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- /*
- * BattleOnlyMode.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BattleOnlyMode.h"
- #include "../CServerHandler.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/Shortcut.h"
- #include "../gui/WindowHandler.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/Images.h"
- #include "../../lib/gameState/CGameState.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/VCMIDirs.h"
- #include "../../lib/CRandomGenerator.h"
- #include "../../lib/callback/EditorCallback.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjectConstructors/AObjectTypeHandler.h"
- #include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
- #include "../../lib/mapping/CMap.h"
- #include "../../lib/mapping/CMapInfo.h"
- #include "../../lib/mapping/CMapEditManager.h"
- #include "../../lib/mapping/CMapService.h"
- #include "../../lib/mapping/MapFormat.h"
- #include "../../lib/filesystem/Filesystem.h"
- void BattleOnlyMode::openBattleWindow()
- {
- ENGINE->windows().createAndPushWindow<BattleOnlyModeWindow>();
- }
- BattleOnlyModeWindow::BattleOnlyModeWindow()
- : CWindowObject(BORDERED)
- {
- OBJECT_CONSTRUCTION;
- pos.w = 640;
- pos.h = 480;
- updateShadow();
- center();
- backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
- backgroundTexture->setPlayerColor(PlayerColor(1));
- buttonOk = std::make_shared<CButton>(Point(183, 388), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){ startBattle(); }, EShortcut::GLOBAL_ACCEPT);
- buttonAbort = std::make_shared<CButton>(Point(250, 388), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_CANCEL);
- }
- void BattleOnlyModeWindow::startBattle()
- {
- auto map = std::make_unique<CMap>(nullptr);
- map->version = EMapFormat::VCMI;
- map->creationDateTime = std::time(nullptr);
- map->width = 4;
- map->height = 3;
- map->mapLevels = 1;
- map->battleOnly = true;
-
- map->initTerrain();
- map->getEditManager()->clearTerrain(&CRandomGenerator::getDefault());
- //auto terrain = LIBRARY->terrainTypeHandler->objects;
- map->getEditManager()->getTerrainSelection().selectAll();
- map->getEditManager()->drawTerrain(TerrainId::GRASS, 0, &CRandomGenerator::getDefault());
- map->players[0].canComputerPlay = true;
- map->players[0].canHumanPlay = true;
- map->players[1] = map->players[0];
- auto cb = std::make_unique<EditorCallback>(map.get());
- auto knownHeroes = LIBRARY->objtypeh->knownSubObjects(Obj::HERO);
- auto addHero = [&](MapObjectSubID heroType, PlayerColor color, const int3 & position)
- {
- auto it = knownHeroes.find(heroType);
- if (it == knownHeroes.end())
- return; // unknown hero type, nothing to add
- auto firstHeroType = *it;
- auto factory = LIBRARY->objtypeh->getHandlerFor(Obj::HERO, firstHeroType);
- auto templates = factory->getTemplates();
- auto obj = std::dynamic_pointer_cast<CGHeroInstance>(factory->create(cb.get(), templates.front()));
- obj->setOwner(color);
- obj->pos = position;
- /*if(heroType == MapObjectSubID(1))
- {*/
- obj->pushPrimSkill(PrimarySkill::ATTACK, 100);
- obj->getArmy()->setCreature(SlotID(0), CreatureID(1), 10000);
- //}
- map->getEditManager()->insertObject(obj);
- };
- addHero(MapObjectSubID(1), PlayerColor(0), int3(2, 1, 0));
- addHero(MapObjectSubID(2), PlayerColor(1), int3(3, 1, 0));
- auto path = VCMIDirs::get().userDataPath() / "Maps";
- boost::filesystem::create_directories(path);
- const std::string fileName = "BattleOnlyMode.vmap";
- const auto fullPath = path / fileName;
- CMapService mapService;
- mapService.saveMap(map, fullPath);
- CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount) { return true; });
- auto mapInfo = std::make_shared<CMapInfo>();
- mapInfo->mapInit("Maps/BattleOnlyMode");
- GAME->server().setMapInfo(mapInfo);
- ExtraOptionsInfo extraOptions;
- extraOptions.unlimitedReplay = true;
- GAME->server().setExtraOptionsInfo(extraOptions);
- GAME->server().sendStartGame();
- }
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