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CTownHandler.cpp 34 KB

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  1. /*
  2. * CTownHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CTownHandler.h"
  12. #include "VCMI_Lib.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "JsonNode.h"
  15. #include "StringConstants.h"
  16. #include "CCreatureHandler.h"
  17. #include "CModHandler.h"
  18. #include "CHeroHandler.h"
  19. #include "CArtHandler.h"
  20. #include "spells/CSpellHandler.h"
  21. #include "filesystem/Filesystem.h"
  22. #include "mapObjects/CObjectClassesHandler.h"
  23. #include "mapObjects/CObjectHandler.h"
  24. #include "HeroBonus.h"
  25. const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
  26. const TTerrainId CTownHandler::defaultGoodTerrain(Terrain::GRASS);
  27. const TTerrainId CTownHandler::defaultEvilTerrain(Terrain::LAVA);
  28. const TTerrainId CTownHandler::defaultNeutralTerrain(Terrain::ROUGH);
  29. const std::map<std::string, CBuilding::EBuildMode> CBuilding::MODES =
  30. {
  31. { "normal", CBuilding::BUILD_NORMAL },
  32. { "auto", CBuilding::BUILD_AUTO },
  33. { "special", CBuilding::BUILD_SPECIAL },
  34. { "grail", CBuilding::BUILD_GRAIL }
  35. };
  36. const std::map<std::string, CBuilding::ETowerHeight> CBuilding::TOWER_TYPES =
  37. {
  38. { "low", CBuilding::HEIGHT_LOW },
  39. { "average", CBuilding::HEIGHT_AVERAGE },
  40. { "high", CBuilding::HEIGHT_HIGH },
  41. { "skyship", CBuilding::HEIGHT_SKYSHIP }
  42. };
  43. const std::string & CBuilding::Name() const
  44. {
  45. return name;
  46. }
  47. const std::string & CBuilding::Description() const
  48. {
  49. return description;
  50. }
  51. BuildingID CBuilding::getBase() const
  52. {
  53. const CBuilding * build = this;
  54. while (build->upgrade >= 0)
  55. {
  56. build = build->town->buildings.at(build->upgrade);
  57. }
  58. return build->bid;
  59. }
  60. si32 CBuilding::getDistance(BuildingID buildID) const
  61. {
  62. const CBuilding * build = town->buildings.at(buildID);
  63. int distance = 0;
  64. while (build->upgrade >= 0 && build != this)
  65. {
  66. build = build->town->buildings.at(build->upgrade);
  67. distance++;
  68. }
  69. if (build == this)
  70. return distance;
  71. return -1;
  72. }
  73. void CBuilding::addNewBonus(std::shared_ptr<Bonus> b, BonusList & bonusList)
  74. {
  75. bonusList.push_back(b);
  76. }
  77. CFaction::CFaction()
  78. {
  79. town = nullptr;
  80. index = 0;
  81. alignment = EAlignment::NEUTRAL;
  82. preferUndergroundPlacement = false;
  83. }
  84. CFaction::~CFaction()
  85. {
  86. delete town;
  87. }
  88. int32_t CFaction::getIndex() const
  89. {
  90. return index;
  91. }
  92. int32_t CFaction::getIconIndex() const
  93. {
  94. return index; //???
  95. }
  96. const std::string & CFaction::getName() const
  97. {
  98. return name;
  99. }
  100. const std::string & CFaction::getJsonKey() const
  101. {
  102. return identifier;
  103. }
  104. void CFaction::registerIcons(const IconRegistar & cb) const
  105. {
  106. if(town)
  107. {
  108. auto & info = town->clientInfo;
  109. cb(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
  110. cb(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
  111. cb(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
  112. cb(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
  113. cb(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
  114. cb(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
  115. cb(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
  116. cb(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
  117. }
  118. }
  119. FactionID CFaction::getId() const
  120. {
  121. return FactionID(index);
  122. }
  123. bool CFaction::hasTown() const
  124. {
  125. return town != nullptr;
  126. }
  127. void CFaction::updateFrom(const JsonNode & data)
  128. {
  129. }
  130. void CFaction::serializeJson(JsonSerializeFormat & handler)
  131. {
  132. }
  133. CTown::CTown()
  134. : faction(nullptr), mageLevel(0), primaryRes(0), moatDamage(0), defaultTavernChance(0)
  135. {
  136. }
  137. CTown::~CTown()
  138. {
  139. for(auto & build : buildings)
  140. build.second.dellNull();
  141. for(auto & str : clientInfo.structures)
  142. str.dellNull();
  143. }
  144. std::vector<BattleHex> CTown::defaultMoatHexes()
  145. {
  146. static const std::vector<BattleHex> moatHexes = {11, 28, 44, 61, 77, 111, 129, 146, 164, 181};
  147. return moatHexes;
  148. }
  149. std::string CTown::getLocalizedFactionName() const
  150. {
  151. if(faction == nullptr)
  152. return "Random";
  153. else
  154. return faction->name;
  155. }
  156. std::string CTown::getBuildingScope() const
  157. {
  158. if(faction == nullptr)
  159. //no faction == random faction
  160. return "building";
  161. else
  162. return "building." + faction->identifier;
  163. }
  164. std::set<si32> CTown::getAllBuildings() const
  165. {
  166. std::set<si32> res;
  167. for(const auto & b : buildings)
  168. {
  169. res.insert(b.first.num);
  170. }
  171. return res;
  172. }
  173. const CBuilding * CTown::getSpecialBuilding(BuildingSubID::EBuildingSubID subID) const
  174. {
  175. for(const auto & kvp : buildings)
  176. {
  177. if(kvp.second->subId == subID)
  178. return buildings.at(kvp.first);
  179. }
  180. return nullptr;
  181. }
  182. BuildingID::EBuildingID CTown::getBuildingType(BuildingSubID::EBuildingSubID subID) const
  183. {
  184. auto building = getSpecialBuilding(subID);
  185. return building == nullptr ? BuildingID::NONE : building->bid.num;
  186. }
  187. const std::string CTown::getGreeting(BuildingSubID::EBuildingSubID subID) const
  188. {
  189. return VLC->townh->getMappedValue<const std::string, BuildingSubID::EBuildingSubID>(subID, std::string(), specialMessages, false);
  190. }
  191. void CTown::setGreeting(BuildingSubID::EBuildingSubID subID, const std::string message) const
  192. {
  193. specialMessages.insert(std::pair<BuildingSubID::EBuildingSubID, const std::string>(subID, message));
  194. }
  195. CTownHandler::CTownHandler()
  196. {
  197. randomTown = new CTown();
  198. }
  199. CTownHandler::~CTownHandler()
  200. {
  201. delete randomTown;
  202. }
  203. JsonNode readBuilding(CLegacyConfigParser & parser)
  204. {
  205. JsonNode ret;
  206. JsonNode & cost = ret["cost"];
  207. //note: this code will try to parse mithril as well but wil always return 0 for it
  208. for(const std::string & resID : GameConstants::RESOURCE_NAMES)
  209. cost[resID].Float() = parser.readNumber();
  210. cost.Struct().erase("mithril"); // erase mithril to avoid confusing validator
  211. parser.endLine();
  212. return ret;
  213. }
  214. TPropagatorPtr & CTownHandler::emptyPropagator()
  215. {
  216. static TPropagatorPtr emptyProp(nullptr);
  217. return emptyProp;
  218. }
  219. std::vector<JsonNode> CTownHandler::loadLegacyData(size_t dataSize)
  220. {
  221. std::vector<JsonNode> dest(dataSize);
  222. objects.resize(dataSize);
  223. auto getBuild = [&](size_t town, size_t building) -> JsonNode &
  224. {
  225. return dest[town]["town"]["buildings"][EBuildingType::names[building]];
  226. };
  227. CLegacyConfigParser parser("DATA/BUILDING.TXT");
  228. parser.endLine(); // header
  229. parser.endLine();
  230. //Unique buildings
  231. for (size_t town=0; town<dataSize; town++)
  232. {
  233. parser.endLine(); //header
  234. parser.endLine();
  235. int buildID = 17;
  236. do
  237. {
  238. getBuild(town, buildID) = readBuilding(parser);
  239. buildID++;
  240. }
  241. while (!parser.isNextEntryEmpty());
  242. }
  243. // Common buildings
  244. parser.endLine(); // header
  245. parser.endLine();
  246. parser.endLine();
  247. int buildID = 0;
  248. do
  249. {
  250. JsonNode building = readBuilding(parser);
  251. for (size_t town=0; town<dataSize; town++)
  252. getBuild(town, buildID) = building;
  253. buildID++;
  254. }
  255. while (!parser.isNextEntryEmpty());
  256. parser.endLine(); //header
  257. parser.endLine();
  258. //Dwellings
  259. for (size_t town=0; town<dataSize; town++)
  260. {
  261. parser.endLine(); //header
  262. parser.endLine();
  263. for (size_t i=0; i<14; i++)
  264. {
  265. getBuild(town, 30+i) = readBuilding(parser);
  266. }
  267. }
  268. {
  269. CLegacyConfigParser parser("DATA/BLDGNEUT.TXT");
  270. for(int building=0; building<15; building++)
  271. {
  272. std::string name = parser.readString();
  273. std::string descr = parser.readString();
  274. parser.endLine();
  275. for(int j=0; j<dataSize; j++)
  276. {
  277. getBuild(j, building)["name"].String() = name;
  278. getBuild(j, building)["description"].String() = descr;
  279. }
  280. }
  281. parser.endLine(); // silo
  282. parser.endLine(); // blacksmith //unused entries
  283. parser.endLine(); // moat
  284. //shipyard with the ship
  285. std::string name = parser.readString();
  286. std::string descr = parser.readString();
  287. parser.endLine();
  288. for(int town=0; town<dataSize; town++)
  289. {
  290. getBuild(town, 20)["name"].String() = name;
  291. getBuild(town, 20)["description"].String() = descr;
  292. }
  293. //blacksmith
  294. for(int town=0; town<dataSize; town++)
  295. {
  296. getBuild(town, 16)["name"].String() = parser.readString();
  297. getBuild(town, 16)["description"].String() = parser.readString();
  298. parser.endLine();
  299. }
  300. }
  301. {
  302. CLegacyConfigParser parser("DATA/BLDGSPEC.TXT");
  303. for(int town=0; town<dataSize; town++)
  304. {
  305. for(int build=0; build<9; build++)
  306. {
  307. getBuild(town, 17 + build)["name"].String() = parser.readString();
  308. getBuild(town, 17 + build)["description"].String() = parser.readString();
  309. parser.endLine();
  310. }
  311. getBuild(town, 26)["name"].String() = parser.readString(); // Grail
  312. getBuild(town, 26)["description"].String() = parser.readString();
  313. parser.endLine();
  314. getBuild(town, 15)["name"].String() = parser.readString(); // Resource silo
  315. getBuild(town, 15)["description"].String() = parser.readString();
  316. parser.endLine();
  317. }
  318. }
  319. {
  320. CLegacyConfigParser parser("DATA/DWELLING.TXT");
  321. for(int town=0; town<dataSize; town++)
  322. {
  323. for(int build=0; build<14; build++)
  324. {
  325. getBuild(town, 30 + build)["name"].String() = parser.readString();
  326. getBuild(town, 30 + build)["description"].String() = parser.readString();
  327. parser.endLine();
  328. }
  329. }
  330. }
  331. {
  332. CLegacyConfigParser typeParser("DATA/TOWNTYPE.TXT");
  333. CLegacyConfigParser nameParser("DATA/TOWNNAME.TXT");
  334. size_t townID=0;
  335. do
  336. {
  337. dest[townID]["name"].String() = typeParser.readString();
  338. for (int i=0; i<NAMES_PER_TOWN; i++)
  339. {
  340. JsonNode name;
  341. name.String() = nameParser.readString();
  342. dest[townID]["town"]["names"].Vector().push_back(name);
  343. nameParser.endLine();
  344. }
  345. townID++;
  346. }
  347. while (typeParser.endLine());
  348. }
  349. return dest;
  350. }
  351. void CTownHandler::loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad)
  352. {
  353. if (source.isNull())
  354. return;
  355. BuildingRequirementsHelper hlp;
  356. hlp.building = building;
  357. hlp.town = building->town;
  358. hlp.json = source;
  359. bidsToLoad.push_back(hlp);
  360. }
  361. template<typename R, typename K>
  362. R CTownHandler::getMappedValue(const K key, const R defval, const std::map<K, R> & map, bool required)
  363. {
  364. auto it = map.find(key);
  365. if(it != map.end())
  366. return it->second;
  367. if(required)
  368. logMod->warn("Warning: Property: '%s' is unknown. Correct the typo or update VCMI.", key);
  369. return defval;
  370. }
  371. template<typename R>
  372. R CTownHandler::getMappedValue(const JsonNode & node, const R defval, const std::map<std::string, R> & map, bool required)
  373. {
  374. if(!node.isNull() && node.getType() == JsonNode::JsonType::DATA_STRING)
  375. return getMappedValue<R, std::string>(node.String(), defval, map, required);
  376. return defval;
  377. }
  378. void CTownHandler::addBonusesForVanilaBuilding(CBuilding * building)
  379. {
  380. std::shared_ptr<Bonus> b;
  381. static TPropagatorPtr playerPropagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::ENodeTypes::PLAYER);
  382. if(building->subId == BuildingSubID::NONE)
  383. {
  384. if(building->bid == BuildingID::TAVERN)
  385. {
  386. b = createBonus(building, Bonus::MORALE, +1);
  387. }
  388. else if(building->bid == BuildingID::GRAIL
  389. && building->town->faction != nullptr
  390. && boost::algorithm::ends_with(building->town->faction->identifier, ":cove"))
  391. {
  392. static TPropagatorPtr allCreaturesPropagator(new CPropagatorNodeType(CBonusSystemNode::ENodeTypes::ALL_CREATURES));
  393. static auto factionLimiter = std::make_shared<CreatureFactionLimiter>(building->town->faction->index);
  394. b = createBonus(building, Bonus::NO_TERRAIN_PENALTY, 0, allCreaturesPropagator);
  395. b->addLimiter(factionLimiter);
  396. }
  397. }
  398. else
  399. {
  400. switch(building->subId)
  401. {
  402. case BuildingSubID::BROTHERHOOD_OF_SWORD:
  403. b = createBonus(building, Bonus::MORALE, +2);
  404. building->overrideBids.insert(BuildingID::TAVERN);
  405. break;
  406. case BuildingSubID::FOUNTAIN_OF_FORTUNE:
  407. b = createBonus(building, Bonus::LUCK, +2);
  408. break;
  409. case BuildingSubID::SPELL_POWER_GARRISON_BONUS:
  410. b = createBonus(building, Bonus::PRIMARY_SKILL, +2, PrimarySkill::SPELL_POWER);
  411. break;
  412. case BuildingSubID::ATTACK_GARRISON_BONUS:
  413. b = createBonus(building, Bonus::PRIMARY_SKILL, +2, PrimarySkill::ATTACK);
  414. break;
  415. case BuildingSubID::DEFENSE_GARRISON_BONUS:
  416. b = createBonus(building, Bonus::PRIMARY_SKILL, +2, PrimarySkill::DEFENSE);
  417. break;
  418. case BuildingSubID::LIGHTHOUSE:
  419. b = createBonus(building, Bonus::SEA_MOVEMENT, +500, playerPropagator);
  420. break;
  421. }
  422. }
  423. if(b)
  424. building->addNewBonus(b, building->buildingBonuses);
  425. }
  426. std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, int subtype)
  427. {
  428. return createBonus(build, type, val, emptyPropagator(), subtype);
  429. }
  430. std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype)
  431. {
  432. std::ostringstream descr;
  433. descr << build->name;
  434. return createBonusImpl(build->bid, type, val, prop, descr.str(), subtype);
  435. }
  436. std::shared_ptr<Bonus> CTownHandler::createBonusImpl(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr & prop, const std::string & description, int subtype)
  437. {
  438. auto b = std::make_shared<Bonus>(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, description, subtype);
  439. if(prop)
  440. b->addPropagator(prop);
  441. return b;
  442. }
  443. void CTownHandler::loadSpecialBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building)
  444. {
  445. for(auto b : source.Vector())
  446. {
  447. auto bonus = JsonUtils::parseBuildingBonus(b, building->bid, building->name);
  448. if(bonus == nullptr)
  449. continue;
  450. if(bonus->limiter != nullptr)
  451. {
  452. auto limPtr = dynamic_cast<CreatureFactionLimiter*>(bonus->limiter.get());
  453. if(limPtr != nullptr && limPtr->faction == (TFaction)-1)
  454. limPtr->faction = building->town->faction->index;
  455. }
  456. //JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
  457. if(bonus->propagator != nullptr
  458. && bonus->propagator->getPropagatorType() == CBonusSystemNode::ENodeTypes::UNKNOWN)
  459. bonus->addPropagator(emptyPropagator());
  460. building->addNewBonus(bonus, bonusList);
  461. }
  462. }
  463. void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source)
  464. {
  465. auto ret = new CBuilding();
  466. ret->bid = getMappedValue<BuildingID, std::string>(stringID, BuildingID::NONE, MappedKeys::BUILDING_NAMES_TO_TYPES, false);
  467. if(ret->bid == BuildingID::NONE)
  468. ret->bid = source["id"].isNull() ? BuildingID(BuildingID::NONE) : BuildingID(source["id"].Float());
  469. if (ret->bid == BuildingID::NONE)
  470. logMod->error("Error: Building '%s' has not internal ID and won't work properly. Correct the typo or update VCMI.", stringID);
  471. ret->mode = ret->bid == BuildingID::GRAIL
  472. ? CBuilding::BUILD_GRAIL
  473. : getMappedValue<CBuilding::EBuildMode>(source["mode"], CBuilding::BUILD_NORMAL, CBuilding::MODES);
  474. ret->subId = getMappedValue<BuildingSubID::EBuildingSubID>(source["type"], BuildingSubID::NONE, MappedKeys::SPECIAL_BUILDINGS);
  475. ret->height = CBuilding::HEIGHT_NO_TOWER;
  476. if(ret->subId == BuildingSubID::LOOKOUT_TOWER
  477. || ret->bid == BuildingID::GRAIL)
  478. ret->height = getMappedValue<CBuilding::ETowerHeight>(source["height"], CBuilding::HEIGHT_NO_TOWER, CBuilding::TOWER_TYPES);
  479. ret->identifier = stringID;
  480. ret->town = town;
  481. ret->name = source["name"].String();
  482. ret->description = source["description"].String();
  483. ret->resources = TResources(source["cost"]);
  484. ret->produce = TResources(source["produce"]);
  485. if(ret->bid == BuildingID::TAVERN)
  486. addBonusesForVanilaBuilding(ret);
  487. else if(ret->bid.IsSpecialOrGrail())
  488. {
  489. loadSpecialBuildingBonuses(source["bonuses"], ret->buildingBonuses, ret);
  490. if(ret->buildingBonuses.empty())
  491. addBonusesForVanilaBuilding(ret);
  492. loadSpecialBuildingBonuses(source["onVisitBonuses"], ret->onVisitBonuses, ret);
  493. if(!ret->onVisitBonuses.empty())
  494. {
  495. if(ret->subId == BuildingSubID::NONE)
  496. ret->subId = BuildingSubID::CUSTOM_VISITING_BONUS;
  497. for(auto & bonus : ret->onVisitBonuses)
  498. bonus->sid = Bonus::getSid32(ret->town->faction->index, ret->bid);
  499. }
  500. }
  501. //MODS COMPATIBILITY FOR 0.96
  502. if(!ret->produce.nonZero())
  503. {
  504. switch (ret->bid) {
  505. break; case BuildingID::VILLAGE_HALL: ret->produce[Res::GOLD] = 500;
  506. break; case BuildingID::TOWN_HALL : ret->produce[Res::GOLD] = 1000;
  507. break; case BuildingID::CITY_HALL : ret->produce[Res::GOLD] = 2000;
  508. break; case BuildingID::CAPITOL : ret->produce[Res::GOLD] = 4000;
  509. break; case BuildingID::GRAIL : ret->produce[Res::GOLD] = 5000;
  510. break; case BuildingID::RESOURCE_SILO :
  511. {
  512. switch (ret->town->primaryRes)
  513. {
  514. case Res::GOLD:
  515. ret->produce[ret->town->primaryRes] = 500;
  516. break;
  517. case Res::WOOD_AND_ORE:
  518. ret->produce[Res::WOOD] = 1;
  519. ret->produce[Res::ORE] = 1;
  520. break;
  521. default:
  522. ret->produce[ret->town->primaryRes] = 1;
  523. break;
  524. }
  525. }
  526. }
  527. }
  528. loadBuildingRequirements(ret, source["requires"], requirementsToLoad);
  529. if(ret->bid.IsSpecialOrGrail())
  530. loadBuildingRequirements(ret, source["overrides"], overriddenBidsToLoad);
  531. if (!source["upgrades"].isNull())
  532. {
  533. // building id and upgrades can't be the same
  534. if(stringID == source["upgrades"].String())
  535. {
  536. throw std::runtime_error(boost::str(boost::format("Building with ID '%s' of town '%s' can't be an upgrade of the same building.") %
  537. stringID % ret->town->getLocalizedFactionName()));
  538. }
  539. VLC->modh->identifiers.requestIdentifier(ret->town->getBuildingScope(), source["upgrades"], [=](si32 identifier)
  540. {
  541. ret->upgrade = BuildingID(identifier);
  542. });
  543. }
  544. else
  545. ret->upgrade = BuildingID::NONE;
  546. ret->town->buildings[ret->bid] = ret;
  547. registerObject(source.meta, ret->town->getBuildingScope(), ret->identifier, ret->bid);
  548. }
  549. void CTownHandler::loadBuildings(CTown * town, const JsonNode & source)
  550. {
  551. for(auto & node : source.Struct())
  552. {
  553. if (!node.second.isNull())
  554. {
  555. loadBuilding(town, node.first, node.second);
  556. }
  557. }
  558. }
  559. void CTownHandler::loadStructure(CTown &town, const std::string & stringID, const JsonNode & source)
  560. {
  561. auto ret = new CStructure();
  562. ret->building = nullptr;
  563. ret->buildable = nullptr;
  564. VLC->modh->identifiers.tryRequestIdentifier( source.meta, "building." + town.faction->identifier, stringID, [=, &town](si32 identifier) mutable
  565. {
  566. ret->building = town.buildings[BuildingID(identifier)];
  567. });
  568. if (source["builds"].isNull())
  569. {
  570. VLC->modh->identifiers.tryRequestIdentifier( source.meta, "building." + town.faction->identifier, stringID, [=, &town](si32 identifier) mutable
  571. {
  572. ret->building = town.buildings[BuildingID(identifier)];
  573. });
  574. }
  575. else
  576. {
  577. VLC->modh->identifiers.requestIdentifier("building." + town.faction->identifier, source["builds"], [=, &town](si32 identifier) mutable
  578. {
  579. ret->buildable = town.buildings[BuildingID(identifier)];
  580. });
  581. }
  582. ret->identifier = stringID;
  583. ret->pos.x = static_cast<si32>(source["x"].Float());
  584. ret->pos.y = static_cast<si32>(source["y"].Float());
  585. ret->pos.z = static_cast<si32>(source["z"].Float());
  586. ret->hiddenUpgrade = source["hidden"].Bool();
  587. ret->defName = source["animation"].String();
  588. ret->borderName = source["border"].String();
  589. ret->areaName = source["area"].String();
  590. town.clientInfo.structures.push_back(ret);
  591. }
  592. void CTownHandler::loadStructures(CTown &town, const JsonNode & source)
  593. {
  594. for(auto &node : source.Struct())
  595. {
  596. if (!node.second.isNull())
  597. loadStructure(town, node.first, node.second);
  598. }
  599. }
  600. void CTownHandler::loadTownHall(CTown &town, const JsonNode & source)
  601. {
  602. auto & dstSlots = town.clientInfo.hallSlots;
  603. auto & srcSlots = source.Vector();
  604. dstSlots.resize(srcSlots.size());
  605. for(size_t i=0; i<dstSlots.size(); i++)
  606. {
  607. auto & dstRow = dstSlots[i];
  608. auto & srcRow = srcSlots[i].Vector();
  609. dstRow.resize(srcRow.size());
  610. for(size_t j=0; j < dstRow.size(); j++)
  611. {
  612. auto & dstBox = dstRow[j];
  613. auto & srcBox = srcRow[j].Vector();
  614. dstBox.resize(srcBox.size());
  615. for(size_t k=0; k<dstBox.size(); k++)
  616. {
  617. auto & dst = dstBox[k];
  618. auto & src = srcBox[k];
  619. VLC->modh->identifiers.requestIdentifier("building." + town.faction->identifier, src, [&](si32 identifier)
  620. {
  621. dst = BuildingID(identifier);
  622. });
  623. }
  624. }
  625. }
  626. }
  627. CTown::ClientInfo::Point JsonToPoint(const JsonNode & node)
  628. {
  629. CTown::ClientInfo::Point ret;
  630. ret.x = static_cast<si32>(node["x"].Float());
  631. ret.y = static_cast<si32>(node["y"].Float());
  632. return ret;
  633. }
  634. void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source)
  635. {
  636. town.clientInfo.siegePrefix = source["imagePrefix"].String();
  637. VLC->modh->identifiers.requestIdentifier("creature", source["shooter"], [&town](si32 creature)
  638. {
  639. auto crId = CreatureID(creature);
  640. if(!(*VLC->creh)[crId]->animation.missleFrameAngles.size())
  641. logMod->error("Mod '%s' error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Siege will not work properly!"
  642. , town.faction->name
  643. , (*VLC->creh)[crId]->nameSing);
  644. town.clientInfo.siegeShooter = crId;
  645. });
  646. auto & pos = town.clientInfo.siegePositions;
  647. pos.resize(21);
  648. pos[8] = JsonToPoint(source["towers"]["top"]["tower"]);
  649. pos[17] = JsonToPoint(source["towers"]["top"]["battlement"]);
  650. pos[20] = JsonToPoint(source["towers"]["top"]["creature"]);
  651. pos[2] = JsonToPoint(source["towers"]["keep"]["tower"]);
  652. pos[15] = JsonToPoint(source["towers"]["keep"]["battlement"]);
  653. pos[18] = JsonToPoint(source["towers"]["keep"]["creature"]);
  654. pos[3] = JsonToPoint(source["towers"]["bottom"]["tower"]);
  655. pos[16] = JsonToPoint(source["towers"]["bottom"]["battlement"]);
  656. pos[19] = JsonToPoint(source["towers"]["bottom"]["creature"]);
  657. pos[9] = JsonToPoint(source["gate"]["gate"]);
  658. pos[10] = JsonToPoint(source["gate"]["arch"]);
  659. pos[7] = JsonToPoint(source["walls"]["upper"]);
  660. pos[6] = JsonToPoint(source["walls"]["upperMid"]);
  661. pos[5] = JsonToPoint(source["walls"]["bottomMid"]);
  662. pos[4] = JsonToPoint(source["walls"]["bottom"]);
  663. pos[13] = JsonToPoint(source["moat"]["moat"]);
  664. pos[14] = JsonToPoint(source["moat"]["bank"]);
  665. pos[11] = JsonToPoint(source["static"]["bottom"]);
  666. pos[12] = JsonToPoint(source["static"]["top"]);
  667. pos[1] = JsonToPoint(source["static"]["background"]);
  668. }
  669. static void readIcon(JsonNode source, std::string & small, std::string & large)
  670. {
  671. if (source.getType() == JsonNode::JsonType::DATA_STRUCT) // don't crash on old format
  672. {
  673. small = source["small"].String();
  674. large = source["large"].String();
  675. }
  676. }
  677. void CTownHandler::loadClientData(CTown &town, const JsonNode & source)
  678. {
  679. CTown::ClientInfo & info = town.clientInfo;
  680. readIcon(source["icons"]["village"]["normal"], info.iconSmall[0][0], info.iconLarge[0][0]);
  681. readIcon(source["icons"]["village"]["built"], info.iconSmall[0][1], info.iconLarge[0][1]);
  682. readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
  683. readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
  684. info.hallBackground = source["hallBackground"].String();
  685. info.musicTheme = source["musicTheme"].String();
  686. info.townBackground = source["townBackground"].String();
  687. info.guildWindow = source["guildWindow"].String();
  688. info.buildingsIcons = source["buildingsIcons"].String();
  689. //left for back compatibility - will be removed later
  690. if (source["guildBackground"].String() != "")
  691. info.guildBackground = source["guildBackground"].String();
  692. else
  693. info.guildBackground = "TPMAGE.bmp";
  694. if (source["tavernVideo"].String() != "")
  695. info.tavernVideo = source["tavernVideo"].String();
  696. else
  697. info.tavernVideo = "TAVERN.BIK";
  698. //end of legacy assignment
  699. loadTownHall(town, source["hallSlots"]);
  700. loadStructures(town, source["structures"]);
  701. loadSiegeScreen(town, source["siege"]);
  702. }
  703. void CTownHandler::loadTown(CTown * town, const JsonNode & source)
  704. {
  705. auto resIter = boost::find(GameConstants::RESOURCE_NAMES, source["primaryResource"].String());
  706. if(resIter == std::end(GameConstants::RESOURCE_NAMES))
  707. town->primaryRes = Res::WOOD_AND_ORE; //Wood + Ore
  708. else
  709. town->primaryRes = static_cast<ui16>(resIter - std::begin(GameConstants::RESOURCE_NAMES));
  710. warMachinesToLoad[town] = source["warMachine"];
  711. town->moatDamage = static_cast<si32>(source["moatDamage"].Float());
  712. // Compatibility for <= 0.98f mods
  713. if(source["moatHexes"].isNull())
  714. town->moatHexes = CTown::defaultMoatHexes();
  715. else
  716. town->moatHexes = source["moatHexes"].convertTo<std::vector<BattleHex> >();
  717. town->mageLevel = static_cast<ui32>(source["mageGuild"].Float());
  718. town->names = source["names"].convertTo<std::vector<std::string> >();
  719. // Horde building creature level
  720. for(const JsonNode &node : source["horde"].Vector())
  721. town->hordeLvl[(int)town->hordeLvl.size()] = static_cast<int>(node.Float());
  722. // town needs to have exactly 2 horde entries. Validation will take care of 2+ entries
  723. // but anything below 2 must be handled here
  724. for (size_t i=source["horde"].Vector().size(); i<2; i++)
  725. town->hordeLvl[(int)i] = -1;
  726. const JsonVector & creatures = source["creatures"].Vector();
  727. town->creatures.resize(creatures.size());
  728. for (size_t i=0; i< creatures.size(); i++)
  729. {
  730. const JsonVector & level = creatures[i].Vector();
  731. town->creatures[i].resize(level.size());
  732. for (size_t j=0; j<level.size(); j++)
  733. {
  734. VLC->modh->identifiers.requestIdentifier("creature", level[j], [=](si32 creature)
  735. {
  736. town->creatures[i][j] = CreatureID(creature);
  737. });
  738. }
  739. }
  740. town->defaultTavernChance = static_cast<ui32>(source["defaultTavern"].Float());
  741. /// set chance of specific hero class to appear in this town
  742. for(auto &node : source["tavern"].Struct())
  743. {
  744. int chance = static_cast<int>(node.second.Float());
  745. VLC->modh->identifiers.requestIdentifier(node.second.meta, "heroClass",node.first, [=](si32 classID)
  746. {
  747. VLC->heroh->classes[HeroClassID(classID)]->selectionProbability[town->faction->index] = chance;
  748. });
  749. }
  750. for(auto &node : source["guildSpells"].Struct())
  751. {
  752. int chance = static_cast<int>(node.second.Float());
  753. VLC->modh->identifiers.requestIdentifier(node.second.meta, "spell", node.first, [=](si32 spellID)
  754. {
  755. VLC->spellh->objects.at(spellID)->probabilities[town->faction->index] = chance;
  756. });
  757. }
  758. for(const JsonNode & d : source["adventureMap"]["dwellings"].Vector())
  759. {
  760. town->dwellings.push_back(d["graphics"].String());
  761. town->dwellingNames.push_back(d["name"].String());
  762. }
  763. loadBuildings(town, source["buildings"]);
  764. loadClientData(*town, source);
  765. }
  766. void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source)
  767. {
  768. faction.puzzleMap.reserve(GameConstants::PUZZLE_MAP_PIECES);
  769. std::string prefix = source["prefix"].String();
  770. for(const JsonNode &piece : source["pieces"].Vector())
  771. {
  772. size_t index = faction.puzzleMap.size();
  773. SPuzzleInfo spi;
  774. spi.x = static_cast<si16>(piece["x"].Float());
  775. spi.y = static_cast<si16>(piece["y"].Float());
  776. spi.whenUncovered = static_cast<ui16>(piece["index"].Float());
  777. spi.number = static_cast<ui16>(index);
  778. // filename calculation
  779. std::ostringstream suffix;
  780. suffix << std::setfill('0') << std::setw(2) << index;
  781. spi.filename = prefix + suffix.str();
  782. faction.puzzleMap.push_back(spi);
  783. }
  784. assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
  785. }
  786. TTerrainId CTownHandler::getDefaultTerrainForAlignment(EAlignment::EAlignment alignment) const
  787. {
  788. TTerrainId terrain = defaultGoodTerrain;
  789. switch(alignment)
  790. {
  791. case EAlignment::EAlignment::EVIL:
  792. terrain = defaultEvilTerrain;
  793. break;
  794. case EAlignment::EAlignment::NEUTRAL:
  795. terrain = defaultNeutralTerrain;
  796. break;
  797. }
  798. return terrain;
  799. }
  800. CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
  801. {
  802. auto faction = new CFaction();
  803. faction->index = index;
  804. faction->index = static_cast<TFaction>(index);
  805. faction->name = source["name"].String();
  806. faction->identifier = identifier;
  807. faction->creatureBg120 = source["creatureBackground"]["120px"].String();
  808. faction->creatureBg130 = source["creatureBackground"]["130px"].String();
  809. int alignment = vstd::find_pos(EAlignment::names, source["alignment"].String());
  810. if (alignment == -1)
  811. faction->alignment = EAlignment::NEUTRAL;
  812. else
  813. faction->alignment = static_cast<EAlignment::EAlignment>(alignment);
  814. auto preferUndergound = source["preferUndergroundPlacement"];
  815. faction->preferUndergroundPlacement = preferUndergound.isNull() ? false : preferUndergound.Bool();
  816. //Contructor is not called here, but operator=
  817. auto nativeTerrain = source["nativeTerrain"];
  818. faction->nativeTerrain = nativeTerrain.isNull()
  819. ? getDefaultTerrainForAlignment(faction->alignment)
  820. : VLC->terrainTypeHandler->getInfoByName(nativeTerrain.String())->id;
  821. if (!source["town"].isNull())
  822. {
  823. faction->town = new CTown();
  824. faction->town->faction = faction;
  825. loadTown(faction->town, source["town"]);
  826. }
  827. else
  828. faction->town = nullptr;
  829. if (!source["puzzleMap"].isNull())
  830. loadPuzzle(*faction, source["puzzleMap"]);
  831. return faction;
  832. }
  833. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  834. {
  835. auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), objects.size());
  836. objects.push_back(object);
  837. if (object->town)
  838. {
  839. auto & info = object->town->clientInfo;
  840. info.icons[0][0] = 8 + object->index * 4 + 0;
  841. info.icons[0][1] = 8 + object->index * 4 + 1;
  842. info.icons[1][0] = 8 + object->index * 4 + 2;
  843. info.icons[1][1] = 8 + object->index * 4 + 3;
  844. VLC->modh->identifiers.requestIdentifier(scope, "object", "town", [=](si32 index)
  845. {
  846. // register town once objects are loaded
  847. JsonNode config = data["town"]["mapObject"];
  848. config["faction"].String() = name;
  849. config["faction"].meta = scope;
  850. if (config.meta.empty())// MODS COMPATIBILITY FOR 0.96
  851. config.meta = scope;
  852. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  853. // MODS COMPATIBILITY FOR 0.96
  854. auto & advMap = data["town"]["adventureMap"];
  855. if (!advMap.isNull())
  856. {
  857. logMod->warn("Outdated town mod. Will try to generate valid templates out of fort");
  858. JsonNode config;
  859. config["animation"] = advMap["castle"];
  860. VLC->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
  861. }
  862. });
  863. }
  864. registerObject(scope, "faction", name, object->index);
  865. }
  866. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  867. {
  868. auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), index);
  869. if (objects.size() > index)
  870. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  871. else
  872. objects.resize(index + 1);
  873. objects[index] = object;
  874. if (object->town)
  875. {
  876. auto & info = object->town->clientInfo;
  877. info.icons[0][0] = (GameConstants::F_NUMBER + object->index) * 2 + 0;
  878. info.icons[0][1] = (GameConstants::F_NUMBER + object->index) * 2 + 1;
  879. info.icons[1][0] = object->index * 2 + 0;
  880. info.icons[1][1] = object->index * 2 + 1;
  881. VLC->modh->identifiers.requestIdentifier(scope, "object", "town", [=](si32 index)
  882. {
  883. // register town once objects are loaded
  884. JsonNode config = data["town"]["mapObject"];
  885. config["faction"].String() = name;
  886. config["faction"].meta = scope;
  887. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  888. });
  889. }
  890. registerObject(scope, "faction", name, object->index);
  891. }
  892. void CTownHandler::loadRandomFaction()
  893. {
  894. static const ResourceID randomFactionPath("config/factions/random.json");
  895. JsonNode randomFactionJson(randomFactionPath);
  896. randomFactionJson.setMeta("core", true);
  897. loadBuildings(randomTown, randomFactionJson["random"]["town"]["buildings"]);
  898. }
  899. void CTownHandler::loadCustom()
  900. {
  901. loadRandomFaction();
  902. }
  903. void CTownHandler::afterLoadFinalization()
  904. {
  905. initializeRequirements();
  906. initializeOverridden();
  907. initializeWarMachines();
  908. }
  909. void CTownHandler::initializeRequirements()
  910. {
  911. // must be done separately after all ID's are known
  912. for (auto & requirement : requirementsToLoad)
  913. {
  914. requirement.building->requirements = CBuilding::TRequired(requirement.json, [&](const JsonNode & node) -> BuildingID
  915. {
  916. if (node.Vector().size() > 1)
  917. {
  918. logMod->warn("Unexpected length of town buildings requirements: %d", node.Vector().size());
  919. logMod->warn("Entry contains: ");
  920. logMod->warn(node.toJson());
  921. }
  922. return BuildingID(VLC->modh->identifiers.getIdentifier(requirement.town->getBuildingScope(), node.Vector()[0]).get());
  923. });
  924. }
  925. requirementsToLoad.clear();
  926. }
  927. void CTownHandler::initializeOverridden()
  928. {
  929. for(auto & bidHelper : overriddenBidsToLoad)
  930. {
  931. auto jsonNode = bidHelper.json;
  932. auto scope = bidHelper.town->getBuildingScope();
  933. for(auto b : jsonNode.Vector())
  934. {
  935. auto bid = BuildingID(VLC->modh->identifiers.getIdentifier(scope, b).get());
  936. bidHelper.building->overrideBids.insert(bid);
  937. }
  938. }
  939. overriddenBidsToLoad.clear();
  940. }
  941. void CTownHandler::initializeWarMachines()
  942. {
  943. // must be done separately after all objects are loaded
  944. for(auto & p : warMachinesToLoad)
  945. {
  946. CTown * t = p.first;
  947. JsonNode creatureKey = p.second;
  948. auto ret = VLC->modh->identifiers.getIdentifier("creature", creatureKey, false);
  949. if(ret)
  950. {
  951. const CCreature * creature = CreatureID(*ret).toCreature();
  952. t->warMachine = creature->warMachine;
  953. }
  954. }
  955. warMachinesToLoad.clear();
  956. }
  957. std::vector<bool> CTownHandler::getDefaultAllowed() const
  958. {
  959. std::vector<bool> allowedFactions;
  960. for(auto town : objects)
  961. {
  962. allowedFactions.push_back(town->town != nullptr);
  963. }
  964. return allowedFactions;
  965. }
  966. std::set<TFaction> CTownHandler::getAllowedFactions(bool withTown) const
  967. {
  968. std::set<TFaction> allowedFactions;
  969. std::vector<bool> allowed;
  970. if (withTown)
  971. allowed = getDefaultAllowed();
  972. else
  973. allowed.resize( objects.size(), true);
  974. for (size_t i=0; i<allowed.size(); i++)
  975. if (allowed[i])
  976. allowedFactions.insert((TFaction)i);
  977. return allowedFactions;
  978. }
  979. const std::vector<std::string> & CTownHandler::getTypeNames() const
  980. {
  981. static const std::vector<std::string> typeNames = { "faction", "town" };
  982. return typeNames;
  983. }