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							- /*
 
-  * MapProxy.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "MapProxy.h"
 
- #include "../../TerrainHandler.h"
 
- #include "../../GameLibrary.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- MapProxy::MapProxy(RmgMap & map):
 
- 	map(map)
 
- {
 
- }
 
- void MapProxy::insertObject(CGObjectInstance * obj)
 
- {
 
- 	Lock lock(mx);
 
- 	map.getEditManager()->insertObject(obj);
 
- }
 
- void MapProxy::insertObjects(std::set<CGObjectInstance*>& objects)
 
- {
 
- 	Lock lock(mx);
 
- 	map.getEditManager()->insertObjects(objects);
 
- }
 
- void MapProxy::removeObject(CGObjectInstance * obj)
 
- {
 
- 	Lock lock(mx);
 
- 	map.getEditManager()->removeObject(obj);
 
- }
 
- void MapProxy::drawTerrain(vstd::RNG & generator, std::vector<int3> & tiles, TerrainId terrain)
 
- {
 
- 	Lock lock(mx);
 
- 	map.getEditManager()->getTerrainSelection().setSelection(tiles);
 
- 	map.getEditManager()->drawTerrain(terrain, map.getDecorationsPercentage(), &generator);
 
- }
 
- void MapProxy::drawRivers(vstd::RNG & generator, std::vector<int3> & tiles, TerrainId terrain)
 
- {
 
- 	Lock lock(mx);
 
- 	map.getEditManager()->getTerrainSelection().setSelection(tiles);
 
- 	map.getEditManager()->drawRiver(LIBRARY->terrainTypeHandler->getById(terrain)->river, &generator);
 
- }
 
- void MapProxy::drawRoads(vstd::RNG & generator, std::vector<int3> & tiles, RoadId roadType)
 
- {
 
- 	Lock lock(mx);
 
- 	map.getEditManager()->getTerrainSelection().setSelection(tiles);
 
- 	map.getEditManager()->drawRoad(roadType, &generator);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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