CSpellHandler.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "CSpellHandler.h"
  3. #include "CGeneralTextHandler.h"
  4. #include "filesystem/CResourceLoader.h"
  5. #include "VCMI_Lib.h"
  6. #include "JsonNode.h"
  7. #include <cctype>
  8. #include "BattleHex.h"
  9. #include "CModHandler.h"
  10. /*
  11. * CSpellHandler.cpp, part of VCMI engine
  12. *
  13. * Authors: listed in file AUTHORS in main folder
  14. *
  15. * License: GNU General Public License v2.0 or later
  16. * Full text of license available in license.txt file, in main folder
  17. *
  18. */
  19. using namespace boost::assign;
  20. namespace SRSLPraserHelpers
  21. {
  22. static int XYToHex(int x, int y)
  23. {
  24. return x + 17 * y;
  25. }
  26. static int XYToHex(std::pair<int, int> xy)
  27. {
  28. return XYToHex(xy.first, xy.second);
  29. }
  30. static int hexToY(int battleFieldPosition)
  31. {
  32. return battleFieldPosition/17;
  33. }
  34. static int hexToX(int battleFieldPosition)
  35. {
  36. int pos = battleFieldPosition - hexToY(battleFieldPosition) * 17;
  37. return pos;
  38. }
  39. static std::pair<int, int> hexToPair(int battleFieldPosition)
  40. {
  41. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  42. }
  43. //moves hex by one hex in given direction
  44. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  45. static std::pair<int, int> gotoDir(int x, int y, int direction)
  46. {
  47. switch(direction)
  48. {
  49. case 0: //top left
  50. return std::make_pair((y%2) ? x-1 : x, y-1);
  51. case 1: //top right
  52. return std::make_pair((y%2) ? x : x+1, y-1);
  53. case 2: //right
  54. return std::make_pair(x+1, y);
  55. case 3: //right bottom
  56. return std::make_pair((y%2) ? x : x+1, y+1);
  57. case 4: //left bottom
  58. return std::make_pair((y%2) ? x-1 : x, y+1);
  59. case 5: //left
  60. return std::make_pair(x-1, y);
  61. default:
  62. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  63. }
  64. }
  65. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  66. {
  67. return gotoDir(xy.first, xy.second, direction);
  68. }
  69. static bool isGoodHex(std::pair<int, int> xy)
  70. {
  71. return xy.first >=0 && xy.first < 17 && xy.second >= 0 && xy.second < 11;
  72. }
  73. //helper function for std::set<ui16> CSpell::rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const
  74. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  75. {
  76. std::set<ui16> ret;
  77. if(low == 0)
  78. {
  79. ret.insert(center);
  80. }
  81. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  82. for(int b=0; b<6; ++b)
  83. mainPointForLayer[b] = hexToPair(center);
  84. for(int it=1; it<=high; ++it) //it - distance to the center
  85. {
  86. for(int b=0; b<6; ++b)
  87. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  88. if(it>=low)
  89. {
  90. std::pair<int, int> curHex;
  91. //adding lines (A-b, B-c, C-d, etc)
  92. for(int v=0; v<6; ++v)
  93. {
  94. curHex = mainPointForLayer[v];
  95. for(int h=0; h<it; ++h)
  96. {
  97. if(isGoodHex(curHex))
  98. ret.insert(XYToHex(curHex));
  99. curHex = gotoDir(curHex, (v+2)%6);
  100. }
  101. }
  102. } //if(it>=low)
  103. }
  104. return ret;
  105. }
  106. }
  107. using namespace SRSLPraserHelpers;
  108. CSpell::CSpell()
  109. {
  110. isDamage = false;
  111. isRising = false;
  112. isOffensive = false;
  113. }
  114. CSpell::~CSpell()
  115. {
  116. for (size_t i=0; i<effects.size(); i++)
  117. {
  118. for (size_t j=0; j<effects[i].size(); j++)
  119. delete effects[i][j];
  120. }
  121. }
  122. std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  123. {
  124. std::vector<BattleHex> ret;
  125. if(id == SpellID::FIRE_WALL || id == SpellID::FORCE_FIELD)
  126. {
  127. //Special case - shape of obstacle depends on caster's side
  128. //TODO make it possible through spell_info config
  129. BattleHex::EDir firstStep, secondStep;
  130. if(side)
  131. {
  132. firstStep = BattleHex::TOP_LEFT;
  133. secondStep = BattleHex::TOP_RIGHT;
  134. }
  135. else
  136. {
  137. firstStep = BattleHex::TOP_RIGHT;
  138. secondStep = BattleHex::TOP_LEFT;
  139. }
  140. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  141. auto addIfValid = [&](BattleHex hex)
  142. {
  143. if(hex.isValid())
  144. ret.push_back(hex);
  145. else if(outDroppedHexes)
  146. *outDroppedHexes = true;
  147. };
  148. ret.push_back(centralHex);
  149. addIfValid(centralHex.moveInDir(firstStep, false));
  150. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  151. addIfValid(centralHex.moveInDir(firstStep, false).moveInDir(secondStep, false));
  152. return ret;
  153. }
  154. std::string rng = range[schoolLvl] + ','; //copy + artificial comma for easier handling
  155. if(rng.size() >= 1 && rng[0] != 'X') //there is at lest one hex in range
  156. {
  157. std::string number1, number2;
  158. int beg, end;
  159. bool readingFirst = true;
  160. for(int it=0; it<rng.size(); ++it)
  161. {
  162. if( std::isdigit(rng[it]) ) //reading numer
  163. {
  164. if(readingFirst)
  165. number1 += rng[it];
  166. else
  167. number2 += rng[it];
  168. }
  169. else if(rng[it] == ',') //comma
  170. {
  171. //calculating variables
  172. if(readingFirst)
  173. {
  174. beg = atoi(number1.c_str());
  175. number1 = "";
  176. }
  177. else
  178. {
  179. end = atoi(number2.c_str());
  180. number2 = "";
  181. }
  182. //obtaining new hexes
  183. std::set<ui16> curLayer;
  184. if(readingFirst)
  185. {
  186. curLayer = getInRange(centralHex, beg, beg);
  187. }
  188. else
  189. {
  190. curLayer = getInRange(centralHex, beg, end);
  191. readingFirst = true;
  192. }
  193. //adding abtained hexes
  194. for(std::set<ui16>::iterator it = curLayer.begin(); it != curLayer.end(); ++it)
  195. {
  196. ret.push_back(*it);
  197. }
  198. }
  199. else if(rng[it] == '-') //dash
  200. {
  201. beg = atoi(number1.c_str());
  202. number1 = "";
  203. readingFirst = false;
  204. }
  205. }
  206. }
  207. //remove duplicates (TODO check if actually needed)
  208. range::unique(ret);
  209. return ret;
  210. }
  211. CSpell::ETargetType CSpell::getTargetType() const
  212. {
  213. return targetType;
  214. }
  215. void CSpell::getEffects(std::vector<Bonus>& lst, const int level) const
  216. {
  217. if (level < 0 || level>3)
  218. {
  219. logGlobal->errorStream() << __FUNCTION__ << " invalid school level " << level;
  220. return;
  221. }
  222. lst.reserve(lst.size() + effects[level].size());
  223. BOOST_FOREACH (Bonus *b, effects[level])
  224. {
  225. //TODO: value, add value
  226. lst.push_back(Bonus(*b));
  227. }
  228. }
  229. bool CSpell::isImmuneBy(const IBonusBearer* obj) const
  230. {
  231. //todo: use new bonus API
  232. BOOST_FOREACH(auto b, limiters)
  233. {
  234. if (!obj->hasBonusOfType(b))
  235. return true;
  236. }
  237. BOOST_FOREACH(auto b, immunities)
  238. {
  239. if (obj->hasBonusOfType(b))
  240. return true;
  241. }
  242. auto battleTestElementalImmunity = [&,this](Bonus::BonusType element) -> bool
  243. {
  244. if (isPositive())
  245. {
  246. if (obj->hasBonusOfType(element, 0)) //must be immune to all spells
  247. return true;
  248. }
  249. else //negative or indifferent
  250. {
  251. if ((isDamageSpell() && obj->hasBonusOfType(element, 2)) || obj->hasBonusOfType(element, 1))
  252. return true;
  253. }
  254. return false;
  255. };
  256. if (fire)
  257. {
  258. if (battleTestElementalImmunity(Bonus::FIRE_IMMUNITY))
  259. return true;
  260. }
  261. if (water)
  262. {
  263. if (battleTestElementalImmunity(Bonus::WATER_IMMUNITY))
  264. return true;
  265. }
  266. if (earth)
  267. {
  268. if (battleTestElementalImmunity(Bonus::EARTH_IMMUNITY))
  269. return true;
  270. }
  271. if (air)
  272. {
  273. if (battleTestElementalImmunity(Bonus::AIR_IMMUNITY))
  274. return true;
  275. }
  276. TBonusListPtr levelImmunities = obj->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY));
  277. if(obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES))
  278. {
  279. levelImmunities->remove_if([](const Bonus* b){ return b->source == Bonus::CREATURE_ABILITY; });
  280. }
  281. if(obj->hasBonusOfType(Bonus::SPELL_IMMUNITY, id)
  282. || ( levelImmunities->size() > 0 && levelImmunities->totalValue() >= level && level))
  283. {
  284. return true;
  285. }
  286. return false;
  287. }
  288. void CSpell::setAttributes(const std::string& newValue)
  289. {
  290. attributes = newValue;
  291. if(attributes.find("CREATURE_TARGET_1") != std::string::npos
  292. || attributes.find("CREATURE_TARGET_2") != std::string::npos)
  293. targetType = CREATURE_EXPERT_MASSIVE;
  294. else if(attributes.find("CREATURE_TARGET") != std::string::npos)
  295. targetType = CREATURE;
  296. else if(attributes.find("OBSTACLE_TARGET") != std::string::npos)
  297. targetType = OBSTACLE;
  298. else
  299. targetType = NO_TARGET;
  300. }
  301. bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos)
  302. {
  303. int3 diff = pos - center;
  304. if(diff.x >= -9 && diff.x <= 9 && diff.y >= -8 && diff.y <= 8)
  305. return true;
  306. else
  307. return false;
  308. }
  309. CSpell * CSpellHandler::loadSpell(CLegacyConfigParser & parser, const SpellID id)
  310. {
  311. CSpell * spell = new CSpell; //new currently being read spell
  312. spell->id = id;
  313. spell->name = parser.readString();
  314. spell->abbName = parser.readString();
  315. spell->level = parser.readNumber();
  316. spell->earth = parser.readString() == "x";
  317. spell->water = parser.readString() == "x";
  318. spell->fire = parser.readString() == "x";
  319. spell->air = parser.readString() == "x";
  320. spell->costs = parser.readNumArray<si32>(4);
  321. spell->power = parser.readNumber();
  322. spell->powers = parser.readNumArray<si32>(4);
  323. for (int i = 0; i < 9 ; i++)
  324. spell->probabilities[i] = parser.readNumber();
  325. spell->AIVals = parser.readNumArray<si32>(4);
  326. for (int i = 0; i < 4 ; i++)
  327. spell->descriptions.push_back(parser.readString());
  328. std::string attributes = parser.readString();
  329. //spell fixes
  330. if (id == SpellID::FORGETFULNESS)
  331. {
  332. //forgetfulness needs to get targets automatically on expert level
  333. boost::replace_first(attributes, "CREATURE_TARGET", "CREATURE_TARGET_2");
  334. }
  335. if (id == SpellID::DISRUPTING_RAY)
  336. {
  337. // disrupting ray will now affect single creature
  338. boost::replace_first(attributes,"2", "");
  339. }
  340. spell->setAttributes(attributes);
  341. spell->mainEffectAnim = -1;
  342. return spell;
  343. }
  344. CSpellHandler::CSpellHandler()
  345. {
  346. CLegacyConfigParser parser("DATA/SPTRAITS.TXT");
  347. auto read = [&,this](bool combat, bool alility)
  348. {
  349. do
  350. {
  351. const SpellID id = SpellID(spells.size());
  352. CSpell * spell = loadSpell(parser,id);
  353. spell->combatSpell = combat;
  354. spell->creatureAbility = alility;
  355. spells.push_back(spell);
  356. }
  357. while (parser.endLine() && !parser.isNextEntryEmpty());
  358. };
  359. auto skip = [&](int cnt)
  360. {
  361. for(int i=0; i<cnt; i++)
  362. parser.endLine();
  363. };
  364. skip(5);// header
  365. read(false,false); //read adventure map spells
  366. skip(3);
  367. read(true,false); //read battle spells
  368. skip(3);
  369. read(true,true);//read creature abilities
  370. spells.push_back(spells[SpellID::ACID_BREATH_DEFENSE]); //clone Acid Breath attributes for Acid Breath damage effect
  371. //loading of additional spell traits
  372. const JsonNode config(ResourceID("config/spell_info.json"));
  373. BOOST_FOREACH(auto &spell, config["spells"].Struct())
  374. {
  375. //reading exact info
  376. int spellID = spell.second["id"].Float();
  377. CSpell *s = spells[spellID];
  378. s->positiveness = spell.second["effect"].Float();
  379. s->mainEffectAnim = spell.second["anim"].Float();
  380. s->range.resize(4);
  381. int idx = 0;
  382. BOOST_FOREACH(const JsonNode &range, spell.second["ranges"].Vector())
  383. s->range[idx++] = range.String();
  384. s->counteredSpells = spell.second["counters"].convertTo<std::vector<SpellID> >();
  385. s->identifier = spell.first;
  386. VLC->modh->identifiers.registerObject("core", "spell", spell.first, spellID);
  387. const JsonNode & flags_node = spell.second["flags"];
  388. if (!flags_node.isNull())
  389. {
  390. auto flags = flags_node.convertTo<std::vector<std::string> >();
  391. BOOST_FOREACH (const auto & flag, flags)
  392. {
  393. if (flag == "damage")
  394. {
  395. s->isDamage = true;
  396. }
  397. else if (flag == "rising")
  398. {
  399. s->isRising = true;
  400. }
  401. else if (flag == "offensive")
  402. {
  403. s->isOffensive = true;
  404. }
  405. }
  406. }
  407. const JsonNode & effects_node = spell.second["effects"];
  408. BOOST_FOREACH (const JsonNode & bonus_node, effects_node.Vector())
  409. {
  410. auto &v_node = bonus_node["values"];
  411. auto &a_node = bonus_node["ainfos"];
  412. auto v = v_node.convertTo<std::vector<int> >();
  413. auto a = a_node.convertTo<std::vector<int> >();
  414. for (int i=0; i<s->effects.size() ; i++)
  415. {
  416. Bonus * b = JsonUtils::parseBonus(bonus_node);
  417. b->sid = s->id; //for all
  418. b->source = Bonus::SPELL_EFFECT;//for all
  419. b->val = s->powers[i];
  420. if (!v.empty())
  421. b->val = v[i];
  422. if (!a.empty())
  423. b->additionalInfo = a[i];
  424. s->effects[i].push_back(b);
  425. }
  426. }
  427. auto find_in_map = [](std::string name, std::vector<Bonus::BonusType> &vec)
  428. {
  429. auto it = bonusNameMap.find(name);
  430. if (it == bonusNameMap.end())
  431. {
  432. logGlobal->errorStream() << "Error: invalid bonus name" << name;
  433. }
  434. else
  435. {
  436. vec.push_back((Bonus::BonusType)it->second);
  437. }
  438. };
  439. auto read_node = [&](std::string name, std::vector<Bonus::BonusType> &vec)
  440. {
  441. const JsonNode & node = spell.second[name];
  442. if (!node.isNull())
  443. {
  444. auto names = node.convertTo<std::vector<std::string> >();
  445. BOOST_FOREACH(auto name, names)
  446. find_in_map(name, vec);
  447. }
  448. };
  449. read_node("immunity",s->immunities);
  450. read_node("limit",s->limiters);
  451. const JsonNode & graphicsNode = spell.second["graphics"];
  452. if (!graphicsNode.isNull())
  453. {
  454. s->iconImmune = graphicsNode["iconImmune"].String();
  455. }
  456. }
  457. }
  458. CSpellHandler::~CSpellHandler()
  459. {
  460. BOOST_FOREACH(auto & spell, spells)
  461. {
  462. spell.dellNull();
  463. }
  464. }
  465. std::vector<bool> CSpellHandler::getDefaultAllowed() const
  466. {
  467. std::vector<bool> allowedSpells;
  468. allowedSpells.resize(GameConstants::SPELLS_QUANTITY, true);
  469. return allowedSpells;
  470. }