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- /*
- * CPlayerSpecificInfoCallback.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CPlayerSpecificInfoCallback.h"
- #include "../gameState/CGameState.h"
- #include "../gameState/QuestInfo.h"
- #include "../CPlayerState.h"
- #include "../mapping/CMap.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../mapObjects/CGTownInstance.h"
- //TODO make clean
- #define ASSERT_IF_CALLED_WITH_PLAYER if(!getPlayerID()) {logGlobal->error(BOOST_CURRENT_FUNCTION); assert(0);}
- #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->error("%s: %s",BOOST_CURRENT_FUNCTION, txt); return retVal;}} while(0)
- #define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->error("%s: %s", BOOST_CURRENT_FUNCTION, txt); return;}} while(0)
- #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->error("%s: %s", BOOST_CURRENT_FUNCTION, txt); return retVal;}} while(0)
- VCMI_LIB_NAMESPACE_BEGIN
- int CPlayerSpecificInfoCallback::howManyTowns() const
- {
- ERROR_RET_VAL_IF(!getPlayerID(), "Applicable only for player callbacks", -1);
- return CGameInfoCallback::howManyTowns(*getPlayerID());
- }
- std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
- {
- auto ret = std::vector < const CGTownInstance *>();
- for(const auto & i : gameState().players)
- {
- for(const auto & town : i.second.getTowns())
- {
- if(i.first == getPlayerID() || (!onlyOur && isVisibleFor(town, *getPlayerID())))
- {
- ret.push_back(town);
- }
- }
- } // for ( std::map<int, PlayerState>::iterator i=gameState().players.begin() ; i!=gameState().players.end();i++)
- return ret;
- }
- std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo() const
- {
- const auto * playerState = gameState().getPlayerState(*getPlayerID());
- return playerState->getHeroes();
- }
- int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
- {
- if (hero->isGarrisoned() && !includeGarrisoned)
- return -1;
- size_t index = 0;
- const auto & heroes = gameState().players.at(*getPlayerID()).getHeroes();
- for (auto & possibleHero : heroes)
- {
- if (includeGarrisoned || !possibleHero->isGarrisoned())
- index++;
- if (possibleHero == hero)
- return static_cast<int>(index);
- }
- return -1;
- }
- int3 CPlayerSpecificInfoCallback::getGrailPos( double *outKnownRatio )
- {
- if (!getPlayerID() || gameState().getMap().obeliskCount == 0)
- {
- *outKnownRatio = 0.0;
- }
- else
- {
- TeamID t = gameState().getPlayerTeam(*getPlayerID())->id;
- double visited = 0.0;
- if(gameState().getMap().obelisksVisited.count(t))
- visited = static_cast<double>(gameState().getMap().obelisksVisited[t]);
- *outKnownRatio = visited / gameState().getMap().obeliskCount;
- }
- return gameState().getMap().grailPos;
- }
- std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
- {
- return gameState().getPlayerState(*getPlayerID())->getOwnedObjects();
- }
- std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
- {
- return gameState().getPlayerState(*getPlayerID())->quests;
- }
- int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
- {
- ERROR_RET_VAL_IF(!getPlayerID(), "Applicable only for player callbacks", -1);
- return getHeroCount(*getPlayerID(), includeGarrisoned);
- }
- const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- const PlayerState *p = getPlayerState(*getPlayerID());
- ERROR_RET_VAL_IF(!p, "No player info", nullptr);
- if (!includeGarrisoned)
- {
- for(ui32 i = 0; i < p->getHeroes().size() && static_cast<int>(i) <= serialId; i++)
- if(p->getHeroes()[i]->isGarrisoned())
- serialId++;
- }
- ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->getHeroes().size(), "No player info", nullptr);
- return p->getHeroes()[serialId];
- }
- const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- const PlayerState *p = getPlayerState(*getPlayerID());
- ERROR_RET_VAL_IF(!p, "No player info", nullptr);
- ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->getTowns().size(), "No player info", nullptr);
- return p->getTowns()[serialId];
- }
- int CPlayerSpecificInfoCallback::getResourceAmount(GameResID type) const
- {
- ERROR_RET_VAL_IF(!getPlayerID(), "Applicable only for player callbacks", -1);
- return getResource(*getPlayerID(), type);
- }
- TResources CPlayerSpecificInfoCallback::getResourceAmount() const
- {
- ERROR_RET_VAL_IF(!getPlayerID(), "Applicable only for player callbacks", TResources());
- return gameState().players.at(*getPlayerID()).resources;
- }
- VCMI_LIB_NAMESPACE_END
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