CMainMenu.cpp 19 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "../lobby/CBonusSelection.h"
  15. #include "../lobby/CSelectionBase.h"
  16. #include "../lobby/CLobbyScreen.h"
  17. #include "../gui/CursorHandler.h"
  18. #include "../windows/GUIClasses.h"
  19. #include "../gui/CGuiHandler.h"
  20. #include "../gui/ShortcutHandler.h"
  21. #include "../gui/Shortcut.h"
  22. #include "../gui/WindowHandler.h"
  23. #include "../render/Canvas.h"
  24. #include "../widgets/CComponent.h"
  25. #include "../widgets/Buttons.h"
  26. #include "../widgets/MiscWidgets.h"
  27. #include "../widgets/ObjectLists.h"
  28. #include "../widgets/TextControls.h"
  29. #include "../windows/InfoWindows.h"
  30. #include "../CServerHandler.h"
  31. #include "../CGameInfo.h"
  32. #include "../CMusicHandler.h"
  33. #include "../CVideoHandler.h"
  34. #include "../CPlayerInterface.h"
  35. #include "../Client.h"
  36. #include "../CMT.h"
  37. #include "../../CCallback.h"
  38. #include "../../lib/CGeneralTextHandler.h"
  39. #include "../../lib/JsonNode.h"
  40. #include "../../lib/campaign/CampaignHandler.h"
  41. #include "../../lib/serializer/Connection.h"
  42. #include "../../lib/serializer/CTypeList.h"
  43. #include "../../lib/filesystem/Filesystem.h"
  44. #include "../../lib/filesystem/CCompressedStream.h"
  45. #include "../../lib/VCMIDirs.h"
  46. #include "../../lib/CStopWatch.h"
  47. #include "../../lib/NetPacksLobby.h"
  48. #include "../../lib/CThreadHelper.h"
  49. #include "../../lib/CConfigHandler.h"
  50. #include "../../lib/GameConstants.h"
  51. #include "../../lib/CRandomGenerator.h"
  52. #include "../../lib/CondSh.h"
  53. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  54. #include "../../server/CVCMIServer.h"
  55. #include <SDL.h>
  56. #endif
  57. std::shared_ptr<CMainMenu> CMM;
  58. ISelectionScreenInfo * SEL;
  59. static void do_quit()
  60. {
  61. GH.dispatchMainThread([]()
  62. {
  63. handleQuit(false);
  64. });
  65. }
  66. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  67. : CWindowObject(BORDERED), config(configNode)
  68. {
  69. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  70. background = std::make_shared<CPicture>(config["background"].String());
  71. if(config["scalable"].Bool())
  72. background->scaleTo(GH.screenDimensions());
  73. pos = background->center();
  74. for(const JsonNode & node : config["items"].Vector())
  75. menuNameToEntry.push_back(node["name"].String());
  76. for(const JsonNode & node : config["images"].Vector())
  77. images.push_back(CMainMenu::createPicture(node));
  78. //Hardcoded entry
  79. menuNameToEntry.push_back("credits");
  80. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  81. tabs->setRedrawParent(true);
  82. }
  83. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  84. {
  85. if(config["items"].Vector().size() == index)
  86. return std::make_shared<CreditsScreen>(this->pos);
  87. else
  88. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  89. }
  90. void CMenuScreen::show(Canvas & to)
  91. {
  92. if(!config["video"].isNull())
  93. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false);
  94. CIntObject::show(to);
  95. }
  96. void CMenuScreen::activate()
  97. {
  98. CCS->musich->playMusic("Music/MainMenu", true, true);
  99. if(!config["video"].isNull())
  100. CCS->videoh->open(config["video"]["name"].String());
  101. CIntObject::activate();
  102. }
  103. void CMenuScreen::deactivate()
  104. {
  105. if(!config["video"].isNull())
  106. CCS->videoh->close();
  107. CIntObject::deactivate();
  108. }
  109. void CMenuScreen::switchToTab(size_t index)
  110. {
  111. tabs->setActive(index);
  112. }
  113. void CMenuScreen::switchToTab(std::string name)
  114. {
  115. switchToTab(vstd::find_pos(menuNameToEntry, name));
  116. }
  117. size_t CMenuScreen::getActiveTab() const
  118. {
  119. return tabs->getActive();
  120. }
  121. //funciton for std::string -> std::function conversion for main menu
  122. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  123. {
  124. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  125. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  126. std::list<std::string> commands;
  127. boost::split(commands, string, boost::is_any_of("\t "));
  128. if(!commands.empty())
  129. {
  130. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  131. commands.pop_front();
  132. if(index > 3 || !commands.empty())
  133. {
  134. switch(index)
  135. {
  136. case 0: //to - switch to another tab, if such tab exists
  137. {
  138. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  139. if(index2 != menuType.size())
  140. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  141. break;
  142. }
  143. case 1: //open campaign selection window
  144. {
  145. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  146. break;
  147. }
  148. case 2: //start
  149. {
  150. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  151. {
  152. case 0:
  153. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  154. case 1:
  155. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  156. case 2:
  157. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  158. case 3:
  159. return std::bind(CInfoWindow::showInfoDialog, CGI->generaltexth->translate("vcmi.mainMenu.tutorialNotImplemented"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  160. }
  161. break;
  162. }
  163. case 3: //load
  164. {
  165. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  166. {
  167. case 0:
  168. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  169. case 1:
  170. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  171. case 2:
  172. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  173. case 3:
  174. return std::bind(CInfoWindow::showInfoDialog, CGI->generaltexth->translate("vcmi.mainMenu.tutorialNotImplemented"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  175. }
  176. }
  177. break;
  178. case 4: //exit
  179. {
  180. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  181. }
  182. break;
  183. case 5: //highscores
  184. {
  185. return std::bind(CInfoWindow::showInfoDialog, CGI->generaltexth->translate("vcmi.mainMenu.highscoresNotImplemented"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  186. }
  187. }
  188. }
  189. }
  190. logGlobal->error("Failed to parse command: %s", string);
  191. return std::function<void()>();
  192. }
  193. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  194. {
  195. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  196. std::pair<std::string, std::string> help;
  197. if(!button["help"].isNull() && button["help"].Float() > 0)
  198. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  199. int posx = static_cast<int>(button["x"].Float());
  200. if(posx < 0)
  201. posx = pos.w + posx;
  202. int posy = static_cast<int>(button["y"].Float());
  203. if(posy < 0)
  204. posy = pos.h + posy;
  205. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  206. auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, shortcut);
  207. if (button["center"].Bool())
  208. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  209. return result;
  210. }
  211. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  212. {
  213. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  214. setRedrawParent(true);
  215. pos = parent->pos;
  216. for(const JsonNode & node : config["images"].Vector())
  217. images.push_back(CMainMenu::createPicture(node));
  218. for(const JsonNode & node : config["buttons"].Vector())
  219. {
  220. buttons.push_back(createButton(parent, node));
  221. buttons.back()->hoverable = true;
  222. buttons.back()->setRedrawParent(true);
  223. }
  224. }
  225. CMainMenuConfig::CMainMenuConfig()
  226. : campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
  227. {
  228. }
  229. CMainMenuConfig & CMainMenuConfig::get()
  230. {
  231. static CMainMenuConfig config;
  232. return config;
  233. }
  234. const JsonNode & CMainMenuConfig::getConfig() const
  235. {
  236. return config;
  237. }
  238. const JsonNode & CMainMenuConfig::getCampaigns() const
  239. {
  240. return campaignSets;
  241. }
  242. CMainMenu::CMainMenu()
  243. {
  244. pos.w = GH.screenDimensions().x;
  245. pos.h = GH.screenDimensions().y;
  246. GH.defActionsDef = 63;
  247. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  248. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  249. backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
  250. }
  251. CMainMenu::~CMainMenu()
  252. {
  253. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  254. if(GH.curInt == this)
  255. GH.curInt = nullptr;
  256. }
  257. void CMainMenu::activate()
  258. {
  259. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  260. if (pos.dimensions() != GH.screenDimensions())
  261. onScreenResize();
  262. CIntObject::activate();
  263. }
  264. void CMainMenu::onScreenResize()
  265. {
  266. pos.w = GH.screenDimensions().x;
  267. pos.h = GH.screenDimensions().y;
  268. menu = nullptr;
  269. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  270. backgroundAroundMenu->pos = pos;
  271. }
  272. void CMainMenu::update()
  273. {
  274. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  275. return;
  276. if(GH.windows().count() == 0)
  277. {
  278. GH.windows().pushWindow(CMM);
  279. GH.windows().pushWindow(menu);
  280. menu->switchToTab(menu->getActiveTab());
  281. }
  282. // Handles mouse and key input
  283. GH.handleEvents();
  284. GH.windows().simpleRedraw();
  285. }
  286. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  287. {
  288. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  289. CSH->screenType = screenType;
  290. CSH->loadMode = loadMode;
  291. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  292. }
  293. void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
  294. {
  295. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  296. openCampaignLobby(ourCampaign);
  297. }
  298. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  299. {
  300. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  301. CSH->screenType = ESelectionScreen::campaignList;
  302. CSH->campaignStateToSend = campaign;
  303. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  304. }
  305. void CMainMenu::openCampaignScreen(std::string name)
  306. {
  307. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  308. {
  309. GH.windows().createAndPushWindow<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
  310. return;
  311. }
  312. logGlobal->error("Unknown campaign set: %s", name);
  313. }
  314. std::shared_ptr<CMainMenu> CMainMenu::create()
  315. {
  316. if(!CMM)
  317. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  318. GH.terminate_cond->setn(false);
  319. return CMM;
  320. }
  321. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  322. {
  323. return std::make_shared<CPicture>(config["name"].String(), (int)config["x"].Float(), (int)config["y"].Float());
  324. }
  325. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  326. : screenType(ScreenType)
  327. {
  328. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  329. background = std::make_shared<CPicture>("MUPOPUP.bmp");
  330. pos = background->center(); //center, window has size of bg graphic
  331. picture = std::make_shared<CPicture>("MUMAP.bmp", 16, 77);
  332. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  333. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  334. playerName->setText(getPlayerName());
  335. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  336. buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  337. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
  338. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
  339. buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  340. }
  341. void CMultiMode::hostTCP()
  342. {
  343. auto savedScreenType = screenType;
  344. close();
  345. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  346. }
  347. void CMultiMode::joinTCP()
  348. {
  349. auto savedScreenType = screenType;
  350. close();
  351. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  352. }
  353. std::string CMultiMode::getPlayerName()
  354. {
  355. std::string name = settings["general"]["playerName"].String();
  356. if(name == "Player")
  357. name = CGI->generaltexth->translate("vcmi.mainMenu.playerName");
  358. return name;
  359. }
  360. void CMultiMode::onNameChange(std::string newText)
  361. {
  362. Settings name = settings.write["general"]["playerName"];
  363. name->String() = newText;
  364. }
  365. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  366. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  367. {
  368. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  369. background = std::make_shared<CPicture>("MUHOTSEA.bmp");
  370. pos = background->center(); //center, window has size of bg graphic
  371. std::string text = CGI->generaltexth->allTexts[446];
  372. boost::replace_all(text, "\t", "\n");
  373. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  374. for(int i = 0; i < inputNames.size(); i++)
  375. {
  376. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  377. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  378. }
  379. buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  380. buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  381. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  382. inputNames[0]->setText(firstPlayer, true);
  383. #ifndef VCMI_IOS
  384. inputNames[0]->giveFocus();
  385. #endif
  386. }
  387. void CMultiPlayers::onChange(std::string newText)
  388. {
  389. }
  390. void CMultiPlayers::enterSelectionScreen()
  391. {
  392. std::vector<std::string> names;
  393. for(auto name : inputNames)
  394. {
  395. if(name->getText().length())
  396. names.push_back(name->getText());
  397. }
  398. Settings name = settings.write["general"]["playerName"];
  399. name->String() = names[0];
  400. CMainMenu::openLobby(screenType, host, &names, loadMode);
  401. }
  402. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  403. {
  404. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  405. background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
  406. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  407. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  408. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  409. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  410. if(host && !settings["session"]["donotstartserver"].Bool())
  411. {
  412. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  413. startConnectThread();
  414. }
  415. else
  416. {
  417. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  418. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  419. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  420. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  421. buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  422. inputAddress->giveFocus();
  423. }
  424. inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
  425. inputPort->setText(std::to_string(CSH->getHostPort()), true);
  426. buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  427. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  428. }
  429. void CSimpleJoinScreen::connectToServer()
  430. {
  431. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  432. buttonOk->block(true);
  433. GH.stopTextInput();
  434. startConnectThread(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  435. }
  436. void CSimpleJoinScreen::leaveScreen()
  437. {
  438. if(CSH->state == EClientState::CONNECTING)
  439. {
  440. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  441. CSH->state = EClientState::CONNECTION_CANCELLED;
  442. }
  443. else if(GH.windows().isTopWindow(this))
  444. {
  445. close();
  446. }
  447. }
  448. void CSimpleJoinScreen::onChange(const std::string & newText)
  449. {
  450. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  451. }
  452. void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port)
  453. {
  454. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  455. // in single process build server must use same JNIEnv as client
  456. // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
  457. // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
  458. CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
  459. #endif
  460. boost::thread(&CSimpleJoinScreen::connectThread, this, addr, port);
  461. }
  462. void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
  463. {
  464. setThreadName("CSimpleJoinScreen::connectThread");
  465. if(!addr.length())
  466. CSH->startLocalServerAndConnect();
  467. else
  468. CSH->justConnectToServer(addr, port);
  469. // async call to prevent thread race
  470. GH.dispatchMainThread([this](){
  471. if(GH.windows().isTopWindow(this))
  472. {
  473. close();
  474. }
  475. });
  476. }
  477. CLoadingScreen::CLoadingScreen(std::function<void()> loader)
  478. : CWindowObject(BORDERED, getBackground()), loadingThread(loader)
  479. {
  480. CCS->musich->stopMusic(5000);
  481. }
  482. CLoadingScreen::~CLoadingScreen()
  483. {
  484. loadingThread.join();
  485. }
  486. void CLoadingScreen::showAll(Canvas & to)
  487. {
  488. //FIXME: filling screen with transparency? BLACK intended?
  489. //Rect rect(0, 0, to->w, to->h);
  490. //CSDL_Ext::fillRect(to, rect, Colors::TRANSPARENCY);
  491. CWindowObject::showAll(to);
  492. }
  493. std::string CLoadingScreen::getBackground()
  494. {
  495. const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
  496. if(conf.empty())
  497. {
  498. return "loadbar";
  499. }
  500. else
  501. {
  502. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  503. }
  504. }