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- /*
- * CRewardableConstructor.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CRewardableConstructor.h"
- #include "../json/JsonUtils.h"
- #include "../json/JsonRandom.h"
- #include "../mapObjects/CRewardableObject.h"
- #include "../texts/CGeneralTextHandler.h"
- #include "../CConfigHandler.h"
- #include "../GameLibrary.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void CRewardableConstructor::initTypeData(const JsonNode & config)
- {
- objectInfo.init(config, getBaseTextID());
- blockVisit = config["blockedVisitable"].Bool();
- if (!config["name"].isNull())
- LIBRARY->generaltexth->registerString( config.getModScope(), getNameTextID(), config["name"]);
- if (settings["mods"]["validation"].String() != "off")
- JsonUtils::validate(config, "vcmi:rewardable", getJsonKey());
-
- }
- bool CRewardableConstructor::hasNameTextID() const
- {
- return !objectInfo.getParameters()["name"].isNull();
- }
- std::shared_ptr<CGObjectInstance> CRewardableConstructor::create(IGameInfoCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- auto ret = std::make_shared<CRewardableObject>(cb);
- preInitObject(ret.get());
- ret->appearance = tmpl;
- ret->blockVisit = blockVisit;
- return ret;
- }
- void CRewardableConstructor::assignBonuses(std::vector<Bonus> & bonuses, MapObjectID objectID) const
- {
- for (auto & bonus : bonuses)
- {
- bonus.source = BonusSource::OBJECT_TYPE;
- bonus.sid = BonusSourceID(objectID);
- }
- }
- Rewardable::Configuration CRewardableConstructor::generateConfiguration(IGameInfoCallback * cb, vstd::RNG & rand, MapObjectID objectID, const std::map<std::string, JsonNode> & presetVariables) const
- {
- Rewardable::Configuration result;
- result.variables.preset = presetVariables;
- try {
- objectInfo.configureObject(result, rand, cb);
- }
- catch (const JsonRandomizationException & e)
- {
- throw std::runtime_error("Failed to generate configuration for object '" + getJsonKey() + "'! Reason: " + e.what());
- }
- for(auto & rewardInfo : result.info)
- {
- assignBonuses(rewardInfo.reward.heroBonuses, objectID);
- assignBonuses(rewardInfo.reward.commanderBonuses, objectID);
- assignBonuses(rewardInfo.reward.playerBonuses, objectID);
- }
- return result;
- }
- void CRewardableConstructor::configureObject(CGObjectInstance * object, vstd::RNG & rng) const
- {
- auto * rewardableObject = dynamic_cast<CRewardableObject*>(object);
- if (!rewardableObject)
- throw std::runtime_error("Object " + std::to_string(object->getObjGroupIndex()) + ", " + std::to_string(object->getObjTypeIndex()) + " is not a rewardable object!" );
- rewardableObject->configuration = generateConfiguration(object->cb, rng, object->ID, rewardableObject->configuration.variables.preset);
- rewardableObject->initializeGuards();
- if (rewardableObject->configuration.info.empty())
- {
- if (objectInfo.getParameters()["rewards"].isNull())
- logMod->error("Object %s has invalid configuration! No defined rewards found!", getJsonKey());
- else
- logMod->error("Object %s has invalid configuration! Make sure that defined appear chances are continuous!", getJsonKey());
- }
- }
- std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- return std::unique_ptr<IObjectInfo>(new Rewardable::Info(objectInfo));
- }
- VCMI_LIB_NAMESPACE_END
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