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| 
							- #include "GUIClasses.h"
 
- #include "SDL_Extensions.h"
 
- #include "../stdafx.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CBattleInterface.h"
 
- #include "../CCallback.h"
 
- #include "CCastleInterface.h"
 
- #include "CCursorHandler.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CMessage.h"
 
- #include "CConfigHandler.h"
 
- #include "SDL_framerate.h"
 
- #include "CConfigHandler.h"
 
- #include "CCreatureAnimation.h"
 
- #include "Graphics.h"
 
- #include "CAnimation.h"
 
- #include "../hch/CArtHandler.h"
 
- #include "../hch/CBuildingHandler.h"
 
- #include "../hch/CGeneralTextHandler.h"
 
- #include "../hch/CHeroHandler.h"
 
- #include "../hch/CLodHandler.h"
 
- #include "../hch/CObjectHandler.h"
 
- #include "../hch/CSpellHandler.h"
 
- #include "../hch/CTownHandler.h"
 
- #include "../lib/CondSh.h"
 
- #include "../lib/map.h"
 
- #include "mapHandler.h"
 
- #include "../timeHandler.h"
 
- #include <boost/foreach.hpp>
 
- #include <boost/lexical_cast.hpp>
 
- #include <boost/format.hpp>
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/std/vector.hpp> 
 
- #include <boost/assign/list_of.hpp>
 
- #include <boost/date_time/posix_time/posix_time.hpp>
 
- //#include <boost/thread.hpp>
 
- #include <cmath>
 
- #include <queue>
 
- #include <sstream>
 
- #include "../lib/NetPacks.h"
 
- #include "CSpellWindow.h"
 
- #include "CHeroWindow.h"
 
- #include "../hch/CVideoHandler.h"
 
- #include "../StartInfo.h"
 
- #include "CPreGame.h"
 
- #include "../lib/HeroBonus.h"
 
- /*
 
-  * GUIClasses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- extern std::queue<SDL_Event*> events;
 
- extern boost::mutex eventsM;
 
- std::list<CFocusable*> CFocusable::focusables;
 
- CFocusable * CFocusable::inputWithFocus;
 
- #undef min
 
- #undef max
 
- void CGarrisonSlot::hover (bool on)
 
- {
 
- 	////Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		std::string temp;
 
- 		if(creature)
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				if(owner->highlighted == this)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[4]; //View %s
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature == creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else
 
- 				{
 
- 					tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
 
- 					tlog2 << "Highlighted set to NULL"<<std::endl;
 
- 					owner->highlighted = NULL;
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if(upg)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
 
- 				}
 
- 				else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->allTexts[481]; //Select %s
 
- 				}
 
- 				boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 			};
 
- 		}
 
- 		else
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				const CArmedInstance *highl = owner->highlighted->getObj(); 
 
- 				if(  highl->needsLastStack()		//we are moving stack from hero's
 
- 				  && highl->stacksCount() == 1	//it's only stack
 
- 				  && owner->highlighted->upg != upg	//we're moving it to the other garrison
 
- 				  )
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[6]; //Move %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				temp = CGI->generaltexth->tcommands[11]; //Empty
 
- 			}
 
- 		}
 
- 		GH.statusbar->print(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		GH.statusbar->clear();
 
- 	}
 
- }
 
- const CArmedInstance * CGarrisonSlot::getObj()
 
- {
 
- 	return 	(!upg)?(owner->oup):(owner->odown);
 
- }
 
- bool CGarrisonSlot::our()
 
- {
 
- 	return 	upg?(owner->ourDown):(owner->ourUp);
 
- }
 
- void CGarrisonSlot::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && creature)
 
- 		GH.pushInt(new CCreInfoWindow(*myStack));
 
- }
 
- void CGarrisonSlot::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		bool refr = false;
 
- 		if(owner->highlighted)
 
- 		{
 
- 			if(owner->highlighted == this) //view info
 
- 			{
 
- 				UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
 
- 				bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
 
- 				bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1  || !getObj()->needsLastStack());
 
- 				boost::function<void()> upgr = NULL;
 
- 				boost::function<void()> dism = NULL;
 
- 				if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
 
- 				if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
 
- 				CCreInfoWindow *creWindow = new CCreInfoWindow( *myStack, 1, upgr, dism, &pom);
 
- 				
 
- 				GH.pushInt(creWindow);
 
- 				owner->highlighted = NULL;
 
- 				owner->splitting = false;
 
- 				for(size_t i = 0; i<owner->splitButtons.size(); i++)
 
- 					owner->splitButtons[i]->block(true);
 
- 				show(screen2);
 
- 				refr = true;
 
- 			}
 
- 			else 
 
- 			{
 
- 				// Only allow certain moves if troops aren't removable or not ours.
 
- 				if (  ( owner->highlighted->our()//our creature is selected
 
- 				     || owner->highlighted->creature == creature )//or we are rebalancing army
 
- 				   && ( owner->removableUnits
 
- 				     || (upg == 0 &&  ( owner->highlighted->upg == 1 && !creature ) )
 
- 					 || (upg == 1 &&    owner->highlighted->upg == 1 ) ) )
 
- 				{
 
- 					//we want to split
 
- 					if((owner->splitting || LOCPLINT->shiftPressed())
 
- 						&& (!creature
 
- 							|| (creature == owner->highlighted->creature)))
 
- 					{
 
- 						owner->p2 = ID; //store the second stack pos
 
- 						owner->pb = upg;//store the second stack owner (up or down army)
 
- 						owner->splitting = false;
 
- 						int totalAmount = owner->highlighted->count;
 
- 						if(creature) 
 
- 							totalAmount += count;
 
- 						int last = -1;
 
- 						if(upg != owner->highlighted->upg) //not splitting within same army
 
- 						{
 
- 							if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
 
- 								&& owner->highlighted->getObj()->needsLastStack() )
 
- 							{
 
- 								last = 0;
 
- 							}
 
- 							if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
 
- 								&& owner->highlighted->creature == creature
 
- 								&& getObj()->needsLastStack() )
 
- 							{
 
- 								last += 2;
 
- 							}
 
- 						}
 
- 						CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
 
- 						GH.pushInt(spw);
 
- 						refr = true;
 
- 					}
 
- 					else if(creature != owner->highlighted->creature) //swap
 
- 					{
 
- 						LOCPLINT->cb->swapCreatures(
 
- 							(!upg)?(owner->oup):(owner->odown),
 
- 							(!owner->highlighted->upg)?(owner->oup):(owner->odown),
 
- 							ID,owner->highlighted->ID);
 
- 					}
 
- 					else //merge
 
- 					{
 
- 						LOCPLINT->cb->mergeStacks(
 
- 							(!owner->highlighted->upg)?(owner->oup):(owner->odown),
 
- 							(!upg)?(owner->oup):(owner->odown),
 
- 							owner->highlighted->ID,ID);
 
- 					}
 
- 				}
 
- 				else // Highlight
 
- 				{ 
 
- 					if(creature)
 
- 						owner->highlighted = this;
 
- 					show(screen2);
 
- 					refr = true;
 
- 				}
 
- 			}
 
- 		}
 
- 		else //highlight
 
- 		{
 
- 			if(creature)
 
- 			{
 
- 				owner->highlighted = this;
 
- 				for(size_t i = 0; i<owner->splitButtons.size(); i++)
 
- 					owner->splitButtons[i]->block(false);
 
- 			}
 
- 			show(screen2);
 
- 			refr = true;
 
- 		}
 
- 		if(refr) {hover(false);	hover(true); } //to refresh statusbar
 
- 	}
 
- }
 
- void CGarrisonSlot::activate()
 
- {
 
- 	if(!active) active=true;
 
- 	else return;
 
- 	activateLClick();
 
- 	activateRClick();
 
- 	activateHover();
 
- }
 
- void CGarrisonSlot::deactivate()
 
- {
 
- 	if(active) active=false;
 
- 	else return;
 
- 	deactivateLClick();
 
- 	deactivateRClick();
 
- 	deactivateHover();
 
- }
 
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
 
- {
 
- 	//assert(Creature == CGI->creh->creatures[Creature->idNumber]);
 
- 	active = false;
 
- 	upg = Upg;
 
- 	ID = IID;
 
- 	myStack = Creature;
 
- 	creature = Creature ? Creature->type : NULL;
 
- 	count = Creature ? Creature->count : 0;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	if(Owner->smallIcons)
 
- 	{
 
- 		pos.w = 32;
 
- 		pos.h = 32;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = 58;
 
- 		pos.h = 64;
 
- 	}
 
- 	owner = Owner;
 
- }
 
- CGarrisonSlot::~CGarrisonSlot()
 
- {
 
- 	if(active)
 
- 		deactivate();
 
- }
 
- void CGarrisonSlot::show(SDL_Surface * to)
 
- {
 
- 	std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
 
- 	if(creature)
 
- 	{
 
- 		char buf[15];
 
- 		SDL_itoa(count,buf,10);
 
- 		blitAt(imgs[creature->idNumber],pos,to);
 
- 		printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
 
- 		if((owner->highlighted==this)
 
- 			|| (owner->splitting && owner->highlighted->creature == creature))
 
- 		{
 
- 			blitAt(imgs[-1],pos,to);
 
- 		}
 
- 	}
 
- 	else//empty slot
 
- 	{
 
- 		Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
 
- 		pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
 
- 		pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
 
- 		CSDL_Ext::blitSurface(owner->sur,&pos1,to,&pos2);
 
- 		if(owner->splitting && owner->highlighted->our())
 
- 			blitAt(imgs[-1],pos,to);
 
- 	}
 
- }
 
- CGarrisonInt::~CGarrisonInt()
 
- {/*
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		delete splitButtons[i];*/
 
- }
 
- void CGarrisonInt::addSplitBtn(AdventureMapButton * button)
 
- {
 
- 	addChild(button);
 
- 	button->recActions = defActions;
 
- 	splitButtons.push_back(button);
 
- }
 
- void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
 
- {
 
- 	ret.resize(7);
 
- 	
 
- 	for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
 
- 	{
 
- 		ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, &i->second);
 
- 	}
 
- 	for(int i=0; i<ret.size(); i++)
 
- 		if(!ret[i])
 
- 			ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
 
- 	if (twoRows)
 
- 		for (int i=4; i<ret.size(); i++)
 
- 		{
 
- 			ret[i]->pos.x -= 126;
 
- 			ret[i]->pos.y += 37;
 
- 		};
 
- }
 
- void CGarrisonInt::createSlots()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	int h, w; //height and width of slot
 
- 	if(smallIcons)
 
- 	{
 
- 		h = w = 32;
 
- 	}
 
- 	else
 
- 	{
 
- 		h = 64;
 
- 		w = 58;
 
- 	}
 
- 	if(set1)
 
- 		createSet(slotsUp, set1, 0, 0, w+interx, 0);
 
- 	if(set2)
 
- 		createSet (slotsDown, set2, garOffset.x, garOffset.y, w+interx, 1);
 
- }
 
- void CGarrisonInt::deleteSlots()
 
- {
 
- 	for (int i=0; i<slotsUp.size(); i++)
 
- 		delChildNUll(slotsUp[i]);
 
- 		
 
- 	for (int i=0; i<slotsDown.size(); i++)
 
- 		delChildNUll(slotsDown[i]);
 
- }
 
- void CGarrisonInt::recreateSlots()
 
- {
 
- 	splitting = false;
 
- 	highlighted = NULL;
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		splitButtons[i]->block(true);
 
- 	bool wasActive = active;
 
- 	if(active)
 
- 	{
 
- 		deactivate();
 
- 	}
 
- 	
 
- 	deleteSlots();
 
- 	createSlots();
 
- 	
 
- 	if(wasActive)
 
- 	{
 
- 		activate();
 
- 		showAll(screen2);
 
- 	}
 
- }
 
- void CGarrisonInt::splitClick()
 
- {
 
- 	if(!highlighted)
 
- 		return;
 
- 	splitting = !splitting;
 
- 	show(screen2);
 
- }
 
- void CGarrisonInt::splitStacks(int am2)
 
- {
 
- 	LOCPLINT->cb->splitStack(
 
- 		(highlighted->upg)?(odown):(oup),
 
- 		(pb)?(odown):(oup),
 
- 		highlighted->ID,
 
- 		p2,
 
- 		am2);
 
- }
 
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, 
 
-                             SDL_Surface *&pomsur, const Point& SurOffset, 
 
-                             const CArmedInstance *s1, const CArmedInstance *s2, 
 
-                             bool _removableUnits, bool smallImgs, bool _twoRows )
 
- 	:interx(inx), garOffset(garsOffset), surOffset(SurOffset), highlighted(NULL), sur(pomsur), splitting(false),
 
- 	 smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows), oup(s1), odown(s2)
 
- {
 
- 	ourUp =  s1?(s1->tempOwner == LOCPLINT->playerID || s1->tempOwner == 254):false; //254 - neutral objects (pandora, banks)
 
- 	ourDown = s2?(s2->tempOwner == LOCPLINT->playerID || s2->tempOwner == 254):false;
 
- 	set1 = LOCPLINT->cb->getGarrison(s1);
 
- 	set2 = LOCPLINT->cb->getGarrison(s2);
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	createSlots();
 
- }
 
- void CGarrisonInt::activate()
 
- {
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		if(splitButtons[i]->blocked != !highlighted)
 
- 			splitButtons[i]->block(!highlighted);
 
- 	CIntObject::activate();
 
- }
 
- CInfoWindow::CInfoWindow(std::string Text, int player, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	ID = -1;
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
 
- 		buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
 
- 	}
 
- 	text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
 
- 	text->redrawParentOnScrolling = true;
 
- 	buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 	buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->recActions = 0xff;
 
- 		addChild(comps[i]);
 
- 		comps[i]->recActions &= ~(SHOWALL | UPDATE);
 
- 		components.push_back(comps[i]);
 
- 	}
 
- 	setDelComps(delComps);
 
- 	CMessage::drawIWindow(this,Text,player);
 
- }
 
- CInfoWindow::CInfoWindow() 
 
- {
 
- 	ID = -1;
 
- 	setDelComps(false);
 
- 	text = NULL;
 
- }
 
- void CInfoWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	if(LOCPLINT)
 
- 		LOCPLINT->showingDialog->setn(false);
 
- }
 
- void CInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	CIntObject::show(to);
 
- }
 
- CInfoWindow::~CInfoWindow()
 
- {
 
- 	if(!delComps)
 
- 	{
 
- 		for (int i=0;i<components.size();i++)
 
- 			removeChild(components[i]);
 
- 	}
 
- }
 
- void CInfoWindow::showAll( SDL_Surface * to )
 
- {
 
- 	CSimpleWindow::show(to);
 
- 	CIntObject::showAll(to);
 
- }
 
- void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
 
- {
 
- 	assert(!LOCPLINT || LOCPLINT->showingDialog->get());
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
 
- 	CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<SComponent*>(), pom, DelComps);
 
- 	for(int i=0;i<onYes.funcs.size();i++)
 
- 		temp->buttons[0]->callback += onYes.funcs[i];
 
- 	for(int i=0;i<onNo.funcs.size();i++)
 
- 		temp->buttons[1]->callback += onNo.funcs[i];
 
- 	GH.pushInt(temp);
 
- }
 
- CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<SComponent*> *components /*= NULL*/, bool DelComps)
 
- {
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<SComponent*>(), pom, DelComps);
 
- 	return ret;
 
- }
 
- void CInfoWindow::setDelComps(bool DelComps)
 
- {
 
- 	delComps = DelComps;
 
- 	BOOST_FOREACH(SComponent *comp, components)
 
- 	{
 
- 		if(delComps)
 
- 			comp->recActions |= DISPOSE;
 
- 		else
 
- 			comp->recActions &= ~DISPOSE;
 
- 	}
 
- }
 
- void CRClickPopup::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CRClickPopup::activate()
 
- {
 
- 	activateRClick();
 
- }
 
- void CRClickPopup::deactivate()
 
- {
 
- 	deactivateRClick();
 
- }
 
- void CRClickPopup::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CRClickPopup::createAndPush(const std::string &txt)
 
- {
 
- 	int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
 
- 	CSimpleWindow * temp = CMessage::genWindow(txt,player,true);
 
- 	CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
 
- 	GH.pushInt(rcpi);
 
- }
 
- void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
 
- {
 
- 	SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
 
- 	if(iWin)
 
- 		GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
 
- 	else
 
- 		CRClickPopup::createAndPush(obj->getHoverText());
 
- }
 
- CRClickPopup::CRClickPopup()
 
- {
 
- }
 
- CRClickPopup::~CRClickPopup()
 
- {
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
 
-  :free(Free),bitmap(Bitmap)
 
- {
 
- 	init(x, y);
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
 
-  : free(Free),bitmap(Bitmap)
 
- {
 
- 	switch(alignment)
 
- 	{
 
- 	case BOTTOMRIGHT:
 
- 		init(p.x - Bitmap->w, p.y - Bitmap->h);
 
- 		break;
 
- 	case CENTER:
 
- 		init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
 
- 		break;
 
- 	case TOPLEFT:
 
- 		init(p.x, p.y);
 
- 		break;
 
- 	default:
 
- 		assert(0); //not implemented
 
- 	}
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
 
- {
 
- 	CGI->curh->hide();
 
- 	free=Free;
 
- 	bitmap=Bitmap;
 
- 	if(bitmap)
 
- 	{
 
- 		pos.x = screen->w/2 - bitmap->w/2;
 
- 		pos.y = screen->h/2 - bitmap->h/2;
 
- 		pos.h = bitmap->h;
 
- 		pos.w = bitmap->w;
 
- 	}
 
- }
 
- void CInfoPopup::close()
 
- {
 
- 	if(free)
 
- 		SDL_FreeSurface(bitmap);
 
- 	GH.popIntTotally(this);
 
- }
 
- void CInfoPopup::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CInfoPopup::~CInfoPopup()
 
- {
 
- 	CGI->curh->show();
 
- }
 
- void CInfoPopup::init(int x, int y)
 
- {
 
- 	CGI->curh->hide();
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.h = bitmap->h;
 
- 	pos.w = bitmap->w;
 
- 	// Put the window back on screen if necessary
 
- 	amax(pos.x, 0);
 
- 	amax(pos.y, 0);
 
- 	amin(pos.x, conf.cc.resx - bitmap->w);
 
- 	amin(pos.y, conf.cc.resy - bitmap->h);
 
- }
 
- void SComponent::init(Etype Type, int Subtype, int Val)
 
- {
 
- 	std::ostringstream oss;
 
- 	switch (Type)
 
- 	{
 
- 	case artifact:
 
- 		description = CGI->arth->artifacts[Subtype]->Description();
 
- 		subtitle = CGI->arth->artifacts[Subtype]->Name();
 
- 		break;
 
- 	case primskill:
 
- 		oss << std::showpos << Val << " ";
 
- 		if(Subtype < 4)
 
- 		{
 
- 			description = CGI->generaltexth->arraytxt[2+Subtype];
 
- 			oss << CGI->generaltexth->primarySkillNames[Subtype];
 
- 		}
 
- 		else if(Subtype == 5) //spell points
 
- 		{
 
- 			description = CGI->generaltexth->allTexts[149];
 
- 			oss <<  CGI->generaltexth->allTexts[387];
 
- 		}
 
- 		else
 
- 		{
 
- 			tlog1 << "Wrong subtype=" << Subtype << std::endl;
 
- 		}
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	case building:
 
- 		description = CGI->buildh->buildings[Subtype][Val]->Description();
 
- 		subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
 
- 		break;
 
- 	case secskill44: case secskill:
 
- 		subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
 
- 		description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
 
- 		break;
 
- 	case morale:
 
- 		description = CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
 
- 		break;
 
- 	case luck:
 
- 		description = CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
 
- 		break;
 
- 	case resource:
 
- 		description = CGI->generaltexth->allTexts[242];
 
- 		oss << Val;
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	case spell:
 
- 		description = CGI->spellh->spells[Subtype].descriptions[Val];
 
- 		subtitle = CGI->spellh->spells[Subtype].name;
 
- 		break;
 
- 	case creature:
 
- 		subtitle = (Val? boost::lexical_cast<std::string>(Val) + " " : "") + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
 
- 		break;
 
- 	case experience:
 
- 		description = CGI->generaltexth->allTexts[241];
 
- 		oss << Val ;
 
- 		if(Subtype && Val==1)
 
- 		{
 
- 			subtitle = CGI->generaltexth->allTexts[442];
 
- 		}
 
- 		else
 
- 		{
 
- 			subtitle = oss.str();
 
- 		}
 
- 		break;
 
- 	case hero:
 
- 		subtitle = description = CGI->heroh->heroes[Subtype]->name;
 
- 		break;
 
- 	case flag:
 
- 		subtitle = CGI->generaltexth->capColors[Subtype];
 
- 		break;
 
- 	}
 
- 	img = NULL;
 
- 	free = false;
 
- 	type = Type;
 
- 	subtype = Subtype;
 
- 	val = Val;
 
- 	SDL_Surface * temp = this->getImg();
 
- 	if(!temp)
 
- 	{
 
- 		tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
 
- 		return;
 
- 	}
 
- 	pos.w = temp->w;
 
- 	pos.h = temp->h;
 
- }
 
- SComponent::SComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur):img(sur),free(freeSur)
 
- {
 
- 	init(Type,Subtype,Val);
 
- }
 
- SComponent::SComponent(const Component &c)
 
- {
 
- 	if(c.id==5)
 
- 		init(experience,c.subtype,c.val);
 
- 	else if(c.id == Component::SPELL)
 
- 		init(spell,c.subtype,c.val);
 
- 	else
 
- 		init((Etype)c.id,c.subtype,c.val);
 
- 	if(c.id==2 && c.when==-1)
 
- 		subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
 
- }
 
- SComponent::~SComponent()
 
- {
 
- 	if (free && img)
 
- 		SDL_FreeSurface(img);
 
- }
 
- SDL_Surface * SComponent::setSurface(std:: string defname, int imagepos)
 
- {
 
- 	if (img)
 
- 		tlog1<<"SComponent::setSurface: Warning - surface is already set!\n";
 
- 	CDefEssential * def = CDefHandler::giveDefEss(defname);
 
- 	
 
- 	free = true;
 
- 	img = def->ourImages[imagepos].bitmap;
 
- 	img->refcount++;//to preserve surface whed def is deleted
 
- 	delete def;
 
- 	return img;
 
- }
 
- void SComponent::show(SDL_Surface * to)
 
- {
 
- 	blitAt(getImg(),pos.x,pos.y,to);
 
- }
 
- SDL_Surface * SComponent::getImg()
 
- {
 
- 	if (img)
 
- 		return img;
 
- 	switch (type)
 
- 	{
 
- 	case artifact:
 
- 		return graphics->artDefs->ourImages[subtype].bitmap;
 
- 	case primskill:
 
- 		return graphics->pskillsb->ourImages[subtype].bitmap;
 
- 	case secskill44:
 
- 		return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
 
- 	case secskill:
 
- 		return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
 
- 	case resource:
 
- 		return graphics->resources->ourImages[subtype].bitmap;
 
- 	case experience:
 
- 		return graphics->pskillsb->ourImages[4].bitmap;
 
- 	case morale:
 
- 		return graphics->morale82->ourImages[val+3].bitmap;
 
- 	case luck:
 
- 		return graphics->luck82->ourImages[val+3].bitmap;
 
- 	case spell:
 
- 		return graphics->spellscr->ourImages[subtype].bitmap;
 
- 	case building:
 
- 		return setSurface(graphics->buildingPics[subtype],val);
 
- 	case creature:
 
- 		return graphics->bigImgs[subtype];
 
- 	case hero:
 
- 		return graphics->portraitLarge[subtype];
 
- 	case flag:
 
- 		return graphics->flags->ourImages[subtype].bitmap;
 
- 	}
 
- 	return NULL;
 
- }
 
- void SComponent::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(description.size())
 
- 		adventureInt->handleRightClick(description,down);
 
- }
 
- void SComponent::activate()
 
- {
 
- 	activateRClick();
 
- }
 
- void SComponent::deactivate()
 
- {
 
- 	deactivateRClick();
 
- }
 
- void CSelectableComponent::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		if(onSelect)
 
- 			onSelect();
 
- 	}
 
- }
 
- void CSelectableComponent::init()
 
- {
 
- 	selected = false;
 
- }
 
- CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect)
 
- :SComponent(c),onSelect(OnSelect)
 
- {
 
- 	init();
 
- }
 
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect)
 
- :SComponent(Type,Sub,Val),onSelect(OnSelect)
 
- {
 
- 	init();
 
- }
 
- CSelectableComponent::~CSelectableComponent()
 
- {
 
- }
 
- void CSelectableComponent::activate()
 
- {
 
- 	activateKeys();
 
- 	SComponent::activate();
 
- 	activateLClick();
 
- }
 
- void CSelectableComponent::deactivate()
 
- {
 
- 	deactivateKeys();
 
- 	SComponent::deactivate();
 
- 	deactivateLClick();
 
- }
 
- void CSelectableComponent::select(bool on)
 
- {
 
- 	if(on != selected)
 
- 	{
 
- 		selected = on;
 
- 		return;
 
- 	}
 
- 	else
 
- 	{
 
- 		return;
 
- 	}
 
- }
 
- void CSelectableComponent::show(SDL_Surface * to)
 
- {
 
- 	blitAt(getImg(),pos.x,pos.y,to);
 
- 	if(selected)
 
- 	{
 
- 		CSDL_Ext::drawBorder(to, Rect::around(Rect(pos.x, pos.y, getImg()->w, getImg()->h)), int3(239,215,123));
 
- 	}
 
- 	
 
- 	printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
 
- }
 
- void CSimpleWindow::show(SDL_Surface * to)
 
- {
 
- 	if(bitmap)
 
- 		blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CSimpleWindow::~CSimpleWindow()
 
- {
 
- 	if (bitmap)
 
- 	{
 
- 		SDL_FreeSurface(bitmap);
 
- 		bitmap=NULL;
 
- 	}
 
- }
 
- void CSelWindow::selectionChange(unsigned to)
 
- {
 
- 	for (unsigned i=0;i<components.size();i++)
 
- 	{
 
- 		CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
 
- 		if (!pom)
 
- 			continue;
 
- 		pom->select(i==to);
 
- 		blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
 
- 	}
 
- }
 
- CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	ID = askID;
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
 
- 		if(!i  &&  askID >= 0)
 
- 			buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
 
- 		buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
 
- 	}
 
- 	text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
 
- 	text->redrawParentOnScrolling = true;
 
- 	buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 	buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	if(buttons.size() > 1  &&  askID >= 0) //cancel button functionality
 
- 		buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->recActions = 255;
 
- 		addChild(comps[i]);
 
- 		components.push_back(comps[i]);
 
- 		comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
 
- 		if(i<9)
 
- 			comps[i]->assignedKeys.insert(SDLK_1+i);
 
- 	}
 
- 	CMessage::drawIWindow(this, Text, player);
 
- 	BOOST_FOREACH(SComponent *c, components)
 
- 		c->subtitle = "";//workaround - erase subtitles since they were hard-blitted by function drawing window
 
- }
 
- void CSelWindow::madeChoice()
 
- {
 
- 	if(ID < 0)
 
- 		return;
 
- 	int ret = -1;
 
- 	for (int i=0;i<components.size();i++)
 
- 	{
 
- 		if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
 
- 		{
 
- 			ret = i;
 
- 		}
 
- 	}
 
- 	LOCPLINT->cb->selectionMade(ret+1,ID);
 
- }
 
- CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
 
- {
 
- 	bg=BitmapHandler::loadBitmap(name);
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	if(maxw >= 0)
 
- 		pos.w = std::min(bg->w,maxw);
 
- 	else
 
- 		pos.w=bg->w;
 
- 	pos.h=bg->h;
 
- 	middlex=(pos.w/2)+pos.x;
 
- 	middley=(bg->h/2)+pos.y;
 
- }
 
- CStatusBar::~CStatusBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CStatusBar::clear()
 
- {
 
- 	if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
 
- 	{
 
- 		current="";
 
- 		redraw();
 
- 	}
 
- }
 
- void CStatusBar::print(const std::string & text)
 
- {
 
- 	if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
 
- 	{
 
- 		current=text;
 
- 		redraw();
 
- 	}
 
- }
 
- void CStatusBar::show(SDL_Surface * to)
 
- {
 
- 	SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
 
- 	CSDL_Ext::blitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
 
- 	printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
 
- }
 
- std::string CStatusBar::getCurrent()
 
- {
 
- 	return current;
 
- }
 
- void CList::activate()
 
- {
 
- 	activateLClick();
 
- 	activateRClick();
 
- 	activateHover();
 
- 	activateKeys();
 
- 	activateMouseMove();
 
- };
 
- void CList::deactivate()
 
- {
 
- 	deactivateLClick();
 
- 	deactivateRClick();
 
- 	deactivateHover();
 
- 	deactivateKeys();
 
- 	deactivateMouseMove();
 
- };
 
- void CList::clickLeft(tribool down, bool previousState)
 
- {
 
- };
 
- CList::CList(int Size)
 
- :SIZE(Size)
 
- {
 
- }
 
- void CList::fixPos()
 
- {
 
- 	if(selected < 0) //no selection, do nothing
 
- 		return;
 
- 	if(selected < from) //scroll up
 
- 		from = selected;
 
- 	else if(from + SIZE <= selected)
 
- 		from = selected - SIZE + 1; 
 
- 	amin(from, size() - SIZE);
 
- 	amax(from, 0);
 
- 	draw(screen);
 
- }
 
- CHeroList::CHeroList(int Size)
 
- :CList(Size)
 
- {
 
- 	arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
 
- 	arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
 
- 	mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
 
- 	mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
 
- 	empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
 
- 	selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
 
- 	SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
 
- 	pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
 
- 	arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
 
- 	arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
 
-  //32px per hero
 
- 	posmobx = pos.x+1;
 
- 	posmoby = pos.y+arrup->height+1;
 
- 	posporx = pos.x+mobile->width+2;
 
- 	pospory = pos.y+arrup->height;
 
- 	posmanx = pos.x+1+50+mobile->width;
 
- 	posmany = pos.y+arrup->height+1;
 
- 	from = 0;
 
- 	selected = -1;
 
- 	pressed = indeterminate;
 
- }
 
- void CHeroList::init()
 
- {
 
- 	int w = pos.w+1, h = pos.h+4;
 
- 	bg = CSDL_Ext::newSurface(w,h,screen);
 
- 	CSDL_Ext::blitSurface(adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
 
- }
 
- void CHeroList::genList()
 
- {
 
- 	//int howMany = LOCPLINT->cb->howManyHeroes();
 
- 	//for (int i=0;i<howMany;i++)
 
- 	//{
 
- 	//	const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
 
- 	//	if(!h->inTownGarrison)
 
- 	//		items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
 
- 	//}
 
- }
 
- void CHeroList::select(int which)
 
- {
 
- 	if (which<0)
 
- 	{
 
- 		selected = which;
 
- 		adventureInt->selection = NULL;
 
- 		adventureInt->terrain.currentPath = NULL;
 
- 		draw(screen);
 
- 		adventureInt->infoBar.showAll(screen);
 
- 	}
 
- 	if (which>=LOCPLINT->wanderingHeroes.size())
 
- 		return;
 
- 	selected = which;
 
- 	adventureInt->select(LOCPLINT->wanderingHeroes[which]);
 
- 	fixPos();
 
- 	draw(screen);
 
- }
 
- void CHeroList::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			if(from>0)
 
- 			{
 
- 				blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
 
- 				pressed = true;
 
- 			}
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
 
- 			{
 
- 				blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
 
- 				pressed = false;
 
- 			}
 
- 			return;
 
- 		}
 
- 		/***************************HEROES*****************************************/
 
- 		int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if (ny>=SIZE || ny<0)
 
- 			return;
 
- 		if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE))
 
- 			LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
 
- 		select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw(screen);
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw(screen);
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
 
- 		else
 
- 			adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
 
- 	{
 
- 		if ((LOCPLINT->wanderingHeroes.size()-from)  >  SIZE)
 
- 			adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
 
- 		else
 
- 			adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then heroes
 
- 	int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	int ny = hy/32;
 
- 	if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
 
- 	{
 
- 		adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
 
- 	temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
 
- 	adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
 
- 	//select(ny+from);
 
- }
 
- void CHeroList::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
 
- 		{
 
- 			adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
 
- 		}
 
- 		else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
 
- 		{
 
- 			adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
 
- 		}
 
- 		else
 
- 		{
 
- 			//if not buttons then heroes
 
- 			int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 			hx-=pos.x;
 
- 			hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 			int ny = hy/32;
 
- 			if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
 
- 			{
 
- 				return;
 
- 			}			//show popup
 
- 			CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
 
- 		}
 
- 	}
 
- }
 
- void CHeroList::hover (bool on)
 
- {
 
- }
 
- void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CHeroList::updateHList(const CGHeroInstance *toRemove)
 
- {
 
- 	if(toRemove) //remove specific hero
 
- 		LOCPLINT->wanderingHeroes -= toRemove;
 
- 	else
 
- 		LOCPLINT->recreateHeroTownList();
 
- 	if(selected >= LOCPLINT->wanderingHeroes.size())
 
- 		select(LOCPLINT->wanderingHeroes.size()-1);
 
- 	if(toRemove)
 
- 	{
 
- 		if(LOCPLINT->wanderingHeroes.size() == 0)
 
- 			adventureInt->townList.select(0);
 
- 		else
 
- 			select(selected);
 
- 	}
 
- }
 
- void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
 
- {
 
- 	int ser = -1;
 
- 	for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
 
- 		if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
 
- 			ser = i;
 
- 	ser -= from;
 
- 	if(ser<0 || ser >= SIZE) return;
 
- 	int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
 
- 	blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
 
- }
 
- void CHeroList::draw(SDL_Surface * to)
 
- {
 
- 	for (int iT=0+from;iT<SIZE+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=LOCPLINT->wanderingHeroes.size())
 
- 		{
 
- 			blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
 
- 			blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
 
- 			blitAt(empty,posporx,pospory+i*32,to);
 
- 			continue;
 
- 		}
 
- 		const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
 
- 		int pom = cur->movement / 100;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
 
- 		pom = cur->mana / 5;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
 
- 		SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
 
- 		blitAt(temp,posporx,pospory+i*32,to);
 
- 		if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE))
 
- 		{
 
- 			blitAt(selection,posporx,pospory+i*32,to);
 
- 		}
 
- 		//TODO: support for custom portraits
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
 
- 	if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
 
- }
 
- int CHeroList::getPosOfHero(const CGHeroInstance* h)
 
- {
 
- 	return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
 
- }
 
- void CHeroList::show( SDL_Surface * to )
 
- {
 
- }
 
- int CHeroList::size()
 
- {
 
- 	return LOCPLINT->wanderingHeroes.size();
 
- }
 
- CTownList::~CTownList()
 
- {
 
- 	delete arrup;
 
- 	delete arrdo;
 
- }
 
- CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
 
- :CList(Size)
 
- {
 
- 	arrup = CDefHandler::giveDef(arrupg);
 
- 	arrdo = CDefHandler::giveDef(arrdog);
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = std::max(arrdo->width, arrup->width);
 
- 	pos.h = arrdo->height + arrup->height + Size*32;
 
- 	arrupp.x=x;
 
- 	arrupp.y=y;
 
- 	arrupp.w=arrup->width;
 
- 	arrupp.h=arrup->height;
 
- 	arrdop.x=x;
 
- 	arrdop.y=y+arrup->height+32*SIZE;
 
- 	arrdop.w=arrdo->width;
 
- 	arrdop.h=arrdo->height;
 
- 	posporx = arrdop.x;
 
- 	pospory = arrupp.y + arrupp.h;
 
- 	pressed = indeterminate;
 
- 	from = 0;
 
- 	selected = -1;
 
- }
 
- void CTownList::genList()
 
- {
 
- // 	LOCPLINT->towns.clear();
 
- // 	int howMany = LOCPLINT->cb->howManyTowns();
 
- // 	for (int i=0;i<howMany;i++)
 
- // 	{
 
- // 		LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
 
- // 	}
 
- }
 
- void CTownList::select(int which)
 
- {
 
- 	if (which>=LOCPLINT->towns.size())
 
- 		return;
 
- 	selected = which;
 
- 	fixPos();
 
- 	if(!fun.empty())
 
- 		fun();
 
- }
 
- void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			GH.statusbar->print(CGI->generaltexth->zelp[306].first);
 
- 		else
 
- 			GH.statusbar->clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
 
- 	{
 
- 		if ((LOCPLINT->towns.size()-from)  >  SIZE)
 
- 			GH.statusbar->print(CGI->generaltexth->zelp[307].first);
 
- 		else
 
- 			GH.statusbar->clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then towns
 
- 	int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	int ny = hy/32;
 
- 	if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
 
- 	{
 
- 		GH.statusbar->clear();
 
- 		return;
 
- 	};
 
- 	std::string temp = CGI->generaltexth->tcommands[4];
 
- 	boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
 
- 	temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
 
- 	GH.statusbar->print(temp);
 
- }
 
- void CTownList::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			if(from>0)
 
- 			{
 
- 				blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
 
- 				pressed = true;
 
- 			}
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			if(LOCPLINT->towns.size()-from > SIZE)
 
- 			{
 
- 				blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
 
- 				pressed = false;
 
- 			}
 
- 			return;
 
- 		}
 
- 		/***************************TOWNS*****************************************/
 
- 		int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if (ny>=SIZE || ny<0)
 
- 			return;
 
- 		if(GH.topInt() == adventureInt
 
- 		  && (ny+from)==selected 
 
- 		  && adventureInt->selection->ID == TOWNI_TYPE
 
- 		  )
 
- 			LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
 
- 		else
 
- 			select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw(screenBuf);
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<LOCPLINT->towns.size()-5)
 
- 				//	from=LOCPLINT->towns.size()-5;
 
- 				draw(screenBuf);
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CTownList::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
 
- 		{
 
- 			adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
 
- 		}
 
- 		else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
 
- 		{
 
- 			adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
 
- 		}
 
- 		//if not buttons then towns
 
- 		int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
 
- 		{
 
- 			return;
 
- 		}
 
- 		//show popup
 
- 		CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
 
- 	}
 
- }
 
- void CTownList::hover (bool on)
 
- {
 
- }
 
- void CTownList::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CTownList::draw(SDL_Surface * to)
 
- {
 
- 	for (int iT=0+from;iT<SIZE+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=LOCPLINT->towns.size())
 
- 		{
 
- 			blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
 
- 			continue;
 
- 		}
 
- 		blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
 
- 		if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE))
 
- 		{
 
- 			blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
 
- 		}
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
 
- 	if (LOCPLINT->towns.size()-from>SIZE)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
 
- }
 
- void CTownList::show( SDL_Surface * to )
 
- {
 
- }
 
- int CTownList::size()
 
- {
 
- 	return LOCPLINT->towns.size();
 
- }
 
- CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
 
- :c(cre),big(Big)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pos.x+=x;
 
- 	pos.y+=y;
 
- 	
 
- 	x = 225 - (c->isDoubleWide()?63:78);
 
- 	y = 225 - (big?75:65);
 
- 	
 
- 	anim = new CCreatureAnim(0,0, cre->animDefName);
 
- 	anim->movePic(x,y);
 
- 	anim->pos.w = 100;
 
- 	anim->pos.h = big?130:120;
 
- }
 
- CCreaturePic::~CCreaturePic()
 
- {
 
- 	
 
- }
 
- void CCreaturePic::show(SDL_Surface *to)
 
- {
 
- 	if(big)
 
- 		blitAtLoc(graphics->backgrounds[c->faction],0,0,to);
 
- 	else
 
- 		blitAtLoc(graphics->backgroundsm[c->faction],0,0,to);
 
- 	CIntObject::show(to);
 
- }
 
- void CRecruitmentWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CRecruitmentWindow::Max()
 
- {
 
- 	slider->moveToMax();
 
- }
 
- void CRecruitmentWindow::Buy()
 
- {
 
- 	int crid = creatures[which].ID,
 
- 		dstslot = dst-> getSlotFor(crid);
 
- 	if(dstslot < 0) //no available slot
 
- 	{
 
- 		std::string txt;
 
- 		if(dst->ID == HEROI_TYPE)
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
 
- 			boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
 
- 		}
 
- 		else
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
 
- 		}
 
- 		LOCPLINT->showInfoDialog(txt);
 
- 		return;
 
- 	}
 
- 	recruit(crid, slider->value);
 
- 	if(level >= 0)
 
- 		close();
 
- 	else
 
- 		slider->moveTo(0);
 
- }
 
- void CRecruitmentWindow::Cancel()
 
- {
 
- 	close();
 
- }
 
- void CRecruitmentWindow::sliderMoved(int to)
 
- {
 
- 	buy->block(!to);
 
- }
 
- void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
 
- {
 
- 	int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
 
- 		if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			which = i;
 
- 			int newAmount = std::min(amounts[i],creatures[i].amount);
 
- 			slider->setAmount(newAmount);
 
- 			slider->block(!newAmount);
 
- 			max->block(!newAmount);
 
- 			if(slider->value > newAmount)
 
- 				slider->moveTo(newAmount);
 
- 			else
 
- 				slider->moveTo(slider->value);
 
- 			curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
 
- 			for(int j=0;j<creatures.size();j++)
 
- 			{
 
- 				if(which==j)
 
- 					drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
 
- 				else
 
- 					drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
 
- 				curx += TOTAL_CREATURE_WIDTH;
 
- 			}
 
- 			break;
 
- 		}
 
- 		curx += TOTAL_CREATURE_WIDTH;
 
- 	}
 
- }
 
- void CRecruitmentWindow::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
 
- 		for(int i=0;i<creatures.size();i++)
 
- 		{
 
- 			const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
 
- 			if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
 
- 			{
 
- 				CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0);
 
- 				GH.pushInt(popup);
 
- 				break;
 
- 			}
 
- 			curx += TOTAL_CREATURE_WIDTH;
 
- 		}
 
- 	}
 
- }
 
- void CRecruitmentWindow::activate()
 
- {
 
- 	activateLClick();
 
- 	activateRClick();
 
- 	buy->activate();
 
- 	max->activate();
 
- 	cancel->activate();
 
- 	slider->activate();
 
- 	GH.statusbar = bar;
 
- }
 
- void CRecruitmentWindow::deactivate()
 
- {
 
- 	deactivateLClick();
 
- 	deactivateRClick();
 
- 	buy->deactivate();
 
- 	max->deactivate();
 
- 	cancel->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CRecruitmentWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	buy->show(to);
 
- 	max->show(to);
 
- 	cancel->show(to);
 
- 	slider->show(to);
 
- 	char pom[15];
 
- 	SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
 
- 	printAtMiddle(pom,pos.x+205,pos.y+253,FONT_SMALL,zwykly,to);
 
- 	SDL_itoa(slider->value,pom,10); //recruit
 
- 	printAtMiddle(pom,pos.x+279,pos.y+253,FONT_SMALL,zwykly,to);
 
- 	printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,pos.x+243,pos.y+32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
 
- 	int curx = pos.x+122-creatures[which].res.size()*24;
 
- 	for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
 
- 	{
 
- 		blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
 
- 		blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
 
- 		SDL_itoa(creatures[which].res[i].second,pom,10);
 
- 		printAtMiddle(pom,curx+15,pos.y+287,FONT_SMALL,zwykly,to);
 
- 		SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
 
- 		printAtMiddle(pom,curx+15+258,pos.y+287,FONT_SMALL,zwykly,to);
 
- 		curx+=32+16;//size of bitmap + distance between them
 
- 	}
 
- 	for(int i=0; i<creatures.size(); ++i)
 
- 		creatures[i].pic->show(to);
 
- 	bar->show(to);
 
- }
 
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
 
- :recruit(Recruit), dwelling(Dwelling), level(Level), dst(Dst)
 
- {
 
- 	which = 0;
 
- 	SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
 
- 	graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
 
- 	bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	SDL_FreeSurface(hhlp);
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2+y_offset;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
 
- 	max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
 
- 	buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
 
- 	slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
 
- 	initCres();
 
- 	printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,bitmap); //cost per troop t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,bitmap); //available t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,bitmap); //recruit t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,bitmap); //total cost t
 
- 	drawBorder(bitmap,172,222,67,42,int3(239,215,123));
 
- 	drawBorder(bitmap,246,222,67,42,int3(239,215,123));
 
- 	drawBorder(bitmap,64,222,99,76,int3(239,215,123));
 
- 	drawBorder(bitmap,322,222,99,76,int3(239,215,123));
 
- 	drawBorder(bitmap,133,312,66,34,int3(173,142,66));
 
- 	drawBorder(bitmap,211,312,66,34,int3(173,142,66));
 
- 	drawBorder(bitmap,289,312,66,34,int3(173,142,66));
 
- 	//border for creatures
 
- 	int curx = 192 + 50 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		creatures[i].pos.x = curx;
 
- 		creatures[i].pos.y = 65;
 
- 		creatures[i].pos.w = 100;
 
- 		creatures[i].pos.h = 130;
 
- 		if(which==i)
 
- 			drawBorder(bitmap,curx-1,64,CREATURE_WIDTH,132,int3(255,0,0));
 
- 		else
 
- 			drawBorder(bitmap,curx-1,64,CREATURE_WIDTH,132,int3(239,215,123));
 
- 		creatures[i].pic = new CCreaturePic(pos.x+curx, pos.y+65, CGI->creh->creatures[creatures[i].ID]);
 
- 		curx += TOTAL_CREATURE_WIDTH;
 
- 	}
 
- 	if(!creatures[0].amount ||  !amounts[0])
 
- 	{
 
- 		max->block(true);
 
- 		slider->block(true);
 
- 	}
 
- 	//buy->block(true); //not needed, will be blocked by initing slider on 0
 
- }
 
- CRecruitmentWindow::~CRecruitmentWindow()
 
- {
 
- 	cleanCres();
 
- 	delete max;
 
- 	delete buy;
 
- 	delete cancel;
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete slider;
 
- 	delete bar;
 
- }
 
- void CRecruitmentWindow::initCres()
 
- {
 
- 	cleanCres();
 
- 	for(int i=0; i<dwelling->creatures.size(); i++)
 
- 	{
 
- 		if(level >= 0 && i != level) 
 
- 			continue;
 
- 		for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
 
- 		{
 
- 			creatures.resize(creatures.size()+1);
 
- 			creinfo &cur = creatures.back();
 
- 			cur.amount = dwelling->creatures[i].first;
 
- 			cur.ID = dwelling->creatures[i].second[j];
 
- 			CCreature * cre= CGI->creh->creatures[cur.ID];
 
- 			for(int k=0; k<cre->cost.size(); k++)
 
- 				if(cre->cost[k])
 
- 					cur.res.push_back(std::make_pair(k,cre->cost[k]));
 
- 			amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
 
- 		}
 
- 	}
 
- 	slider->setAmount(std::min(amounts[which],creatures[which].amount));
 
- }
 
- void CRecruitmentWindow::cleanCres()
 
- {
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		delete creatures[i].pic;
 
- 	}
 
- 	creatures.clear();
 
- 	amounts.clear();
 
- }
 
- CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
 
- {
 
- 	last = Last;
 
- 	which = 1;
 
- 	c=cid;
 
- 	slider = NULL;
 
- 	gar = Owner;
 
- 	SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
 
- 	graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
 
- 	bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	SDL_FreeSurface(hhlp);
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
 
- 	int sliderPositions = max - (last>=0) - (last==2);
 
- 	slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
 
- 	a1 = max-val;
 
- 	a2 = val;
 
- 	animLeft = new CCreaturePic(pos.x+20,  pos.y+54, CGI->creh->creatures[cid], true, false);
 
- 	animRight = new CCreaturePic(pos.x+177, pos.y+54, CGI->creh->creatures[cid], true, false);
 
- 	std::string title = CGI->generaltexth->allTexts[256];
 
- 	boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
 
- 	printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
 
- }
 
- CSplitWindow::~CSplitWindow() //d-tor
 
- {
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete ok;
 
- 	delete cancel;
 
- 	delete slider;
 
- 	delete animLeft;
 
- 	delete animRight;
 
- }
 
- void CSplitWindow::activate()
 
- {
 
- 	activateLClick();
 
- 	activateKeys();
 
- 	ok->activate();
 
- 	cancel->activate();
 
- 	slider->activate();
 
- }
 
- void CSplitWindow::deactivate()
 
- {
 
- 	deactivateLClick();
 
- 	deactivateKeys();
 
- 	ok->deactivate();
 
- 	cancel->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CSplitWindow::split()
 
- {
 
- 	gar->splitStacks(a2);
 
- 	close();
 
- }
 
- void CSplitWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CSplitWindow::sliderMoved(int to)
 
- {
 
- 	int all = a1+a2;
 
- 	a2 = to + (last==1 || last==2);
 
- 	if(slider)
 
- 		a1 = all - a2;
 
- }
 
- void CSplitWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	ok->show(to);
 
- 	cancel->show(to);
 
- 	slider->show(to);
 
- 	printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
 
- 	printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
 
- 	animLeft->show(to);
 
- 	animRight->show(to);
 
- }
 
- void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	SDLKey k = key.keysym.sym;
 
- 	if (isNumKey(k)) //convert numpad number to normal digit
 
- 		k = numToDigit(k); 
 
- 	if(key.state != SDL_PRESSED)
 
- 		return;
 
- 	int &cur = (which ? a2 : a1), 
 
- 		&sec = (which ? a1 : a2), 
 
- 		ncur = cur;
 
- 	if (k == SDLK_BACKSPACE)
 
- 	{
 
- 		ncur /= 10;
 
- 	}
 
- 	else if(k == SDLK_TAB)
 
- 	{
 
- 		which = !which;
 
- 	}
 
- 	else if (k == SDLK_LEFT)
 
- 	{
 
- 		ncur--;
 
- 	}
 
- 	else if (k == SDLK_RIGHT)
 
- 	{
 
- 		ncur++;
 
- 	}
 
- 	else
 
- 	{
 
- 		int number = k - SDLK_0;
 
- 		if (number < 0   ||   number > 9) //not a number pressed
 
- 		{
 
- 			return;
 
- 		}
 
- 		ncur = cur*10 + number;
 
- 	}
 
- 	int delta = ncur - cur;
 
- 	if(delta > sec)
 
- 	{
 
- 		cur += sec;
 
- 		sec = 0;
 
- 	}
 
- 	slider->moveTo(which ? ncur : a1+a2-ncur);
 
- }
 
- void CSplitWindow::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		Point click(GH.current->motion.x,GH.current->motion.y);
 
- 		click = click - pos.topLeft();
 
- 		if(Rect(19,216,105,40).isIn(click)) //left picture
 
- 			which = 0;
 
- 		else if(Rect(175,216,105,40).isIn(click)) //right picture
 
- 			which = 1;
 
- 	}
 
- }
 
- void CCreInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(*bitmap,pos.x,pos.y,to);
 
- 	anim->show(to);
 
- 	if(count.size())
 
- 		printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
 
- 	if(upgrade)
 
- 		upgrade->show(to);
 
- 	if(dismiss)
 
- 		dismiss->show(to);
 
- 	if(ok)
 
- 		ok->show(to);
 
- }
 
- CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
 
- 	: type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	init(st.type, &st, st.count);
 
- 	//print abilities text - if r-click popup
 
- 	if(type)
 
- 	{
 
- 		if(Upg && ui)
 
- 		{
 
- 			bool enough = true;
 
- 			for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
 
- 			{
 
- 				BLOCK_CAPTURING;
 
- 				if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*st.count)
 
- 					enough = false;
 
- 				upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*st.count)); 
 
- 			}
 
- 			if(enough)
 
- 			{
 
- 				CFunctionList<void()> fs;
 
- 				fs += Upg;
 
- 				fs += boost::bind(&CCreInfoWindow::close,this);
 
- 				CFunctionList<void()> cfl;
 
- 				cfl = boost::bind(&CPlayerInterface::showYesNoDialog, LOCPLINT, CGI->generaltexth->allTexts[207], boost::ref(upgResCost), fs, 0, false);
 
- 				upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,76,237,"IVIEWCR.DEF",SDLK_u);
 
- 			}
 
- 			else
 
- 			{
 
- 				upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),76,237,"IVIEWCR.DEF");
 
- 				upgrade->callback.funcs.clear();
 
- 				upgrade->bitmapOffset = 2;
 
- 			}
 
- 		}
 
- 		if(Dsm)
 
- 		{
 
- 			CFunctionList<void()> fs[2];
 
- 			//on dismiss confirmed
 
- 			fs[0] += Dsm; //dismiss
 
- 			fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
 
- 			CFunctionList<void()> cfl;
 
- 			cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
 
- 			dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,21,237,"IVIEWCR2.DEF",SDLK_d);
 
- 		}
 
- 		ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),216,237,"IOKAY.DEF",SDLK_RETURN);
 
- 	}
 
- 	else
 
- 	{
 
- 		printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,*bitmap);
 
- 	}
 
- 	//if we are displying window fo r stack in battle, there are several more things that we need to display
 
- 	if(const CStack *battleStack = dynamic_cast<const CStack*>(&st))
 
- 	{
 
- 		//spell effects
 
- 		int printed=0; //how many effect pics have been printed
 
- 		std::vector<si32> spells = battleStack->activeSpells();
 
- 		BOOST_FOREACH(si32 effect, spells)
 
- 		{
 
- 			blitAt(graphics->spellEffectsPics->ourImages[effect + 1].bitmap, 127 + 52 * printed, 186, *bitmap); 
 
- 			++printed;
 
- 			if(printed >= 3) //we can fit only 3 effects
 
- 				break;
 
- 		}
 
- 		//print current health
 
- 		printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
 
- 	}
 
- }
 
- void CCreInfoWindow::printLine(int nr, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/)
 
- {
 
- 	printAt(text, 155, 48 + nr*19, FONT_SMALL, zwykly, *bitmap);
 
- 	std::string hlp;
 
- 	if(range && baseVal != val)
 
- 		hlp = boost::str(boost::format("%d - %d") % baseVal % val);
 
- 	else if(baseVal != val && val>=0)
 
- 		hlp = boost::str(boost::format("%d (%d)") % baseVal % val);
 
- 	else
 
- 		hlp = boost::lexical_cast<std::string>(baseVal);
 
- 	printTo(hlp, 276, 61 + nr*19, FONT_SMALL, zwykly, *bitmap);
 
- }
 
- void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int creatureCount)
 
- {
 
- 	const CBonusSystemNode *finalNode = NULL;
 
- 	if(stack)
 
- 		finalNode = stack;
 
- 	else
 
- 		finalNode = cre;
 
- 	c = cre;
 
- 	bitmap = new CPicture("CRSTKPU.bmp");
 
- 	bitmap->colorizeAndConvert(LOCPLINT->playerID);
 
- 	pos = bitmap->center();
 
- 	anim = new CCreaturePic(21, 48, c);
 
- 	count = boost::lexical_cast<std::string>(creatureCount);
 
- 	printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,*bitmap); //creature name
 
- 	
 
- 	printLine(0, CGI->generaltexth->primarySkillNames[0], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), finalNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK));
 
- 	printLine(1, CGI->generaltexth->primarySkillNames[1], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), finalNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
 
- 	if(c->shots)
 
- 		printLine(2, CGI->generaltexth->allTexts[198], c->shots);
 
- 	//TODO
 
- 	int dmgMultiply = 1;
 
- 	if(stack && stack->hasBonusOfType(Bonus::SIEGE_WEAPON))
 
- 		dmgMultiply += stack->armyObj->Attack(); 
 
- 	printLine(3, CGI->generaltexth->allTexts[199], finalNode->getMinDamage() * dmgMultiply, finalNode->getMaxDamage() * dmgMultiply, true);
 
- 	printLine(4, CGI->generaltexth->allTexts[388], cre->valOfBonuses(Bonus::STACK_HEALTH), finalNode->valOfBonuses(Bonus::STACK_HEALTH));
 
- 	printLine(6, CGI->generaltexth->zelp[441].first, cre->valOfBonuses(Bonus::STACKS_SPEED), finalNode->valOfBonuses(Bonus::STACKS_SPEED));
 
- 	//setting morale
 
- 	morale = new MoraleLuckBox(true);
 
- 	morale->pos = genRect(42, 42, pos.x + 24, pos.y + 189);
 
- 	morale->set(stack);
 
- 	//setting luck
 
- 	luck = new MoraleLuckBox(false);
 
- 	luck->pos =  genRect(42, 42, pos.x + 77, pos.y + 189);
 
- 	luck->set(stack);
 
- 	//luck and morale
 
- 	int luck = 3, morale = 3;
 
- 	if(stack)
 
- 	{
 
- 		//add modifiers
 
- 		luck += stack->LuckVal();
 
- 		morale += stack->MoraleVal();
 
- 	}
 
- 	blitAt(graphics->morale42->ourImages[morale].bitmap, 24, 189, *bitmap);
 
- 	blitAt(graphics->luck42->ourImages[luck].bitmap, 77, 189, *bitmap);
 
- }
 
- CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount)
 
- 	: type(Type), dismiss(0), upgrade(0), ok(0)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	const CCreature *cre = CGI->creh->creatures[Cid];
 
- 	init(cre, NULL, creatureCount);
 
- }
 
- CCreInfoWindow::~CCreInfoWindow()
 
- {
 
-  	for(int i=0; i<upgResCost.size();i++)
 
-  		delete upgResCost[i];
 
- }
 
- void CCreInfoWindow::activate()
 
- {
 
- 	CIntObject::activate();
 
- 	if(!type)
 
- 		activateRClick();
 
- }
 
- void CCreInfoWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CCreInfoWindow::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CCreInfoWindow::dismissF()
 
- {
 
- 	dsm();
 
- 	close();
 
- }
 
- void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CCreInfoWindow::deactivate()
 
- {
 
- 	if(!type)
 
- 		deactivateRClick();
 
- 	CIntObject::deactivate();
 
- }
 
- void CLevelWindow::close()
 
- {
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		if(comps[i]->selected)
 
- 		{
 
- 			cb(i);
 
- 			break;
 
- 		}
 
- 	}
 
- 	GH.popIntTotally(this);
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
 
- {
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	heroPortrait = hero->portrait;
 
- 	cb = callback;
 
- 	for(int i=0;i<skills.size();i++)
 
- 	{
 
- 		comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
 
- 		comps.back()->assignedKeys.insert(SDLK_1 + i);
 
- 	}
 
- 	SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
 
- 	graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
 
- 	bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	SDL_FreeSurface(hhlp);
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
 
- 	//draw window
 
- 	char buf[100], buf2[100];
 
- 	strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
 
- 	sprintf(buf,buf2,hero->name.c_str());
 
- 	printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
 
- 	strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
 
- 	sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
 
- 	printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
 
- 	blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
 
- 	printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
 
- 	const Font *f = graphics->fonts[FONT_MEDIUM];
 
- 	std::string text = CGI->generaltexth->allTexts[4];
 
- 	int fontWidth = f->getWidth(text.c_str())/2;
 
- 	int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->pos.x = curx+pos.x;
 
- 		comps[i]->pos.y = 326+pos.y;
 
- 		if( i < (comps.size()-1) )
 
- 		{
 
- 			curx += 44+21; //skill width + margin to "or"
 
- 			printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
 
- 			curx += fontWidth+15;
 
- 		}
 
- 	}
 
- 	if(comps.size())
 
- 	{
 
- 		comps[0]->select(true);
 
- 	}
 
- }
 
- void CLevelWindow::selectionChanged(unsigned to)
 
- {
 
- 	if(ok->blocked)
 
- 		ok->block(false);
 
- 	for(int i=0;i<comps.size();i++)
 
- 		if(i==to)
 
- 			comps[i]->select(true);
 
- 		else
 
- 			comps[i]->select(false);
 
- }
 
- CLevelWindow::~CLevelWindow()
 
- {
 
- 	delete ok;
 
- 	for(int i=0;i<comps.size();i++)
 
- 		delete comps[i];
 
- 	SDL_FreeSurface(bitmap);
 
- }
 
- void CLevelWindow::activate()
 
- {
 
- 	ok->activate();
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->activate();
 
- }
 
- void CLevelWindow::deactivate()
 
- {
 
- 	ok->deactivate();
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->deactivate();
 
- }
 
- void CLevelWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
 
- 	ok->show(to);
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->show(to);
 
- }
 
- void CMinorResDataBar::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y,to);
 
- 	char buf[30];
 
- 	for (int i=0;i<7;i++)
 
- 	{
 
- 		SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 		CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
 
- 	SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
 
- 	SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
 
- 	CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
 
- 		CGI->generaltexth->allTexts[62]
 
- 	+": %s, "
 
- 		+ CGI->generaltexth->allTexts[63]
 
- 	+ ": %s, "
 
- 		+	CGI->generaltexth->allTexts[64]
 
- 	+ ": %s",temp)
 
- 		,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
 
- }
 
- void CMinorResDataBar::showAll(SDL_Surface * to)
 
- {
 
- 	show(to);
 
- }
 
- CMinorResDataBar::CMinorResDataBar()
 
- {
 
- 	bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos.x = 7;
 
- 	pos.y = 575;
 
- 	pos.w = bg->w;
 
- 	pos.h = bg->h;
 
- }
 
- CMinorResDataBar::~CMinorResDataBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
 
- 				boost::function<void(int)> Callback, int initState)
 
- 				:title(_title), descr(_descr),items(_items),selected(initState)
 
- {
 
- 	init = false;
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS;
 
- 	used = LCLICK | KEYBOARD;
 
- 	
 
- 	onSelect = Callback;
 
- 	length = 9;
 
- 	pos.x = (screen->w-306)/2;
 
- 	pos.y = (screen->h-468)/2;
 
- 	
 
- 	bg = new CPicture("TPGATE.pcx");//x=0, y=0
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	
 
- 	slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0);
 
- 	ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
 
- 	exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	pos.w = bg->pos.w;
 
- 	pos.h = bg->pos.h;
 
- 	titleImage = titlePic;
 
- 	titleImage->pos.x =153+pos.x-titleImage->pos.w/2;
 
- 	titleImage->pos.y =75 +pos.y-titleImage->pos.h/2;
 
- 	
 
- 	for (int i=0; i<length; i++)
 
- 		areas.push_back(genRect(22, 260, pos.x+15, pos.y+152+i*25 ));//rects for selecting\printing items
 
- 	init = true;
 
- }
 
- CObjectListWindow::~CObjectListWindow()
 
- {
 
- 	delete titleImage;
 
- }
 
- void CObjectListWindow::elementSelected()
 
- {
 
- 	boost::function<void(int)> toCall = onSelect;//save
 
- 	int where = items[slider->value];      //required variables
 
- 	GH.popIntTotally(this);//then destroy window
 
- 	toCall(where);//and send selected object
 
- }
 
- void CObjectListWindow::moveList(int which)
 
- {
 
- 	if (init)//TODO: is there a way to disable running this when CSlider is created?
 
- 		showAll(screen2);
 
- }
 
- void CObjectListWindow::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (previousState && (!down))
 
- 	{
 
- 		for (int i=0; i<areas.size(); i++)
 
- 			if(slider->value+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y))
 
- 			{//check all areas to find element which was clicked
 
- 				selected = i+slider->value;
 
- 				showAll(screen2);
 
- 				return;
 
- 			}
 
- 	}
 
- }
 
- void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.state != SDL_PRESSED) return;
 
- 	int sel = selected;
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_UP:	
 
- 					sel -=1;
 
- 					break;
 
- 	case SDLK_DOWN:
 
- 					sel +=1;
 
- 					break;
 
- 	case SDLK_PAGEUP:
 
- 					sel -=length;
 
- 					break;
 
- 	case SDLK_PAGEDOWN:
 
- 					sel +=length;
 
- 					break;
 
- 	case SDLK_HOME:
 
- 					sel = 0;
 
- 					break;
 
- 	case SDLK_END:
 
- 					sel = slider->amount;
 
- 					break;
 
- 	default:
 
- 		return;
 
- 	}
 
- 	if (sel<-1)//nothing was selected & list was moved up
 
- 		return;
 
- 	if (sel<0)//start of list reached
 
- 		sel = 0;
 
- 	if ( sel >= slider->amount )//end of list reached
 
- 		sel = slider->amount-1;
 
- 	if ( sel >= items.size() )
 
- 		sel = items.size()-1;
 
- 	if ( sel < slider->value )//need to move list up
 
- 		slider->moveTo(sel);
 
- 	else 
 
- 	if ( sel >= slider->value+length )//move to bottom
 
- 		slider->moveTo(sel-length+1);
 
- 	selected = sel;
 
- 	showAll(screen2);
 
- }
 
- void CObjectListWindow::show(SDL_Surface * to)
 
- {
 
- 	
 
- }
 
- void CObjectListWindow::showAll(SDL_Surface * to)
 
- {
 
- 	ok->block((selected<0)?2:0);
 
- 	CIntObject::showAll(to);
 
- 	CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate"
 
- 	CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination"
 
- 	titleImage->showAll(to);
 
- 	if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible 
 
- 	{
 
- 		SDL_Rect a = areas[selected-slider->value];
 
- 		CSDL_Ext::drawBorder(to, a.x,   a.y,   a.w,   a.h,   int3(255, 231, 148));
 
- 		CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width
 
- 	}
 
- 	int position = slider->value;
 
- 	for ( int i = 0; i<9 && i<items.size()-position; i++)
 
- 		CSDL_Ext::printAtMiddle(CGI->mh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i,
 
- 			FONT_SMALL, zwykly, to);//print item names in list
 
- }
 
- CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
 
- {
 
- 	serial = Serial;
 
- 	left = Left;
 
- 	type = Type;
 
- 	id = ID;
 
- 	used = LCLICK | HOVER | RCLICK;
 
- 	downSelection = false;
 
- }
 
- void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
 
- {
 
- 	Point posToBitmap;
 
- 	Point posToSubCenter;
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 		posToBitmap = Point(19,9);
 
- 		posToSubCenter = Point(36, 59);
 
- 		break;
 
- 	case CREATURE_PLACEHOLDER:
 
- 	case CREATURE:
 
- 		posToSubCenter = Point(29, 76);
 
- 		if(downSelection)
 
- 			posToSubCenter.y += 5;
 
- 		break;
 
- 	case PLAYER:
 
- 		posToSubCenter = Point(31, 76);
 
- 		break;
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 		posToSubCenter = Point(19, 55);
 
- 		if(downSelection)
 
- 			posToSubCenter.y += 8;
 
- 		break;
 
- 	case ARTIFACT:
 
- 		posToSubCenter = Point(19, 58);
 
- 		break;
 
- 	}
 
- 	if(SDL_Surface *hlp = getSurface())
 
- 		blitAt(hlp, pos + posToBitmap, to);
 
- 	printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, zwykly, to);
 
- }
 
- void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	CTradeWindow *mw = static_cast<CTradeWindow *>(parent);
 
- 	assert(mw);
 
- 	if(down)
 
- 	{
 
- 		if(type == ARTIFACT_PLACEHOLDER)
 
- 		{
 
- 			CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
 
- 			const CArtifact *movedArt = aw->arts->commonInfo->srcArtifact;
 
- 			if(movedArt)
 
- 			{
 
- 				aw->moveFromSlotToAltar(aw->arts->commonInfo->srcSlotID, this, movedArt->id);
 
- 			}
 
- 			else if(id >= 0)
 
- 			{
 
- 				movedArt = CGI->arth->artifacts[id];
 
- 				aw->arts->commonInfo->srcAOH = aw->arts;
 
- 				aw->arts->commonInfo->srcArtifact = movedArt;
 
- 				aw->arts->commonInfo->srcSlotID = 19 + vstd::findPos(aw->hero->artifacts, const_cast<CArtifact*>(movedArt));
 
- 				aw->arts->commonInfo->destAOH = aw->arts;
 
- 				CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[movedArt->id].bitmap);
 
- 				id = -1;
 
- 				subtitle = "";
 
- 				aw->arts->artifactsOnAltar.erase(movedArt->id);
 
- 				aw->deal->block(!aw->arts->artifactsOnAltar.size());
 
- 				aw->arts->markPossibleSlots(movedArt);
 
- 			}
 
- 			aw->calcTotalExp();
 
- 			return;
 
- 		}
 
- 		if(left)
 
- 		{
 
- 			if(mw->hLeft != this)
 
- 				mw->hLeft = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(mw->hRight != this) 
 
- 				mw->hRight = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		mw->selectionChanged(left);
 
- 	}
 
- }
 
- SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 		return graphics->resources32->ourImages[id].bitmap;
 
- 	case PLAYER:
 
- 		return graphics->flags->ourImages[id].bitmap;
 
- 	case ARTIFACT:
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 		return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
 
- 	case CREATURE:
 
- 		return graphics->bigImgs[id];
 
- 	default:
 
- 		return NULL;
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
 
- {
 
- 	Rect oldPos = pos;
 
- 	std::string oldSub = subtitle;
 
- 	downSelection = true;
 
- 	pos = dstPos;
 
- 	subtitle = customSub;
 
- 	showAll(to);
 
- 	downSelection = false;
 
- 	pos = oldPos;
 
- 	subtitle = oldSub;
 
- }
 
- void CTradeWindow::CTradeableItem::hover(bool on)
 
- {
 
- 	if(!on)
 
- 	{
 
- 		GH.statusbar->clear();
 
- 		return;
 
- 	}
 
- 	switch(type)
 
- 	{
 
- 	case CREATURE:
 
- 	case CREATURE_PLACEHOLDER:
 
- 		GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
 
- 		break;
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 		if(id < 0)
 
- 			GH.statusbar->print(CGI->generaltexth->zelp[582].first);
 
- 		else
 
- 			GH.statusbar->print(CGI->arth->artifacts[id]->Name());
 
- 		break;
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		switch(type)
 
- 		{
 
- 		case CREATURE:
 
- 		case CREATURE_PLACEHOLDER:
 
- 			//GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
 
- 			break;
 
- 		case ARTIFACT:
 
- 		case ARTIFACT_PLACEHOLDER:
 
- 			if(id >= 0)
 
- 				adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case PLAYER:
 
- 		return CGI->generaltexth->capColors[id];
 
- 	case RESOURCE:
 
- 		return CGI->generaltexth->restypes[id];
 
- 	case CREATURE:
 
- 		if(number == 1)
 
- 			return CGI->creh->creatures[id]->nameSing;
 
- 		else
 
- 			return CGI->creh->creatures[id]->namePl;
 
- 	case ARTIFACT:
 
- 		return CGI->arth->artifacts[id]->Name();
 
- 	}
 
- 	assert(0);
 
- 	return "";
 
- }
 
- CTradeWindow::CTradeWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
 
- 	: market(Market), hero(Hero),  arts(NULL), hLeft(NULL), hRight(NULL), readyToTrade(false)
 
- {
 
- 	type = BLOCK_ADV_HOTKEYS;
 
- 	mode = Mode;
 
- 	initTypes();
 
- }
 
- void CTradeWindow::initTypes()
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 		itemsType[1] = RESOURCE;
 
- 		itemsType[0] = RESOURCE;
 
- 		break;
 
- 	case RESOURCE_PLAYER:
 
- 		itemsType[1] = RESOURCE;
 
- 		itemsType[0] = PLAYER;
 
- 		break;
 
- 	case CREATURE_RESOURCE:
 
- 		itemsType[1] = CREATURE;
 
- 		itemsType[0] = RESOURCE;
 
- 		break;
 
- 	case RESOURCE_ARTIFACT:
 
- 		itemsType[1] = RESOURCE;
 
- 		itemsType[0] = ARTIFACT;
 
- 		break;
 
- 	case CREATURE_EXP:
 
- 		itemsType[1] = CREATURE;
 
- 		itemsType[0] = CREATURE_PLACEHOLDER;
 
- 		break;
 
- 	case ARTIFACT_EXP:
 
- 		itemsType[1] = ARTIFACT;
 
- 		itemsType[0] = ARTIFACT_PLACEHOLDER;
 
- 		break;
 
- 	}
 
- }
 
- void CTradeWindow::initItems(bool Left)
 
- {
 
- 	std::vector<int> *ids = getItemsIds(Left);
 
- 	std::vector<Rect> pos;
 
- 	int amount = -1;
 
- 	getPositionsFor(pos, Left, itemsType[Left]);
 
- 	if(Left || !ids)
 
- 		amount = 7;
 
- 	else 
 
- 		amount = ids->size();
 
- 	if(ids)
 
- 		amin(amount, ids->size());
 
- 	for(int j=0; j<amount; j++)
 
- 	{
 
- 		int id = (ids && ids->size()>j) ? (*ids)[j] : j;
 
- 		if(id < 0 && mode != ARTIFACT_EXP)  //when sacrificing artifacts we need to prepare empty slots
 
- 			continue;
 
- 		CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
 
- 		hlp->pos = pos[j] + hlp->pos;
 
- 		items[Left].push_back(hlp);
 
- 	}
 
- 	initSubs(Left);
 
- }
 
- std::vector<int> *CTradeWindow::getItemsIds(bool Left)
 
- {
 
- 	std::vector<int> *ids = NULL;
 
- 	if(mode == ARTIFACT_EXP)
 
- 		return new std::vector<int>(22, -1);
 
- 	if(Left)
 
- 	{
 
- 		switch(itemsType[1])
 
- 		{
 
- 		case CREATURE:
 
- 			ids = new std::vector<int>;
 
- 			for(int i = 0; i < 7; i++)
 
- 			{
 
- 				if(const CCreature *c = hero->getCreature(i))
 
- 					ids->push_back(c->idNumber);
 
- 				else
 
- 					ids->push_back(-1);
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(itemsType[0])
 
- 		{
 
- 		case PLAYER:
 
- 			ids = new std::vector<int>;
 
- 			for(int i = 0; i < PLAYER_LIMIT; i++)
 
- 				if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
 
- 					ids->push_back(i);
 
- 			break;
 
- 		case ARTIFACT:
 
- 			ids = new std::vector<int>(market->availableItemsIds(mode));
 
- 			break;
 
- 		}
 
- 	}
 
- 	return ids;
 
- }
 
- void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
 
- {
 
- 	if(mode == ARTIFACT_EXP && !Left)
 
- 	{
 
- 		//22 boxes, 5 in row, last row: two boxes centered
 
- 		int h, w, x, y, dx, dy;
 
- 		h = w = 44;
 
- 		x = 317;
 
- 		y = 53;
 
- 		dx = 54;
 
- 		dy = 70;
 
- 		for (int i = 0; i < 4 ; i++)
 
- 			for (int j = 0; j < 5 ; j++)
 
- 				poss += Rect(x + dx*j, y + dy*i, w, h);
 
- 		poss += Rect(x + dx*1.5, y + dy*4, w, h);
 
- 		poss += Rect(x + dx*2.5, y + dy*4, w, h);
 
- 	}
 
- 	else
 
- 	{
 
- 		//seven boxes:
 
- 		//  X  X  X
 
- 		//  X  X  X
 
- 		//     X   
 
- 		int h, w, x, y, dx, dy;
 
- 		int leftToRightOffset;
 
- 		getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
 
- 		poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
 
- 			genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
 
- 			genRect(h, w, x + dx, y + 2*dy);
 
- 		if(!Left)
 
- 		{
 
- 			BOOST_FOREACH(Rect &r, poss)
 
- 				r.x += leftToRightOffset;
 
- 		}
 
- 	}
 
- }
 
- void CTradeWindow::initSubs(bool Left)
 
- {
 
- 	BOOST_FOREACH(CTradeableItem *t, items[Left])
 
- 	{
 
- 		if(Left)
 
- 		{
 
- 			switch(itemsType[1])
 
- 			{
 
- 			case CREATURE:
 
- 				t->subtitle = boost::lexical_cast<std::string>(hero->getAmount(t->serial));
 
- 				break;
 
- 			case RESOURCE:
 
- 				t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
 
- 				break;
 
- 			}
 
- 		}
 
- 		else //right side
 
- 		{
 
- 			if(itemsType[0] == PLAYER)
 
- 			{
 
- 				t->subtitle = CGI->generaltexth->capColors[t->id];
 
- 			}
 
- 			else if(hLeft)//artifact, creature
 
- 			{
 
- 				int h1, h2; //hlp variables for getting offer
 
- 				market->getOffer(hLeft->id, t->id, h1, h2, mode);
 
- 				if(t->id != hLeft->id || mode != RESOURCE_RESOURCE) //don't allow exchanging same resources
 
- 				{
 
- 					std::ostringstream oss;
 
- 					oss << h2;
 
- 					if(h1!=1)
 
- 						oss << "/" << h1;
 
- 					t->subtitle = oss.str();
 
- 				}
 
- 				else
 
- 					t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
 
- 			}
 
- 			else
 
- 				t->subtitle = "";
 
- 		}
 
- 	}
 
- }
 
- void CTradeWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if(hRight)
 
- 		CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
 
- 	if(hLeft)
 
- 		CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
 
- 	if(readyToTrade)
 
- 	{
 
- 		hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
 
- 		hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
 
- 	}
 
- }
 
- void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
 
- {
 
- 	BOOST_FOREACH(CTradeableItem *t, toRemove)
 
- 		removeItem(t);
 
- }
 
- void CTradeWindow::removeItem(CTradeableItem * t)
 
- {
 
- 	if(active)
 
- 		t->deactivate();
 
- 	items[t->left] -= t;
 
- 	delChild(t);
 
- 	if(hRight == t)
 
- 	{
 
- 		hRight = NULL;
 
- 		selectionChanged(false);
 
- 	}
 
- }
 
- void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
 
- {
 
- 	BOOST_FOREACH(CTradeableItem *t, items[1])
 
- 		if(!hero->getAmount(t->serial))
 
- 			toRemove.insert(t);
 
- }
 
- void CTradeWindow::setMode(EMarketMode Mode)
 
- {
 
- 	const IMarket *m = market;
 
- 	const CGHeroInstance *h = hero;
 
- 	CTradeWindow *nwindow = NULL;
 
- 	GH.popIntTotally(this);
 
- 	
 
- 	switch(Mode)
 
- 	{
 
- 	case CREATURE_EXP:
 
- 	case ARTIFACT_EXP:
 
- 		nwindow = new CAltarWindow(m, h, Mode);
 
- 		break;
 
- 	default:
 
- 		nwindow = new CMarketplaceWindow(m, h, Mode);
 
- 		break;
 
- 	}
 
- 	GH.pushInt(nwindow);
 
- }
 
- CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
 
- 	: CTradeWindow(Market, Hero, Mode)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	madeTransaction = false;
 
- 	std::string bgName;
 
- 	bool sliderNeeded = true;
 
- 	switch(Mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 		bgName = "TPMRKRES.bmp";
 
- 		break;
 
- 	case RESOURCE_PLAYER:
 
- 		bgName = "TPMRKPTS.bmp";
 
- 		break;
 
- 	case CREATURE_RESOURCE:
 
- 		bgName = "TPMRKCRS.bmp";
 
- 		break;
 
- 	case RESOURCE_ARTIFACT:
 
- 		bgName = "TPMRKABS.bmp";
 
- 		sliderNeeded = false;
 
- 		break;
 
- 	case ARTIFACT_RESOURCE:
 
- 		bgName = "TPMRKASS.bmp";
 
- 		break;
 
- 	}
 
- 	bg = new CPicture(bgName);
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	pos = bg->center();
 
- 	new CGStatusBar(302, 576);
 
- 	if(market->o->ID == 7) //black market
 
- 	{
 
- 		printAtMiddle(CGI->generaltexth->allTexts[349],300,27,FONT_BIG,tytulowy,*bg); //title
 
- 	}
 
- 	else if(market->o->ID == 99 || market->o->ID == 221) //trading post
 
- 	{
 
- 		printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title
 
- 	}
 
- 	else if(mode == CREATURE_RESOURCE)
 
- 	{
 
- 		if(market->o->ID == TOWNI_TYPE)
 
- 			printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title
 
- 		else
 
- 			printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
 
- 	}
 
- 	else if(mode == RESOURCE_ARTIFACT || mode == ARTIFACT_RESOURCE)
 
- 	{
 
- 		const std::string &title = market->o->ID == TOWNI_TYPE 
 
- 									? CGI->buildh->buildings[market->o->subID][17]->Name()
 
- 									: market->o->getHoverText();
 
- 		
 
- 		printAtMiddle(title, 300, 27, FONT_BIG, tytulowy, *bg); //title
 
- 	}
 
- 	else
 
- 	{
 
- 		printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //marketplace
 
- 	}
 
- 	initItems(false);
 
- 	initItems(true);
 
- 	
 
- 	ok = new AdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
 
- 	ok->assignedKeys.insert(SDLK_ESCAPE);
 
- 	deal = new AdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
 
- 	deal->block(true);
 
- 	//slider and buttons must be created after bg
 
- 	if(sliderNeeded)
 
- 	{
 
- 		slider = new CSlider(231,490,137,0,0,0);
 
- 		slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
 
- 		max = new AdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
 
- 		max->block(true);
 
- 	}
 
- 	else
 
- 	{
 
- 		slider = NULL;
 
- 		max = NULL;
 
- 		deal->pos.x -= 38;
 
- 	}
 
- 	Rect traderTextRect;
 
- 	//left side
 
- 	switch(Mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 	case RESOURCE_PLAYER:
 
- 	case RESOURCE_ARTIFACT:
 
- 		printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res.
 
- 		break;
 
- 	case CREATURE_RESOURCE: 
 
- 		printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures
 
- 		break;
 
- 	}
 
- 	//right side
 
- 	switch(Mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 	case CREATURE_RESOURCE:
 
- 	case RESOURCE_ARTIFACT:
 
- 		printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade
 
- 		traderTextRect = Rect(316, 48, 260, 75);
 
- 		break;
 
- 	case RESOURCE_PLAYER:
 
- 		printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players
 
- 		traderTextRect = Rect(28, 48, 260, 75);
 
- 		break;
 
- 	}
 
- 	traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
 
- 	if(printButtonFor(RESOURCE_PLAYER))
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
 
- 	if(printButtonFor(RESOURCE_RESOURCE))
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450,"TPMRKBU5.DEF");
 
- 	if(printButtonFor(CREATURE_RESOURCE))
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
 
- 	if(printButtonFor(RESOURCE_ARTIFACT))
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 450,"TPMRKBU2.DEF");
 
- 	if(printButtonFor(ARTIFACT_RESOURCE))																				//unblock when support for art-res is ready
 
- 		(new AdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"))->block(true); //was y=450, changed to not overlap res-art in some conditions
 
- 	updateTraderText();
 
- }
 
- CMarketplaceWindow::~CMarketplaceWindow()
 
- {
 
- 	hLeft = hRight = NULL;
 
- 	for(int i=0;i<items[1].size();i++)
 
- 		delChild(items[1][i]);
 
- 	for(int i=0;i<items[0].size();i++)
 
- 		delChild(items[0][i]);
 
- 	items[1].clear();
 
- 	items[0].clear();
 
- 	delChild(bg);
 
- 	bg = NULL;
 
- }
 
- void CMarketplaceWindow::setMax()
 
- {
 
- 	slider->moveToMax();
 
- }
 
- void CMarketplaceWindow::makeDeal()
 
- {
 
- 	int sliderValue = 0;
 
- 	if(slider)
 
- 		sliderValue = slider->value;
 
- 	else	
 
- 		sliderValue = !deal->blocked; //should always be 1
 
- 	if(!sliderValue)
 
- 		return;
 
- 	int leftIdToSend = -1;
 
- 	if(mode == CREATURE_RESOURCE)
 
- 		leftIdToSend = hLeft->serial;
 
- 	else
 
- 		leftIdToSend = hLeft->id;
 
- 	if(mode != RESOURCE_ARTIFACT)
 
- 	{
 
- 		LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
 
- 		slider->moveTo(0);
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
 
- 	}
 
- 	madeTransaction = true;
 
- 	hLeft = NULL;
 
- 	hRight = NULL;
 
- 	selectionChanged(true);
 
- }
 
- void CMarketplaceWindow::sliderMoved( int to )
 
- {
 
- 	redraw();
 
- }
 
- void CMarketplaceWindow::selectionChanged(bool side)
 
- {
 
- 	readyToTrade = (hLeft && hRight && (hLeft->id!= hRight->id || mode != RESOURCE_RESOURCE));
 
- 	if(readyToTrade)
 
- 	{
 
- 		int newAmount = -1;
 
- 		market->getOffer(hLeft->id, hRight->id, r1, r2, mode);
 
- 		if(itemsType[1] == RESOURCE)
 
- 			newAmount = LOCPLINT->cb->getResourceAmount(hLeft->id);
 
- 		else if(itemsType[1] ==  CREATURE)
 
- 			newAmount = hero->getAmount(hLeft->serial) - (hero->Slots().size() == 1  &&  hero->needsLastStack());
 
- 		else
 
- 			assert(0);
 
- 		if(slider)
 
- 		{
 
- 			slider->setAmount(newAmount / r1);
 
- 			slider->moveTo(0);
 
- 			max->block(false);
 
- 			deal->block(false);
 
- 		}
 
- 		else
 
- 		{
 
- 			deal->block(LOCPLINT->cb->getResourceAmount(hLeft->id) < r1);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		if(slider)
 
- 		{
 
- 			max->block(true);
 
- 			slider->setAmount(0);
 
- 			slider->moveTo(0);
 
- 		}
 
- 		deal->block(true);
 
- 	}
 
- 	if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
 
- 		initSubs(false);
 
- 	updateTraderText();
 
- 	redraw();
 
- }
 
- bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
 
- {
 
- 	return market->allowsTrade(M) && M != mode && (hero || ( M != CREATURE_RESOURCE && M != RESOURCE_ARTIFACT && M != ARTIFACT_RESOURCE ));
 
- }
 
- void CMarketplaceWindow::garrisonChanged()
 
- {
 
- 	if(mode != CREATURE_RESOURCE)
 
- 		return;
 
- 	std::set<CTradeableItem *> toRemove;
 
- 	getEmptySlots(toRemove);
 
- 	removeItems(toRemove);
 
- 	initSubs(true);
 
- }
 
- void CMarketplaceWindow::artifactsChanged(bool Left)
 
- {
 
- 	assert(!Left);
 
- 	if(mode != RESOURCE_ARTIFACT)
 
- 		return;
 
- 	std::vector<int> available = market->availableItemsIds(mode);
 
- 	std::set<CTradeableItem *> toRemove;
 
- 	BOOST_FOREACH(CTradeableItem *t, items[0])
 
- 		if(!vstd::contains(available, t->id))
 
- 			toRemove.insert(t);
 
- 	removeItems(toRemove);
 
- 	redraw();
 
- }
 
- std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
 
- {
 
- 	if(Left)
 
- 	{
 
- 		assert(itemsType[1] == CREATURE || itemsType[1] == RESOURCE);
 
- 		int val = slider 
 
- 			? slider->value * r1 
 
- 			: ((deal->blocked) ? 0 : r1);
 
- 		return boost::lexical_cast<std::string>(val);
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(itemsType[0])
 
- 		{
 
- 		case RESOURCE:
 
- 			return boost::lexical_cast<std::string>( slider->value * r2 );
 
- 		case ARTIFACT:
 
- 			return (deal->blocked ? "0" : "1");
 
- 		case PLAYER:
 
- 			return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
 
- 		}
 
- 	}
 
- 	return "???";
 
- }
 
- Point CMarketplaceWindow::selectionOffset(bool Left) const
 
- {
 
- 	if(Left)
 
- 	{
 
- 		switch(itemsType[1])
 
- 		{
 
- 		case RESOURCE:
 
- 			return Point(122, 446);
 
- 		case CREATURE:
 
- 			return Point(128, 450);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(itemsType[0])
 
- 		{
 
- 		case RESOURCE:
 
- 			return Point(410, 446);
 
- 		case ARTIFACT:
 
- 			return Point(425, 447);
 
- 		case PLAYER:
 
- 			return Point(417, 451);
 
- 		}
 
- 	}
 
- 	assert(0);
 
- 	return Point(0,0);
 
- }
 
- void CMarketplaceWindow::resourceChanged(int type, int val)
 
- {
 
- 	initSubs(true);
 
- }
 
- void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 		dx = 82;
 
- 		dy = 79;
 
- 		x = 39;
 
- 		y = 180;
 
- 		h = 66;
 
- 		w = 74;
 
- 		break;
 
- 	case PLAYER:
 
- 		dx = 83;
 
- 		dy = 118;
 
- 		h = 64;
 
- 		w = 58;
 
- 		x = 44;
 
- 		y = 83;
 
- 		assert(Right);
 
- 		break;
 
- 	case CREATURE://45,123
 
- 		x = 45;
 
- 		y = 123;
 
- 		w = 58;
 
- 		h = 64;
 
- 		dx = 83;
 
- 		dy = 98;
 
- 		assert(!Right);
 
- 		break;
 
- 	case ARTIFACT://45,123
 
- 		x = 340-289;
 
- 		y = 180;
 
- 		w = 44;
 
- 		h = 44;
 
- 		dx = 83;
 
- 		dy = 79;
 
- 		break;
 
- 	}
 
- 	leftToRightOffset = 289;
 
- }
 
- void CMarketplaceWindow::updateTraderText()
 
- {
 
- 	if(readyToTrade)
 
- 	{
 
- 		if(mode == RESOURCE_PLAYER)
 
- 		{
 
- 			//I can give %s to the %s player.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
 
- 		}
 
- 		else if(mode == RESOURCE_ARTIFACT)
 
- 		{
 
- 			//I can offer you the %s for %d %s of %s.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
 
- 		}
 
- 		else if(mode == RESOURCE_RESOURCE)
 
- 		{
 
- 			//I can offer you %d %s of %s for %d %s of %s.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
 
- 		}
 
- 		else if(mode == CREATURE_RESOURCE)
 
- 		{
 
- 			//I can offer you %d %s of %s for %d %s.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
 
- 		}
 
- 		return;
 
- 	}
 
- 	int gnrtxtnr = -1;
 
- 	if(madeTransaction)
 
- 	{
 
- 		if(mode == RESOURCE_PLAYER)
 
- 			gnrtxtnr = 166; //Are there any other resources you'd like to give away?
 
- 		else
 
- 			gnrtxtnr = 162; //You have received quite a bargain.  I expect to make no profit on the deal.  Can I interest you in any of my other wares?
 
- 	}
 
- 	else
 
- 	{
 
- 		if(mode == RESOURCE_PLAYER)
 
- 			gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
 
- 		else
 
- 			gnrtxtnr = 163; //Please inspect our fine wares.  If you feel like offering a trade, click on the items you wish to trade with and for.
 
- 	}
 
- 	traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
 
- }
 
- CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode Mode)
 
- 	:CTradeWindow(Market, Hero, Mode)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture(Mode == CREATURE_EXP ? "ALTARMON.bmp" : "ALTARART.bmp");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	pos = bg->center();
 
- 	if(Mode == CREATURE_EXP)
 
- 	{
 
- 		printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 155, 30, FONT_SMALL, tytulowy, *bg); //%s's Creatures
 
- 		printAtMiddle(CGI->generaltexth->allTexts[479], 450, 30, FONT_SMALL, tytulowy, *bg); //Altar of Sacrifice
 
- 		printAtMiddleWB(CGI->generaltexth->allTexts[480], 450, 70, FONT_SMALL, 45, tytulowy, *bg); //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
 
- 		slider = new CSlider(231,481,137,0,0,0);
 
- 		slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
 
- 		max = new AdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
 
- 		sacrificedUnits.resize(ARMY_SIZE, 0);
 
- 		sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
 
- 		sacrificeBackpack = NULL;
 
- 		initItems(true);
 
- 		mimicCres();
 
- 	}
 
- 	else
 
- 	{
 
- 		printAtMiddle(CGI->generaltexth->allTexts[477], 450, 34, FONT_SMALL, tytulowy, *bg); //Sacrifice artifacts for experience
 
- 		printAtMiddle(CGI->generaltexth->allTexts[478], 302, 423, FONT_SMALL, tytulowy, *bg); //%s's Creatures
 
- 		sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[571],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
 
- 		sacrificeAll->block(!hero->artifacts.size() && !hero->artifWorn.size());
 
- 		sacrificeBackpack = new AdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
 
- 		sacrificeBackpack->block(!hero->artifacts.size());
 
- 		slider = NULL;
 
- 		max = NULL;
 
- 		{
 
- 			BLOCK_CAPTURING;
 
- 			arts = new CArtifactsOfHero(Point(-267,-10));
 
- 			arts->commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 			arts->commonInfo->participants.insert(arts);
 
- 			arts->setHero(Hero);
 
- 			arts->recActions = 255;
 
- 			arts->allowedAssembling = false;
 
- 			addChild(arts);
 
- 		}
 
- 		initItems(false);
 
- 	}
 
- 	printAtMiddleWB(CGI->generaltexth->allTexts[475], 72, 437, FONT_SMALL, 17, tytulowy, *bg); //Experience needed to reach next level
 
- 	printAtMiddleWB(CGI->generaltexth->allTexts[476], 72, 505, FONT_SMALL, 17, tytulowy, *bg); //Total experience on the Altar
 
- 	new CGStatusBar(302, 576);
 
- 	ok = new AdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
 
- 	ok->assignedKeys.insert(SDLK_ESCAPE);
 
- 	deal = new AdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
 
- 	if(Hero->getAlignment() != EVIL && Mode == CREATURE_EXP)
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, ARTIFACT_EXP), 516, 421, "ALTART.DEF");
 
- 	if(Hero->getAlignment() != GOOD && Mode == ARTIFACT_EXP)
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, CREATURE_EXP), 516, 421, "ALTSACC.DEF");
 
- 	expPerUnit.resize(ARMY_SIZE, 0);
 
- 	getExpValues();
 
- 	expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
 
- 	expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
 
- 	setExpToLevel();
 
- 	calcTotalExp();
 
- 	blockTrade();
 
- }
 
- CAltarWindow::~CAltarWindow()
 
- {
 
- }
 
- void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
 
- {
 
- 	leftToRightOffset = 289;
 
- 	x = 45;
 
- 	y = 110;
 
- 	w = 58;
 
- 	h = 64;
 
- 	dx = 83;
 
- 	dy = 98;
 
- }
 
- void CAltarWindow::sliderMoved(int to)
 
- {
 
- 	sacrificedUnits[hLeft->serial] = to;
 
- 	updateRight(hRight);
 
- 	deal->block(!to);
 
- 	calcTotalExp();
 
- 	redraw();
 
- }
 
- void CAltarWindow::makeDeal()
 
- {
 
- 	if(mode == CREATURE_EXP)
 
- 	{
 
- 		blockTrade();
 
- 		slider->value = 0;
 
- 		std::vector<int> toSacrifice = sacrificedUnits;
 
- 		for (int i = 0; i < toSacrifice.size(); i++)
 
- 		{
 
- 			if(toSacrifice[i])
 
- 				LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
 
- 		}
 
- 		BOOST_FOREACH(int& val, sacrificedUnits)
 
- 			val = 0;
 
- 		BOOST_FOREACH(CTradeableItem *t, items[0])
 
- 		{
 
- 			t->type = CREATURE_PLACEHOLDER;
 
- 			t->subtitle = "";
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		BOOST_FOREACH(int artID, arts->artifactsOnAltar) //sacrifice each artifact on the list
 
- 		{
 
- 			LOCPLINT->cb->trade(market->o, mode, artID, -1, 1, hero);
 
- 		}
 
- 		arts->artifactsOnAltar.clear();
 
- 		BOOST_FOREACH(CTradeableItem *t, items[0])
 
- 		{
 
- 			t->id = -1;
 
- 			t->subtitle = "";
 
- 		}
 
- 		arts->commonInfo->reset();
 
- 		arts->scrollBackpack(0);
 
- 		deal->block(true);
 
- 	}
 
- 	calcTotalExp();
 
- }
 
- void CAltarWindow::SacrificeAll()
 
- {
 
- 	if(mode == CREATURE_EXP)
 
- 	{
 
- 		bool movedAnything = false;
 
- 		BOOST_FOREACH(CTradeableItem *t, items[1])
 
- 			sacrificedUnits[t->serial] = hero->getAmount(t->serial);
 
- 		sacrificedUnits[items[1].front()->serial]--;
 
- 		BOOST_FOREACH(CTradeableItem *t, items[0])
 
- 		{
 
- 			updateRight(t);
 
- 			if(t->type == CREATURE)
 
- 				movedAnything = true;
 
- 		}
 
- 		
 
- 		deal->block(!movedAnything);
 
- 		calcTotalExp();
 
- 	}
 
- 	else
 
- 	{
 
- 		for(std::map<ui16,CArtifact*>::const_iterator i = hero->artifWorn.begin(); i != hero->artifWorn.end(); i++)
 
- 		{
 
- 			if(i->second->id != 145) //ignore locks from assembled artifacts
 
- 				moveFromSlotToAltar(i->first, NULL, i->second->id);
 
- 		}
 
- 		SacrificeBackpack();
 
- 	}
 
- 	redraw();
 
- }
 
- void CAltarWindow::selectionChanged(bool side)
 
- {
 
- 	if(mode != CREATURE_EXP)
 
- 		return;
 
- 	CTradeableItem *&selected = side ? hLeft : hRight;
 
- 	CTradeableItem *&theOther = side ? hRight : hLeft;
 
- 	theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
 
- 	int stackCount = 0;
 
- 	for (int i = 0; i < ARMY_SIZE; i++)
 
- 		if(hero->getAmount(i) > sacrificedUnits[i])
 
- 			stackCount++;
 
- 	slider->setAmount(hero->getAmount(hLeft->serial) - (stackCount == 1));
 
- 	slider->block(!slider->amount);
 
- 	slider->value = sacrificedUnits[hLeft->serial];
 
- 	max->block(!slider->amount);
 
- 	readyToTrade = true;
 
- 	redraw();
 
- }
 
- void CAltarWindow::mimicCres()
 
- {
 
- 	std::vector<Rect> positions;
 
- 	getPositionsFor(positions, false, CREATURE);
 
- 	BOOST_FOREACH(CTradeableItem *t, items[1])
 
- 	{
 
- 		CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
 
- 		hlp->pos = positions[t->serial] + hlp->pos;
 
- 		items[0].push_back(hlp);
 
- 	}
 
- }
 
- Point CAltarWindow::selectionOffset(bool Left) const
 
- {
 
- 	if(Left)
 
- 		return Point(150, 421);
 
- 	else
 
- 		return Point(396, 421);
 
- }
 
- std::string CAltarWindow::selectionSubtitle(bool Left) const
 
- {
 
- 	if(Left && slider && hLeft)
 
- 		return boost::lexical_cast<std::string>(slider->value);
 
- 	else if(!Left && hRight)
 
- 		return hRight->subtitle;
 
- 	else
 
- 		return "";
 
- }
 
- void CAltarWindow::artifactsChanged(bool left)
 
- {
 
- }
 
- void CAltarWindow::garrisonChanged()
 
- {
 
- 	if(mode != CREATURE_EXP)
 
- 		return;
 
- 	std::set<CTradeableItem *> empty;
 
- 	getEmptySlots(empty);
 
- 	BOOST_FOREACH(CTradeableItem *t, empty)
 
- 	{
 
- 		removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
 
- 		removeItem(t);
 
- 	}
 
- 	initSubs(true);
 
- 	getExpValues();
 
- }
 
- void CAltarWindow::getExpValues()
 
- {
 
- 	int dump;
 
- 	BOOST_FOREACH(CTradeableItem *t, items[1])
 
- 		if(t->id >= 0)
 
- 			market->getOffer(t->id, 0, dump, expPerUnit[t->serial], CREATURE_EXP);
 
- }
 
- void CAltarWindow::calcTotalExp()
 
- {
 
- 	int val = 0;
 
- 	if(mode == CREATURE_EXP)
 
- 	{
 
- 		for (int i = 0; i < sacrificedUnits.size(); i++)
 
- 		{
 
- 			val += expPerUnit[i] * sacrificedUnits[i];
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(std::multiset<int>::const_iterator i = arts->artifactsOnAltar.begin(); i != arts->artifactsOnAltar.end(); i++)
 
- 		{
 
- 			int dmp, valOfArt;
 
- 			market->getOffer(*i, 0, dmp, valOfArt, mode);
 
- 			val += valOfArt * arts->artifactsOnAltar.count(*i);
 
- 		}
 
- 	}
 
- 	val *=(100+hero->getSecSkillLevel(21)*5)/100.0f;
 
- 	expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
 
- }
 
- void CAltarWindow::setExpToLevel()
 
- {
 
- 	expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
 
- }
 
- void CAltarWindow::blockTrade()
 
- {
 
- 	hLeft = hRight = NULL;
 
- 	readyToTrade = false;
 
- 	if(slider)
 
- 	{
 
- 		slider->block(true);
 
- 		max->block(true);
 
- 	}
 
- 	deal->block(true);
 
- }
 
- void CAltarWindow::updateRight(CTradeableItem *toUpdate)
 
- {
 
- 	int val = sacrificedUnits[toUpdate->serial];
 
- 	toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
 
- 	toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
 
- }
 
- int CAltarWindow::firstFreeSlot()
 
- {
 
- 	int ret = -1;
 
- 	while(items[0][++ret]->id >= 0  &&  ret + 1 < items[0].size());
 
- 	return ret < items[0].size() ? ret : -1;
 
- }
 
- void CAltarWindow::SacrificeBackpack()
 
- {
 
- 	std::multiset<int> toOmmit = arts->artifactsOnAltar;
 
- 	for (int i = 0; i < hero->artifacts.size(); i++)
 
- 	{
 
- 		if(vstd::contains(toOmmit, hero->artifacts[i]->id))
 
- 		{
 
- 			toOmmit -= hero->artifacts[i]->id;
 
- 			continue;
 
- 		}
 
- 		putOnAltar(NULL, hero->artifacts[i]->id);
 
- 	}
 
- 	arts->scrollBackpack(0);
 
- 	calcTotalExp();
 
- }
 
- void CAltarWindow::artifactPicked()
 
- {
 
- 	redraw();
 
- }
 
- void CAltarWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CTradeWindow::showAll(to);
 
- 	if(mode == ARTIFACT_EXP && arts && arts->commonInfo->srcArtifact)
 
- 	{
 
- 		blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->srcArtifact->id].bitmap, 281, 442, to);
 
- 		int dmp, val;
 
- 		market->getOffer(arts->commonInfo->srcArtifact->id, 0, dmp, val, ARTIFACT_EXP);
 
- 		printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, zwykly, to);
 
- 	}
 
- }
 
- bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, int artID)
 
- {
 
- 	if(artID != 1 && artID < 7) //special art
 
- 		return false;
 
- 	if(!altarSlot)
 
- 	{
 
- 		int slotIndex = firstFreeSlot();
 
- 		if(slotIndex < 0)
 
- 		{
 
- 			tlog2 << "No free slots on altar!\n";
 
- 			return false;
 
- 		}
 
- 		altarSlot = items[0][slotIndex];
 
- 	}
 
- 	int dmp, val;
 
- 	market->getOffer(artID, 0, dmp, val, ARTIFACT_EXP);
 
- 	arts->artifactsOnAltar.insert(artID);
 
- 	altarSlot->id = artID;
 
- 	altarSlot->subtitle = boost::lexical_cast<std::string>(val);
 
- 	deal->block(false);
 
- 	return true;
 
- }
 
- void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, int artID)
 
- {
 
- 	if(arts->commonInfo->srcArtifact)
 
- 	{
 
- 		arts->commonInfo->destSlotID = 65500;
 
- 		arts->commonInfo->destAOH = arts;
 
- 	}
 
- 	if(putOnAltar(altarSlot, artID))
 
- 		LOCPLINT->cb->swapArtifacts(hero, slotID, hero, 65500);
 
- }
 
- CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
 
- {
 
- 	this->pos = pos;
 
- 	SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
 
- 	graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
 
- 	background = SDL_ConvertSurface(hhlp,screen->format,0);
 
- 	SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
 
- 	SDL_FreeSurface(hhlp);
 
- 	//printing texts
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
 
- 	//setting up buttons
 
- 	// load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
 
- 	// std::swap(save->imgs[0][0], load->imgs[0][1]);
 
- 	save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
 
- 	save->imgs[0]->fixButtonPos();
 
- 	// restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
 
- 	// std::swap(save->imgs[0][0], restart->imgs[0][1]);
 
- 	mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
 
- 	mainMenu->imgs[0]->fixButtonPos();
 
- 	quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
 
- 	quitGame->imgs[0]->fixButtonPos();
 
- 	backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
 
- 	backToMap->imgs[0]->fixButtonPos();
 
- 	backToMap->assignedKeys.insert(SDLK_ESCAPE);
 
- 	heroMoveSpeed = new CHighlightableButtonsGroup(0);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
 
- 	heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
 
- 	heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
 
- 	mapScrollSpeed = new CHighlightableButtonsGroup(0);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
 
- 	mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
 
- 	mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
 
- 	musicVolume = new CHighlightableButtonsGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 	{
 
- 		musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
 
- 	}
 
- 	musicVolume->select(CGI->musich->getVolume(), 1);
 
- 	musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
 
- 	effectsVolume = new CHighlightableButtonsGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 	{
 
- 		effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
 
- 	}
 
- 	effectsVolume->select(CGI->soundh->getVolume(), 1);
 
- 	effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
 
- }
 
- CSystemOptionsWindow::~CSystemOptionsWindow()
 
- {
 
- 	SDL_FreeSurface(background);
 
- 	delete save;
 
- 	delete quitGame;
 
- 	delete backToMap;
 
- 	delete mainMenu;
 
- 	delete heroMoveSpeed;
 
- 	delete mapScrollSpeed;
 
- 	delete musicVolume;
 
- 	delete effectsVolume;
 
- }
 
- void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
 
- {
 
- 	GH.popIntTotally(this);
 
- 	SDL_Event event;
 
- 	event.type = type;
 
- 	event.user.code = usercode;	// not necessarily used
 
- 	SDL_PushEvent(&event);
 
- }
 
- void CSystemOptionsWindow::bquitf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
 
- }
 
- void CSystemOptionsWindow::breturnf()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CSystemOptionsWindow::bmainmenuf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
 
- }
 
- void CSystemOptionsWindow::bsavef()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
 
- 	/*using namespace boost::posix_time;
 
- 	std::ostringstream fnameStream;
 
- 	fnameStream << second_clock::local_time();
 
- 	std::string fname = fnameStream.str();
 
- 	boost::algorithm::replace_all(fname,":","");
 
- 	boost::algorithm::replace_all(fname," ","-");
 
- 	LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
 
- }
 
- void CSystemOptionsWindow::activate()
 
- {
 
- 	save->activate();
 
- 	quitGame->activate();
 
- 	backToMap->activate();
 
- 	mainMenu->activate();
 
- 	heroMoveSpeed->activate();
 
- 	mapScrollSpeed->activate();
 
- 	musicVolume->activate();
 
- 	effectsVolume->activate();
 
- }
 
- void CSystemOptionsWindow::deactivate()
 
- {
 
- 	save->deactivate();
 
- 	quitGame->deactivate();
 
- 	backToMap->deactivate();
 
- 	mainMenu->deactivate();
 
- 	heroMoveSpeed->deactivate();
 
- 	mapScrollSpeed->deactivate();
 
- 	musicVolume->deactivate();
 
- 	effectsVolume->deactivate();
 
- }
 
- void CSystemOptionsWindow::show(SDL_Surface *to)
 
- {
 
- 	CSDL_Ext::blitSurface(background, NULL, to, &pos);
 
- 	save->show(to);
 
- 	quitGame->show(to);
 
- 	backToMap->show(to);
 
- 	mainMenu->show(to);
 
- 	heroMoveSpeed->show(to);
 
- 	mapScrollSpeed->show(to);
 
- 	musicVolume->show(to);
 
- 	effectsVolume->show(to);
 
- }
 
- CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
 
-  : tavernObj(TavernObj)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
 
- 	assert(h.size() == 2);
 
- 	h1 = new HeroPortrait(selected,0,72,299,h[0]);
 
- 	h2 = new HeroPortrait(selected,1,162,299,h[1]);
 
- 	if(h[0])
 
- 		selected = 0;
 
- 	else
 
- 		selected = -1;
 
- 	oldSelected = -1;
 
- 	bg = new CPicture("TPTAVERN.bmp");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	pos = center(bg->pos);
 
- 	printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,*bg);
 
- 	printAtMiddle("2500",320,328,FONT_SMALL,zwykly,*bg);
 
- //	printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
 
- 	printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, zwykly, *bg);
 
- 	bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380);
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
 
- 	recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
 
- 	thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
 
- 	if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
 
- 		recruit->block(2);
 
- 	}
 
- 	else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
 
- 		boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
 
- 		recruit->block(2);
 
- 	}
 
- 	else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
 
- 		recruit->block(2);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(!h[0])
 
- 			recruit->block(1);
 
- 	}
 
- #ifdef _WIN32
 
- 	CGI->videoh->open("TAVERN.BIK");
 
- #else
 
- 	CGI->videoh->open("tavern.mjpg", true, false);
 
- #endif
 
- }
 
- void CTavernWindow::recruitb()
 
- {
 
- 	const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
 
- 	const CGObjectInstance *obj = tavernObj;
 
- 	close();
 
- 	LOCPLINT->cb->recruitHero(obj, toBuy);
 
- }
 
- void CTavernWindow::thievesguildb()
 
- {
 
- 	GH.pushInt( new CThievesGuildWindow(tavernObj) );
 
- }
 
- CTavernWindow::~CTavernWindow()
 
- {
 
- 	CGI->videoh->close();
 
- }
 
- void CTavernWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CTavernWindow::show(SDL_Surface * to)
 
- {
 
- 	CIntObject::show(to);
 
- 	CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
 
- 	if(selected >= 0)
 
- 	{
 
- 		HeroPortrait *sel = selected ? h2 : h1;
 
- 		if (selected != oldSelected  &&  !recruit->blocked) 
 
- 		{
 
- 			// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
 
- 			oldSelected = selected;
 
- 			recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
 
- 		}
 
- 		printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
 
- 		CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && !down && h)
 
- 		as();
 
- 	//ClickableL::clickLeft(down);
 
- }
 
- void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && h)
 
- 	{
 
- 		adventureInt->heroWindow->setHero(h);
 
- 		GH.pushInt(new CRClickPopupInt(adventureInt->heroWindow,false));
 
- 	}
 
- }
 
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
 
- :as(sel,id), h(H)
 
- {
 
- 	used = LCLICK | RCLICK | HOVER;
 
- 	h = H;
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	if(H)
 
- 	{
 
- 		hoverName = CGI->generaltexth->tavernInfo[4];
 
- 		boost::algorithm::replace_first(hoverName,"%s",H->name);
 
- 		int artifs = h->artifWorn.size() + h->artifacts.size();
 
- 		for(int i=13; i<=17; i++) //war machines and spellbook don't count
 
- 			if(vstd::contains(h->artifWorn,i)) 
 
- 				artifs--;
 
- 		sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
 
- 				  h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
 
- 		descr[sizeof(descr)-1] = '\0';
 
- 	}
 
- }
 
- 	
 
- void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
 
- {
 
- 	blitAt(graphics->portraitLarge[h->subID],pos,to);
 
- }
 
- void CTavernWindow::HeroPortrait::hover( bool on )
 
- {
 
- 	//Hoverable::hover(on);
 
- 	if(on)
 
- 		GH.statusbar->print(hoverName);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- void CInGameConsole::activate()
 
- {
 
- 	activateKeys();
 
- }
 
- void CInGameConsole::deactivate()
 
- {
 
- 	deactivateKeys();
 
- }
 
- void CInGameConsole::show(SDL_Surface * to)
 
- {
 
- 	int number = 0;
 
- 	std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
 
- 	texts_mx.lock();
 
- 	for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
 
- 	{
 
- 		SDL_Color green = {0,0xff,0,0};
 
- 		Point leftBottomCorner(0, screen->h);
 
- 		if(LOCPLINT->battleInt)
 
- 		{
 
- 			leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
 
- 		}
 
- 		CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
 
- 		if(SDL_GetTicks() - it->second > defaultTimeout)
 
- 		{
 
- 			toDel.push_back(it);
 
- 		}
 
- 	}
 
- 	for(int it=0; it<toDel.size(); ++it)
 
- 	{
 
- 		texts.erase(toDel[it]);
 
- 	}
 
- 	texts_mx.unlock();
 
- }
 
- void CInGameConsole::print(const std::string &txt)
 
- {
 
- 	texts_mx.lock();
 
- 	int lineLen = conf.go()->ac.outputLineLength;
 
- 	if(txt.size() < lineLen)
 
- 	{
 
- 		texts.push_back(std::make_pair(txt, SDL_GetTicks()));
 
- 		if(texts.size() > maxDisplayedTexts)
 
- 		{
 
- 			texts.pop_front();
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		assert(lineLen);
 
- 		for(int g=0; g<txt.size() / lineLen + 1; ++g)
 
- 		{
 
- 			std::string part = txt.substr(g * lineLen, lineLen);
 
- 			if(part.size() == 0)
 
- 				break;
 
- 			texts.push_back(std::make_pair(part, SDL_GetTicks()));
 
- 			if(texts.size() > maxDisplayedTexts)
 
- 			{
 
- 				texts.pop_front();
 
- 			}
 
- 		}
 
- 	}
 
- 	texts_mx.unlock();
 
- }
 
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.type != SDL_KEYDOWN) return;
 
- 	if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_TAB:
 
- 	case SDLK_ESCAPE:
 
- 		{
 
- 			if(captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(false);
 
- 			}
 
- 			else if(SDLK_TAB)
 
- 			{
 
- 				captureAllKeys = true;
 
- 				startEnteringText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_RETURN: //enter key
 
- 		{
 
- 			if(enteredText.size() > 0  &&  captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(true);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_BACKSPACE:
 
- 		{
 
- 			if(enteredText.size() > 1)
 
- 			{
 
- 				enteredText.resize(enteredText.size()-1);
 
- 				enteredText[enteredText.size()-1] = '_';
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_UP: //up arrow
 
- 		{
 
- 			if(previouslyEntered.size() == 0)
 
- 				break;
 
- 			if(prevEntDisp == -1)
 
- 			{
 
- 				prevEntDisp = previouslyEntered.size() - 1;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if( prevEntDisp > 0)
 
- 			{
 
- 				--prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_DOWN: //down arrow
 
- 		{
 
- 			if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
 
- 			{
 
- 				++prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
 
- 			{
 
- 				prevEntDisp = -1;
 
- 				enteredText = "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
 
- 			{
 
- 				if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
 
- 				{
 
- 					enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
 
- 					enteredText += "_";
 
- 					refreshEnteredText();
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::startEnteringText()
 
- {
 
- 	enteredText = "_";
 
- 	if(GH.topInt() == adventureInt)
 
- 	{
 
- 		GH.statusbar->print(enteredText);
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- void CInGameConsole::endEnteringText(bool printEnteredText)
 
- {
 
- 	prevEntDisp = -1;
 
- 	if(printEnteredText)
 
- 	{
 
- 		std::string txt = enteredText.substr(0, enteredText.size()-1);
 
- 		LOCPLINT->cb->sendMessage(txt);
 
- 		previouslyEntered.push_back(txt);
 
- 		print(txt);
 
- 	}
 
- 	enteredText = "";
 
- 	if(GH.topInt() == adventureInt)
 
- 	{
 
- 		GH.statusbar->clear();
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = "";
 
- 	}
 
- }
 
- void CInGameConsole::refreshEnteredText()
 
- {
 
- 	if(GH.topInt() == adventureInt)
 
- 	{
 
- 		GH.statusbar->print(enteredText);
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
 
- {
 
- }
 
- void CGarrisonWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CGarrisonWindow::activate()
 
- {
 
- 	quit->activate();
 
- 	garr->activate();
 
- }
 
- void CGarrisonWindow::deactivate()
 
- {
 
- 	quit->deactivate();
 
- 	garr->deactivate();
 
- }
 
- void CGarrisonWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos,to);
 
- 	quit->show(to);
 
- 	garr->show(to);
 
- 	std::string title;
 
- 	if (garr->odown->tempOwner == garr->oup->tempOwner)
 
- 		title = CGI->generaltexth->allTexts[709];
 
- 	else
 
- 	{
 
- 		title = CGI->generaltexth->allTexts[35];
 
- 		boost::algorithm::replace_first(title, "%s", garr->oup->Slots().begin()->second.type->namePl);
 
- 	}
 
- 	blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
 
- 	blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
 
- 	printAtMiddle(title,pos.x+275,pos.y+30,FONT_BIG,tytulowy,to);
 
- }
 
- CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
 
- {
 
- 	bg = BitmapHandler::loadBitmap("GARRISON.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos.x = screen->w/2 - bg->w/2;
 
- 	pos.y = screen->h/2 - bg->h/2;
 
- 	pos.w = screen->w;
 
- 	pos.h = screen->h;
 
- 	garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
 
- 	garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
 
- 	quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
 
- }
 
- CGarrisonWindow::~CGarrisonWindow()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	delete quit;
 
- 	delete garr;
 
- }
 
- IShowActivable::IShowActivable()
 
- {
 
- 	type = 0;
 
- }
 
- CGarrisonHolder::CGarrisonHolder()
 
- {
 
- 	type |= WITH_GARRISON;
 
- }
 
- void CWindowWithGarrison::updateGarrisons()
 
- {
 
- 	garr->recreateSlots();
 
- }
 
- void CRClickPopupInt::show(SDL_Surface * to)
 
- {
 
- 	inner->show(to);
 
- }
 
- CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
 
- {
 
- 	CGI->curh->hide();
 
- 	inner = our;
 
- 	delInner = deleteInt;
 
- }
 
- CRClickPopupInt::~CRClickPopupInt()
 
- {
 
- 	//workaround for hero window issue - if it's our interface, call dispose to properly reset it's state 
 
- 	//TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
 
- 	if(LOCPLINT && inner == adventureInt->heroWindow)
 
- 		adventureInt->heroWindow->dispose();
 
- 	if(delInner)
 
- 		delete inner;
 
- 	CGI->curh->show();
 
- }
 
- CArtPlace::CArtPlace(const CArtifact* Art)
 
- 	: marked(false), ourArt(Art)
 
- {
 
- }
 
- void CArtPlace::activate()
 
- {
 
- 	if(!active)
 
- 	{
 
- 		LRClickableAreaWTextComp::activate();
 
- 	}
 
- }
 
- void CArtPlace::clickLeft(tribool down, bool previousState)
 
- {
 
- 	//LRClickableAreaWTextComp::clickLeft(down);
 
- 	
 
- 	// If clicked on spellbook, open it only if no artifact is held at the moment.
 
- 	if(ourArt && !down && previousState && !ourOwner->commonInfo->srcAOH)
 
- 	{
 
- 		if(ourArt->id == 0)
 
- 		{
 
- 			CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
 
- 			GH.pushInt(spellWindow);
 
- 		}
 
- 	}
 
- 	if (!down && previousState)
 
- 	{
 
- 		if(ourArt && ourArt->id == 0)
 
- 			return; //this is handled separately
 
- 		if(!ourOwner->commonInfo->srcAOH) //nothing has been clicked
 
- 		{
 
- 			if(ourArt  //to prevent selecting empty slots (bugfix to what GrayFace reported)
 
- 				&&  ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
 
- 			{
 
- 				if(ourArt->id == 3) //catapult cannot be highlighted
 
- 				{
 
- 					std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
 
- 					LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
 
- 					return;
 
- 				}
 
- 				select();
 
- 			}
 
- 		}
 
- 		else //perform artifact substitution
 
- 		{
 
- 			if (slotID >= 19) // Backpack destination.
 
- 			{
 
- 				const CArtifact * cur = ourOwner->commonInfo->srcArtifact;
 
- 				switch(cur->id)
 
- 				{
 
- 				case 3:
 
- 					//should not happen, catapult cannot be selected
 
- 					assert(cur->id != 3);
 
- 					break;
 
- 				case 4: case 5: case 6:
 
- 					{
 
- 						std::string text = CGI->generaltexth->allTexts[153];
 
- 						boost::algorithm::replace_first(text, "%s", cur->Name());
 
- 						LOCPLINT->showInfoDialog(text);
 
- 					}
 
- 					break;
 
- 				default:
 
- 					ourOwner->commonInfo->destAOH = ourOwner;
 
- 					ourOwner->commonInfo->destSlotID = slotID;
 
- 					ourOwner->commonInfo->destArtifact = NULL;
 
- 					// Correction for backpack position when src lies before dest.
 
- 					ourOwner->commonInfo->destSlotID +=
 
- 						(ourOwner->commonInfo->srcAOH == ourOwner
 
- 						&& ourOwner->commonInfo->srcSlotID >= 19
 
- 						&& ourOwner->commonInfo->srcSlotID <= slotID);
 
- 					LOCPLINT->cb->swapArtifacts(
 
- 						ourOwner->commonInfo->srcAOH->curHero,
 
- 						ourOwner->commonInfo->srcSlotID,
 
- 						ourOwner->curHero,
 
- 						ourOwner->commonInfo->destSlotID);
 
- 					break;
 
- 				}
 
- 			}
 
- 			//check if swap is possible
 
- 			else if (this->fitsHere(ourOwner->commonInfo->srcArtifact) &&
 
- 				(!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
 
- 			{
 
- 				ourOwner->commonInfo->destAOH = ourOwner;
 
- 				ourOwner->commonInfo->destSlotID = slotID;
 
- 				ourOwner->commonInfo->destArtifact = ourArt;
 
- 				// Special case when the dest artifact can't be fit into the src slot.
 
- 				CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
 
- 				const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->srcAOH;
 
- 				ui16 srcSlotID = ourOwner->commonInfo->srcSlotID;
 
- 				if (ourArt && srcSlotID < 19 && !ourArt->fitsAt(srcAOH->curHero->artifWorn, srcSlotID)) 
 
- 				{
 
- 					// Put dest artifact into owner's backpack.
 
- 					ourOwner->commonInfo->srcAOH = ourOwner;
 
- 					ourOwner->commonInfo->srcSlotID = ourOwner->curHero->artifacts.size() + 19;
 
- 				}
 
- 				LOCPLINT->cb->swapArtifacts(
 
- 						srcAOH->curHero,
 
- 						srcSlotID,
 
- 						ourOwner->curHero,
 
- 						slotID);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CArtPlace::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && ourArt && !locked() && text.size())  //if there is no description or it's a lock, do nothing ;]
 
- 	{
 
- 		if (slotID < 19) 
 
- 		{
 
- 			selectedNo = false;
 
- 			if(ourOwner->allowedAssembling)
 
- 			{
 
- 				// If the artifact can be assembled, display dialog.
 
- 				if (ourArt->constituentOf != NULL) 
 
- 				{
 
- 					BOOST_FOREACH(ui32 combination, *ourArt->constituentOf) 
 
- 					{
 
- 						if (ourArt->canBeAssembledTo(ourOwner->curHero->artifWorn, combination)) 
 
- 						{
 
- 							LOCPLINT->showArtifactAssemblyDialog(
 
- 								ourArt->id,
 
- 								combination,
 
- 								true,
 
- 								boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination),
 
- 								boost::bind(&CArtPlace::userSelectedNo, this));
 
- 							if (!selectedNo)
 
- 								return;
 
- 						}
 
- 					}
 
- 				}
 
- 				// Otherwise if the artifact can be diasassembled, display dialog.
 
- 				if (ourArt->constituents != NULL) 
 
- 				{
 
- 					LOCPLINT->showArtifactAssemblyDialog(
 
- 						ourArt->id,
 
- 						0,
 
- 						false,
 
- 						boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
 
- 						boost::bind(&CArtPlace::userSelectedNo, this));
 
- 					if (!selectedNo)
 
- 						return;
 
- 				}
 
- 			}
 
- 		}
 
- 		// Lastly just show the artifact description.
 
- 		LRClickableAreaWTextComp::clickRight(down, previousState);
 
- 	}
 
- }
 
- /**
 
-  * Helper function to catch when a user selects no in an artifact assembly dialog.
 
-  */
 
- void CArtPlace::userSelectedNo ()
 
- {
 
- 	selectedNo = true;
 
- }
 
- /**
 
-  * Selects artifact slot so that the containing artifact looks like it's picked up.
 
-  */
 
- void CArtPlace::select ()
 
- {
 
- 	if (locked())
 
- 		return;
 
- 	int backpackCorrection = -(slotID - 19 < ourOwner->backpackPos);
 
- 	CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->id].bitmap);
 
- 	ourOwner->commonInfo->srcArtifact = ourArt;
 
- 	ourOwner->commonInfo->srcSlotID = slotID;
 
- 	ourOwner->commonInfo->srcAOH = ourOwner;
 
- 	// Temporarily remove artifact from hero.
 
- 	if (slotID < 19)
 
- 		CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
 
- 	else
 
- 		ourOwner->curHero->artifacts.erase(ourOwner->curHero->artifacts.begin() + (slotID - 19));
 
- 	ourOwner->markPossibleSlots(ourArt);
 
- 	//ourOwner->curHero->recreateArtBonuses();
 
- 	if (slotID >= 19)
 
- 		ourOwner->scrollBackpack(backpackCorrection);
 
- 	else
 
- 		ourOwner->eraseSlotData(this, slotID);
 
- 	// Update the hero bonuses.
 
- 	ourOwner->updateParentWindow();
 
- 	ourOwner->safeRedraw();
 
- }
 
- /**
 
-  * Deselects the artifact slot. FIXME: Not used. Maybe it should?
 
-  */
 
- void CArtPlace::deselect ()
 
- {
 
- 	CGI->curh->dragAndDropCursor(NULL);
 
- 	ourOwner->unmarkSlots();
 
- }
 
- void CArtPlace::deactivate()
 
- {
 
- 	if(active)
 
- 	{
 
- 		LRClickableAreaWTextComp::deactivate();
 
- 	}
 
- }
 
- void CArtPlace::showAll(SDL_Surface *to)
 
- {
 
- 	if (ourArt)
 
- 		blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
 
- 	if(marked && active)
 
- 	{
 
- 		// Draw vertical bars.
 
- 		for (int i = 0; i < pos.h; ++i) 
 
- 		{
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x,             pos.y + i, 240, 220, 120);
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
 
- 		}
 
- 		// Draw horizontal bars.
 
- 		for (int i = 0; i < pos.w; ++i) 
 
- 		{
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y,             240, 220, 120);
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
 
- 		}
 
- 	}
 
- }
 
- bool CArtPlace::fitsHere(const CArtifact * art) const
 
- {
 
- 	// You can place 'no artifact' anywhere.
 
- 	if(!art)
 
- 		return true;
 
- 	// Anything can but War Machines can be placed in backpack.
 
- 	if (slotID >= 19)
 
- 		return !CGI->arth->isBigArtifact(art->id);
 
- 	return art->fitsAt(ourOwner->curHero->artifWorn, slotID);
 
- }
 
- CArtPlace::~CArtPlace()
 
- {
 
- 	deactivate();
 
- }
 
- bool CArtPlace::locked() const
 
- {
 
- 	return ourArt && ourArt->id == 145;
 
- }
 
- void HoverableArea::hover (bool on)
 
- {
 
- 	if (on)
 
- 		GH.statusbar->print(hoverText);
 
- 	else if (GH.statusbar->getCurrent()==hoverText)
 
- 		GH.statusbar->clear();
 
- }
 
- HoverableArea::HoverableArea()
 
- {
 
- 	used |= HOVER;
 
- }
 
- HoverableArea::~HoverableArea()
 
- {
 
- }
 
- void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(!down && previousState)
 
- 	{
 
- 		LOCPLINT->showInfoDialog(text);
 
- 	}
 
- }
 
- void LRClickableAreaWText::clickRight(tribool down, bool previousState)
 
- {
 
- 	adventureInt->handleRightClick(text, down);
 
- }
 
- LRClickableAreaWText::LRClickableAreaWText()
 
- {
 
- 	used = LCLICK | RCLICK | HOVER;
 
- }
 
- LRClickableAreaWText::~LRClickableAreaWText()
 
- {
 
- }
 
- void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState)
 
- 	{
 
- 		std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonusValue));
 
- 		LOCPLINT->showInfoDialog(text, comp);
 
- 	}
 
- }
 
- CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
 
- {
 
- 	used = LCLICK | RCLICK | HOVER;
 
- 	pos.x += x;	pos.w = 58;
 
- 	pos.y += y;	pos.h = 64;
 
- }
 
- void CHeroArea::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && hero)
 
- 		LOCPLINT->openHeroWindow(hero);
 
- }
 
- void CHeroArea::clickRight(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && hero)
 
- 		LOCPLINT->openHeroWindow(hero);
 
- }
 
- void CHeroArea::hover(bool on)
 
- {
 
- 	if (on && hero)
 
- 		GH.statusbar->print(hero->hoverName);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- void CHeroArea::showAll(SDL_Surface * to)
 
- {
 
- 	if (hero)
 
- 		blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
 
- }
 
- void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && town)
 
- 		{
 
- 		LOCPLINT->openTownWindow(town);
 
- 		LOCPLINT->castleInt->winMode = type;
 
- 		if ( type == 2 )
 
- 			LOCPLINT->castleInt->buildingClicked(10);
 
- 		else if ( type == 3 && town->fortLevel() )
 
- 			LOCPLINT->castleInt->buildingClicked(7);
 
- 		}
 
- }
 
- void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && town)
 
- 		LOCPLINT->openTownWindow(town);//TODO: popup?
 
- }
 
- void CArtifactsOfHero::SCommonPart::reset()
 
- {
 
- 	destAOH = srcAOH = NULL;
 
- 	destArtifact = srcArtifact = NULL;
 
- 	destSlotID = srcSlotID = -1;
 
- 	CGI->curh->dragAndDropCursor(NULL);
 
- }
 
- void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
 
- {
 
- 	// An update is made, rather than initialization.
 
- 	if (curHero && curHero->id == hero->id) 
 
- 	{
 
- 		if(curHero != hero)
 
- 		{
 
- 			delete	curHero;
 
- 			hero = curHero = new CGHeroInstance(*hero);
 
- 		}
 
- 		// Compensate backpack pos if an artifact was insertad before it.
 
- 		if (commonInfo->destSlotID >= 19 && commonInfo->destAOH == this
 
- 			&& commonInfo->destSlotID - 19 < backpackPos)
 
- 		{
 
- 			backpackPos++;
 
- 		}
 
- 		if (updateState && commonInfo->srcAOH == this) 
 
- 		{
 
- 			// A swap was made, make the replaced artifact the current selected.
 
- 			if (commonInfo->destSlotID < 19 && commonInfo->destArtifact) 
 
- 			{
 
- 				// Temporarily remove artifact from hero.
 
- 				if (commonInfo->srcSlotID < 19)
 
- 					CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
 
- 				else
 
- 					curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
 
- 				updateParentWindow(); //TODO: evil! but does the thing
 
- 				// Source <- Dest
 
- 				commonInfo->srcArtifact = commonInfo->destArtifact;
 
- 				// Reset destination parameters.
 
- 				commonInfo->destAOH = NULL;
 
- 				commonInfo->destArtifact = NULL;
 
- 				commonInfo->destSlotID = -1;
 
- 				CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
 
- 				markPossibleSlots(commonInfo->srcArtifact);
 
- 			} 
 
- 			else if (commonInfo->destAOH != NULL) 
 
- 			{
 
- 				// Reset all parameters.
 
- 				commonInfo->reset();
 
- 				unmarkSlots();
 
- 			}
 
- 		}
 
- 	} 
 
- 	else 
 
- 	{
 
- 		commonInfo->reset();
 
- 	}
 
- 	if(hero != curHero)
 
- 	{
 
- 		delete curHero;
 
- 		curHero = new CGHeroInstance(*hero);
 
- 	}
 
- 	if (curHero->artifacts.size() > 0)
 
- 		backpackPos %= curHero->artifacts.size();
 
- 	else
 
- 		backpackPos = 0;
 
- 	// Fill the slots for worn artifacts and backpack.
 
- 	for (int g = 0; g < 19 ; g++)
 
- 		setSlotData(artWorn[g], g);
 
- 	scrollBackpack(0);
 
- }
 
- void CArtifactsOfHero::dispose()
 
- {
 
- 	delNull(curHero);
 
- 	unmarkSlots(false);
 
- 	CGI->curh->dragAndDropCursor(NULL);
 
- }
 
- void CArtifactsOfHero::scrollBackpack(int dir)
 
- {
 
- 	backpackPos += dir;
 
- 	if (curHero->artifacts.size() > 0) 
 
- 	{
 
- 		if (backpackPos < 0) // No guarantee of modulus behavior with negative operands.
 
- 		{ 
 
- 			do 
 
- 			{
 
- 				backpackPos += curHero->artifacts.size();
 
- 			} while (backpackPos < 0);
 
- 		} 
 
- 		else 
 
- 		{
 
- 			backpackPos %= curHero->artifacts.size();
 
- 		}
 
- 	}
 
- 	std::multiset<int> toOmmit = artifactsOnAltar;
 
- 	int ommited = 0;
 
- 	//set new data
 
- 	size_t s = 0;
 
- 	for( ; s < curHero->artifacts.size(); ++s) 
 
- 	{
 
- 		if (s < curHero->artifacts.size())
 
- 		{
 
- 			int slotID = 19 + (s + backpackPos)%curHero->artifacts.size();
 
- 			const CArtifact *art = curHero->getArt(slotID);
 
- 			assert(art);
 
- 			if(!vstd::contains(toOmmit, art->id))
 
- 			{
 
- 				if(s - ommited < 5)
 
- 					setSlotData(backpack[s-ommited], slotID);
 
- 			}
 
- 			else
 
- 			{
 
- 				toOmmit -= art->id;
 
- 				ommited ++;
 
- 				continue;
 
- 			}
 
- 		}
 
- 	}
 
- 	for( ; s - ommited < 5; s++)
 
- 		eraseSlotData(backpack[s-ommited], 19 + s);
 
- 	//blocking scrolling if there is not enough artifacts to scroll
 
- 	leftArtRoll->block(curHero->artifacts.size() - ommited <= backpack.size());
 
- 	rightArtRoll->block(curHero->artifacts.size() - ommited <= backpack.size());
 
- 	safeRedraw();
 
- }
 
- /**
 
-  * Marks possible slots where a given artifact can be placed, except backpack.
 
-  *
 
-  * @param art Artifact checked against.
 
-  */
 
- void CArtifactsOfHero::markPossibleSlots (const CArtifact* art)
 
- {
 
- 	for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
 
- 		it != commonInfo->participants.end();
 
- 		++it)
 
- 	{
 
- 		for (int i = 0; i < (*it)->artWorn.size(); i++) 
 
- 		{
 
- 			if ((*it)->artWorn[i]->fitsHere(art))
 
- 				(*it)->artWorn[i]->marked = true;
 
- 			else
 
- 				(*it)->artWorn[i]->marked = false;
 
- 		}
 
- 	}
 
- 	safeRedraw();
 
- }
 
- /**
 
-  * Unamarks all slots.
 
-  */
 
- void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
 
- {
 
- 	if(!commonInfo) return;
 
- 	for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
 
- 		it != commonInfo->participants.end();
 
- 		++it)
 
- 	{
 
- 		for (int i = 0; i < (*it)->artWorn.size(); i++) 
 
- 		{
 
- 			(*it)->artWorn[i]->marked = false;
 
- 		}
 
- 	}
 
- 	if(withRedraw)
 
- 		safeRedraw();
 
- }
 
- /**
 
-  * Assigns an artifacts to an artifact place depending on it's new slot ID.
 
-  */
 
- void CArtifactsOfHero::setSlotData (CArtPlace* artPlace, int slotID)
 
- {
 
- 	artPlace->slotID = slotID;
 
- 	artPlace->ourArt = curHero->getArt(slotID);
 
- 	if (artPlace->ourArt) 
 
- 	{
 
- 		artPlace->text = artPlace->ourArt->Description();
 
- 		if (artPlace->locked()) // Locks should appear as empty.
 
- 			artPlace->hoverText = CGI->generaltexth->allTexts[507];
 
- 		else
 
- 			artPlace->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % artPlace->ourArt->Name().c_str());
 
- 	} 
 
- 	else 
 
- 	{
 
- 		eraseSlotData(artPlace, slotID);
 
- 	}
 
- }
 
- /**
 
-  * Makes given artifact slot appear as empty with a certain slot ID.
 
-  */
 
- void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
 
- {
 
- 	artPlace->slotID = slotID;
 
- 	artPlace->ourArt = NULL;
 
- 	artPlace->text = std::string();
 
- 	artPlace->hoverText = CGI->generaltexth->allTexts[507];
 
- }
 
- CArtifactsOfHero::CArtifactsOfHero(const Point &position) :
 
- 	curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pos += position;
 
- 	artWorn.resize(19);
 
- 	
 
- 	std::vector<Rect> slotPos;
 
- 	slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80), 
 
- 		genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130), 
 
- 		genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295), 
 
- 		genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
 
- 		genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30), 
 
- 		genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),	
 
- 		genRect(44,44,381,296);
 
- 	// Create slots for worn artifacts.
 
- 	for (int g = 0; g < 19 ; g++)
 
- 	{	
 
- 		artWorn[g] = new CArtPlace(NULL);
 
- 		artWorn[g]->pos = slotPos[g] + pos;
 
- 		artWorn[g]->ourOwner = this;
 
- 		eraseSlotData(artWorn[g], g);
 
- 	}
 
- 	// Create slots for the backpack.
 
- 	for(size_t s=0; s<5; ++s)
 
- 	{
 
- 		CArtPlace * add = new CArtPlace(NULL);
 
- 		add->ourOwner = this;
 
- 		add->pos.x = pos.x + 403 + 46*s;
 
- 		add->pos.y = pos.y + 365;
 
- 		add->pos.h = add->pos.w = 44;
 
- 		eraseSlotData(add, 19 + s);
 
- 		backpack.push_back(add);
 
- 	}
 
- 	leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
 
- 	rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
 
- }
 
- CArtifactsOfHero::~CArtifactsOfHero()
 
- {
 
- 	dispose();
 
- }
 
- void CArtifactsOfHero::updateParentWindow()
 
- {
 
- 	if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt())) 
 
- 	{
 
- 		if(updateState)
 
- 			chw->curHero = curHero;
 
- 		else
 
- 		{
 
- 			chw->deactivate();
 
- 			chw->setHero(curHero);
 
- 			chw->activate();
 
- 		}
 
- 	} 
 
- 	else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
 
- 	{
 
- 		//use our copy of hero to draw window
 
- 		if(cew->heroInst[0]->id == curHero->id)
 
- 			cew->heroInst[0] = curHero;
 
- 		else
 
- 			cew->heroInst[1] = curHero;
 
- 		if(!updateState)
 
- 		{
 
- 			cew->deactivate();
 
- 			for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
 
- 			{
 
- 				if(cew->heroInst[g] == curHero)
 
- 				{
 
- 					cew->artifs[g]->setHero(curHero);
 
- 				}
 
- 			}
 
- 			cew->prepareBackground();
 
- 			cew->activate();
 
- 		}
 
- 	}
 
- }
 
- void CArtifactsOfHero::safeRedraw()
 
- {
 
- 	if(parent)
 
- 		parent->redraw();
 
- 	else 
 
- 		redraw();
 
- }
 
- void CExchangeWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CExchangeWindow::activate()
 
- {
 
- 	quit->activate();
 
- 	garr->activate();
 
- 	artifs[0]->setHero(heroInst[0]);
 
- 	artifs[0]->activate();
 
- 	artifs[1]->setHero(heroInst[1]);
 
- 	artifs[1]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
 
- 	{
 
- 		for(int b=0; b<secSkillAreas[g].size(); ++b)
 
- 		{
 
- 			secSkillAreas[g][b]->activate();
 
- 		}
 
- 	}
 
- 	for(int b=0; b<primSkillAreas.size(); ++b)
 
- 		primSkillAreas[b]->activate();
 
- 	GH.statusbar = ourBar;
 
- 	for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
 
- 		questlogButton[g]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(morale); g++)
 
- 		morale[g]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(luck); g++)
 
- 		luck[g]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(portrait); g++)
 
- 		portrait[g]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
 
- 		spellPoints[g]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(experience); g++)
 
- 		experience[g]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(speciality); g++)
 
- 		speciality[g]->activate();
 
- }
 
- void CExchangeWindow::deactivate()
 
- {
 
- 	quit->deactivate();
 
- 	garr->deactivate();
 
- 	artifs[0]->deactivate();
 
- 	artifs[1]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
 
- 	{
 
- 		for(int b=0; b<secSkillAreas[g].size(); ++b)
 
- 		{
 
- 			secSkillAreas[g][b]->deactivate();
 
- 		}
 
- 	}
 
- 	for(int b=0; b<primSkillAreas.size(); ++b)
 
- 		primSkillAreas[b]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
 
- 		questlogButton[g]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(morale); g++)
 
- 		morale[g]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(luck); g++)
 
- 		luck[g]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(portrait); g++)
 
- 		portrait[g]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
 
- 		spellPoints[g]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(experience); g++)
 
- 		experience[g]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(speciality); g++)
 
- 		speciality[g]->deactivate();
 
- }
 
- void CExchangeWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg, pos, to);
 
- 	quit->show(to);
 
- 	//printing border around window
 
- 	if(screen->w != 800 || screen->h !=600)
 
- 		CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
 
- 	artifs[0]->showAll(to);
 
- 	artifs[1]->showAll(to);
 
- 	ourBar->show(to);
 
- 	for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
 
- 	{
 
- 		questlogButton[g]->show(to);
 
- 	}
 
- 	garr->show(to);
 
- }
 
- void CExchangeWindow::questlog(int whichHero)
 
- {
 
- 	CGI->curh->dragAndDropCursor(NULL);
 
- }
 
- void CExchangeWindow::prepareBackground()
 
- {
 
- 	if(bg)
 
- 		SDL_FreeSurface(bg);
 
- 	SDL_Surface * bgtemp; //loaded as 8bpp surface
 
- 	bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
 
- 	graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
 
- 	bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
 
- 	SDL_FreeSurface(bgtemp);
 
- 	//printing heroes' names and levels
 
- 	std::ostringstream os, os2;
 
- 	os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
 
- 	CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
 
- 	os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
 
- 	CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
 
- 	//printing primary skills
 
- 	CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
 
- 	for(int g=0; g<4; ++g)
 
- 	{
 
- 		//graphics
 
- 		blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
 
- 	}
 
- 	CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
 
- 	//heroes related thing
 
- 	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
 
- 	{
 
- 		//printing primary skills' amounts
 
- 		for(int m=0; m<4; ++m)
 
- 		{
 
- 			std::ostringstream primarySkill;
 
- 			primarySkill<<heroInst[b]->getPrimSkillLevel(m);
 
- 			CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
 
- 		}
 
- 		//printing secondary skills
 
- 		for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
 
- 		{
 
- 			blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
 
- 		}
 
- 		//hero's specialty
 
- 		blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
 
- 		//experience
 
- 		blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
 
- 		printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
 
- 		//mana points
 
- 		blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
 
- 		printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
 
- 		//setting morale
 
- 		blitAt(graphics->morale30->ourImages[heroInst[b]->MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
 
- 		//setting luck
 
- 		blitAt(graphics->luck30->ourImages[heroInst[b]->LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
 
- 	}
 
- 	//printing portraits
 
- 	blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
 
- 	blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
 
- 	delete un32;
 
- 	delete skilldef;
 
- }
 
- CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
 
- {
 
- 	char bufor[400];
 
- 	heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
 
- 	heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
 
- 	prepareBackground();
 
- 	pos.x = screen->w/2 - bg->w/2;
 
- 	pos.y = screen->h/2 - bg->h/2;
 
- 	pos.w = screen->w;
 
- 	pos.h = screen->h;
 
- 	artifs[0] = new CArtifactsOfHero(Point(pos.x + -334, pos.y + 150));
 
- 	artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 	artifs[0]->commonInfo->participants.insert(artifs[0]);
 
- 	artifs[0]->setHero(heroInst[0]);
 
- 	artifs[1] = new CArtifactsOfHero(Point(pos.x + 96, pos.y + 150));
 
- 	artifs[1]->commonInfo = artifs[0]->commonInfo;
 
- 	artifs[1]->commonInfo->participants.insert(artifs[1]);
 
- 	artifs[1]->setHero(heroInst[1]);
 
- 	//primary skills
 
- 	for(int g=0; g<4; ++g)
 
- 	{
 
- 		//primary skill's clickable areas
 
- 		primSkillAreas.push_back(new LRClickableAreaWTextComp());
 
- 		primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
 
- 		primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
 
- 		primSkillAreas[g]->type = g;
 
- 		primSkillAreas[g]->bonusValue = -1;
 
- 		primSkillAreas[g]->baseType = 0;
 
- 		sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
 
- 		primSkillAreas[g]->hoverText = std::string(bufor);
 
- 	}
 
- 	//heroes related thing
 
- 	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
 
- 	{
 
- 		//secondary skill's clickable areas
 
- 		for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
 
- 		{
 
- 			int skill = heroInst[b]->secSkills[g].first,
 
- 				level = heroInst[b]->secSkills[g].second; // <1, 3>
 
- 			secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
 
- 			secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
 
- 			secSkillAreas[b][g]->baseType = 1;
 
- 			secSkillAreas[b][g]->type = skill;
 
- 			secSkillAreas[b][g]->bonusValue = level;
 
- 			secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
 
- 			sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
 
- 			secSkillAreas[b][g]->hoverText = std::string(bufor);
 
- 		}
 
- 		portrait[b] = new CHeroArea(pos.x + 257 + 228*b, pos.y + 13, heroInst[b]);
 
- 		speciality[b] = new LRClickableAreaWText();
 
- 		speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
 
- 		speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
 
- 		speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
 
- 		experience[b] = new LRClickableAreaWText();
 
- 		experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
 
- 		experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
 
- 		experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
 
- 		boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
 
- 		boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
 
- 		boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
 
- 		spellPoints[b] = new LRClickableAreaWText();
 
- 		spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
 
- 		spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
 
- 		sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
 
- 		spellPoints[b]->text = std::string(bufor);
 
- 		//setting morale
 
- 		morale[b] = new MoraleLuckBox(true);
 
- 		morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
 
- 		morale[b]->set(heroInst[b]);
 
- 		//setting luck
 
- 		luck[b] = new MoraleLuckBox(false);
 
- 		luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
 
- 		luck[b]->set(heroInst[b]);
 
- 	}
 
- 	//buttons
 
- 	quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
 
- 	questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
 
- 	questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
 
- 	//statusbar
 
- 	ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
 
- 	//garrison interface
 
- 	garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
 
- 	garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
 
- 	garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
 
- }
 
- CExchangeWindow::~CExchangeWindow() //d-tor
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	delete quit;
 
- 	//warning: don't experiment with these =NULL lines, they prevent heap corruption!
 
- 	delete artifs[0]->commonInfo;
 
- 	artifs[0]->commonInfo = NULL;
 
- 	delete artifs[0];
 
- 	artifs[1]->commonInfo = NULL;
 
- 	delete artifs[1];
 
- 	delete garr;
 
- 	delete ourBar;
 
- 	for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
 
- 	{
 
- 		for(int b=0; b<secSkillAreas[g].size(); ++b)
 
- 		{
 
- 			delete secSkillAreas[g][b];
 
- 		}
 
- 	}
 
- 	for(int b=0; b<primSkillAreas.size(); ++b)
 
- 	{
 
- 		delete primSkillAreas[b];
 
- 	}
 
- 	
 
- 	for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
 
- 	{
 
- 		delete questlogButton[g];
 
- 	}
 
- 	for(int g=0; g<ARRAY_COUNT(morale); g++)
 
- 		delete morale[g];
 
- 	for(int g=0; g<ARRAY_COUNT(luck); g++)
 
- 		delete luck[g];
 
- 	for(int g=0; g<ARRAY_COUNT(portrait); g++)
 
- 		delete portrait[g];
 
- 	for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
 
- 		delete spellPoints[g];
 
- 	for(int g=0; g<ARRAY_COUNT(experience); g++)
 
- 		delete experience[g];
 
- 	for(int g=0; g<ARRAY_COUNT(speciality); g++)
 
- 		delete speciality[g];
 
- }
 
- void CShipyardWindow::activate()
 
- {
 
- 	build->activate();
 
- 	quit->activate();
 
- }
 
- void CShipyardWindow::deactivate()
 
- {
 
- 	build->deactivate();
 
- 	quit->deactivate();
 
- }
 
- void CShipyardWindow::show( SDL_Surface * to )
 
- {
 
- 	blitAt(bg,pos,to);
 
- 	CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
 
- 	build->show(to);
 
- 	quit->show(to);
 
- }
 
- CShipyardWindow::~CShipyardWindow()
 
- {
 
- 	delete build;
 
- 	delete quit;
 
- }
 
- CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
 
- {
 
- 	boat = boatType;
 
- 	frame = 0;
 
- 	SDL_Surface * bgtemp; //loaded as 8bpp surface
 
- 	bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
 
- 	pos.x = screen->w/2 - bgtemp->w/2;
 
- 	pos.y = screen->h/2 - bgtemp->h/2;
 
- 	pos.w = bgtemp->w;
 
- 	pos.h = bgtemp->h;
 
- 	SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
 
- 	bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
 
- 	SDL_FreeSurface(bgtemp);
 
- 	bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
 
- 	blitAt(bgtemp, 100, 69, bg);
 
- 	SDL_FreeSurface(bgtemp);
 
- 	// Draw resource icons and costs.
 
- 	std::string goldCost = boost::lexical_cast<std::string>(1000);
 
- 	std::string woodCost = boost::lexical_cast<std::string>(10);
 
- 	blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
 
- 	printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg);
 
- 	blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
 
- 	printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg);
 
- 	bool affordable = true;
 
- 	for(int i = 0; i < cost.size(); i++)
 
- 	{
 
- 		if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
 
- 		{
 
- 			affordable = false;
 
- 			break;
 
- 		}
 
- 	}
 
- 	quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
 
- 	build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
 
- 	build->callback += onBuy;
 
- 	if(!affordable)
 
- 		build->block(true);
 
- 	printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg);  //Build A New Ship
 
- 	printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost:
 
- }
 
- CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
 
- :animCount(0)
 
- {
 
- 	CDefHandler * arrows = CDefHandler::giveDef("ADAG.DEF");
 
- 	alphaTransform(arrows->ourImages[0].bitmap);
 
- 	SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
 
- 	graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
 
- 	//make transparency black
 
- 	back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
 
- 	//the rest
 
- 	background = SDL_ConvertSurface(back, screen->format, back->flags);
 
- 	SDL_FreeSurface(back);
 
- 	pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
 
- 	quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
 
- 	resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
 
- 	resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
 
- 	//printing necessary things to background
 
- 	int3 moveInt = int3(8, 9, 0);
 
- 	CGI->mh->terrainRect
 
- 		(grailPos - moveInt, adventureInt->anim,
 
- 		 &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
 
- 		 background, &genRect(544, 591, 8, 8), 0, 0, true);
 
- 	//printing X sign
 
- 	{
 
- 		int x = 32*moveInt.x - 16,
 
- 			y = 32*moveInt.y + 1;
 
- 		if (x<0 || y<0 || x>pos.w || y>pos.h)
 
- 		{
 
- 		}
 
- 		else
 
- 		{
 
- 			CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[0].bitmap, NULL, background, &genRect(32, 32, x, y));
 
- 		}
 
- 	}
 
- 	delete arrows;
 
- 	int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
 
- 	std::vector<SPuzzleInfo> puzzlesToPrint;
 
- 	for(int g=0; g<PUZZLES_PER_FACTION; ++g)
 
- 	{
 
- 		if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
 
- 		{
 
- 			puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
 
- 		}
 
- 		else
 
- 		{
 
- 			SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
 
- 			puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
 
- 		}
 
- 	}
 
- 	for(int b = 0; b < puzzlesToPrint.size(); ++b)
 
- 	{
 
- 		SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
 
- 		blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
 
- 		SDL_FreeSurface(puzzle);
 
- 	}
 
- }
 
- CPuzzleWindow::~CPuzzleWindow()
 
- {
 
- 	delete quitb;
 
- 	delete resdatabar;
 
- 	SDL_FreeSurface(background);
 
- 	for(int g = 0; g < puzzlesToPullBack.size(); ++g)
 
- 		SDL_FreeSurface( puzzlesToPullBack[g].first );
 
- }
 
- void CPuzzleWindow::activate()
 
- {
 
- 	quitb->activate();
 
- }
 
- void CPuzzleWindow::deactivate()
 
- {
 
- 	quitb->deactivate();
 
- }
 
- void CPuzzleWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(background, pos.x, pos.y, to);
 
- 	quitb->show(to);
 
- 	resdatabar->draw(to);
 
- 	//blitting disappearing puzzles
 
- 	for(int g=0; g<2; ++g)
 
- 		if(animCount != 255)
 
- 			++animCount;
 
- 	if(animCount != 255)
 
- 	{
 
- 		for(int b = 0; b < puzzlesToPullBack.size(); ++b)
 
- 		{
 
- 			int xPos = puzzlesToPullBack[b].second->x + pos.x,
 
- 				yPos = puzzlesToPullBack[b].second->y + pos.y;
 
- 			SDL_Surface *from = puzzlesToPullBack[b].first;
 
- 			SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
 
- 			blitAt(from, xPos, yPos, to);
 
- 		}
 
- 	}
 
- 	//disappearing puzzles blitted
 
- 	//printing border around window
 
- 	if(screen->w != 800 || screen->h !=600)
 
- 		CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
 
- }
 
- void CTransformerWindow::CItem::showAll(SDL_Surface * to)
 
- {
 
- 	SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
 
- 	blitAt(backgr, pos.x, pos.y, to);
 
- 	printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size
 
- }
 
- void CTransformerWindow::CItem::move()
 
- {
 
- 	if (left)
 
- 		pos.x += 289;
 
- 	else
 
- 		pos.x -= 289;
 
- 	left = !left;
 
- }
 
- void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && (!down))
 
- 	{
 
- 		move();
 
- 		parent->showAll(screen2);
 
- 	}
 
- }
 
- CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
 
- 	id(_id), size(_size), parent(_parent)
 
- {
 
- 	used = LCLICK;
 
- 	left = true;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	
 
- 	pos.x += 45  + (id%3)*83 + id/6*83;
 
- 	pos.y += 109 + (id/3)*98;
 
- }
 
- CTransformerWindow::CItem::~CItem()
 
- {
 
- 	
 
- }
 
- void CTransformerWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	printAtMiddleLoc(  CGI->generaltexth->allTexts[485], 153,     29,FONT_SMALL,     tytulowy,to);//holding area
 
- 	printAtMiddleLoc(  CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL,     tytulowy,to);//transformer
 
- 	printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153,     75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons
 
- 	printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons
 
- }
 
- void CTransformerWindow::makeDeal()
 
- {
 
- 	for (int i=0; i<items.size(); i++)
 
- 		if (!items[i]->left)
 
- 			LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
 
- }
 
- void CTransformerWindow::addAll()
 
- {
 
- 	for (int i=0; i<items.size(); i++)
 
- 		if (items[i]->left)
 
- 			items[i]->move();
 
- 	showAll(screen2);
 
- }
 
- CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture ("SKTRNBK.PCX");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	pos = center(bg->pos);
 
- 	
 
- 	if (hero)
 
- 		army = hero;
 
- 	else
 
- 		army = town;
 
- 	
 
- 	for (int i=0; i<7; i++ )
 
- 		if ( army->getCreature(i) )
 
- 			items.push_back(new CItem(this, army->getAmount(i), i));
 
- 			
 
- 	all    = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this),     146,416,"ALTARMY.DEF",SDLK_a);
 
- 	convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this),   269,416,"ALTSACR.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	bar    = new CGStatusBar(304, 469);
 
- }
 
- CTransformerWindow::~CTransformerWindow()
 
- {
 
- 	
 
- }
 
- void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && (!down))
 
- 	{
 
- 		if ( state() != 2 )
 
- 			return;
 
- 		CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
 
- 		GH.pushInt(win);
 
- 	}
 
- }
 
- void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		CInfoPopup *message = new CInfoPopup();
 
- 		message->free = true;
 
- 		message->bitmap = CMessage::drawBoxTextBitmapSub
 
- 		                            (LOCPLINT->playerID,
 
- 		                             CGI->generaltexth->skillInfoTexts[ID][0],
 
- 		                             graphics->abils82->ourImages[ID*3+3].bitmap,
 
- 		                             CGI->generaltexth->skillName[ID]);
 
- 		message->pos.x = screen->w/2 - message->bitmap->w/2;
 
- 		message->pos.y = screen->h/2 - message->bitmap->h/2;
 
- 		GH.pushInt(message);
 
- 	}
 
- }
 
- void CUniversityWindow::CItem::hover(bool on)
 
- {
 
- 	if (on)
 
- 		GH.statusbar->print(CGI->generaltexth->skillName[ID]);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- int CUniversityWindow::CItem::state()
 
- {
 
- 	if (parent->hero->getSecSkillLevel(ID))//hero know this skill
 
- 		return 1;
 
- 	if (parent->hero->secSkills.size() >= SKILL_PER_HERO)//can't learn more skills
 
- 		return 0;
 
- 	if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
 
- 		return 0;
 
- /*	if (LOCPLINT->cb->getResourceAmount(6) < 2000 )//no gold - allowed in H3, confirm button is blocked instead
 
- 		return 0;*/
 
- 	return 2;
 
- }
 
- void CUniversityWindow::CItem::showAll(SDL_Surface * to)
 
- {
 
- 	CPicture * bar;
 
- 	switch (state())
 
- 	{
 
- 		case 0: bar = parent->red;
 
- 		        break;
 
- 		case 1: bar = parent->yellow;
 
- 		        break;
 
- 		case 2: bar = parent->green;
 
- 		        break;
 
- 	}
 
- 	
 
- 	blitAtLoc(bar->bg, -28, -22, to);
 
- 	blitAtLoc(bar->bg, -28,  48, to);
 
- 	printAtMiddleLoc  (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, zwykly,to);//Name
 
- 	printAtMiddleLoc  (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, zwykly,to);//Level(always basic)
 
- 	
 
- 	CPicture::showAll(to);
 
- }
 
- CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
 
- 	CPicture (graphics->abils44->ourImages[_ID*3+3].bitmap,X,Y,false),ID(_ID), parent(_parent)
 
- {
 
- 	used = LCLICK | RCLICK | HOVER;
 
- }
 
- CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):hero(_hero), market(_market)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture("UNIVERS1.PCX");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	
 
- 	green  = new CPicture("UNIVGREN.PCX");
 
- 	yellow = new CPicture("UNIVGOLD.PCX");//bars
 
- 	red    = new CPicture("UNIVRED.PCX");
 
- 	green->recActions  =
 
- 	yellow->recActions =
 
- 	red->recActions    = DISPOSE;
 
- 	if ( market->o->ID == 104 ) // this is adventure map university
 
- 	{
 
- 		SDL_Surface * titleImage = BitmapHandler::loadBitmap("UNIVBLDG.PCX");
 
- 		blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
 
- 		SDL_FreeSurface(titleImage);
 
- 	}
 
- 	else if (LOCPLINT->castleInt && LOCPLINT->castleInt->town->subID == 8)// this is town university
 
- 	{
 
- 		SDL_Surface * titleImage = LOCPLINT->castleInt->bicons->ourImages[21].bitmap;
 
- 		blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
 
- 	}
 
- 	else
 
- 		tlog0<<"Error: Image for university was not found!\n";//This should not happen
 
- 	printAtMiddleWBLoc(CGI->generaltexth->allTexts[603], 232, 153, FONT_SMALL, 70,zwykly,bg->bg);//Clerk speech
 
- 	printAtMiddleLoc  (CGI->generaltexth->allTexts[602], 231, 26 , FONT_MEDIUM ,tytulowy,bg->bg);//University
 
- 	std::vector<int> list = market->availableItemsIds(RESOURCE_SKILL);
 
- 	if (list.size()!=4)
 
- 		tlog0<<"\t\tIncorrect size of available items vector!\n";
 
- 	for (int i=0; i<list.size(); i++)//prepare clickable items
 
- 		items.push_back(new CItem(this, list[i], pos.x+54+i*104, pos.y+234));
 
- 		
 
- 	pos = center(bg->pos);
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->zelp[632],
 
- 		boost::bind(&CGuiHandler::popIntTotally,&GH, this),200,313,"IOKAY.DEF",SDLK_RETURN);
 
- 		
 
- 	bar = new CGStatusBar(232, 371);
 
- }
 
- CUniversityWindow::~CUniversityWindow()
 
- {
 
- 	
 
- }
 
- CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):parent(PARENT)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture("UNIVERS2.PCX");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	std::string text = CGI->generaltexth->allTexts[608];
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	printAtMiddleWBLoc(text, 230, 163, FONT_SMALL, 65,zwykly,bg->bg);//Clerk speech
 
- 	printAtMiddleLoc  (CGI->generaltexth-> skillName[SKILL], 230, 37,  FONT_SMALL,    zwykly,bg->bg);//Skill name
 
- 	printAtMiddleLoc  (CGI->generaltexth->levels[1], 230, 107, FONT_SMALL,    zwykly,bg->bg);//Skill level
 
- 	printAtMiddleLoc  ("2000", 230, 267, FONT_SMALL,    zwykly,bg->bg);//Cost
 
- 	blitAtLoc(graphics->abils44->ourImages[SKILL*3+3].bitmap, 211, 51,  bg->bg);//skill
 
- 	blitAtLoc(graphics->resources32->ourImages[6].bitmap, 210, 210, bg->bg);//gold
 
- 	pos = center(bg->pos);
 
- 	std::string hoverText = CGI->generaltexth->allTexts[609];
 
- 	boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
 
- 	
 
- 	text = CGI->generaltexth->zelp[633].second;
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	confirm= new AdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
 
- 	         148,299,"IBY6432.DEF",SDLK_RETURN);
 
- 	confirm->block(!available);
 
- 	
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CGuiHandler::popIntTotally, &GH, this),
 
- 	         252,299,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	bar = new CGStatusBar(232, 371);
 
- }
 
- void CUnivConfirmWindow::makeDeal(int skill)
 
- {
 
- 	LOCPLINT->cb->trade(parent->market->o, RESOURCE_SKILL, 6, skill, 1, parent->hero);
 
- 	GH.popIntTotally(this);
 
- }
 
- CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
 
- 	fort(object),hero(visitor)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	
 
- 	slotsCount=7;
 
- 	resources =  CDefHandler::giveDefEss("SMALRES.DEF");
 
- 	bg = new CPicture("APHLFTBK.PCX");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	
 
- 	printAtMiddleLoc  (fort->hoverName, 325, 32, FONT_BIG, tytulowy, bg->bg);//Hill Fort
 
- 	pos = center(bg->pos);
 
- 	heroPic = new CHeroArea(30, 60, hero);
 
- 	
 
- 	currState.resize(slotsCount+1);
 
- 	costs.resize(slotsCount);
 
- 	totalSumm.resize(RESOURCE_QUANTITY);
 
- 	for (int i=0; i<slotsCount; i++)
 
- 	{
 
- 		currState[i] = getState(i);
 
- 		upgrade[i] = new AdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i), 107+i*76, 171, getDefForSlot(i));
 
- 		upgrade[i]->block(currState[i] == -1);
 
- 	}
 
- 	currState[slotsCount] = getState(slotsCount);
 
- 	upgradeAll = new AdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount), 30, 231, getDefForSlot(slotsCount));
 
- 	quit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
 
- 	bar = new CGStatusBar(327, 332);
 
- 	garr = new CGarrisonInt(108, 60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
 
- 	updateGarrisons();
 
- }
 
- CHillFortWindow::~CHillFortWindow()
 
- {
 
- 	
 
- }
 
- void CHillFortWindow::activate()
 
- {
 
- 	CIntObject::activate();
 
- 	GH.statusbar = bar;
 
- }
 
- void CHillFortWindow::updateGarrisons()
 
- {
 
- 	
 
- 	for (int i=0; i<RESOURCE_QUANTITY; i++)
 
- 		totalSumm[i]=0;
 
- 	
 
- 	for (int i=0; i<slotsCount; i++)
 
- 	{
 
- 		costs[i].clear();
 
- 		int newState = getState(i);
 
- 		if (newState != -1)
 
- 		{
 
- 			UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, i);
 
- 			if (info.newID.size())//we have upgrades here - update costs
 
- 				for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
 
- 				{
 
- 					std::pair<int, int> pair = std::make_pair(it->first, it->second * hero->getAmount(i) );
 
- 					costs[i].insert(pair);
 
- 					totalSumm[pair.first] += pair.second;
 
- 				}
 
- 		}
 
- 		
 
- 		if (currState[i] != newState )//we need to update buttons
 
- 		{
 
- 			currState[i] = newState;
 
- 			upgrade[i]->setDef(getDefForSlot(i), false, true);
 
- 			upgrade[i]->block(currState[i] == -1);
 
- 			upgrade[i]->hoverTexts[0] = getTextForSlot(i);
 
- 		}
 
- 	}
 
- 	
 
- 	int newState = getState(slotsCount);
 
- 	if (currState[slotsCount] != newState )
 
- 	{
 
- 		currState[slotsCount] = newState;
 
- 		upgradeAll->setDef(getDefForSlot(slotsCount), false, true);
 
- 	}
 
- 	garr->recreateSlots();
 
- }
 
- void CHillFortWindow::makeDeal(int slot)
 
- {
 
- 	int offset = (slot == slotsCount)?2:0;
 
- 	switch (currState[slot])
 
- 	{
 
- 		case 0:
 
- 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], 
 
- 			          std::vector<SComponent*>(), soundBase::sound_todo);
 
- 			break;
 
- 		case 1:
 
- 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], 
 
- 			          std::vector<SComponent*>(), soundBase::sound_todo);
 
- 			break;
 
- 		case 2:
 
- 			for (int i=0; i<slotsCount; i++)
 
- 				if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
 
- 				{
 
- 					UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, i);
 
- 					LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
 
- 				}
 
- 			break;
 
- 		
 
- 	}
 
- }
 
- void CHillFortWindow::showAll (SDL_Surface *to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	garr->show(to);
 
- 	
 
- 	for ( int i=0; i<slotsCount; i++)
 
- 	{
 
- 		if ( currState[i] == 0 || currState[i] == 2 )
 
- 		{
 
- 			if ( costs[i].size() )//we have several elements
 
- 			{
 
- 				int curY = 128;//reverse iterator is used to display gold as first element
 
- 				for( std::map<int,int>::reverse_iterator rit=costs[i].rbegin(); rit!=costs[i].rend(); rit++)
 
- 				{
 
- 					blitAtLoc(resources->ourImages[rit->first].bitmap, 104+76*i, curY, to);
 
- 					printToLoc(boost::lexical_cast<std::string>(rit->second), 168+76*i, curY+16, FONT_SMALL, zwykly, to);
 
- 					curY += 20;
 
- 				}
 
- 			}
 
- 			else//free upgrade - print gold image and "Free" text
 
- 			{
 
- 				blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
 
- 				printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, zwykly, to);
 
- 			}
 
- 		}
 
- 	}
 
- 	for (int i=0; i<RESOURCE_QUANTITY; i++)
 
- 	{
 
- 		if (totalSumm[i])//this resource is used - display it
 
- 		{
 
- 			blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
 
- 			printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, zwykly, to);
 
- 		}
 
- 	}
 
- }
 
- std::string CHillFortWindow::getDefForSlot(int slot)
 
- {
 
- 	if ( slot == slotsCount)
 
- 		switch (currState[slot])
 
- 		{
 
- 			case -1:
 
- 			case  0: return "APHLF4R.DEF";
 
- 			case  1: return "APHLF4Y.DEF";
 
- 			case  2: return "APHLF4G.DEF";
 
- 		}
 
- 	else
 
- 		switch (currState[slot])
 
- 		{
 
- 			case -1:
 
- 			case  0: return "APHLF1R.DEF";
 
- 			case  1: return "APHLF1Y.DEF";
 
- 			case  2: return "APHLF1G.DEF";
 
- 		}
 
- 	assert(0);
 
- 	return "";
 
- }
 
- std::string CHillFortWindow::getTextForSlot(int slot)
 
- {
 
- 	if ( !hero->getCreature(slot) )//we dont have creature here
 
- 		return "";
 
- 	std::string str = CGI->generaltexth->allTexts[318];
 
- 	int amount = hero->getAmount(slot);
 
- 	if ( amount == 1 )
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
 
- 	else
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
 
- 	
 
- 	return str;
 
- }
 
- int CHillFortWindow::getState(int slot)
 
- {
 
- 	if ( slot == slotsCount )//"Upgrade all" slot
 
- 	{
 
- 		bool allUpgraded = true;//All creatures are upgraded?
 
- 		for (int i=0; i<slotsCount; i++)
 
- 			allUpgraded &=  currState[i] == 1 || currState[i] == -1;
 
- 			
 
- 		if (allUpgraded)
 
- 			return 1;
 
- 		for ( int i=0; i<RESOURCE_QUANTITY; i++)//if we need more resources
 
- 			if(LOCPLINT->cb->getResourceAmount(i) < totalSumm[i])
 
- 				return 0;
 
- 				
 
- 		return 2;
 
- 	}
 
- 	if (hero->slotEmpty(slot))//no creature here
 
- 		return -1;
 
- 		
 
- 	UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, slot);
 
- 	if (!info.newID.size())//already upgraded
 
- 		return 1;
 
- 	for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
 
- 		if(LOCPLINT->cb->getResourceAmount(it->first) < it->second * hero->getAmount(slot))
 
- 			return 0;
 
- 	return 2;//can upgrade
 
- }
 
- void CThievesGuildWindow::activate()
 
- {
 
- 	CIntObject::activate();
 
- 	GH.statusbar = statusBar;
 
- }
 
- void CThievesGuildWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(background, pos.x, pos.y, to);
 
- 	statusBar->show(to);
 
- 	exitb->show(to);
 
- 	resdatabar->show(to);
 
- 	//showing border around window
 
- 	if(screen->w != 800 || screen->h !=600)
 
- 	{
 
- 		CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
 
- 	}
 
- }
 
- void CThievesGuildWindow::bexitf()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
 
- 	:owner(_owner)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	SThievesGuildInfo tgi; //info to be displayed
 
- 	LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
 
- 	pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
 
- 	//loading backround and converting to more bpp form
 
- 	SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	background = newSurface(bg->w, bg->h);
 
- 	blitAt(bg, 0, 0, background);
 
- 	SDL_FreeSurface(bg);
 
- 	exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "TPMAGE1.def", SDLK_RETURN);
 
- 	statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
 
- 	resdatabar = new CMinorResDataBar();
 
- 	resdatabar->pos.x += pos.x;
 
- 	resdatabar->pos.y += pos.y;
 
- 	static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
 
- 		&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
 
- 		&SThievesGuildInfo::income};
 
- 	//printing texts & descriptions to background
 
- 	for(int g=0; g<12; ++g)
 
- 	{
 
- 		int y;
 
- 		if(g == 9) //best hero
 
- 		{
 
- 			y = 400;
 
- 		}
 
- 		else if(g == 10) //personality
 
- 		{
 
- 			y = 460;
 
- 		}
 
- 		else if(g == 11) //best monster
 
- 		{
 
- 			y = 510;
 
- 		}
 
- 		else
 
- 		{
 
- 			y = 52 + 32*g;
 
- 		}
 
- 		std::string text = CGI->generaltexth->jktexts[24+g];
 
- 		boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
 
- 		printAtMiddle(text, 135, y, FONT_MEDIUM, tytulowy, background);
 
- 	}
 
- 	CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
 
- 	static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
 
- 	for(int g=0; g<tgi.playerColors.size(); ++g)
 
- 	{
 
- 		if(g > 0)
 
- 		{
 
- 			blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
 
- 		}
 
- 		printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 24, FONT_BIG, tytulowy, background);
 
- 		SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
 
- 		blitAt(box, 253 + 66*g, 334, background);
 
- 		SDL_FreeSurface(box);
 
- 	}
 
- 	delete strips;
 
- 	CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
 
- 	//printing flags
 
- 	for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
 
- 	{
 
- 		for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
 
- 		{
 
- 			std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
 
- 			//std::sort(players.begin(), players.end());
 
- 			int counter = 0;
 
- 			for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
 
- 			{
 
- 				int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
 
- 				int ypos = 41 + 32 * g + 4 * (counter / 4);
 
- 				blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
 
- 				counter++;
 
- 			}
 
- 		}
 
- 	}
 
- 	delete flagPictures;
 
- 	flagPictures = NULL;
 
- 	//printing best hero
 
- 	int counter = 0;
 
- 	for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it !=  tgi.colorToBestHero.end(); ++it)
 
- 	{
 
- 		if(it->second.portrait >= 0)
 
- 			blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
 
- 		counter++;
 
- 		//printing stats
 
- 		if(it->second.details)
 
- 		{
 
- 			printAtWB(CGI->generaltexth->allTexts[184], 191 + 66*counter, 396, FONT_TINY, 10, zwykly, background);
 
- 			for (int i=0; i<it->second.details->primskills.size(); ++i)
 
- 			{
 
- 				std::ostringstream skill;
 
- 				skill << it->second.details->primskills[i];
 
- 				printTo(skill.str(), 244 + 66 * counter, 407 + 11*i, FONT_TINY, zwykly, background);
 
- 			}
 
- 		}
 
- 	}
 
- 	//printing best creature
 
- 	counter = 0;
 
- 	for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it !=  tgi.bestCreature.end(); ++it)
 
- 	{
 
- 		if(it->second >= 0)
 
- 			blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
 
- 		counter++;
 
- 	}
 
- 	//printing personality
 
- 	counter = 0;
 
- 	for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it !=  tgi.personality.end(); ++it)
 
- 	{
 
- 		int toPrint = 0;
 
- 		if(it->second == -1)
 
- 		{
 
- 			toPrint = 172;
 
- 		}
 
- 		else
 
- 		{
 
- 			toPrint = 168 + it->second;
 
- 		}
 
- 		printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
 
- 		counter++;
 
- 	}
 
- }
 
- CThievesGuildWindow::~CThievesGuildWindow()
 
- {
 
- 	SDL_FreeSurface(background);
 
- // 	delete exitb;
 
- // 	delete statusBar;
 
- // 	delete resdatabar;
 
- }
 
- void MoraleLuckBox::set(const CBonusSystemNode *node)
 
- {
 
- 	const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
 
- 	const int noneTxtId[] = {77, 108}; //I don't know why we have separate "none" texts for luck and morale...
 
- 	const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
 
- 	const int componentType[] = {SComponent::luck, SComponent::morale};
 
- 	const int hoverTextBase[] = {7, 4};
 
- 	const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
 
- 	int (CBonusSystemNode::*getValue[])() const = {&CBonusSystemNode::LuckVal, &CBonusSystemNode::MoraleVal};
 
- 	int mrlt = -9;
 
- 	TModDescr mrl;
 
- 	
 
- 	if (node)
 
- 	{
 
- 		node->getModifiersWDescr(mrl, bonusType[morale]);
 
- 		bonusValue = (node->*getValue[morale])();
 
- 	}
 
- 	else
 
- 		bonusValue = 0;
 
- 	mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
 
- 	hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
 
- 	baseType = componentType[morale];
 
- 	text = CGI->generaltexth->arraytxt[textId[morale]];
 
- 	boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
 
- 	if (!mrl.size())
 
- 		text += CGI->generaltexth->arraytxt[noneTxtId[morale]];
 
- 	else
 
- 	{
 
- 		if (node->nodeType == CBonusSystemNode::STACK &&
 
- 			(node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING))) //it's a creature window
 
- 		{
 
- 			text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
 
- 		}
 
- 		else
 
- 		{
 
- 			for(int it=0; it < mrl.size(); it++)
 
- 				text += "\n" + mrl[it].second;
 
- 		}
 
- 	}
 
- }
 
- void MoraleLuckBox::showAll(SDL_Surface * to)
 
- {
 
- 	CDefEssential *def = morale ? graphics->morale42 : graphics->luck42;
 
- 	blitAt(def->ourImages[bonusValue].bitmap, pos, to);
 
- }
 
- MoraleLuckBox::MoraleLuckBox(bool Morale)
 
- 	:morale(Morale)
 
- {
 
- 	bonusValue = 0;
 
- }
 
- MoraleLuckBox::~MoraleLuckBox()
 
- {
 
- }
 
- void CLabel::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	std::string *hlpText = NULL;  //if NULL, text field will be used
 
- 	if(ignoreLeadingWhitespace)
 
- 	{
 
- 		hlpText = new std::string(text);
 
- 		boost::trim_left(*hlpText);
 
- 	}
 
- 	std::string &toPrint = hlpText ? *hlpText : text;
 
- 	if(!toPrint.length())
 
- 		return;
 
- 	static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
 
- 	printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to);
 
- }
 
- CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
 
- :alignment(Align), font(Font), color(Color), text(Text)
 
- {
 
- 	autoRedraw = true;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = pos.h = 0;
 
- 	bg = NULL;
 
- }
 
- void CLabel::setTxt(const std::string &Txt)
 
- {
 
- 	text = Txt;
 
- 	if(autoRedraw)
 
- 	{
 
- 		if(bg || !parent)
 
- 			redraw();
 
- 		else
 
- 			parent->redraw();
 
- 	}
 
- }
 
- CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
 
- 	:CLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
 
- {
 
- 	redrawParentOnScrolling = false;
 
- 	autoRedraw = false;
 
- 	pos.h = rect.h;
 
- 	pos.w = rect.w;
 
- 	assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments
 
- 	assert(pos.w >= 80); //we need some space
 
- 	setTxt(Text);
 
- }
 
- void CTextBox::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	const Font &f = *graphics->fonts[font];
 
- 	int dy = f.height; //line height
 
- 	int base_y = pos.y;
 
- 	if(alignment == CENTER)
 
- 		base_y += std::max((pos.h - maxH)/2,0);
 
- 	int howManyLinesToPrint = slider ? slider->capacity : lines.size();
 
- 	int firstLineToPrint = slider ? slider->value : 0;
 
- 	for (int i = 0; i < howManyLinesToPrint; i++)
 
- 	{
 
- 		const std::string &line = lines[i + firstLineToPrint];
 
- 		if(!line.size()) continue;
 
- 		int x = pos.x;
 
- 		if(alignment == CENTER)
 
- 		{
 
- 			x += (pos.w - f.getWidth(line.c_str())) / 2;
 
- 			if(slider)
 
- 				x -= slider->pos.w / 2 + 5;
 
- 		}
 
- 		if(line[0] == '{' && line[line.size()-1] == '}')
 
- 			printAt(line, x, base_y + i*dy, font, tytulowy, to);
 
- 		else
 
- 			printAt(line, x, base_y + i*dy, font, color, to);
 
- 	}
 
- }
 
- void CTextBox::setTxt(const std::string &Txt)
 
- {
 
- 	recalculateLines(Txt);
 
- 	CLabel::setTxt(Txt);
 
- }
 
- void CTextBox::sliderMoved(int to)
 
- {
 
- 	if(!slider)
 
- 		return;
 
- 	if(redrawParentOnScrolling)
 
- 		parent->redraw();
 
- 	redraw();
 
- }
 
- void CTextBox::setBounds(int limitW, int limitH)
 
- {
 
- 	pos.h = limitH;
 
- 	pos.w = limitW;
 
- 	recalculateLines(text);
 
- }
 
- void CTextBox::recalculateLines(const std::string &Txt)
 
- {
 
- 	delChildNUll(slider, true);
 
- 	lines.clear();
 
- 	const Font &f = *graphics->fonts[font];
 
- 	int lineHeight =  f.height; 
 
- 	int lineCapacity = pos.h / lineHeight;
 
- 	lines = CMessage::breakText(Txt, pos.w, font);
 
- 	if(lines.size() > lineCapacity) //we need to add a slider
 
- 	{
 
- 		lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
 
- 		OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 		slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
 
- 		if(active)
 
- 			slider->activate();
 
- 	}
 
- 	maxH = lineHeight * lines.size();
 
- 	maxW = 0;
 
- 	BOOST_FOREACH(const std::string &line, lines)
 
- 		amax(maxW, f.getWidth(line.c_str()));
 
- }
 
- void CGStatusBar::print(const std::string & Text)
 
- {
 
- 	setTxt(Text);
 
- }
 
- void CGStatusBar::clear()
 
- {
 
- 	setTxt("");
 
- }
 
- std::string CGStatusBar::getCurrent()
 
- {
 
- 	return text;
 
- }
 
- CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
 
- 	: CLabel(x, y, Font, Align, Color, Text)
 
- {
 
- 	init();
 
- }
 
- CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/)
 
- 	: CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
 
- {
 
- 	init();
 
- 	bg = BG;
 
- 	moveChild(bg, bg->parent, this);
 
- 	pos = bg->pos;
 
- 	calcOffset();
 
- }
 
- CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
 
- 	: CLabel(x, y, FONT_SMALL, CENTER)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	init();
 
- 	bg = new CPicture(name);
 
- 	pos = bg->pos;
 
- 	if(maxw < pos.w)
 
- 	{
 
- 		amin(pos.w, maxw);
 
- 		bg->srcRect = new Rect(0, 0, maxw, pos.h);
 
- 	}
 
- 	calcOffset();
 
- }
 
- CGStatusBar::~CGStatusBar()
 
- {
 
- 	GH.statusbar = oldStatusBar;
 
- }
 
- void CGStatusBar::show(SDL_Surface * to)
 
- {
 
- }
 
- void CGStatusBar::init()
 
- {
 
- 	oldStatusBar = GH.statusbar;
 
- 	GH.statusbar = this;
 
- }
 
- void CGStatusBar::calcOffset()
 
- {
 
- 	switch(alignment)
 
- 	{
 
- 	case CENTER:
 
- 		textOffset = Point(pos.w/2, pos.h/2);
 
- 		break;
 
- 	case BOTTOMRIGHT:
 
- 		textOffset = Point(pos.w, pos.h);
 
- 		break;
 
- 	}
 
- }
 
- CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
 
- :cb(CB)
 
- {
 
- 	focus = false;
 
- 	pos += Pos;
 
- 	captureAllKeys = true;
 
- 	OBJ_CONSTRUCTION;
 
- 	bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
 
- 	used = LCLICK | KEYBOARD;
 
- 	giveFocus();
 
- }
 
- CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
 
- {
 
- 	focus = false;
 
- 	pos += Pos;
 
- 	captureAllKeys = true;
 
- 	OBJ_CONSTRUCTION;
 
- 	bg = new CPicture(Pos, 0, true);
 
- 	Rect hlp = Pos;
 
- 	if(srf)
 
- 		CSDL_Ext::blitSurface(srf, &hlp, *bg, NULL);
 
- 	else
 
- 		SDL_FillRect(*bg, NULL, 0);
 
- 	pos.w = bg->pos.w;
 
- 	pos.h = bg->pos.h;
 
- 	bg->pos = pos;
 
- 	used = LCLICK | KEYBOARD;
 
- 	giveFocus();
 
- }
 
- void CTextInput::showAll( SDL_Surface * to )
 
- {
 
- 	CIntObject::showAll(to);
 
- 	const std::string toPrint = focus ? text + "_" : text;
 
- 	CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to);
 
- }
 
- void CTextInput::clickLeft( tribool down, bool previousState )
 
- {
 
- 	if(down && !focus)
 
- 		giveFocus();
 
- }
 
- void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
 
- {
 
- 	if(!focus || key.state != SDL_PRESSED) 
 
- 		return;
 
- 	if(key.keysym.sym == SDLK_TAB)
 
- 	{
 
- 		moveFocus();
 
- 		GH.breakEventHandling();
 
- 		return;
 
- 	}
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_BACKSPACE:
 
- 		if(text.size())
 
- 			text.resize(text.size()-1);
 
- 		break;
 
- 	default:
 
- 		char c = key.keysym.unicode; //TODO 16-/>8
 
- 		static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
 
- 		if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
 
- 			text += c;
 
- 		break;
 
- 	}
 
- 	redraw();
 
- 	cb(text);
 
- }
 
- void CTextInput::setText( const std::string &nText, bool callCb )
 
- {
 
- 	text = nText;
 
- 	redraw();
 
- 	if(callCb)
 
- 		cb(text);
 
- }
 
- CTextInput::~CTextInput()
 
- {
 
- }
 
- CFocusable::CFocusable()
 
- {
 
- 	focusables.push_back(this);
 
- }
 
- CFocusable::~CFocusable()
 
- {
 
- 	if(inputWithFocus == this)
 
- 		inputWithFocus = NULL;
 
- 	focusables -= this;
 
- }
 
- void CFocusable::giveFocus()
 
- {
 
- 	if(inputWithFocus)
 
- 	{
 
- 		inputWithFocus->focus = false;
 
- 		inputWithFocus->redraw();
 
- 	}
 
- 	focus = true;
 
- 	inputWithFocus = this;
 
- 	redraw();
 
- }
 
- void CFocusable::moveFocus()
 
- {
 
- 	std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
 
- 									ourIt = i;
 
- 	for(i++; i != ourIt; i++)
 
- 	{
 
- 		if(i == focusables.end())
 
- 			i = focusables.begin();
 
- 		if((*i)->active)
 
- 		{
 
- 			(*i)->giveFocus();
 
- 			break;;
 
- 		}
 
- 	}
 
- }
 
 
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