CMapService.cpp 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185
  1. /*
  2. * CMapService.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapService.h"
  12. #include "../json/JsonUtils.h"
  13. #include "../filesystem/Filesystem.h"
  14. #include "../filesystem/CBinaryReader.h"
  15. #include "../filesystem/CCompressedStream.h"
  16. #include "../filesystem/CMemoryStream.h"
  17. #include "../filesystem/CMemoryBuffer.h"
  18. #include "../modding/CModHandler.h"
  19. #include "../modding/ModDescription.h"
  20. #include "../modding/ModScope.h"
  21. #include "../GameLibrary.h"
  22. #include "CMap.h"
  23. #include "MapFormat.h"
  24. #include "MapFormatH3M.h"
  25. #include "MapFormatJson.h"
  26. VCMI_LIB_NAMESPACE_BEGIN
  27. std::unique_ptr<CMap> CMapService::loadMap(const ResourcePath & name, IGameInfoCallback * cb) const
  28. {
  29. std::string modName = LIBRARY->modh->findResourceOrigin(name);
  30. std::string encoding = LIBRARY->modh->findResourceEncoding(name);
  31. auto stream = getStreamFromFS(name);
  32. return getMapLoader(stream, name.getName(), modName, encoding)->loadMap(cb);
  33. }
  34. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ResourcePath & name) const
  35. {
  36. std::string modName = LIBRARY->modh->findResourceOrigin(name);
  37. std::string encoding = LIBRARY->modh->findResourceEncoding(name);
  38. auto stream = getStreamFromFS(name);
  39. return getMapLoader(stream, name.getName(), modName, encoding)->loadMapHeader();
  40. }
  41. std::unique_ptr<CMap> CMapService::loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameInfoCallback * cb) const
  42. {
  43. auto stream = getStreamFromMem(buffer, size);
  44. std::unique_ptr<CMap> map(getMapLoader(stream, name, modName, encoding)->loadMap(cb));
  45. std::unique_ptr<CMapHeader> header(map.get());
  46. //might be original campaign and require patch
  47. getMapPatcher(name)->patchMapHeader(header);
  48. header.release();
  49. return map;
  50. }
  51. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const
  52. {
  53. auto stream = getStreamFromMem(buffer, size);
  54. std::unique_ptr<CMapHeader> header = getMapLoader(stream, name, modName, encoding)->loadMapHeader();
  55. //might be original campaign and require patch
  56. getMapPatcher(name)->patchMapHeader(header);
  57. return header;
  58. }
  59. void CMapService::saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const
  60. {
  61. CMemoryBuffer serializeBuffer;
  62. {
  63. CMapSaverJson saver(&serializeBuffer);
  64. saver.saveMap(map);
  65. }
  66. {
  67. boost::filesystem::remove(fullPath);
  68. std::ofstream tmp(fullPath.c_str(), std::ofstream::binary);
  69. tmp.write(reinterpret_cast<const char *>(serializeBuffer.getBuffer().data()), serializeBuffer.getSize());
  70. tmp.flush();
  71. tmp.close();
  72. }
  73. }
  74. ModCompatibilityInfo CMapService::verifyMapHeaderMods(const CMapHeader & map)
  75. {
  76. const auto & activeMods = LIBRARY->modh->getActiveMods();
  77. ModCompatibilityInfo missingMods;
  78. ModCompatibilityInfo missingModsFiltered;
  79. for(const auto & mapMod : map.mods)
  80. {
  81. if(vstd::contains(activeMods, mapMod.first))
  82. {
  83. const auto & modInfo = LIBRARY->modh->getModInfo(mapMod.first);
  84. if(modInfo.getVersion().compatible(mapMod.second.version))
  85. continue;
  86. }
  87. missingMods[mapMod.first] = mapMod.second;
  88. }
  89. //filter child mods
  90. for(const auto & mapMod : missingMods)
  91. {
  92. if(!mapMod.second.parent.empty() && missingMods.count(mapMod.second.parent))
  93. continue;
  94. missingModsFiltered.insert(mapMod);
  95. }
  96. return missingModsFiltered;
  97. }
  98. std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const ResourcePath & name)
  99. {
  100. return CResourceHandler::get()->load(name);
  101. }
  102. std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const uint8_t * buffer, int size)
  103. {
  104. return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
  105. }
  106. std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream, std::string mapName, std::string modName, std::string encoding)
  107. {
  108. // Read map header
  109. CBinaryReader reader(stream.get());
  110. ui32 header = reader.readUInt32();
  111. reader.getStream()->seek(0);
  112. //check for ZIP magic. Zip files are VCMI maps
  113. switch(header)
  114. {
  115. case 0x06054b50:
  116. case 0x04034b50:
  117. case 0x02014b50:
  118. return std::unique_ptr<IMapLoader>(new CMapLoaderJson(stream.get()));
  119. break;
  120. default:
  121. // Check which map format is used
  122. // gzip header is 3 bytes only in size
  123. switch(header & 0xffffff)
  124. {
  125. // gzip header magic number, reversed for LE
  126. case 0x00088B1F:
  127. stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
  128. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(mapName, modName, encoding, stream.get()));
  129. case static_cast<int>(EMapFormat::WOG) :
  130. case static_cast<int>(EMapFormat::AB) :
  131. case static_cast<int>(EMapFormat::ROE) :
  132. case static_cast<int>(EMapFormat::SOD) :
  133. case static_cast<int>(EMapFormat::CHR) :
  134. case static_cast<int>(EMapFormat::HOTA) :
  135. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(mapName, modName, encoding, stream.get()));
  136. default :
  137. throw std::runtime_error("Unknown map format");
  138. }
  139. }
  140. }
  141. static JsonNode loadPatches(const std::string & path)
  142. {
  143. JsonNode node = JsonUtils::assembleFromFiles(path);
  144. for (auto & entry : node.Struct())
  145. JsonUtils::validate(entry.second, "vcmi:mapHeader", "patch for " + entry.first);
  146. node.setModScope(ModScope::scopeMap());
  147. return node;
  148. }
  149. std::unique_ptr<IMapPatcher> CMapService::getMapPatcher(std::string scenarioName)
  150. {
  151. static const JsonNode node = loadPatches("config/mapOverrides.json");
  152. boost::to_lower(scenarioName);
  153. logGlobal->debug("Request to patch map %s", scenarioName);
  154. return std::unique_ptr<IMapPatcher>(new CMapPatcher(node[scenarioName]));
  155. }
  156. VCMI_LIB_NAMESPACE_END