CIntObjectClasses.h 19 KB

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  1. #pragma once
  2. #include "CIntObject.h"
  3. #include "SDL_Extensions.h"
  4. #include "../FunctionList.h"
  5. struct SDL_Surface;
  6. struct Rect;
  7. class CAnimImage;
  8. class CLabel;
  9. class CAnimation;
  10. class CDefHandler;
  11. /*
  12. * CPicture.h, part of VCMI engine
  13. *
  14. * Authors: listed in file AUTHORS in main folder
  15. *
  16. * License: GNU General Public License v2.0 or later
  17. * Full text of license available in license.txt file, in main folder
  18. *
  19. */
  20. // Window GUI class
  21. class CSimpleWindow : public CIntObject
  22. {
  23. public:
  24. SDL_Surface * bitmap; //background
  25. virtual void show(SDL_Surface * to);
  26. CSimpleWindow():bitmap(NULL){}; //c-tor
  27. virtual ~CSimpleWindow(); //d-tor
  28. };
  29. // Image class
  30. class CPicture : public CIntObject
  31. {
  32. void setSurface(SDL_Surface *to);
  33. public:
  34. SDL_Surface * bg;
  35. Rect * srcRect; //if NULL then whole surface will be used
  36. bool freeSurf; //whether surface will be freed upon CPicture destruction
  37. bool needRefresh;//Surface needs to be displayed each frame
  38. operator SDL_Surface*()
  39. {
  40. return bg;
  41. }
  42. CPicture(const Rect & r, const SDL_Color & color, bool screenFormat = false); //rect filled with given color
  43. CPicture(const Rect & r, ui32 color, bool screenFormat = false); //rect filled with given color
  44. CPicture(SDL_Surface * BG, int x = 0, int y=0, bool Free = true); //wrap existing SDL_Surface
  45. CPicture(const std::string &bmpname, int x=0, int y=0);
  46. CPicture(SDL_Surface *BG, const Rect &SrcRext, int x = 0, int y = 0, bool free = false); //wrap subrect of given surface
  47. ~CPicture();
  48. void init();
  49. //set alpha value for whole surface. Note: may be messed up if surface is shared
  50. // 0=transparent, 255=opaque
  51. void setAlpha(int value);
  52. void scaleTo(Point size);
  53. void createSimpleRect(const Rect &r, bool screenFormat, ui32 color);
  54. void show(SDL_Surface * to);
  55. void showAll(SDL_Surface * to);
  56. void convertToScreenBPP();
  57. void colorizeAndConvert(int player);
  58. void colorize(int player);
  59. };
  60. /// area filled with specific texture
  61. class CFilledTexture : CIntObject
  62. {
  63. SDL_Surface * texture;
  64. public:
  65. CFilledTexture(std::string imageName, Rect position);
  66. ~CFilledTexture();
  67. void showAll(SDL_Surface *to);
  68. };
  69. namespace config{struct ButtonInfo;}
  70. /// Base class for buttons.
  71. class CButtonBase : public CKeyShortcut
  72. {
  73. public:
  74. enum ButtonState
  75. {
  76. NORMAL=0,
  77. PRESSED=1,
  78. BLOCKED=2,
  79. HIGHLIGHTED=3
  80. };
  81. private:
  82. int bitmapOffset; // base offset of visible bitmap from animation
  83. ButtonState state;//current state of button from enum
  84. public:
  85. bool swappedImages,//fix for some buttons: normal and pressed image are swapped
  86. keepFrame; // don't change visual representation
  87. void addTextOverlay(const std::string &Text, EFonts font, SDL_Color color = Colors::WHITE);
  88. void update();//to refresh button after image or text change
  89. void setOffset(int newOffset);
  90. void setState(ButtonState newState);
  91. ButtonState getState();
  92. //just to make code clearer
  93. void block(bool on);
  94. bool isBlocked();
  95. bool isHighlighted();
  96. CAnimImage * image; //image for this button
  97. CLabel * text;//text overlay
  98. CButtonBase(); //c-tor
  99. virtual ~CButtonBase(); //d-tor
  100. };
  101. /// Typical Heroes 3 button which can be inactive or active and can
  102. /// hold further information if you right-click it
  103. class CAdventureMapButton : public CButtonBase
  104. {
  105. std::vector<std::string> imageNames;//store list of images that can be used by this button
  106. size_t currentImage;
  107. public:
  108. std::map<int, std::string> hoverTexts; //text for statusbar
  109. std::string helpBox; //for right-click help
  110. CFunctionList<void()> callback;
  111. bool actOnDown,//runs when mouse is pressed down over it, not when up
  112. hoverable,//if true, button will be highlighted when hovered
  113. borderEnabled,
  114. soundDisabled;
  115. SDL_Color borderColor;
  116. void clickRight(tribool down, bool previousState);
  117. virtual void clickLeft(tribool down, bool previousState);
  118. void hover (bool on);
  119. CAdventureMapButton(); //c-tor
  120. CAdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
  121. CAdventureMapButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
  122. CAdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key=0);//c-tor
  123. void init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key );
  124. void setIndex(size_t index, bool playerColoredButton=false);
  125. void setImage(CAnimation* anim, bool playerColoredButton=false, int animFlags=0);
  126. void setPlayerColor(int player);
  127. void showAll(SDL_Surface * to);
  128. };
  129. /// A button which can be selected/deselected
  130. class CHighlightableButton
  131. : public CAdventureMapButton
  132. {
  133. public:
  134. CHighlightableButton(const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key=0);
  135. CHighlightableButton(const std::pair<std::string, std::string> &help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
  136. CHighlightableButton(const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
  137. bool onlyOn;//button can not be de-selected
  138. bool selected;//state of highlightable button
  139. int ID; //for identification
  140. CFunctionList<void()> callback2; //when de-selecting
  141. void select(bool on);
  142. void clickLeft(tribool down, bool previousState);
  143. };
  144. /// A group of buttons where one button can be selected
  145. class CHighlightableButtonsGroup : public CIntObject
  146. {
  147. public:
  148. CFunctionList2<void(int)> onChange; //called when changing selected button with new button's id
  149. std::vector<CHighlightableButton*> buttons;
  150. bool musicLike; //determines the behaviour of this group
  151. //void addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid);
  152. void addButton(CHighlightableButton* bt);//add existing button, it'll be deleted by CHighlightableButtonsGroup destructor
  153. void addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect=0, int key=0); //creates new button
  154. CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons = false);
  155. ~CHighlightableButtonsGroup();
  156. void select(int id, bool mode); //mode==0: id is serial; mode==1: id is unique button id
  157. void selectionChanged(int to);
  158. void show(SDL_Surface * to);
  159. void showAll(SDL_Surface * to);
  160. void block(ui8 on);
  161. };
  162. /// A typical slider which can be orientated horizontally/vertically.
  163. class CSlider : public CIntObject
  164. {
  165. public:
  166. CAdventureMapButton *left, *right, *slider; //if vertical then left=up
  167. int capacity,//how many elements can be active at same time
  168. amount, //how many elements
  169. positions, //number of highest position (0 if there is only one)
  170. value; //first active element
  171. bool horizontal;
  172. bool wheelScrolling;
  173. bool keyScrolling;
  174. boost::function<void(int)> moved;
  175. void redrawSlider();
  176. void sliderClicked();
  177. void moveLeft();
  178. void moveRight();
  179. void moveTo(int to);
  180. void block(bool on);
  181. void setAmount(int to);
  182. void keyPressed(const SDL_KeyboardEvent & key);
  183. void wheelScrolled(bool down, bool in);
  184. void clickLeft(tribool down, bool previousState);
  185. void mouseMoved (const SDL_MouseMotionEvent & sEvent);
  186. void showAll(SDL_Surface * to);
  187. CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount,
  188. int Value=0, bool Horizontal=true, int style = 0); //style 0 - brown, 1 - blue
  189. ~CSlider();
  190. void moveToMax();
  191. };
  192. /// Used as base for Tabs and List classes
  193. class CObjectList : public CIntObject
  194. {
  195. public:
  196. typedef boost::function<CIntObject* (size_t)> CreateFunc;
  197. typedef boost::function<void(CIntObject *)> DestroyFunc;
  198. private:
  199. CreateFunc createObject;
  200. DestroyFunc destroyObject;
  201. protected:
  202. //Internal methods for safe creation of items (Children capturing and activation/deactivation if needed)
  203. void deleteItem(CIntObject* item);
  204. CIntObject* createItem(size_t index);
  205. CObjectList(CreateFunc create, DestroyFunc destroy = DestroyFunc());//Protected constructor
  206. };
  207. /// Window element with multiple tabs
  208. class CTabbedInt : public CObjectList
  209. {
  210. private:
  211. CIntObject * activeTab;
  212. size_t activeID;
  213. public:
  214. //CreateFunc, DestroyFunc - see CObjectList
  215. //Pos - position of object, all tabs will be moved to this position
  216. //ActiveID - ID of initially active tab
  217. CTabbedInt(CreateFunc create, DestroyFunc destroy = DestroyFunc(), Point position=Point(), size_t ActiveID=0);
  218. void setActive(size_t which);
  219. //recreate active tab
  220. void reset();
  221. //return currently active item
  222. CIntObject * getItem();
  223. };
  224. /// List of IntObjects with optional slider
  225. class CListBox : public CObjectList
  226. {
  227. private:
  228. std::list< CIntObject* > items;
  229. size_t first;
  230. size_t totalSize;
  231. Point itemOffset;
  232. CSlider * slider;
  233. void updatePositions();
  234. public:
  235. //CreateFunc, DestroyFunc - see CObjectList
  236. //Pos - position of first item
  237. //ItemOffset - distance between items in the list
  238. //VisibleSize - maximal number of displayable at once items
  239. //TotalSize
  240. //Slider - slider style, bit field: 1 = present(disabled), 2=horisontal(vertical), 4=blue(brown)
  241. //SliderPos - position of slider, if present
  242. CListBox(CreateFunc create, DestroyFunc destroy, Point Pos, Point ItemOffset, size_t VisibleSize,
  243. size_t TotalSize, size_t InitialPos=0, int Slider=0, Rect SliderPos=Rect() );
  244. //recreate all visible items
  245. void reset();
  246. //change or get total amount of items in the list
  247. void resize(size_t newSize);
  248. size_t size();
  249. //return item with index which or null if not present
  250. CIntObject * getItem(size_t which);
  251. //return currently active items
  252. const std::list< CIntObject * > & getItems();
  253. //get index of this item. -1 if not found
  254. size_t getIndexOf(CIntObject * item);
  255. //scroll list to make item which visible
  256. void scrollTo(size_t which);
  257. //scroll list to specified position
  258. void moveToPos(size_t which);
  259. void moveToNext();
  260. void moveToPrev();
  261. size_t getPos();
  262. };
  263. /// Status bar which is shown at the bottom of the in-game screens
  264. class CStatusBar : public CIntObject, public IStatusBar
  265. {
  266. public:
  267. SDL_Surface * bg; //background
  268. int middlex, middley; //middle of statusbar
  269. std::string current; //text currently printed
  270. CStatusBar(int x, int y, std::string name="ADROLLVR.bmp", int maxw=-1); //c-tor
  271. ~CStatusBar(); //d-tor
  272. void print(const std::string & text); //prints text and refreshes statusbar
  273. void clear();//clears statusbar and refreshes
  274. void showAll(SDL_Surface * to); //shows statusbar (with current text)
  275. void show(SDL_Surface * to);
  276. std::string getCurrent(); //getter for current
  277. };
  278. class CTextContainer : public virtual CIntObject
  279. {
  280. protected:
  281. void blitLine(SDL_Surface * to, Point where, std::string what);
  282. CTextContainer(EAlignment alignment, EFonts font, SDL_Color color);
  283. //CTextContainer() {};
  284. public:
  285. EAlignment alignment;
  286. EFonts font;
  287. SDL_Color color;
  288. };
  289. /// Label which shows text
  290. class CLabel : public CTextContainer
  291. {
  292. protected:
  293. virtual std::string visibleText();
  294. public:
  295. std::string text;
  296. CPicture *bg;
  297. bool autoRedraw; //whether control will redraw itself on setTxt
  298. Point textOffset; //text will be blitted at pos + textOffset with appropriate alignment
  299. bool ignoreLeadingWhitespace;
  300. virtual void setTxt(const std::string &Txt);
  301. void showAll(SDL_Surface * to); //shows statusbar (with current text)
  302. CLabel(int x=0, int y=0, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE, const std::string &Text = "");
  303. };
  304. class CBoundedLabel : public CLabel
  305. {
  306. public:
  307. int maxW; //longest line of text in px
  308. int maxH; //total height needed to print all lines
  309. std::vector<std::string> lines;
  310. CBoundedLabel(int x=0, int y=0, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE, const std::string &Text = "")
  311. : CLabel (x, y, Font, Align, Color, Text){};
  312. void setTxt(const std::string &Txt);
  313. void setBounds(int limitW, int limitH);
  314. virtual void recalculateLines(const std::string &Txt);
  315. void showAll(SDL_Surface * to);
  316. };
  317. //Small helper class to manage group of similar labels
  318. class CLabelGroup : public CIntObject
  319. {
  320. std::list<CLabel*> labels;
  321. EFonts font;
  322. EAlignment align;
  323. const SDL_Color &color;
  324. public:
  325. CLabelGroup(EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE);
  326. void add(int x=0, int y=0, const std::string &text = "");
  327. };
  328. /// a multi-line label that tries to fit text with given available width and height; if not possible, it creates a slider for scrolling text
  329. class CTextBox : public CBoundedLabel
  330. {
  331. public:
  332. int sliderStyle;
  333. std::vector<CAnimImage* > effects;
  334. CSlider *slider;
  335. //CTextBox( std::string Text, const Point &Pos, int w, int h, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE);
  336. CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE);
  337. void showAll(SDL_Surface * to); //shows statusbar (with current text)
  338. void recalculateLines(const std::string &Txt);
  339. void sliderMoved(int to);
  340. };
  341. /// Status bar which is shown at the bottom of the in-game screens
  342. class CGStatusBar : public CLabel, public IStatusBar
  343. {
  344. void init();
  345. public:
  346. IStatusBar *oldStatusBar;
  347. //statusbar interface overloads
  348. void print(const std::string & Text); //prints text and refreshes statusbar
  349. void clear();//clears statusbar and refreshes
  350. std::string getCurrent(); //returns currently displayed text
  351. void show(SDL_Surface * to); //shows statusbar (with current text)
  352. //CGStatusBar(int x, int y, EFonts Font = FONT_SMALL, EAlignment Align = CENTER, const SDL_Color &Color = Colors::WHITE, const std::string &Text = "");
  353. CGStatusBar(CPicture *BG, EFonts Font = FONT_SMALL, EAlignment Align = CENTER, const SDL_Color &Color = Colors::WHITE); //given CPicture will be captured by created sbar and it's pos will be used as pos for sbar
  354. CGStatusBar(int x, int y, std::string name, int maxw=-1);
  355. ~CGStatusBar();
  356. void calcOffset();
  357. };
  358. /// UIElement which can get input focus
  359. class CFocusable : public virtual CIntObject
  360. {
  361. public:
  362. bool focus; //only one focusable control can have focus at one moment
  363. void giveFocus(); //captures focus
  364. void moveFocus(); //moves focus to next active control (may be used for tab switching)
  365. static std::list<CFocusable*> focusables; //all existing objs
  366. static CFocusable *inputWithFocus; //who has focus now
  367. CFocusable();
  368. ~CFocusable();
  369. };
  370. /// Text input box where players can enter text
  371. class CTextInput : public CLabel, public CFocusable
  372. {
  373. protected:
  374. std::string visibleText();
  375. public:
  376. CFunctionList<void(const std::string &)> cb;
  377. CFunctionList<void(std::string &, const std::string &)> filters;
  378. void setTxt(const std::string &nText, bool callCb = false);
  379. CTextInput(const Rect &Pos, EFonts font, const CFunctionList<void(const std::string &)> &CB);
  380. CTextInput(const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB);
  381. CTextInput(const Rect &Pos, SDL_Surface *srf = NULL);
  382. void clickLeft(tribool down, bool previousState) override;
  383. void keyPressed(const SDL_KeyboardEvent & key) override;
  384. bool captureThisEvent(const SDL_KeyboardEvent & key) override;
  385. //Filter that will block all characters not allowed in filenames
  386. static void filenameFilter(std::string &text, const std::string & oldText);
  387. //Filter that will allow only input of numbers in range min-max (min-max are allowed)
  388. //min-max should be set via something like boost::bind
  389. static void numberFilter(std::string &text, const std::string & oldText, int minValue, int maxValue);
  390. };
  391. /// Shows a text by moving the mouse cursor over the object
  392. class CHoverableArea: public virtual CIntObject
  393. {
  394. public:
  395. std::string hoverText;
  396. virtual void hover (bool on);
  397. CHoverableArea();
  398. virtual ~CHoverableArea();
  399. };
  400. /// Can interact on left and right mouse clicks, plus it shows a text when by hovering over it
  401. class LRClickableAreaWText: public CHoverableArea
  402. {
  403. public:
  404. std::string text;
  405. LRClickableAreaWText();
  406. LRClickableAreaWText(const Rect &Pos, const std::string &HoverText = "", const std::string &ClickText = "");
  407. virtual ~LRClickableAreaWText();
  408. void init();
  409. virtual void clickLeft(tribool down, bool previousState);
  410. virtual void clickRight(tribool down, bool previousState);
  411. };
  412. /// Basic class for windows
  413. class CWindowObject : public CIntObject
  414. {
  415. CPicture * createBg(std::string imageName, bool playerColored);
  416. int getUsedEvents(int options);
  417. CIntObject *shadow;
  418. void setShadow(bool on);
  419. int options;
  420. protected:
  421. CPicture * background;
  422. //Simple function with call to GH.popInt
  423. void close();
  424. //Used only if RCLICK_POPUP was set
  425. void clickRight(tribool down, bool previousState);
  426. //To display border
  427. void showAll(SDL_Surface *to);
  428. //change or set background image
  429. void setBackground(std::string filename);
  430. void updateShadow();
  431. public:
  432. enum EOptions
  433. {
  434. PLAYER_COLORED=1, //background will be player-colored
  435. RCLICK_POPUP=2, // window will behave as right-click popup
  436. BORDERED=4, // window will have border if current resolution is bigger than size of window
  437. SHADOW_DISABLED=8 //this window won't display any shadow
  438. };
  439. /*
  440. * options - EOpions enum
  441. * imageName - name for background image, can be empty
  442. * centerAt - position of window center. Default - center of the screen
  443. */
  444. CWindowObject(int options, std::string imageName, Point centerAt);
  445. CWindowObject(int options, std::string imageName = "");
  446. ~CWindowObject();
  447. };