Terrain.cpp 6.3 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Terrain.h"
  12. #include "VCMI_Lib.h"
  13. #include "CModHandler.h"
  14. #include "CGeneralTextHandler.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. //regular expression to change id for string at config
  17. //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
  18. //\1"rock"\2
  19. /*
  20. TerrainTypeHandler::TerrainTypeHandler()
  21. {
  22. auto allConfigs = VLC->modh->getActiveMods();
  23. allConfigs.insert(allConfigs.begin(), CModHandler::scopeBuiltin());
  24. initRivers(allConfigs);
  25. recreateRiverMaps();
  26. initRoads(allConfigs);
  27. recreateRoadMaps();
  28. initTerrains(allConfigs); //maps will be populated inside
  29. }*/
  30. TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  31. {
  32. TerrainType * info = new TerrainType;
  33. info->id = TerrainId(index);
  34. info->name = identifier;
  35. info->moveCost = static_cast<int>(json["moveCost"].Integer());
  36. info->musicFilename = json["music"].String();
  37. info->tilesFilename = json["tiles"].String();
  38. info->horseSoundId = static_cast<int>(json["horseSoundId"].Float());
  39. info->transitionRequired = json["transitionRequired"].Bool();
  40. info->terrainViewPatterns = json["terrainViewPatterns"].String();
  41. info->terrainText = json["text"].String();
  42. const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
  43. info->minimapUnblocked =
  44. {
  45. ui8(unblockedVec[0].Float()),
  46. ui8(unblockedVec[1].Float()),
  47. ui8(unblockedVec[2].Float())
  48. };
  49. const JsonVector &blockedVec = json["minimapBlocked"].Vector();
  50. info->minimapBlocked =
  51. {
  52. ui8(blockedVec[0].Float()),
  53. ui8(blockedVec[1].Float()),
  54. ui8(blockedVec[2].Float())
  55. };
  56. info->passabilityType = 0;
  57. for(const auto& node : json["type"].Vector())
  58. {
  59. //Set bits
  60. auto s = node.String();
  61. if (s == "LAND") info->passabilityType |= TerrainType::PassabilityType::LAND;
  62. if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
  63. if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
  64. if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
  65. if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
  66. }
  67. info->river = River::NO_RIVER;
  68. if(!json["river"].isNull())
  69. {
  70. VLC->modh->identifiers.requestIdentifier("river", json["river"], [info](int32_t identifier)
  71. {
  72. info->river = RiverId(identifier);
  73. });
  74. }
  75. info->typeCode = json["code"].String();
  76. assert(info->typeCode.length() == 2);
  77. for(auto & t : json["battleFields"].Vector())
  78. info->battleFields.emplace_back(t.String());
  79. //Update terrain with this id in the future, after all terrain types are populated
  80. for(auto & t : json["prohibitTransitions"].Vector())
  81. {
  82. VLC->modh->identifiers.requestIdentifier("terrain", t, [info](int32_t identifier)
  83. {
  84. info->prohibitTransitions.push_back(TerrainId(identifier));
  85. });
  86. }
  87. info->rockTerrain = ETerrainId::ROCK;
  88. if(!json["rockTerrain"].isNull())
  89. {
  90. VLC->modh->identifiers.requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
  91. {
  92. info->rockTerrain = TerrainId(identifier);
  93. });
  94. }
  95. return info;
  96. }
  97. const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
  98. {
  99. static const std::vector<std::string> typeNames = { "terrain" };
  100. return typeNames;
  101. }
  102. std::vector<JsonNode> TerrainTypeHandler::loadLegacyData(size_t dataSize)
  103. {
  104. objects.resize(dataSize);
  105. CLegacyConfigParser terrainParser("DATA/TERRNAME.TXT");
  106. std::vector<JsonNode> result;
  107. do
  108. {
  109. JsonNode terrain;
  110. terrain["text"].String() = terrainParser.readString();
  111. result.push_back(terrain);
  112. }
  113. while (terrainParser.endLine());
  114. return result;
  115. }
  116. std::vector<bool> TerrainTypeHandler::getDefaultAllowed() const
  117. {
  118. return {};
  119. }
  120. RiverTypeHandler::RiverTypeHandler()
  121. {
  122. objects.push_back(new RiverType);
  123. }
  124. RiverType * RiverTypeHandler::loadFromJson(
  125. const std::string & scope,
  126. const JsonNode & json,
  127. const std::string & identifier,
  128. size_t index)
  129. {
  130. RiverType * info = new RiverType;
  131. info->id = RiverId(index);
  132. info->fileName = json["animation"].String();
  133. info->code = json["code"].String();
  134. info->deltaName = json["delta"].String();
  135. return info;
  136. }
  137. const std::vector<std::string> & RiverTypeHandler::getTypeNames() const
  138. {
  139. static const std::vector<std::string> typeNames = { "river" };
  140. return typeNames;
  141. }
  142. std::vector<JsonNode> RiverTypeHandler::loadLegacyData(size_t dataSize)
  143. {
  144. objects.resize(dataSize);
  145. return {};
  146. }
  147. std::vector<bool> RiverTypeHandler::getDefaultAllowed() const
  148. {
  149. return {};
  150. }
  151. RoadTypeHandler::RoadTypeHandler()
  152. {
  153. objects.push_back(new RoadType);
  154. }
  155. RoadType * RoadTypeHandler::loadFromJson(
  156. const std::string & scope,
  157. const JsonNode & json,
  158. const std::string & identifier,
  159. size_t index)
  160. {
  161. RoadType * info = new RoadType;
  162. info->id = RoadId(index);
  163. info->fileName = json["animation"].String();
  164. info->code = json["code"].String();
  165. info->movementCost = json["moveCost"].Integer();
  166. return info;
  167. }
  168. const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
  169. {
  170. static const std::vector<std::string> typeNames = { "river" };
  171. return typeNames;
  172. }
  173. std::vector<JsonNode> RoadTypeHandler::loadLegacyData(size_t dataSize)
  174. {
  175. objects.resize(dataSize);
  176. return {};
  177. }
  178. std::vector<bool> RoadTypeHandler::getDefaultAllowed() const
  179. {
  180. return {};
  181. }
  182. bool TerrainType::isLand() const
  183. {
  184. return !isWater();
  185. }
  186. bool TerrainType::isWater() const
  187. {
  188. return passabilityType & PassabilityType::WATER;
  189. }
  190. bool TerrainType::isPassable() const
  191. {
  192. return !(passabilityType & PassabilityType::ROCK);
  193. }
  194. bool TerrainType::isSurface() const
  195. {
  196. return passabilityType & PassabilityType::SURFACE;
  197. }
  198. bool TerrainType::isUnderground() const
  199. {
  200. return passabilityType & PassabilityType::SUBTERRANEAN;
  201. }
  202. bool TerrainType::isSurfaceCartographerCompatible() const
  203. {
  204. return isSurface();
  205. }
  206. bool TerrainType::isUndergroundCartographerCompatible() const
  207. {
  208. return isLand() && isPassable() && !isSurface();
  209. }
  210. bool TerrainType::isTransitionRequired() const
  211. {
  212. return transitionRequired;
  213. }
  214. TerrainType::TerrainType()
  215. {}
  216. RiverType::RiverType():
  217. id(River::NO_RIVER)
  218. {}
  219. RoadType::RoadType():
  220. id(Road::NO_ROAD),
  221. movementCost(GameConstants::BASE_MOVEMENT_COST)
  222. {}
  223. VCMI_LIB_NAMESPACE_END