MiscObjects.cpp 32 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265
  1. /*
  2. * MiscObjects.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscObjects.h"
  12. #include "../ArtifactUtils.h"
  13. #include "../bonuses/Propagators.h"
  14. #include "../constants/StringConstants.h"
  15. #include "../CConfigHandler.h"
  16. #include "../texts/CGeneralTextHandler.h"
  17. #include "../CSoundBase.h"
  18. #include "../CSkillHandler.h"
  19. #include "../spells/CSpellHandler.h"
  20. #include "../IGameCallback.h"
  21. #include "../gameState/CGameState.h"
  22. #include "../mapping/CMap.h"
  23. #include "../CPlayerState.h"
  24. #include "../StartInfo.h"
  25. #include "../serializer/JsonSerializeFormat.h"
  26. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  27. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  28. #include "../mapObjects/CGHeroInstance.h"
  29. #include "../modding/ModScope.h"
  30. #include "../networkPacks/PacksForClient.h"
  31. #include "../networkPacks/PacksForClientBattle.h"
  32. #include "../networkPacks/StackLocation.h"
  33. #include "../lib/gameState/UpgradeInfo.h"
  34. #include <vstd/RNG.h>
  35. VCMI_LIB_NAMESPACE_BEGIN
  36. ///helpers
  37. static std::string visitedTxt(const bool visited)
  38. {
  39. int id = visited ? 352 : 353;
  40. return LIBRARY->generaltexth->allTexts[id];
  41. }
  42. void CTeamVisited::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  43. {
  44. if(what == ObjProperty::VISITED)
  45. players.insert(identifier.as<PlayerColor>());
  46. }
  47. bool CTeamVisited::wasVisited(PlayerColor player) const
  48. {
  49. return wasVisited(cb->getPlayerState(player)->team);
  50. }
  51. bool CTeamVisited::wasVisited(const CGHeroInstance * h) const
  52. {
  53. return wasVisited(h->tempOwner);
  54. }
  55. bool CTeamVisited::wasVisited(const TeamID & team) const
  56. {
  57. for(const auto & i : players)
  58. {
  59. if(cb->getPlayerState(i)->team == team)
  60. return true;
  61. }
  62. return false;
  63. }
  64. //CGMine
  65. void CGMine::onHeroVisit( const CGHeroInstance * h ) const
  66. {
  67. auto relations = cb->gameState().getPlayerRelations(h->tempOwner, tempOwner);
  68. if(relations == PlayerRelations::SAME_PLAYER) //we're visiting our mine
  69. {
  70. cb->showGarrisonDialog(id,h->id,true);
  71. return;
  72. }
  73. else if (relations == PlayerRelations::ALLIES)//ally
  74. return;
  75. if(stacksCount()) //Mine is guarded
  76. {
  77. BlockingDialog ynd(true,false);
  78. ynd.player = h->tempOwner;
  79. ynd.text.appendLocalString(EMetaText::ADVOB_TXT, isAbandoned() ? 84 : 187);
  80. cb->showBlockingDialog(this, &ynd);
  81. return;
  82. }
  83. flagMine(h->tempOwner);
  84. }
  85. void CGMine::initObj(vstd::RNG & rand)
  86. {
  87. if(isAbandoned())
  88. {
  89. //set guardians
  90. int howManyTroglodytes = rand.nextInt(100, 199);
  91. auto troglodytes = std::make_unique<CStackInstance>(cb, CreatureID::TROGLODYTES, howManyTroglodytes);
  92. putStack(SlotID(0), std::move(troglodytes));
  93. assert(!abandonedMineResources.empty());
  94. if (!abandonedMineResources.empty())
  95. {
  96. producedResource = *RandomGeneratorUtil::nextItem(abandonedMineResources, rand);
  97. }
  98. else
  99. {
  100. logGlobal->error("Abandoned mine at (%s) has no valid resource candidates!", anchorPos().toString());
  101. producedResource = GameResID::GOLD;
  102. }
  103. }
  104. else
  105. {
  106. producedResource = GameResID(getObjTypeIndex().getNum());
  107. }
  108. producedQuantity = defaultResProduction();
  109. }
  110. bool CGMine::isAbandoned() const
  111. {
  112. return subID.getNum() >= 7;
  113. }
  114. const IOwnableObject * CGMine::asOwnable() const
  115. {
  116. return this;
  117. }
  118. std::vector<CreatureID> CGMine::providedCreatures() const
  119. {
  120. return {};
  121. }
  122. ResourceSet CGMine::dailyIncome() const
  123. {
  124. ResourceSet result;
  125. result[producedResource] += defaultResProduction();
  126. const auto & playerSettings = cb->getPlayerSettings(getOwner());
  127. result.applyHandicap(playerSettings->handicap.percentIncome);
  128. return result;
  129. }
  130. std::string CGMine::getObjectName() const
  131. {
  132. return LIBRARY->generaltexth->translate("core.minename", getObjTypeIndex());
  133. }
  134. std::string CGMine::getHoverText(PlayerColor player) const
  135. {
  136. std::string hoverName = CArmedInstance::getHoverText(player);
  137. if (tempOwner != PlayerColor::NEUTRAL)
  138. hoverName += "\n(" + LIBRARY->generaltexth->restypes[producedResource.getNum()] + ")";
  139. if(stacksCount())
  140. {
  141. hoverName += "\n";
  142. hoverName += LIBRARY->generaltexth->allTexts[202]; //Guarded by
  143. hoverName += " ";
  144. hoverName += getArmyDescription();
  145. }
  146. return hoverName;
  147. }
  148. void CGMine::flagMine(const PlayerColor & player) const
  149. {
  150. assert(tempOwner != player);
  151. cb->setOwner(this, player); //not ours? flag it!
  152. InfoWindow iw;
  153. iw.type = EInfoWindowMode::AUTO;
  154. iw.text.appendTextID(TextIdentifier("core.mineevnt", producedResource.getNum()).get()); //not use subID, abandoned mines uses default mine texts
  155. iw.player = player;
  156. iw.components.emplace_back(ComponentType::RESOURCE_PER_DAY, producedResource, getProducedQuantity());
  157. cb->showInfoDialog(&iw);
  158. }
  159. ui32 CGMine::defaultResProduction() const
  160. {
  161. switch(producedResource.toEnum())
  162. {
  163. case EGameResID::WOOD:
  164. case EGameResID::ORE:
  165. return 2;
  166. case EGameResID::GOLD:
  167. return 1000;
  168. default:
  169. return 1;
  170. }
  171. }
  172. ui32 CGMine::getProducedQuantity() const
  173. {
  174. auto * playerSettings = cb->getPlayerSettings(getOwner());
  175. // always round up income - we don't want mines to always produce zero if handicap in use
  176. return vstd::divideAndCeil(producedQuantity * playerSettings->handicap.percentIncome, 100);
  177. }
  178. void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  179. {
  180. if(result.winner == BattleSide::ATTACKER) //attacker won
  181. {
  182. if(isAbandoned())
  183. {
  184. hero->showInfoDialog(85);
  185. }
  186. flagMine(hero->tempOwner);
  187. }
  188. }
  189. void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
  190. {
  191. if(answer)
  192. cb->startBattle(hero, this);
  193. }
  194. void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
  195. {
  196. CArmedInstance::serializeJsonOptions(handler);
  197. serializeJsonOwner(handler);
  198. if(isAbandoned())
  199. {
  200. if(handler.saving)
  201. {
  202. JsonNode node;
  203. for(const auto & resID : abandonedMineResources)
  204. node.Vector().emplace_back(GameConstants::RESOURCE_NAMES[resID.getNum()]);
  205. handler.serializeRaw("possibleResources", node, std::nullopt);
  206. }
  207. else
  208. {
  209. auto guard = handler.enterArray("possibleResources");
  210. const JsonNode & node = handler.getCurrent();
  211. auto names = node.convertTo<std::vector<std::string>>();
  212. for(const std::string & s : names)
  213. {
  214. int raw_res = vstd::find_pos(GameConstants::RESOURCE_NAMES, s);
  215. if(raw_res < 0)
  216. logGlobal->error("Invalid resource name: %s", s);
  217. else
  218. abandonedMineResources.emplace(raw_res);
  219. }
  220. }
  221. }
  222. }
  223. bool CGTeleport::isEntrance() const
  224. {
  225. return type == BOTH || type == ENTRANCE;
  226. }
  227. bool CGTeleport::isExit() const
  228. {
  229. return type == BOTH || type == EXIT;
  230. }
  231. bool CGTeleport::isChannelEntrance(const ObjectInstanceID & id) const
  232. {
  233. return vstd::contains(getAllEntrances(), id);
  234. }
  235. bool CGTeleport::isChannelExit(const ObjectInstanceID & id) const
  236. {
  237. return vstd::contains(getAllExits(), id);
  238. }
  239. std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const
  240. {
  241. auto ret = cb->getTeleportChannelEntrances(channel);
  242. if(excludeCurrent)
  243. vstd::erase_if_present(ret, id);
  244. return ret;
  245. }
  246. std::vector<ObjectInstanceID> CGTeleport::getAllExits(bool excludeCurrent) const
  247. {
  248. auto ret = cb->getTeleportChannelExits(channel);
  249. if(excludeCurrent)
  250. vstd::erase_if_present(ret, id);
  251. return ret;
  252. }
  253. ObjectInstanceID CGTeleport::getRandomExit(const CGHeroInstance * h) const
  254. {
  255. auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));
  256. if(!passableExits.empty())
  257. return *RandomGeneratorUtil::nextItem(passableExits, cb->gameState().getRandomGenerator());
  258. return ObjectInstanceID();
  259. }
  260. bool CGTeleport::isTeleport(const CGObjectInstance * obj)
  261. {
  262. return dynamic_cast<const CGTeleport *>(obj) != nullptr;
  263. }
  264. bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
  265. {
  266. return src && dst && src->isChannelExit(dst->id);
  267. }
  268. bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
  269. {
  270. const auto * srcObj = dynamic_cast<const CGTeleport *>(src);
  271. const auto * dstObj = dynamic_cast<const CGTeleport *>(dst);
  272. return isConnected(srcObj, dstObj);
  273. }
  274. bool CGTeleport::isExitPassable(const CGameState & gs, const CGHeroInstance * h, const CGObjectInstance * obj)
  275. {
  276. ObjectInstanceID topObjectID = gs.getMap().getTile(obj->visitablePos()).topVisitableObj();
  277. const CGObjectInstance * topObject = gs.getObjInstance(topObjectID);
  278. if(topObject->ID == Obj::HERO)
  279. {
  280. if(h->id == topObject->id) // Just to be sure it's won't happen.
  281. return false;
  282. // Check if it's friendly hero or not
  283. if(gs.getPlayerRelations(h->tempOwner, topObject->tempOwner) != PlayerRelations::ENEMIES)
  284. {
  285. // Exchange between heroes only possible via subterranean gates
  286. if(!dynamic_cast<const CGSubterraneanGate *>(obj))
  287. return false;
  288. }
  289. }
  290. return true;
  291. }
  292. std::vector<ObjectInstanceID> CGTeleport::getPassableExits(const CGameState & gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits)
  293. {
  294. vstd::erase_if(exits, [&](const ObjectInstanceID & exit) -> bool
  295. {
  296. return !isExitPassable(gs, h, gs.getObj(exit));
  297. });
  298. return exits;
  299. }
  300. void CGTeleport::addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj)
  301. {
  302. std::shared_ptr<TeleportChannel> tc;
  303. if(channelsList.find(obj->channel) == channelsList.end())
  304. {
  305. tc = std::make_shared<TeleportChannel>();
  306. channelsList.insert(std::make_pair(obj->channel, tc));
  307. }
  308. else
  309. tc = channelsList[obj->channel];
  310. if(obj->isEntrance() && !vstd::contains(tc->entrances, obj->id))
  311. tc->entrances.push_back(obj->id);
  312. if(obj->isExit() && !vstd::contains(tc->exits, obj->id))
  313. tc->exits.push_back(obj->id);
  314. if(!tc->entrances.empty() && !tc->exits.empty()
  315. && (tc->entrances.size() != 1 || tc->entrances != tc->exits))
  316. {
  317. tc->passability = TeleportChannel::PASSABLE;
  318. }
  319. }
  320. TeleportChannelID CGMonolith::findMeChannel(const std::vector<Obj> & IDs, MapObjectSubID SubID) const
  321. {
  322. for(auto teleportObj : cb->gameState().getMap().getObjects<CGMonolith>())
  323. {
  324. if(vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)
  325. return teleportObj->channel;
  326. }
  327. return TeleportChannelID();
  328. }
  329. void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
  330. {
  331. TeleportDialog td(h->id, channel);
  332. if(isEntrance())
  333. {
  334. if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())
  335. {
  336. auto exits = cb->getTeleportChannelExits(channel);
  337. for(const auto & exit : exits)
  338. {
  339. td.exits.push_back(std::make_pair(exit, cb->getObj(exit)->visitablePos()));
  340. }
  341. }
  342. if(cb->isTeleportChannelImpassable(channel))
  343. {
  344. logGlobal->debug("Cannot find corresponding exit monolith for %d at %s", id.getNum(), anchorPos().toString());
  345. td.impassable = true;
  346. }
  347. else if(getRandomExit(h) == ObjectInstanceID())
  348. logGlobal->debug("All exits blocked for monolith %d at %s", id.getNum(), anchorPos().toString());
  349. }
  350. else
  351. h->showInfoDialog(70);
  352. cb->showTeleportDialog(&td);
  353. }
  354. void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
  355. {
  356. int3 dPos;
  357. auto randomExit = getRandomExit(hero);
  358. auto realExits = getAllExits(true);
  359. if(!isEntrance() // Do nothing if hero visited exit only object
  360. || (exits.empty() && realExits.empty()) // Do nothing if there no exits on this channel
  361. || ObjectInstanceID() == randomExit) // Do nothing if all exits are blocked by friendly hero and it's not subterranean gate
  362. {
  363. return;
  364. }
  365. else if(vstd::isValidIndex(exits, answer))
  366. dPos = exits[answer].second;
  367. else
  368. dPos = cb->getObj(randomExit)->visitablePos();
  369. cb->moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
  370. }
  371. void CGMonolith::initObj(vstd::RNG & rand)
  372. {
  373. std::vector<Obj> IDs;
  374. IDs.push_back(ID);
  375. switch(ID.toEnum())
  376. {
  377. case Obj::MONOLITH_ONE_WAY_ENTRANCE:
  378. type = ENTRANCE;
  379. IDs.emplace_back(Obj::MONOLITH_ONE_WAY_EXIT);
  380. break;
  381. case Obj::MONOLITH_ONE_WAY_EXIT:
  382. type = EXIT;
  383. IDs.emplace_back(Obj::MONOLITH_ONE_WAY_ENTRANCE);
  384. break;
  385. case Obj::MONOLITH_TWO_WAY:
  386. default:
  387. type = BOTH;
  388. break;
  389. }
  390. channel = findMeChannel(IDs, subID);
  391. if(channel == TeleportChannelID())
  392. channel = TeleportChannelID(static_cast<si32>(cb->gameState().getMap().teleportChannels.size()));
  393. addToChannel(cb->gameState().getMap().teleportChannels, this);
  394. }
  395. void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
  396. {
  397. TeleportDialog td(h->id, channel);
  398. if(cb->isTeleportChannelImpassable(channel))
  399. {
  400. h->showInfoDialog(153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
  401. logGlobal->debug("Cannot find exit subterranean gate for %d at %s", id.getNum(), anchorPos().toString());
  402. td.impassable = true;
  403. }
  404. else
  405. {
  406. auto exit = getRandomExit(h);
  407. td.exits.push_back(std::make_pair(exit, cb->getObj(exit)->visitablePos()));
  408. }
  409. cb->showTeleportDialog(&td);
  410. }
  411. void CGSubterraneanGate::initObj(vstd::RNG & rand)
  412. {
  413. type = BOTH;
  414. }
  415. void CGSubterraneanGate::postInit(IGameCallback * cb) //matches subterranean gates into pairs
  416. {
  417. //split on underground and surface gates
  418. std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates
  419. for(auto gate : cb->gameState().getMap().getObjects<CGSubterraneanGate>())
  420. {
  421. gatesSplit[gate->visitablePos().z].push_back(gate);
  422. }
  423. //sort by position
  424. std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
  425. {
  426. return a->visitablePos() < b->visitablePos();
  427. });
  428. auto assignToChannel = [&](CGSubterraneanGate * obj)
  429. {
  430. if(obj->channel == TeleportChannelID())
  431. { // if object not linked to channel then create new channel
  432. obj->channel = TeleportChannelID(static_cast<si32>(cb->gameState().getMap().teleportChannels.size()));
  433. addToChannel(cb->gameState().getMap().teleportChannels, obj);
  434. }
  435. };
  436. for(size_t i = 0; i < gatesSplit[0].size(); i++)
  437. {
  438. CGSubterraneanGate * objCurrent = gatesSplit[0][i];
  439. //find nearest underground exit
  440. std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
  441. for(int j = 0; j < gatesSplit[1].size(); j++)
  442. {
  443. CGSubterraneanGate *checked = gatesSplit[1][j];
  444. if(checked->channel != TeleportChannelID())
  445. continue;
  446. si32 hlp = checked->visitablePos().dist2dSQ(objCurrent->visitablePos());
  447. if(hlp < best.second)
  448. {
  449. best.first = j;
  450. best.second = hlp;
  451. }
  452. }
  453. assignToChannel(objCurrent);
  454. if(best.first >= 0) //found pair
  455. {
  456. gatesSplit[1][best.first]->channel = objCurrent->channel;
  457. addToChannel(cb->gameState().getMap().teleportChannels, gatesSplit[1][best.first]);
  458. }
  459. }
  460. // we should assign empty channels to underground gates if they don't have matching overground gates
  461. for(auto & i : gatesSplit[1])
  462. assignToChannel(i);
  463. }
  464. void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
  465. {
  466. TeleportDialog td(h->id, channel);
  467. if(cb->isTeleportChannelImpassable(channel))
  468. {
  469. logGlobal->debug("Cannot find exit whirlpool for %d at %s", id.getNum(), anchorPos().toString());
  470. td.impassable = true;
  471. }
  472. else if(getRandomExit(h) == ObjectInstanceID())
  473. logGlobal->debug("All exits are blocked for whirlpool %d at %s", id.getNum(), anchorPos().toString());
  474. if(!isProtected(h))
  475. {
  476. SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
  477. for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
  478. {
  479. if(h->getPower(targetstack) > h->getPower(i->first))
  480. targetstack = (i->first);
  481. }
  482. auto countToTake = static_cast<TQuantity>(h->getStackCount(targetstack) * 0.5);
  483. vstd::amax(countToTake, 1);
  484. InfoWindow iw;
  485. iw.type = EInfoWindowMode::AUTO;
  486. iw.player = h->tempOwner;
  487. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 168);
  488. iw.components.emplace_back(ComponentType::CREATURE, h->getCreature(targetstack)->getId(), -countToTake);
  489. cb->showInfoDialog(&iw);
  490. cb->changeStackCount(StackLocation(h->id, targetstack), -countToTake);
  491. }
  492. else
  493. {
  494. auto exits = getAllExits();
  495. for(const auto & exit : exits)
  496. {
  497. auto blockedPosList = cb->getObj(exit)->getBlockedPos();
  498. for(const auto & bPos : blockedPosList)
  499. td.exits.push_back(std::make_pair(exit, bPos));
  500. }
  501. }
  502. cb->showTeleportDialog(&td);
  503. }
  504. void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
  505. {
  506. int3 dPos;
  507. auto realExits = getAllExits();
  508. if(exits.empty() && realExits.empty())
  509. return;
  510. else if(vstd::isValidIndex(exits, answer))
  511. dPos = exits[answer].second;
  512. else
  513. {
  514. auto exit = getRandomExit(hero);
  515. if(exit == ObjectInstanceID())
  516. return;
  517. const auto * obj = cb->getObj(exit);
  518. std::set<int3> tiles = obj->getBlockedPos();
  519. dPos = *RandomGeneratorUtil::nextItem(tiles, cb->gameState().getRandomGenerator());
  520. }
  521. cb->moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
  522. }
  523. bool CGWhirlpool::isProtected(const CGHeroInstance * h)
  524. {
  525. return h->hasBonusOfType(BonusType::WHIRLPOOL_PROTECTION)
  526. || (h->stacksCount() == 1 && h->Slots().begin()->second->count == 1)
  527. || (h->stacksCount() == 0 && h->getCommander() && h->getCommander()->alive);
  528. }
  529. const CArtifactInstance * CGArtifact::getArtifactInstance() const
  530. {
  531. return cb->getArtInstance(storedArtifact);
  532. }
  533. ArtifactID CGArtifact::getArtifactType() const
  534. {
  535. if(ID == Obj::SPELL_SCROLL)
  536. return ArtifactID::SPELL_SCROLL;
  537. else
  538. return getObjTypeIndex().getNum();
  539. }
  540. void CGArtifact::pickRandomObject(vstd::RNG & rand)
  541. {
  542. switch(ID.toEnum())
  543. {
  544. case MapObjectID::RANDOM_ART:
  545. subID = cb->gameState().pickRandomArtifact(rand, CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR | CArtifact::ART_RELIC);
  546. break;
  547. case MapObjectID::RANDOM_TREASURE_ART:
  548. subID = cb->gameState().pickRandomArtifact(rand, CArtifact::ART_TREASURE);
  549. break;
  550. case MapObjectID::RANDOM_MINOR_ART:
  551. subID = cb->gameState().pickRandomArtifact(rand, CArtifact::ART_MINOR);
  552. break;
  553. case MapObjectID::RANDOM_MAJOR_ART:
  554. subID = cb->gameState().pickRandomArtifact(rand, CArtifact::ART_MAJOR);
  555. break;
  556. case MapObjectID::RANDOM_RELIC_ART:
  557. subID = cb->gameState().pickRandomArtifact(rand, CArtifact::ART_RELIC);
  558. break;
  559. }
  560. if (ID != MapObjectID::SPELL_SCROLL && ID != MapObjectID::ARTIFACT)
  561. {
  562. ID = MapObjectID::ARTIFACT;
  563. setType(ID, subID);
  564. }
  565. else if (ID != MapObjectID::SPELL_SCROLL)
  566. ID = MapObjectID::ARTIFACT;
  567. }
  568. void CGArtifact::setArtifactInstance(const CArtifactInstance * instance)
  569. {
  570. storedArtifact = instance->getId();
  571. }
  572. void CGArtifact::initObj(vstd::RNG & rand)
  573. {
  574. blockVisit = true;
  575. if(ID == Obj::ARTIFACT)
  576. {
  577. if (!storedArtifact.hasValue())
  578. setArtifactInstance(cb->gameState().createArtifact(ArtifactID()));
  579. auto * artifact = cb->gameState().getArtInstance(storedArtifact);
  580. if(!artifact->getType())
  581. artifact->setType(getArtifactType().toArtifact());
  582. }
  583. if(ID == Obj::SPELL_SCROLL)
  584. subID = 1;
  585. assert(getArtifactInstance()->getType());
  586. assert(!getArtifactInstance()->getParentNodes().empty());
  587. //assert(storedArtifact->artType->id == subID); //this does not stop desync
  588. }
  589. std::string CGArtifact::getObjectName() const
  590. {
  591. return getArtifactType().toEntity(LIBRARY)->getNameTranslated();
  592. }
  593. std::string CGArtifact::getPopupText(PlayerColor player) const
  594. {
  595. if (settings["general"]["enableUiEnhancements"].Bool())
  596. {
  597. std::string description = getArtifactType().toEntity(LIBRARY)->getDescriptionTranslated();
  598. if (getArtifactType() == ArtifactID::SPELL_SCROLL)
  599. ArtifactUtils::insertScrrollSpellName(description, SpellID::NONE); // erase text placeholder
  600. return description;
  601. }
  602. else
  603. return getObjectName();
  604. }
  605. std::string CGArtifact::getPopupText(const CGHeroInstance * hero) const
  606. {
  607. return getPopupText(hero->getOwner());
  608. }
  609. std::vector<Component> CGArtifact::getPopupComponents(PlayerColor player) const
  610. {
  611. return {
  612. Component(ComponentType::ARTIFACT, getArtifactType())
  613. };
  614. }
  615. void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
  616. {
  617. if(!stacksCount())
  618. {
  619. InfoWindow iw;
  620. iw.type = EInfoWindowMode::AUTO;
  621. iw.player = h->tempOwner;
  622. if(getArtifactInstance()->getType()->canBePutAt(h))
  623. {
  624. switch (ID.toEnum())
  625. {
  626. case Obj::ARTIFACT:
  627. {
  628. iw.components.emplace_back(ComponentType::ARTIFACT, getArtifactType());
  629. if(!message.empty())
  630. iw.text = message;
  631. else
  632. iw.text.appendTextID(getArtifactType().toArtifact()->getEventTextID());
  633. }
  634. break;
  635. case Obj::SPELL_SCROLL:
  636. {
  637. SpellID spell = getArtifactInstance()->getScrollSpellID();
  638. iw.components.emplace_back(ComponentType::SPELL, spell);
  639. if(!message.empty())
  640. iw.text = message;
  641. else
  642. {
  643. iw.text.appendLocalString(EMetaText::ADVOB_TXT,135);
  644. iw.text.replaceName(spell);
  645. }
  646. }
  647. break;
  648. }
  649. }
  650. else
  651. {
  652. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 2);
  653. }
  654. cb->showInfoDialog(&iw);
  655. pick(h);
  656. }
  657. else
  658. {
  659. switch(ID.toEnum())
  660. {
  661. case Obj::ARTIFACT:
  662. {
  663. BlockingDialog ynd(true,false);
  664. ynd.player = h->getOwner();
  665. if(!message.empty())
  666. ynd.text = message;
  667. else
  668. {
  669. // TODO: Guard text is more complex in H3, see mantis issue 2325 for details
  670. ynd.text.appendLocalString(EMetaText::GENERAL_TXT, 420);
  671. ynd.text.replaceRawString("");
  672. ynd.text.replaceRawString(getArmyDescription());
  673. ynd.text.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
  674. }
  675. cb->showBlockingDialog(this, &ynd);
  676. }
  677. break;
  678. case Obj::SPELL_SCROLL:
  679. {
  680. if(!message.empty())
  681. {
  682. BlockingDialog ynd(true,false);
  683. ynd.player = h->getOwner();
  684. ynd.text = message;
  685. cb->showBlockingDialog(this, &ynd);
  686. }
  687. else
  688. blockingDialogAnswered(h, true);
  689. }
  690. break;
  691. }
  692. }
  693. }
  694. void CGArtifact::pick(const CGHeroInstance * h) const
  695. {
  696. if(cb->putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), getArtifactInstance()->getId()))
  697. cb->removeObject(this, h->getOwner());
  698. }
  699. BattleField CGArtifact::getBattlefield() const
  700. {
  701. return BattleField::NONE;
  702. }
  703. void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  704. {
  705. if(result.winner == BattleSide::ATTACKER) //attacker won
  706. pick(hero);
  707. }
  708. void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
  709. {
  710. if(answer)
  711. cb->startBattle(hero, this);
  712. }
  713. void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
  714. {
  715. handler.serializeStruct("guardMessage", message);
  716. CArmedInstance::serializeJsonOptions(handler);
  717. if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
  718. CCreatureSet::serializeJson(handler, "guards", 7);
  719. if(handler.saving && ID == Obj::SPELL_SCROLL)
  720. {
  721. const auto & b = getArtifactInstance()->getFirstBonus(Selector::type()(BonusType::SPELL));
  722. SpellID spellId(b->subtype.as<SpellID>());
  723. handler.serializeId("spell", spellId, SpellID::NONE);
  724. }
  725. }
  726. void CGSignBottle::initObj(vstd::RNG & rand)
  727. {
  728. //if no text is set than we pick random from the predefined ones
  729. if(message.empty())
  730. {
  731. auto vector = LIBRARY->generaltexth->findStringsWithPrefix("core.randsign");
  732. std::string messageIdentifier = *RandomGeneratorUtil::nextItem(vector, rand);
  733. message.appendTextID(messageIdentifier);
  734. }
  735. if(ID == Obj::OCEAN_BOTTLE)
  736. {
  737. blockVisit = true;
  738. }
  739. }
  740. void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
  741. {
  742. InfoWindow iw;
  743. iw.player = h->getOwner();
  744. iw.text = message;
  745. cb->showInfoDialog(&iw);
  746. if(ID == Obj::OCEAN_BOTTLE)
  747. cb->removeObject(this, h->getOwner());
  748. }
  749. void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler)
  750. {
  751. handler.serializeStruct("text", message);
  752. }
  753. const IOwnableObject * CGGarrison::asOwnable() const
  754. {
  755. return this;
  756. }
  757. ResourceSet CGGarrison::dailyIncome() const
  758. {
  759. return {};
  760. }
  761. std::vector<CreatureID> CGGarrison::providedCreatures() const
  762. {
  763. return {};
  764. }
  765. void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
  766. {
  767. auto relations = cb->gameState().getPlayerRelations(h->tempOwner, tempOwner);
  768. if (relations == PlayerRelations::ENEMIES && stacksCount() > 0) {
  769. //TODO: Find a way to apply magic garrison effects in battle.
  770. cb->startBattle(h, this);
  771. return;
  772. }
  773. //New owner.
  774. if (relations == PlayerRelations::ENEMIES)
  775. cb->setOwner(this, h->tempOwner);
  776. cb->showGarrisonDialog(id, h->id, removableUnits);
  777. }
  778. bool CGGarrison::passableFor(PlayerColor player) const
  779. {
  780. //FIXME: identical to same method in CGTownInstance
  781. if ( !stacksCount() )//empty - anyone can visit
  782. return true;
  783. if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
  784. return false;
  785. if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
  786. return true;
  787. return false;
  788. }
  789. void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  790. {
  791. if (result.winner == BattleSide::ATTACKER)
  792. onHeroVisit(hero);
  793. }
  794. void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
  795. {
  796. handler.serializeBool("removableUnits", removableUnits);
  797. serializeJsonOwner(handler);
  798. CArmedInstance::serializeJsonOptions(handler);
  799. }
  800. void CGGarrison::initObj(vstd::RNG &rand)
  801. {
  802. if(this->subID == MapObjectSubID::decode(this->ID, "antiMagic"))
  803. addAntimagicGarrisonBonus();
  804. }
  805. void CGGarrison::addAntimagicGarrisonBonus()
  806. {
  807. auto bonus = std::make_shared<Bonus>();
  808. bonus->type = BonusType::BLOCK_ALL_MAGIC;
  809. bonus->source = BonusSource::OBJECT_TYPE;
  810. bonus->sid = BonusSourceID(this->ID);
  811. bonus->propagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE);
  812. bonus->duration = BonusDuration::PERMANENT;
  813. this->addNewBonus(bonus);
  814. }
  815. void CGMagi::initObj(vstd::RNG & rand)
  816. {
  817. if (ID == Obj::EYE_OF_MAGI)
  818. blockVisit = true;
  819. }
  820. void CGMagi::onHeroVisit(const CGHeroInstance * h) const
  821. {
  822. if (ID == Obj::HUT_OF_MAGI)
  823. {
  824. h->showInfoDialog(61);
  825. std::vector<const CGObjectInstance *> eyes;
  826. for (const auto & object : cb->gameState().getMap().getObjects<CGMagi>())
  827. {
  828. if (object->ID == Obj::EYE_OF_MAGI && object->subID == this->subID)
  829. eyes.push_back(object);
  830. }
  831. if (!eyes.empty())
  832. {
  833. CenterView cv;
  834. cv.player = h->tempOwner;
  835. cv.focusTime = 2000;
  836. FoWChange fw;
  837. fw.player = h->tempOwner;
  838. fw.mode = ETileVisibility::REVEALED;
  839. fw.waitForDialogs = true;
  840. for(const auto & eye : eyes)
  841. {
  842. cb->getTilesInRange (fw.tiles, eye->visitablePos(), 10, ETileVisibility::HIDDEN, h->tempOwner);
  843. cb->sendAndApply(fw);
  844. cv.pos = eye->visitablePos();
  845. cb->sendAndApply(cv);
  846. }
  847. cv.pos = h->visitablePos();
  848. cv.focusTime = 0;
  849. cb->sendAndApply(cv);
  850. }
  851. }
  852. else if (ID == Obj::EYE_OF_MAGI)
  853. {
  854. h->showInfoDialog(48);
  855. }
  856. }
  857. CGBoat::CGBoat(IGameCallback * cb)
  858. : CGObjectInstance(cb)
  859. {
  860. direction = 4;
  861. layer = EPathfindingLayer::SAIL;
  862. }
  863. bool CGBoat::isCoastVisitable() const
  864. {
  865. return true;
  866. }
  867. void CGBoat::setBoardedHero(const CGHeroInstance * hero)
  868. {
  869. if (hero)
  870. boardedHeroID = hero->id;
  871. else
  872. boardedHeroID = ObjectInstanceID();
  873. }
  874. const CGHeroInstance * CGBoat::getBoardedHero() const
  875. {
  876. if (boardedHeroID.hasValue())
  877. return cb->getHero(boardedHeroID);
  878. else
  879. return nullptr;
  880. }
  881. void CGSirens::initObj(vstd::RNG & rand)
  882. {
  883. blockVisit = true;
  884. }
  885. std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
  886. {
  887. return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID)));
  888. }
  889. void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
  890. {
  891. InfoWindow iw;
  892. iw.player = h->tempOwner;
  893. if(h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID))) //has already visited Sirens
  894. {
  895. iw.type = EInfoWindowMode::AUTO;
  896. iw.text.appendLocalString(EMetaText::ADVOB_TXT,133);
  897. }
  898. else
  899. {
  900. giveDummyBonus(h->id, BonusDuration::ONE_BATTLE);
  901. TExpType xp = 0;
  902. for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
  903. {
  904. // 1-sized stacks are not affected by sirens
  905. if (i->second->count == 1)
  906. continue;
  907. // tested H3 behavior: 30% (rounded up) of stack drowns
  908. TQuantity drown = std::ceil(i->second->count * 0.3);
  909. if(drown)
  910. {
  911. cb->changeStackCount(StackLocation(h->id, i->first), -drown);
  912. xp += drown * i->second->getType()->getMaxHealth();
  913. }
  914. }
  915. if(xp)
  916. {
  917. xp = h->calculateXp(static_cast<int>(xp));
  918. iw.text.appendLocalString(EMetaText::ADVOB_TXT,132);
  919. iw.text.replaceNumber(static_cast<int>(xp));
  920. cb->giveExperience(h, xp);
  921. }
  922. else
  923. {
  924. iw.text.appendLocalString(EMetaText::ADVOB_TXT,134);
  925. }
  926. }
  927. cb->showInfoDialog(&iw);
  928. }
  929. void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
  930. {
  931. // H J L K I
  932. // A x S x B
  933. // C E G F D
  934. offsets = {
  935. {-2, 0, 0}, // A
  936. {+2, 0, 0}, // B
  937. {-2, 1, 0}, // C
  938. {+2, 1, 0}, // D
  939. {-1, 1, 0}, // E
  940. {+1, 1, 0}, // F
  941. {0, 1, 0}, // G
  942. {-2, -1, 0}, // H
  943. {+2, -1, 0}, // I
  944. {-1, -1, 0}, // G
  945. {+1, -1, 0}, // K
  946. {0, -1, 0}, // L
  947. };
  948. }
  949. const IObjectInterface * CGShipyard::getObject() const
  950. {
  951. return this;
  952. }
  953. void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
  954. {
  955. if(cb->gameState().getPlayerRelations(tempOwner, h->tempOwner) == PlayerRelations::ENEMIES)
  956. cb->setOwner(this, h->tempOwner);
  957. if(shipyardStatus() != IBoatGenerator::GOOD)
  958. {
  959. InfoWindow iw;
  960. iw.type = EInfoWindowMode::AUTO;
  961. iw.player = tempOwner;
  962. getProblemText(iw.text, h);
  963. cb->showInfoDialog(&iw);
  964. }
  965. else
  966. {
  967. cb->showObjectWindow(this, EOpenWindowMode::SHIPYARD_WINDOW, h, false);
  968. }
  969. }
  970. void CGShipyard::serializeJsonOptions(JsonSerializeFormat& handler)
  971. {
  972. serializeJsonOwner(handler);
  973. }
  974. BoatId CGShipyard::getBoatType() const
  975. {
  976. return createdBoat;
  977. }
  978. const IOwnableObject * CGShipyard::asOwnable() const
  979. {
  980. return this;
  981. }
  982. ResourceSet CGShipyard::dailyIncome() const
  983. {
  984. return {};
  985. }
  986. std::vector<CreatureID> CGShipyard::providedCreatures() const
  987. {
  988. return {};
  989. }
  990. void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
  991. {
  992. cb->showObjectWindow(this, EOpenWindowMode::THIEVES_GUILD, h, false);
  993. }
  994. void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
  995. {
  996. InfoWindow iw;
  997. iw.type = EInfoWindowMode::AUTO;
  998. iw.player = h->tempOwner;
  999. TeamState *ts = cb->gameState().getPlayerTeam(h->tempOwner);
  1000. assert(ts);
  1001. TeamID team = ts->id;
  1002. if(!wasVisited(team))
  1003. {
  1004. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 96);
  1005. cb->sendAndApply(iw);
  1006. // increment general visited obelisks counter
  1007. cb->setObjPropertyID(id, ObjProperty::OBELISK_VISITED, team);
  1008. cb->showObjectWindow(this, EOpenWindowMode::PUZZLE_MAP, h, false);
  1009. // mark that particular obelisk as visited for all players in the team
  1010. for(const auto & color : ts->players)
  1011. {
  1012. cb->setObjPropertyID(id, ObjProperty::VISITED, color);
  1013. }
  1014. }
  1015. else
  1016. {
  1017. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 97);
  1018. cb->sendAndApply(iw);
  1019. }
  1020. }
  1021. void CGObelisk::initObj(vstd::RNG & rand)
  1022. {
  1023. cb->gameState().getMap().obeliskCount++;
  1024. }
  1025. std::string CGObelisk::getHoverText(PlayerColor player) const
  1026. {
  1027. return getObjectName() + " " + visitedTxt(wasVisited(player));
  1028. }
  1029. std::string CGObelisk::getObjectDescription(PlayerColor player) const
  1030. {
  1031. return visitedTxt(wasVisited(player));
  1032. }
  1033. void CGObelisk::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  1034. {
  1035. switch(what)
  1036. {
  1037. case ObjProperty::OBELISK_VISITED:
  1038. {
  1039. auto progress = ++cb->gameState().getMap().obelisksVisited[identifier.as<TeamID>()];
  1040. logGlobal->debug("Player %d: obelisk progress %d / %d", identifier.getNum(), static_cast<int>(progress) , static_cast<int>(cb->gameState().getMap().obeliskCount));
  1041. if(progress > cb->gameState().getMap().obeliskCount)
  1042. {
  1043. logGlobal->error("Visited %d of %d", static_cast<int>(progress), cb->gameState().getMap().obeliskCount);
  1044. throw std::runtime_error("Player visited " + std::to_string(progress) + " obelisks out of " + std::to_string(cb->gameState().getMap().obeliskCount) + " present on map!");
  1045. }
  1046. break;
  1047. }
  1048. default:
  1049. CTeamVisited::setPropertyDer(what, identifier);
  1050. break;
  1051. }
  1052. }
  1053. void HillFort::onHeroVisit(const CGHeroInstance * h) const
  1054. {
  1055. cb->showObjectWindow(this, EOpenWindowMode::HILL_FORT_WINDOW, h, false);
  1056. }
  1057. void HillFort::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const
  1058. {
  1059. int32_t level = stack.getType()->getLevel();
  1060. int32_t index = std::clamp<int32_t>(level - 1, 0, upgradeCostPercentage.size() - 1);
  1061. int costModifier = upgradeCostPercentage[index];
  1062. for(const auto & nid : stack.getCreature()->upgrades)
  1063. {
  1064. info.addUpgrade(nid, stack.getType(), costModifier);
  1065. }
  1066. }
  1067. std::string HillFort::getPopupText(PlayerColor player) const
  1068. {
  1069. MetaString message = MetaString::createFromRawString("{%s}\r\n\r\n%s");
  1070. message.replaceName(ID, subID);
  1071. message.replaceTextID(getDescriptionToolTip());
  1072. return message.toString();
  1073. }
  1074. std::string HillFort::getPopupText(const CGHeroInstance * hero) const
  1075. {
  1076. return getPopupText(hero->getOwner());
  1077. }
  1078. std::string HillFort::getDescriptionToolTip() const
  1079. {
  1080. return TextIdentifier(getObjectHandler()->getBaseTextID(), "description").get();
  1081. }
  1082. std::string HillFort::getUnavailableUpgradeMessage() const
  1083. {
  1084. assert(getObjectHandler()->getModScope() != "core");
  1085. return TextIdentifier(getObjectHandler()->getBaseTextID(), "unavailableUpgradeMessage").get();
  1086. }
  1087. VCMI_LIB_NAMESPACE_END