CRewardableConstructor.cpp 3.4 KB

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  1. /*
  2. * CRewardableConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableConstructor.h"
  12. #include "../json/JsonUtils.h"
  13. #include "../json/JsonRandom.h"
  14. #include "../mapObjects/CRewardableObject.h"
  15. #include "../texts/CGeneralTextHandler.h"
  16. #include "../CConfigHandler.h"
  17. #include "../GameLibrary.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. void CRewardableConstructor::initTypeData(const JsonNode & config)
  20. {
  21. objectInfo.init(config, getBaseTextID());
  22. blockVisit = config["blockedVisitable"].Bool();
  23. if (!config["name"].isNull())
  24. LIBRARY->generaltexth->registerString( config.getModScope(), getNameTextID(), config["name"]);
  25. if (settings["mods"]["validation"].String() != "off")
  26. JsonUtils::validate(config, "vcmi:rewardable", getJsonKey());
  27. }
  28. bool CRewardableConstructor::hasNameTextID() const
  29. {
  30. return !objectInfo.getParameters()["name"].isNull();
  31. }
  32. std::shared_ptr<CGObjectInstance> CRewardableConstructor::create(IGameInfoCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const
  33. {
  34. auto ret = std::make_shared<CRewardableObject>(cb);
  35. preInitObject(ret.get());
  36. ret->appearance = tmpl;
  37. ret->blockVisit = blockVisit;
  38. return ret;
  39. }
  40. void CRewardableConstructor::assignBonuses(std::vector<Bonus> & bonuses, MapObjectID objectID) const
  41. {
  42. for (auto & bonus : bonuses)
  43. {
  44. bonus.source = BonusSource::OBJECT_TYPE;
  45. bonus.sid = BonusSourceID(objectID);
  46. }
  47. }
  48. Rewardable::Configuration CRewardableConstructor::generateConfiguration(IGameInfoCallback * cb, vstd::RNG & rand, MapObjectID objectID, const std::map<std::string, JsonNode> & presetVariables) const
  49. {
  50. Rewardable::Configuration result;
  51. result.variables.preset = presetVariables;
  52. try {
  53. objectInfo.configureObject(result, rand, cb);
  54. }
  55. catch (const JsonRandomizationException & e)
  56. {
  57. throw std::runtime_error("Failed to generate configuration for object '" + getJsonKey() + "'! Reason: " + e.what());
  58. }
  59. for(auto & rewardInfo : result.info)
  60. {
  61. assignBonuses(rewardInfo.reward.heroBonuses, objectID);
  62. assignBonuses(rewardInfo.reward.commanderBonuses, objectID);
  63. assignBonuses(rewardInfo.reward.playerBonuses, objectID);
  64. }
  65. return result;
  66. }
  67. void CRewardableConstructor::configureObject(CGObjectInstance * object, vstd::RNG & rng) const
  68. {
  69. auto * rewardableObject = dynamic_cast<CRewardableObject*>(object);
  70. if (!rewardableObject)
  71. throw std::runtime_error("Object " + std::to_string(object->getObjGroupIndex()) + ", " + std::to_string(object->getObjTypeIndex()) + " is not a rewardable object!" );
  72. rewardableObject->configuration = generateConfiguration(object->cb, rng, object->ID, rewardableObject->configuration.variables.preset);
  73. rewardableObject->initializeGuards();
  74. if (rewardableObject->configuration.info.empty())
  75. {
  76. if (objectInfo.getParameters()["rewards"].isNull())
  77. logMod->error("Object %s has invalid configuration! No defined rewards found!", getJsonKey());
  78. else
  79. logMod->error("Object %s has invalid configuration! Make sure that defined appear chances are continuous!", getJsonKey());
  80. }
  81. }
  82. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  83. {
  84. return std::unique_ptr<IObjectInfo>(new Rewardable::Info(objectInfo));
  85. }
  86. VCMI_LIB_NAMESPACE_END