FlaggableMapObject.cpp 2.2 KB

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  1. /*
  2. * FlaggableMapObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "FlaggableMapObject.h"
  12. #include "CGHeroInstance.h"
  13. #include "../CPlayerState.h"
  14. #include "../callback/IGameInfoCallback.h"
  15. #include "../callback/IGameEventCallback.h"
  16. #include "../gameState/CGameState.h"
  17. #include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
  18. #include "../networkPacks/PacksForClient.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. const IOwnableObject * FlaggableMapObject::asOwnable() const
  21. {
  22. return this;
  23. }
  24. ResourceSet FlaggableMapObject::dailyIncome() const
  25. {
  26. return getFlaggableHandler()->getDailyIncome();
  27. }
  28. std::vector<CreatureID> FlaggableMapObject::providedCreatures() const
  29. {
  30. return {};
  31. }
  32. void FlaggableMapObject::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  33. {
  34. if (cb->getPlayerRelations(h->getOwner(), getOwner()) != PlayerRelations::ENEMIES)
  35. return; // H3 behavior - revisiting owned Lighthouse is a no-op
  36. gameEvents.setOwner(this, h->getOwner()); //not ours? flag it!
  37. InfoWindow iw;
  38. iw.player = h->getOwner();
  39. iw.text.appendTextID(getFlaggableHandler()->getVisitMessageTextID());
  40. gameEvents.showInfoDialog(&iw);
  41. }
  42. void FlaggableMapObject::initObj(vstd::RNG & rand)
  43. {
  44. initBonuses();
  45. }
  46. std::shared_ptr<FlaggableInstanceConstructor> FlaggableMapObject::getFlaggableHandler() const
  47. {
  48. return std::dynamic_pointer_cast<FlaggableInstanceConstructor>(getObjectHandler());
  49. }
  50. void FlaggableMapObject::initBonuses()
  51. {
  52. for (auto const & bonus : getFlaggableHandler()->getProvidedBonuses())
  53. addNewBonus(bonus);
  54. }
  55. void FlaggableMapObject::serializeJsonOptions(JsonSerializeFormat& handler)
  56. {
  57. serializeJsonOwner(handler);
  58. }
  59. void FlaggableMapObject::attachToBonusSystem(CGameState & gs)
  60. {
  61. if (getOwner().isValidPlayer())
  62. attachTo(*gs.getPlayerState(getOwner()));
  63. }
  64. void FlaggableMapObject::detachFromBonusSystem(CGameState & gs)
  65. {
  66. if (getOwner().isValidPlayer())
  67. detachFrom(*gs.getPlayerState(getOwner()));
  68. }
  69. void FlaggableMapObject::restoreBonusSystem(CGameState & gs)
  70. {
  71. attachToBonusSystem(gs);
  72. }
  73. VCMI_LIB_NAMESPACE_END