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- /*
- * SpellSchoolHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "SpellSchoolHandler.h"
- #include "../json/JsonNode.h"
- std::vector<JsonNode> SpellSchoolHandler::loadLegacyData()
- {
- objects.resize(4);
- return std::vector<JsonNode>(4, JsonNode(JsonMap()));
- }
- std::shared_ptr<spells::SpellSchoolType> SpellSchoolHandler::loadObjectImpl(std::string scope, std::string name, const JsonNode & data, size_t index)
- {
- auto ret = std::make_shared<spells::SpellSchoolType>();
- ret->id = SpellSchool(index);
- ret->jsonName = name;
- ret->spellBordersPath = AnimationPath::fromJson(data["schoolBorders"]);
- return ret;
- }
- /// loads single object into game. Scope is namespace of this object, same as name of source mod
- void SpellSchoolHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
- {
- objects.push_back(loadObjectImpl(scope, name, data, objects.size()));
- registerObject(scope, "spellSchool", name, objects.back()->getIndex());
- }
- void SpellSchoolHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
- {
- assert(objects[index] == nullptr); // ensure that this id was not loaded before
- objects[index] = loadObjectImpl(scope, name, data, index);
- registerObject(scope, "spellSchool", name, objects[index]->getIndex());
- }
- std::vector<SpellSchool> SpellSchoolHandler::getAllObjects() const
- {
- std::vector<SpellSchool> result;
- for (const auto & school : objects)
- result.push_back(school->id);
- return result;
- }
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