CGMarket.cpp 3.5 KB

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  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../callback/IGameInfoCallback.h"
  13. #include "../callback/IGameEventCallback.h"
  14. #include "../texts/CGeneralTextHandler.h"
  15. #include "../CCreatureHandler.h"
  16. #include "CGTownInstance.h"
  17. #include "../IGameSettings.h"
  18. #include "../CSkillHandler.h"
  19. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  20. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  21. #include "../mapObjectConstructors/CommonConstructors.h"
  22. #include "../networkPacks/PacksForClient.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. ObjectInstanceID CGMarket::getObjInstanceID() const
  25. {
  26. return id;
  27. }
  28. void CGMarket::initObj(vstd::RNG & rand)
  29. {
  30. getObjectHandler()->configureObject(this, rand);
  31. }
  32. void CGMarket::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  33. {
  34. gameEvents.showObjectWindow(this, EOpenWindowMode::MARKET_WINDOW, h, true);
  35. }
  36. std::string CGMarket::getPopupText(PlayerColor player) const
  37. {
  38. if (!getMarketHandler()->hasDescription())
  39. return getHoverText(player);
  40. MetaString message = MetaString::createFromRawString("{%s}\r\n\r\n%s");
  41. message.replaceName(ID, subID);
  42. message.replaceTextID(TextIdentifier(getObjectHandler()->getBaseTextID(), "description").get());
  43. return message.toString();
  44. }
  45. std::string CGMarket::getPopupText(const CGHeroInstance * hero) const
  46. {
  47. return getPopupText(hero->getOwner());
  48. }
  49. int CGMarket::getMarketEfficiency() const
  50. {
  51. return getMarketHandler()->getMarketEfficiency();
  52. }
  53. int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
  54. {
  55. return -1;
  56. }
  57. std::shared_ptr<MarketInstanceConstructor> CGMarket::getMarketHandler() const
  58. {
  59. const auto & baseHandler = getObjectHandler();
  60. const auto & ourHandler = std::dynamic_pointer_cast<MarketInstanceConstructor>(baseHandler);
  61. return ourHandler;
  62. }
  63. std::set<EMarketMode> CGMarket::availableModes() const
  64. {
  65. return getMarketHandler()->availableModes();
  66. }
  67. CGMarket::CGMarket(IGameInfoCallback *cb)
  68. : CGObjectInstance(cb)
  69. , IMarket(cb)
  70. {}
  71. std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const
  72. {
  73. switch(mode)
  74. {
  75. case EMarketMode::RESOURCE_ARTIFACT:
  76. {
  77. std::vector<TradeItemBuy> ret;
  78. for(const auto & a : artifacts)
  79. ret.push_back(a);
  80. return ret;
  81. }
  82. default:
  83. return std::vector<TradeItemBuy>();
  84. }
  85. }
  86. void CGBlackMarket::newTurn(IGameEventCallback & gameEvents) const
  87. {
  88. int resetPeriod = cb->getSettings().getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
  89. bool isFirstDay = cb->getDate(Date::DAY) == 1;
  90. bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) == 0;
  91. if (!isFirstDay && !regularResetTriggered)
  92. return;
  93. SetAvailableArtifacts saa;
  94. saa.id = id;
  95. cb->pickAllowedArtsSet(saa.arts, gameEvents.getRandomGenerator());
  96. gameEvents.sendAndApply(saa);
  97. }
  98. std::vector<TradeItemBuy> CGUniversity::availableItemsIds(EMarketMode mode) const
  99. {
  100. switch (mode)
  101. {
  102. case EMarketMode::RESOURCE_SKILL:
  103. return skills;
  104. default:
  105. return std::vector<TradeItemBuy>();
  106. }
  107. }
  108. std::string CGUniversity::getSpeechTranslated() const
  109. {
  110. return getMarketHandler()->getSpeechTranslated();
  111. }
  112. void CGUniversity::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  113. {
  114. gameEvents.showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
  115. }
  116. VCMI_LIB_NAMESPACE_END