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- /*
- * MapQueries.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapQueries.h"
- #include "QueriesProcessor.h"
- #include "../CGameHandler.h"
- #include "../TurnTimerHandler.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/MiscObjects.h"
- #include "../../lib/networkPacks/PacksForServer.h"
- TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
- CQuery(owner)
- {
- addPlayer(player);
- }
- bool TimerPauseQuery::blocksPack(const CPackForServer *pack) const
- {
- return blockAllButReply(pack);
- }
- void TimerPauseQuery::onAdding(PlayerColor color)
- {
- gh->turnTimerHandler->setTimerEnabled(color, false);
- }
- void TimerPauseQuery::onRemoval(PlayerColor color)
- {
- gh->turnTimerHandler->setTimerEnabled(color, true);
- }
- bool TimerPauseQuery::endsByPlayerAnswer() const
- {
- return true;
- }
- void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
- {
- visitedObject->garrisonDialogClosed(visitingHero);
- }
- CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
- CDialogQuery(owner)
- {
- exchangingArmies[0] = up;
- exchangingArmies[1] = down;
- addPlayer(up->tempOwner);
- addPlayer(down->tempOwner);
- }
- bool CGarrisonDialogQuery::blocksPack(const CPackForServer * pack) const
- {
- std::set<ObjectInstanceID> ourIds;
- ourIds.insert(this->exchangingArmies[0]->id);
- ourIds.insert(this->exchangingArmies[1]->id);
- if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
- return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
- if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))
- return !vstd::contains(ourIds, stacks->srcOwner);
- if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))
- return !vstd::contains(ourIds, stacks->srcOwner);
- if(auto stacks = dynamic_cast<const BulkSmartSplitStack*>(pack))
- return !vstd::contains(ourIds, stacks->srcOwner);
- if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))
- return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
- if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
- {
- auto id1 = arts->src.artHolder;
- if(id1.hasValue() && !vstd::contains(ourIds, id1))
- return true;
- auto id2 = arts->dst.artHolder;
- if(id2.hasValue() && !vstd::contains(ourIds, id2))
- return true;
- return false;
- }
- if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
- return !vstd::contains(ourIds, dismiss->id);
- if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))
- return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
- if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))
- return !vstd::contains(ourIds, arts->artHolder);
- if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))
- {
- auto id = art->al.artHolder;
- if(id.hasValue())
- return !vstd::contains(ourIds, id);
- }
- if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
- return !vstd::contains(ourIds, dismiss->heroID);
- if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
- return !vstd::contains(ourIds, upgrade->id);
- if(auto formation = dynamic_cast<const SetFormation*>(pack))
- return !vstd::contains(ourIds, formation->hid);
- return CDialogQuery::blocksPack(pack);
- }
- void CBlockingDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
- {
- assert(answer);
- caller->blockingDialogAnswered(visitingHero, *answer);
- }
- CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog & bd):
- CDialogQuery(owner),
- caller(caller)
- {
- this->bd = bd;
- addPlayer(bd.player);
- }
- OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):
- CDialogQuery(owner),
- mode(mode)
- {
- addPlayer(hero->getOwner());
- }
- void OpenWindowQuery::onExposure(QueryPtr topQuery)
- {
- //do nothing - wait for reply
- }
- bool OpenWindowQuery::blocksPack(const CPackForServer *pack) const
- {
- if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
- {
- if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)
- return false;
- // If hero has no free slots, he might get some stacks merged automatically
- if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)
- return false;
- }
- if (mode == EOpenWindowMode::TAVERN_WINDOW)
- {
- if(dynamic_cast<const HireHero*>(pack) != nullptr)
- return false;
- }
- if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
- {
- if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
- return false;
- }
- if (mode == EOpenWindowMode::MARKET_WINDOW)
- {
- if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)
- return false;
- if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)
- return false;
- if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)
- return false;
- if(dynamic_cast<const AssembleArtifacts*>(pack))
- return false;
- if(dynamic_cast<const EraseArtifactByClient*>(pack))
- return false;
- if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
- return false;
- }
- return CDialogQuery::blocksPack(pack);
- }
- void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
- {
- auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
- if(obj)
- obj->teleportDialogAnswered(visitingHero, *answer, td.exits);
- else
- logGlobal->error("Invalid instance in teleport query");
- }
- CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
- CDialogQuery(owner)
- {
- this->td = td;
- addPlayer(gh->getHero(td.hero)->getOwner());
- }
- CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
- CDialogQuery(owner), hero(Hero)
- {
- hlu = Hlu;
- addPlayer(hero->tempOwner);
- }
- void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
- {
- assert(answer);
- logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
- gh->levelUpHero(hero, hlu.skills[*answer]);
- }
- void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
- {
- visitedObject->heroLevelUpDone(visitingHero);
- }
- CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
- CDialogQuery(owner), hero(Hero)
- {
- clu = Clu;
- addPlayer(hero->tempOwner);
- }
- void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
- {
- assert(answer);
- logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
- gh->levelUpCommander(hero->getCommander(), clu.skills[*answer]);
- }
- void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
- {
- visitedObject->heroLevelUpDone(visitingHero);
- }
- CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
- CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
- {
- players.push_back(hero->tempOwner);
- }
- void CHeroMovementQuery::onExposure(QueryPtr topQuery)
- {
- assert(players.size() == 1);
- if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
- //TODO what if there were H4-like escape? we should also check pos
- {
- logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
- //finish movement
- visitDestAfterVictory = false;
- gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
- }
- owner->popIfTop(*this);
- }
- void CHeroMovementQuery::onRemoval(PlayerColor color)
- {
- PlayerBlocked pb;
- pb.player = color;
- pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
- pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
- gh->sendAndApply(pb);
- }
- void CHeroMovementQuery::onAdding(PlayerColor color)
- {
- PlayerBlocked pb;
- pb.player = color;
- pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
- pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
- gh->sendAndApply(pb);
- }
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