CArtifactInstance.cpp 5.0 KB

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  1. /*
  2. * CArtifactInstance.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactInstance.h"
  12. #include "CArtifactSet.h"
  13. #include "ArtifactUtils.h"
  14. #include "CArtHandler.h"
  15. #include "IGameCallback.h"
  16. #include "gameState/CGameState.h"
  17. #include "networkPacks/ArtifactLocation.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. CCombinedArtifactInstance::PartInfo::PartInfo(IGameCallback * cb)
  20. :GameCallbackHolder(cb)
  21. {}
  22. CCombinedArtifactInstance::PartInfo::PartInfo(const CArtifactInstance * artifact, ArtifactPosition slot)
  23. : GameCallbackHolder(artifact->cb)
  24. , artifactID(artifact->getId())
  25. , slot(slot)
  26. {
  27. }
  28. const CArtifactInstance * CCombinedArtifactInstance::PartInfo::getArtifact() const
  29. {
  30. if (artifactID.hasValue())
  31. return cb->getArtInstance(artifactID);
  32. return nullptr;
  33. }
  34. void CCombinedArtifactInstance::addPart(const CArtifactInstance * art, const ArtifactPosition & slot)
  35. {
  36. auto artInst = static_cast<CArtifactInstance*>(this);
  37. assert(vstd::contains_if(artInst->getType()->getConstituents(),
  38. [=](const CArtifact * partType)
  39. {
  40. return partType->getId() == art->getTypeId();
  41. }));
  42. assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->getType());
  43. partsInfo.emplace_back(art, slot);
  44. artInst->attachToSource(*art);
  45. }
  46. bool CCombinedArtifactInstance::isPart(const CArtifactInstance * supposedPart) const
  47. {
  48. if(supposedPart == this)
  49. return true;
  50. for(const PartInfo & constituent : partsInfo)
  51. {
  52. if(constituent.artifactID == supposedPart->getId())
  53. return true;
  54. }
  55. return false;
  56. }
  57. bool CCombinedArtifactInstance::hasParts() const
  58. {
  59. return !partsInfo.empty();
  60. }
  61. const std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstance::getPartsInfo() const
  62. {
  63. return partsInfo;
  64. }
  65. void CCombinedArtifactInstance::addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap)
  66. {
  67. if(!placementMap.empty())
  68. for(auto & part : partsInfo)
  69. {
  70. if(placementMap.find(part.getArtifact()) != placementMap.end())
  71. part.slot = placementMap.at(part.getArtifact());
  72. }
  73. }
  74. SpellID CScrollArtifactInstance::getScrollSpellID() const
  75. {
  76. auto artInst = static_cast<const CArtifactInstance*>(this);
  77. const auto bonus = artInst->getFirstBonus(Selector::type()(BonusType::SPELL));
  78. if(!bonus)
  79. return SpellID::NONE;
  80. return bonus->subtype.as<SpellID>();
  81. }
  82. void CGrowingArtifactInstance::growingUp()
  83. {
  84. auto artInst = static_cast<CArtifactInstance*>(this);
  85. if(artInst->getType()->isGrowing())
  86. {
  87. auto bonus = std::make_shared<Bonus>();
  88. bonus->type = BonusType::LEVEL_COUNTER;
  89. bonus->val = 1;
  90. bonus->duration = BonusDuration::COMMANDER_KILLED;
  91. artInst->accumulateBonus(bonus);
  92. for(const auto & bonus : artInst->getType()->getBonusesPerLevel())
  93. {
  94. // Every n levels
  95. if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) % bonus.first == 0)
  96. {
  97. artInst->accumulateBonus(std::make_shared<Bonus>(bonus.second));
  98. }
  99. }
  100. for(const auto & bonus : artInst->getType()->getThresholdBonuses())
  101. {
  102. // At n level
  103. if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) == bonus.first)
  104. {
  105. artInst->addNewBonus(std::make_shared<Bonus>(bonus.second));
  106. }
  107. }
  108. }
  109. }
  110. CArtifactInstance::CArtifactInstance(IGameCallback *cb, const CArtifact * art)
  111. :CArtifactInstance(cb)
  112. {
  113. setType(art);
  114. }
  115. CArtifactInstance::CArtifactInstance(IGameCallback *cb)
  116. : CBonusSystemNode(ARTIFACT_INSTANCE)
  117. , CCombinedArtifactInstance(cb)
  118. {
  119. }
  120. void CArtifactInstance::setType(const CArtifact * art)
  121. {
  122. artTypeID = art->getId();
  123. attachToSource(*art);
  124. }
  125. std::string CArtifactInstance::nodeName() const
  126. {
  127. return "Artifact instance of " + (getType() ? getType()->getJsonKey() : std::string("uninitialized")) + " type";
  128. }
  129. ArtifactID CArtifactInstance::getTypeId() const
  130. {
  131. return artTypeID;
  132. }
  133. const CArtifact * CArtifactInstance::getType() const
  134. {
  135. return artTypeID.hasValue() ? artTypeID.toArtifact() : nullptr;
  136. }
  137. ArtifactInstanceID CArtifactInstance::getId() const
  138. {
  139. return id;
  140. }
  141. void CArtifactInstance::setId(ArtifactInstanceID id)
  142. {
  143. this->id = id;
  144. }
  145. bool CArtifactInstance::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
  146. {
  147. return getType()->canBePutAt(artSet, slot, assumeDestRemoved);
  148. }
  149. bool CArtifactInstance::isCombined() const
  150. {
  151. return getType()->isCombined();
  152. }
  153. bool CArtifactInstance::isScroll() const
  154. {
  155. return getType()->isScroll();
  156. }
  157. void CArtifactInstance::attachToBonusSystem(CGameState & gs)
  158. {
  159. for(PartInfo & part : partsInfo)
  160. attachToSource(*gs.getArtInstance(part.artifactID));
  161. }
  162. void CArtifactInstance::saveCompatibilityFixArtifactID(std::shared_ptr<CArtifactInstance> self)
  163. {
  164. self->cb->gameState().saveCompatibilityLastAllocatedArtifactID = ArtifactInstanceID(self->cb->gameState().saveCompatibilityLastAllocatedArtifactID.getNum()+1);
  165. self->id = self->cb->gameState().saveCompatibilityLastAllocatedArtifactID;
  166. self->cb->gameState().saveCompatibilityUnregisteredArtifacts.push_back(self);
  167. }
  168. VCMI_LIB_NAMESPACE_END