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- /*
- * InputSourceMouse.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "InputSourceMouse.h"
- #include "InputHandler.h"
- #include "../../lib/Point.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/EventDispatcher.h"
- #include "../gui/MouseButton.h"
- #include <SDL_events.h>
- void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motion)
- {
- Point newPosition(motion.x, motion.y);
- Point distance(-motion.xrel, -motion.yrel);
- if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_MIDDLE))
- GH.events().dispatchGesturePanning(middleClickPosition, newPosition, distance);
- else if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_LEFT))
- GH.events().dispatchMouseDragged(newPosition, distance);
- else
- GH.input().setCursorPosition(newPosition);
- mouseButtonsMask = motion.state;
- }
- void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & button)
- {
- Point position(button.x, button.y);
- switch(button.button)
- {
- case SDL_BUTTON_LEFT:
- if(button.clicks > 1)
- GH.events().dispatchMouseDoubleClick(position);
- else
- GH.events().dispatchMouseLeftButtonPressed(position);
- break;
- case SDL_BUTTON_RIGHT:
- GH.events().dispatchShowPopup(position);
- break;
- case SDL_BUTTON_MIDDLE:
- middleClickPosition = position;
- GH.events().dispatchGesturePanningStarted(position);
- break;
- }
- }
- void InputSourceMouse::handleEventMouseWheel(const SDL_MouseWheelEvent & wheel)
- {
- GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y), GH.getCursorPosition());
- }
- void InputSourceMouse::handleEventMouseButtonUp(const SDL_MouseButtonEvent & button)
- {
- Point position(button.x, button.y);
- switch(button.button)
- {
- case SDL_BUTTON_LEFT:
- GH.events().dispatchMouseLeftButtonReleased(position);
- break;
- case SDL_BUTTON_RIGHT:
- GH.events().dispatchClosePopup(position);
- break;
- case SDL_BUTTON_MIDDLE:
- GH.events().dispatchGesturePanningEnded(middleClickPosition, position);
- break;
- }
- }
- bool InputSourceMouse::isMouseButtonPressed(MouseButton button) const
- {
- static_assert(static_cast<uint32_t>(MouseButton::LEFT) == SDL_BUTTON_LEFT, "mismatch between VCMI and SDL enum!");
- static_assert(static_cast<uint32_t>(MouseButton::MIDDLE) == SDL_BUTTON_MIDDLE, "mismatch between VCMI and SDL enum!");
- static_assert(static_cast<uint32_t>(MouseButton::RIGHT) == SDL_BUTTON_RIGHT, "mismatch between VCMI and SDL enum!");
- static_assert(static_cast<uint32_t>(MouseButton::EXTRA1) == SDL_BUTTON_X1, "mismatch between VCMI and SDL enum!");
- static_assert(static_cast<uint32_t>(MouseButton::EXTRA2) == SDL_BUTTON_X2, "mismatch between VCMI and SDL enum!");
- uint32_t index = static_cast<uint32_t>(button);
- return mouseButtonsMask & SDL_BUTTON(index);
- }
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