mainwindow_moc.cpp 2.3 KB

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  1. #include "StdInc.h"
  2. #include "mainwindow_moc.h"
  3. #include "ui_mainwindow_moc.h"
  4. #include <QProcess>
  5. #include <QDir>
  6. #include "../lib/CConfigHandler.h"
  7. #include "../lib/VCMIDirs.h"
  8. #include "../lib/filesystem/Filesystem.h"
  9. #include "../lib/logging/CBasicLogConfigurator.h"
  10. void MainWindow::load()
  11. {
  12. console = new CConsoleHandler;
  13. CBasicLogConfigurator logConfig(VCMIDirs::get().userCachePath() / "VCMI_Launcher_log.txt", console);
  14. logConfig.configureDefault();
  15. CResourceHandler::initialize();
  16. CResourceHandler::load("config/filesystem.json");
  17. for (auto & string : VCMIDirs::get().dataPaths())
  18. QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
  19. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
  20. settings.init();
  21. }
  22. MainWindow::MainWindow(const QStringList& displayList, QWidget *parent) :
  23. QMainWindow(parent),
  24. ui(new Ui::MainWindow)
  25. {
  26. load(); // load FS before UI
  27. ui->setupUi(this);
  28. auto width = ui->startGameTitle->fontMetrics().boundingRect(ui->startGameTitle->text()).width();
  29. if (ui->startGameButton->iconSize().width() < width)
  30. {
  31. ui->startGameButton->setIconSize(QSize(width, width));
  32. }
  33. auto tab_icon_size = ui->tabSelectList->iconSize();
  34. if (tab_icon_size.width() < width)
  35. {
  36. ui->tabSelectList->setIconSize(QSize(
  37. width,
  38. width + tab_icon_size.height() - tab_icon_size.width()));
  39. ui->tabSelectList->setGridSize(QSize(width, width));
  40. // 4 is a dirty hack to make it look right
  41. ui->tabSelectList->setMaximumWidth(width + 4);
  42. }
  43. ui->tabListWidget->setCurrentIndex(0);
  44. ui->settingsView->setDisplayList(displayList);
  45. connect(ui->tabSelectList, SIGNAL(currentRowChanged(int)),
  46. ui->tabListWidget, SLOT(setCurrentIndex(int)));
  47. }
  48. MainWindow::~MainWindow()
  49. {
  50. delete ui;
  51. }
  52. void MainWindow::on_startGameButton_clicked()
  53. {
  54. startExecutable(pathToQString(VCMIDirs::get().clientPath()));
  55. }
  56. void MainWindow::startExecutable(QString name)
  57. {
  58. QProcess process;
  59. // Start the executable
  60. if (process.startDetached(name))
  61. {
  62. close(); // exit launcher
  63. }
  64. else
  65. {
  66. QMessageBox::critical(this,
  67. "Error starting executable",
  68. "Failed to start " + name + "\n"
  69. "Reason: " + process.errorString(),
  70. QMessageBox::Ok,
  71. QMessageBox::Ok);
  72. return;
  73. }
  74. }