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							- /*
 
-  * AdventureSpellMechanics.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "AdventureSpellMechanics.h"
 
- #include "CSpellHandler.h"
 
- #include "../CRandomGenerator.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../NetPacks.h"
 
- #include "../CGameInfoCallback.h"
 
- #include "../mapping/CMap.h"
 
- #include "../CPlayerState.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- ///AdventureSpellMechanics
 
- AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
 
- 	IAdventureSpellMechanics(s)
 
- {
 
- }
 
- bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
 
- {
 
- 	if(!owner->isAdventure())
 
- 	{
 
- 		env->complain("Attempt to cast non adventure spell in adventure mode");
 
- 		return false;
 
- 	}
 
- 	if(const CGHeroInstance * heroCaster = dynamic_cast<const CGHeroInstance *>(parameters.caster))
 
- 	{
 
- 		if(heroCaster->inTownGarrison)
 
- 		{
 
- 			env->complain("Attempt to cast an adventure spell in town garrison");
 
- 			return false;
 
- 		}
 
- 		const auto level = heroCaster->getSpellSchoolLevel(owner);
 
- 		const auto cost = owner->getCost(level);
 
- 		if(!heroCaster->canCastThisSpell(owner))
 
- 		{
 
- 			env->complain("Hero cannot cast this spell!");
 
- 			return false;
 
- 		}
 
- 		if(heroCaster->mana < cost)
 
- 		{
 
- 			env->complain("Hero doesn't have enough spell points to cast this spell!");
 
- 			return false;
 
- 		}
 
- 	}
 
- 	ESpellCastResult result = beginCast(env, parameters);
 
- 	if(result == ESpellCastResult::OK)
 
- 		performCast(env, parameters);
 
- 	return result != ESpellCastResult::ERROR;
 
- }
 
- ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
 
- {
 
- 	if(owner->hasEffects())
 
- 	{
 
- 		//todo: cumulative effects support
 
- 		const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
 
- 		std::vector<Bonus> bonuses;
 
- 		owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
 
- 		for(const Bonus & b : bonuses)
 
- 		{
 
- 			GiveBonus gb;
 
- 			gb.id = parameters.caster->getCasterUnitId();
 
- 			gb.bonus = b;
 
- 			env->apply(&gb);
 
- 		}
 
- 		return ESpellCastResult::OK;
 
- 	}
 
- 	else
 
- 	{
 
- 		//There is no generic algorithm of adventure cast
 
- 		env->complain("Unimplemented adventure spell");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- }
 
- ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
 
- {
 
-     return ESpellCastResult::OK;
 
- }
 
- void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
 
- {
 
- 	AdvmapSpellCast asc;
 
- 	asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
 
- 	asc.spellID = owner->id;
 
- 	env->apply(&asc);
 
- 	ESpellCastResult result = applyAdventureEffects(env, parameters);
 
- 	endCast(env, parameters, result);
 
- }
 
- void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const
 
- {
 
- 	const auto level = parameters.caster->getSpellSchoolLevel(owner);
 
- 	const auto cost = owner->getCost(level);
 
- 	switch(result)
 
- 	{
 
- 	case ESpellCastResult::OK:
 
- 		parameters.caster->spendMana(env, cost);
 
- 		break;
 
- 	default:
 
- 		break;
 
- 	}
 
- }
 
- ///SummonBoatMechanics
 
- SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
 
- 	AdventureSpellMechanics(s)
 
- {
 
- }
 
- ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
 
- {
 
- 	if(!parameters.caster->getHeroCaster())
 
- 	{
 
- 		env->complain("Not a hero caster!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	
 
- 	if(parameters.caster->getHeroCaster()->boat)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->getCasterOwner();
 
- 		iw.text.appendLocalString(EMetaText::GENERAL_TXT, 333);//%s is already in boat
 
- 		parameters.caster->getCasterName(iw.text);
 
- 		env->apply(&iw);
 
- 		return ESpellCastResult::CANCEL;
 
- 	}
 
- 	int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
 
- 	
 
- 	if(summonPos.x < 0)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->getCasterOwner();
 
- 		iw.text.appendLocalString(EMetaText::GENERAL_TXT, 334);//There is no place to put the boat.
 
- 		env->apply(&iw);
 
- 		return ESpellCastResult::CANCEL;
 
- 	}
 
- 	const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
 
- 	//check if spell works at all
 
- 	if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->getCasterOwner();
 
- 		iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
 
- 		parameters.caster->getCasterName(iw.text);
 
- 		env->apply(&iw);
 
- 		return ESpellCastResult::OK;
 
- 	}
 
- 	//try to find unoccupied boat to summon
 
- 	const CGBoat * nearest = nullptr;
 
- 	double dist = 0;
 
- 	for(const CGObjectInstance * obj : env->getMap()->objects)
 
- 	{
 
- 		if(obj && obj->ID == Obj::BOAT)
 
- 		{
 
- 			const auto * b = dynamic_cast<const CGBoat *>(obj);
 
- 			if(b->hero || b->layer != EPathfindingLayer::SAIL)
 
- 				continue; //we're looking for unoccupied boat
 
- 			double nDist = b->pos.dist2d(parameters.caster->getHeroCaster()->visitablePos());
 
- 			if(!nearest || nDist < dist) //it's first boat or closer than previous
 
- 			{
 
- 				nearest = b;
 
- 				dist = nDist;
 
- 			}
 
- 		}
 
- 	}
 
- 	if(nullptr != nearest) //we found boat to summon
 
- 	{
 
- 		ChangeObjPos cop;
 
- 		cop.objid = nearest->id;
 
- 		cop.nPos = summonPos;
 
- 		cop.initiator = parameters.caster->getCasterOwner();
 
- 		env->apply(&cop);
 
- 	}
 
- 	else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->getCasterOwner();
 
- 		iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
 
- 		env->apply(&iw);
 
- 	}
 
- 	else //create boat
 
- 	{
 
- 		NewObject no;
 
- 		no.ID = Obj::BOAT;
 
- 		no.subID = BoatId::NECROPOLIS;
 
- 		no.targetPos = summonPos;
 
- 		no.initiator = parameters.caster->getCasterOwner();
 
- 		env->apply(&no);
 
- 	}
 
- 	return ESpellCastResult::OK;
 
- }
 
- ///ScuttleBoatMechanics
 
- ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
 
- 	AdventureSpellMechanics(s)
 
- {
 
- }
 
- ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
 
- {
 
- 	const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
 
- 	//check if spell works at all
 
- 	if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->getCasterOwner();
 
- 		iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
 
- 		parameters.caster->getCasterName(iw.text);
 
- 		env->apply(&iw);
 
- 		return ESpellCastResult::OK;
 
- 	}
 
- 	if(!env->getMap()->isInTheMap(parameters.pos))
 
- 	{
 
- 		env->complain("Invalid dst tile for scuttle!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	//TODO: test range, visibility
 
- 	const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
 
- 	if(t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
 
- 	{
 
- 		env->complain("There is no boat to scuttle!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	RemoveObject ro;
 
- 	ro.initiator = parameters.caster->getCasterOwner();
 
- 	ro.objectID = t->visitableObjects.back()->id;
 
- 	env->apply(&ro);
 
- 	return ESpellCastResult::OK;
 
- }
 
- ///DimensionDoorMechanics
 
- DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
 
- 	AdventureSpellMechanics(s)
 
- {
 
- }
 
- ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
 
- {
 
- 	if(!env->getMap()->isInTheMap(parameters.pos))
 
- 	{
 
- 		env->complain("Destination is out of map!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	
 
- 	if(!parameters.caster->getHeroCaster())
 
- 	{
 
- 		env->complain("Not a hero caster!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
 
- 	const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getHeroCaster()->getSightCenter());
 
- 	if(nullptr == dest)
 
- 	{
 
- 		env->complain("Destination tile doesn't exist!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	if(nullptr == curr)
 
- 	{
 
- 		env->complain("Source tile doesn't exist!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	if(parameters.caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
 
- 	{
 
- 		env->complain("Hero needs movement points to cast Dimension Door!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
 
- 	const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
 
- 	std::stringstream cachingStr;
 
- 	cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
 
- 	if(parameters.caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), Selector::all, cachingStr.str())->size() >= owner->getLevelPower(schoolLevel)) //limit casts per turn
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->getCasterOwner();
 
- 		iw.text.appendLocalString(EMetaText::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
 
- 		parameters.caster->getCasterName(iw.text);
 
- 		env->apply(&iw);
 
- 		return ESpellCastResult::CANCEL;
 
- 	}
 
- 	GiveBonus gb;
 
- 	gb.id = parameters.caster->getCasterUnitId();
 
- 	gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
 
- 	env->apply(&gb);
 
- 	if(!dest->isClear(curr)) //wrong dest tile
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->getCasterOwner();
 
- 		iw.text.appendLocalString(EMetaText::GENERAL_TXT, 70); //Dimension Door failed!
 
- 		env->apply(&iw);
 
- 	}
 
- 	else if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), true))
 
- 	{
 
- 		SetMovePoints smp;
 
- 		smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
 
- 		if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
 
- 			smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
 
- 		else
 
- 			smp.val = 0;
 
- 		env->apply(&smp);
 
- 	}
 
- 	return ESpellCastResult::OK;
 
- }
 
- ///TownPortalMechanics
 
- TownPortalMechanics::TownPortalMechanics(const CSpell * s):
 
- 	AdventureSpellMechanics(s)
 
- {
 
- }
 
- ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
 
- {
 
- 	const CGTownInstance * destination = nullptr;
 
- 	const int moveCost = movementCost(parameters);
 
- 	
 
- 	if(!parameters.caster->getHeroCaster())
 
- 	{
 
- 		env->complain("Not a hero caster!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	if(parameters.caster->getSpellSchoolLevel(owner) < 2)
 
- 	{
 
- 		std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
 
- 		destination = findNearestTown(env, parameters, pool);
 
- 		if(nullptr == destination)
 
- 			return ESpellCastResult::ERROR;
 
- 		if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
 
- 			return ESpellCastResult::ERROR;
 
- 		if(destination->visitingHero)
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = parameters.caster->getCasterOwner();
 
- 			iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
 
- 			env->apply(&iw);
 
- 			return ESpellCastResult::CANCEL;
 
- 		}
 
-     }
 
-     else if(env->getMap()->isInTheMap(parameters.pos))
 
- 	{
 
- 		const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
 
- 		auto * const topObj = tile.topVisitableObj(false);
 
- 		if(!topObj)
 
- 		{
 
- 			env->complain("Destination tile is not visitable" + parameters.pos.toString());
 
- 			return ESpellCastResult::ERROR;
 
- 		}
 
- 		else if(topObj->ID == Obj::HERO)
 
- 		{
 
- 			env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
 
- 			return ESpellCastResult::ERROR;
 
- 		}
 
- 		else if(topObj->ID != Obj::TOWN)
 
- 		{
 
- 			env->complain("No town at destination tile " + parameters.pos.toString());
 
- 			return ESpellCastResult::ERROR;
 
- 		}
 
- 		destination = dynamic_cast<const CGTownInstance*>(topObj);
 
- 		if(nullptr == destination)
 
- 		{
 
- 			env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
 
- 			return ESpellCastResult::ERROR;
 
- 		}
 
- 		const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
 
- 		if(relations == PlayerRelations::ENEMIES)
 
- 		{
 
- 			env->complain("Can't teleport to enemy!");
 
- 			return ESpellCastResult::ERROR;
 
- 		}
 
- 		if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
 
- 		{
 
- 			env->complain("This hero has not enough movement points!");
 
- 			return ESpellCastResult::ERROR;
 
- 		}
 
- 		if(destination->visitingHero)
 
- 		{
 
- 			env->complain("[Internal error] Can't teleport to occupied town");
 
- 			return ESpellCastResult::ERROR;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		env->complain("Invalid destination tile");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), true))
 
- 	{
 
- 		SetMovePoints smp;
 
- 		smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
 
- 		smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
 
- 		env->apply(&smp);
 
- 	}
 
- 	return ESpellCastResult::OK;
 
- }
 
- ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
 
- {
 
- 	std::vector<const CGTownInstance *>	towns = getPossibleTowns(env, parameters);
 
- 	
 
- 	if(!parameters.caster->getHeroCaster())
 
- 	{
 
- 		env->complain("Not a hero caster!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	if(towns.empty())
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->getCasterOwner();
 
- 		iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
 
- 		env->apply(&iw);
 
- 		return ESpellCastResult::CANCEL;
 
- 	}
 
- 	const int moveCost = movementCost(parameters);
 
- 	if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->getCasterOwner();
 
- 		iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
 
- 		env->apply(&iw);
 
- 		return ESpellCastResult::CANCEL;
 
- 	}
 
- 	if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
 
- 	{
 
- 		auto queryCallback = [=](std::optional<int32_t> reply) -> void
 
- 		{
 
- 			if(reply.has_value())
 
- 			{
 
- 				ObjectInstanceID townId(*reply);
 
- 				const CGObjectInstance * o = env->getCb()->getObj(townId, true);
 
- 				if(o == nullptr)
 
- 				{
 
- 					env->complain("Invalid object instance selected");
 
- 					return;
 
- 				}
 
- 				if(!dynamic_cast<const CGTownInstance *>(o))
 
- 				{
 
- 					env->complain("Object instance is not town");
 
- 					return;
 
- 				}
 
- 				AdventureSpellCastParameters p;
 
- 				p.caster = parameters.caster;
 
- 				p.pos = o->visitablePos();
 
- 				performCast(env, p);
 
- 			}
 
- 		};
 
- 		MapObjectSelectDialog request;
 
- 		for(const auto * t : towns)
 
- 		{
 
- 			if(t->visitingHero == nullptr) //empty town
 
- 				request.objects.push_back(t->id);
 
- 		}
 
- 		if(request.objects.empty())
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = parameters.caster->getCasterOwner();
 
- 			iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
 
- 			env->apply(&iw);
 
- 			return ESpellCastResult::CANCEL;
 
- 		}
 
- 		request.player = parameters.caster->getCasterOwner();
 
- 		request.title.appendLocalString(EMetaText::JK_TXT, 40);
 
- 		request.description.appendLocalString(EMetaText::JK_TXT, 41);
 
- 		request.icon.id = Component::EComponentType::SPELL;
 
- 		request.icon.subtype = owner->id.toEnum();
 
- 		env->genericQuery(&request, request.player, queryCallback);
 
- 		return ESpellCastResult::PENDING;
 
- 	}
 
- 	return ESpellCastResult::OK;
 
- }
 
- const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
 
- {
 
- 	if(pool.empty())
 
- 		return nullptr;
 
- 	
 
- 	if(!parameters.caster->getHeroCaster())
 
- 		return nullptr;
 
- 	auto nearest = pool.cbegin(); //nearest town's iterator
 
- 	si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
 
- 	for(auto i = nearest + 1; i != pool.cend(); ++i)
 
- 	{
 
- 		si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
 
- 		if(curDist < dist)
 
- 		{
 
- 			nearest = i;
 
- 			dist = curDist;
 
- 		}
 
- 	}
 
- 	return *nearest;
 
- }
 
- std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
 
- {
 
- 	std::vector <const CGTownInstance*> ret;
 
- 	const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
 
- 	for(const auto & color : team->players)
 
- 	{
 
- 		for(auto currTown : env->getCb()->getPlayerState(color)->towns)
 
- 		{
 
- 			ret.push_back(currTown.get());
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
 
- {
 
- 	if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
 
- 		return 0;
 
- 	
 
- 	return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
 
- }
 
- ///ViewMechanics
 
- ViewMechanics::ViewMechanics(const CSpell * s):
 
- 	AdventureSpellMechanics(s)
 
- {
 
- }
 
- ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
 
- {
 
- 	ShowWorldViewEx pack;
 
- 	pack.player = parameters.caster->getCasterOwner();
 
- 	const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
 
- 	const auto fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
 
- 	for(const CGObjectInstance * obj : env->getMap()->objects)
 
- 	{
 
- 		//deleted object remain as empty pointer
 
- 		if(obj && filterObject(obj, spellLevel))
 
- 		{
 
- 			ObjectPosInfo posInfo(obj);
 
- 			if((*fowMap)[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
 
- 				pack.objectPositions.push_back(posInfo);
 
- 		}
 
- 	}
 
- 	pack.showTerrain = showTerrain(spellLevel);
 
- 	env->apply(&pack);
 
- 	return ESpellCastResult::OK;
 
- }
 
- ///ViewAirMechanics
 
- ViewAirMechanics::ViewAirMechanics(const CSpell * s):
 
- 	ViewMechanics(s)
 
- {
 
- }
 
- bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
 
- {
 
- 	return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
 
- }
 
- bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
 
- {
 
- 	return false;
 
- }
 
- ///ViewEarthMechanics
 
- ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
 
- 	ViewMechanics(s)
 
- {
 
- }
 
- bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
 
- {
 
- 	return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
 
- }
 
- bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
 
- {
 
- 	return spellLevel > 2;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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