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							- /*
 
-  * ObstaclePlacer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "ObstaclePlacer.h"
 
- #include "ObjectManager.h"
 
- #include "TreasurePlacer.h"
 
- #include "RockFiller.h"
 
- #include "WaterRoutes.h"
 
- #include "WaterProxy.h"
 
- #include "RoadPlacer.h"
 
- #include "RiverPlacer.h"
 
- #include "../RmgMap.h"
 
- #include "../CMapGenerator.h"
 
- #include "../Functions.h"
 
- #include "../../entities/faction/CFaction.h"
 
- #include "../../mapping/CMapEditManager.h"
 
- #include "../../mapping/CMap.h"
 
- #include "../../mapping/ObstacleProxy.h"
 
- #include "../../mapObjects/CGObjectInstance.h"
 
- #include "../../mapObjects/ObstacleSetHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void ObstaclePlacer::process()
 
- {
 
- 	manager = zone.getModificator<ObjectManager>();
 
- 	if(!manager)
 
- 		return;
 
- 	auto faction = zone.getTownType().toFaction();
 
- 	ObstacleSetFilter filter(ObstacleSet::EObstacleType::INVALID,
 
- 							zone.getTerrainType(),
 
- 							static_cast<EMapLevel>(zone.isUnderground()),
 
- 							faction->getId(),
 
- 							faction->alignment);
 
- 	if (!prepareBiome(filter, zone.getRand()))
 
- 	{
 
- 		logGlobal->warn("Failed to prepare biome, using all possible obstacles");
 
- 		// Use all if we fail to create proper biome
 
- 		collectPossibleObstacles(zone.getTerrainType());
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->info("Biome prepared successfully for zone %d", zone.getId());
 
- 	}
 
- 	
 
- 	{
 
- 		auto area = zone.area();
 
- 		auto areaPossible = zone.areaPossible();
 
- 		auto areaUsed = zone.areaUsed();
 
- 		blockedArea = area->getSubarea([this](const int3& t)
 
- 		{
 
- 			return map.shouldBeBlocked(t);
 
- 		});
 
- 		blockedArea.subtract(*areaUsed);
 
- 		areaPossible->subtract(blockedArea);
 
- 		prohibitedArea = zone.freePaths() + areaUsed + manager->getVisitableArea();
 
- 		if (auto * rp = zone.getModificator<RoadPlacer>())
 
- 		{
 
- 			prohibitedArea.unite(rp->getRoads());
 
- 		}
 
- 		//Progressively block tiles, but make sure they don't seal any gap between blocks
 
- 		rmg::Area toBlock;
 
- 		do
 
- 		{
 
- 			toBlock.clear();
 
- 			for (const auto& tile : areaPossible->getTilesVector())
 
- 			{
 
- 				rmg::Area neighbors;
 
- 				rmg::Area t;
 
- 				t.add(tile);
 
- 				for (const auto& n : t.getBorderOutside())
 
- 				{
 
- 					//Area outside the map is also impassable
 
- 					if (!map.isOnMap(n) || map.shouldBeBlocked(n))
 
- 					{
 
- 						neighbors.add(n);
 
- 					}
 
- 				}
 
- 				if (neighbors.empty())
 
- 				{
 
- 					continue;
 
- 				}
 
- 				//Will only be added if it doesn't connect two disjointed blocks
 
- 				if (neighbors.connected(true)) //Do not block diagonal pass
 
- 				{
 
- 					toBlock.add(tile);
 
- 				}
 
- 			}
 
- 			areaPossible->subtract(toBlock);
 
- 			for (const auto& tile : toBlock.getTilesVector())
 
- 			{
 
- 				map.setOccupied(tile, ETileType::BLOCKED);
 
- 			}
 
- 		} while (!toBlock.empty());
 
- 		prohibitedArea.unite(areaPossible.get());
 
- 	}
 
- 	auto objs = createObstacles(zone.getRand(), map.mapInstance->cb);
 
- 	mapProxy->insertObjects(objs);
 
- }
 
- void ObstaclePlacer::init()
 
- {
 
- 	DEPENDENCY(ObjectManager);
 
- 	DEPENDENCY(TreasurePlacer);
 
- 	DEPENDENCY(RoadPlacer);
 
- 	if (zone.isUnderground())
 
- 	{
 
- 		DEPENDENCY_ALL(RockFiller);
 
- 	}
 
- 	else
 
- 	{
 
- 		DEPENDENCY(WaterRoutes);
 
- 		DEPENDENCY(WaterProxy);
 
- 	}
 
- }
 
- bool ObstaclePlacer::isInTheMap(const int3& tile)
 
- {
 
- 	return map.isOnMap(tile);
 
- }
 
- void ObstaclePlacer::placeObject(rmg::Object & object, std::set<CGObjectInstance*> &)
 
- {
 
- 	manager->placeObject(object, false, false);
 
- }
 
- std::pair<bool, bool> ObstaclePlacer::verifyCoverage(const int3 & t) const
 
- {
 
- 	return {map.shouldBeBlocked(t), zone.areaPossible()->contains(t)};
 
- }
 
- void ObstaclePlacer::postProcess(const rmg::Object & object)
 
- {
 
- 	//river processing
 
- 	riverManager = zone.getModificator<RiverPlacer>();
 
- 	if(riverManager)
 
- 	{
 
- 		const auto objTypeName = object.instances().front()->object().getTypeName();
 
- 		if(objTypeName == "mountain")
 
- 			riverManager->riverSource().unite(object.getArea());
 
- 		else if(objTypeName == "lake")
 
- 			riverManager->riverSink().unite(object.getArea());
 
- 	}
 
- }
 
- bool ObstaclePlacer::isProhibited(const rmg::Area & objArea) const
 
- {
 
- 	if(prohibitedArea.overlap(objArea))
 
- 		return true;
 
- 	 
 
- 	if(!zone.area()->contains(objArea))
 
- 		return true;
 
- 	
 
- 	return false;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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