CRmgTemplate.cpp 18 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "../mapping/CMap.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. #include "../Terrain.h"
  18. #include "../serializer/JsonSerializeFormat.h"
  19. #include "../StringConstants.h"
  20. namespace
  21. {
  22. si32 decodeZoneId(const std::string & json)
  23. {
  24. return boost::lexical_cast<si32>(json);
  25. }
  26. std::string encodeZoneId(si32 id)
  27. {
  28. return boost::lexical_cast<std::string>(id);
  29. }
  30. }
  31. CTreasureInfo::CTreasureInfo()
  32. : min(0),
  33. max(0),
  34. density(0)
  35. {
  36. }
  37. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  38. : min(imin), max(imax), density(idensity)
  39. {
  40. }
  41. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  42. {
  43. return (min == other.min) && (max == other.max) && (density == other.density);
  44. }
  45. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  46. {
  47. handler.serializeInt("min", min, 0);
  48. handler.serializeInt("max", max, 0);
  49. handler.serializeInt("density", density, 0);
  50. }
  51. namespace rmg
  52. {
  53. class TerrainEncoder
  54. {
  55. public:
  56. static si32 decode(const std::string & identifier)
  57. {
  58. return VLC->terrainTypeHandler->getInfoByCode(identifier)->id;
  59. }
  60. static std::string encode(const si32 index)
  61. {
  62. const auto& terrains = VLC->terrainTypeHandler->terrains();
  63. return (index >=0 && index < terrains.size()) ? terrains[index]->name : "<INVALID TERRAIN>";
  64. }
  65. };
  66. class ZoneEncoder
  67. {
  68. public:
  69. static si32 decode(const std::string & json)
  70. {
  71. return boost::lexical_cast<si32>(json);
  72. }
  73. static std::string encode(si32 id)
  74. {
  75. return boost::lexical_cast<std::string>(id);
  76. }
  77. };
  78. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  79. ZoneOptions::CTownInfo::CTownInfo()
  80. : townCount(0),
  81. castleCount(0),
  82. townDensity(0),
  83. castleDensity(0)
  84. {
  85. }
  86. int ZoneOptions::CTownInfo::getTownCount() const
  87. {
  88. return townCount;
  89. }
  90. int ZoneOptions::CTownInfo::getCastleCount() const
  91. {
  92. return castleCount;
  93. }
  94. int ZoneOptions::CTownInfo::getTownDensity() const
  95. {
  96. return townDensity;
  97. }
  98. int ZoneOptions::CTownInfo::getCastleDensity() const
  99. {
  100. return castleDensity;
  101. }
  102. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  103. {
  104. handler.serializeInt("towns", townCount, 0);
  105. handler.serializeInt("castles", castleCount, 0);
  106. handler.serializeInt("townDensity", townDensity, 0);
  107. handler.serializeInt("castleDensity", castleDensity, 0);
  108. }
  109. ZoneOptions::ZoneOptions()
  110. : id(0),
  111. type(ETemplateZoneType::PLAYER_START),
  112. size(1),
  113. owner(boost::none),
  114. playerTowns(),
  115. neutralTowns(),
  116. matchTerrainToTown(true),
  117. townsAreSameType(false),
  118. townTypes(),
  119. monsterTypes(),
  120. zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
  121. mines(),
  122. treasureInfo(),
  123. connections(),
  124. minesLikeZone(NO_ZONE),
  125. terrainTypeLikeZone(NO_ZONE),
  126. treasureLikeZone(NO_ZONE)
  127. {
  128. for(const auto * terr : VLC->terrainTypeHandler->terrains())
  129. if(terr->isLand() && terr->isPassable())
  130. terrainTypes.insert(terr->id);
  131. }
  132. ZoneOptions & ZoneOptions::operator=(const ZoneOptions & other)
  133. {
  134. id = other.id;
  135. type = other.type;
  136. size = other.size;
  137. owner = other.owner;
  138. playerTowns = other.playerTowns;
  139. neutralTowns = other.neutralTowns;
  140. matchTerrainToTown = other.matchTerrainToTown;
  141. terrainTypes = other.terrainTypes;
  142. townsAreSameType = other.townsAreSameType;
  143. townTypes = other.townTypes;
  144. monsterTypes = other.monsterTypes;
  145. zoneMonsterStrength = other.zoneMonsterStrength;
  146. mines = other.mines;
  147. treasureInfo = other.treasureInfo;
  148. connections = other.connections;
  149. minesLikeZone = other.minesLikeZone;
  150. terrainTypeLikeZone = other.terrainTypeLikeZone;
  151. treasureLikeZone = other.treasureLikeZone;
  152. return *this;
  153. }
  154. TRmgTemplateZoneId ZoneOptions::getId() const
  155. {
  156. return id;
  157. }
  158. void ZoneOptions::setId(TRmgTemplateZoneId value)
  159. {
  160. if(value <= 0)
  161. throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
  162. id = value;
  163. }
  164. ETemplateZoneType::ETemplateZoneType ZoneOptions::getType() const
  165. {
  166. return type;
  167. }
  168. void ZoneOptions::setType(ETemplateZoneType::ETemplateZoneType value)
  169. {
  170. type = value;
  171. }
  172. int ZoneOptions::getSize() const
  173. {
  174. return size;
  175. }
  176. void ZoneOptions::setSize(int value)
  177. {
  178. size = value;
  179. }
  180. boost::optional<int> ZoneOptions::getOwner() const
  181. {
  182. return owner;
  183. }
  184. const std::set<TTerrainId> & ZoneOptions::getTerrainTypes() const
  185. {
  186. return terrainTypes;
  187. }
  188. void ZoneOptions::setTerrainTypes(const std::set<TTerrainId> & value)
  189. {
  190. //assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
  191. // value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
  192. terrainTypes = value;
  193. }
  194. std::set<TFaction> ZoneOptions::getDefaultTownTypes() const
  195. {
  196. std::set<TFaction> defaultTowns;
  197. auto towns = VLC->townh->getDefaultAllowed();
  198. for(int i = 0; i < towns.size(); ++i)
  199. {
  200. if(towns[i]) defaultTowns.insert(i);
  201. }
  202. return defaultTowns;
  203. }
  204. const std::set<TFaction> & ZoneOptions::getTownTypes() const
  205. {
  206. return townTypes;
  207. }
  208. void ZoneOptions::setTownTypes(const std::set<TFaction> & value)
  209. {
  210. townTypes = value;
  211. }
  212. void ZoneOptions::setMonsterTypes(const std::set<TFaction> & value)
  213. {
  214. monsterTypes = value;
  215. }
  216. const std::set<TFaction> & ZoneOptions::getMonsterTypes() const
  217. {
  218. return monsterTypes;
  219. }
  220. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  221. {
  222. mines = value;
  223. }
  224. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  225. {
  226. return mines;
  227. }
  228. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  229. {
  230. treasureInfo = value;
  231. }
  232. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  233. {
  234. treasureInfo.push_back(value);
  235. }
  236. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  237. {
  238. return treasureInfo;
  239. }
  240. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  241. {
  242. return minesLikeZone;
  243. }
  244. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  245. {
  246. return terrainTypeLikeZone;
  247. }
  248. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  249. {
  250. return treasureLikeZone;
  251. }
  252. void ZoneOptions::addConnection(TRmgTemplateZoneId otherZone)
  253. {
  254. connections.push_back (otherZone);
  255. }
  256. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnections() const
  257. {
  258. return connections;
  259. }
  260. bool ZoneOptions::areTownsSameType() const
  261. {
  262. return townsAreSameType;
  263. }
  264. bool ZoneOptions::isMatchTerrainToTown() const
  265. {
  266. return matchTerrainToTown;
  267. }
  268. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  269. {
  270. return playerTowns;
  271. }
  272. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  273. {
  274. return neutralTowns;
  275. }
  276. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  277. {
  278. static const std::vector<std::string> zoneTypes =
  279. {
  280. "playerStart",
  281. "cpuStart",
  282. "treasure",
  283. "junction",
  284. "water"
  285. };
  286. handler.serializeEnum("type", type, zoneTypes);
  287. handler.serializeInt("size", size, 1);
  288. handler.serializeInt("owner", owner);
  289. handler.serializeStruct("playerTowns", playerTowns);
  290. handler.serializeStruct("neutralTowns", neutralTowns);
  291. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  292. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  293. SERIALIZE_ZONE_LINK(minesLikeZone);
  294. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  295. SERIALIZE_ZONE_LINK(treasureLikeZone);
  296. #undef SERIALIZE_ZONE_LINK
  297. if(terrainTypeLikeZone == NO_ZONE)
  298. {
  299. JsonNode node;
  300. if(handler.saving)
  301. {
  302. node.setType(JsonNode::JsonType::DATA_VECTOR);
  303. for(auto & ttype : terrainTypes)
  304. {
  305. JsonNode n;
  306. n.String() = ttype;
  307. node.Vector().push_back(n);
  308. }
  309. }
  310. handler.serializeRaw("terrainTypes", node, boost::none);
  311. if(!handler.saving)
  312. {
  313. if(!node.Vector().empty())
  314. {
  315. terrainTypes.clear();
  316. for(auto ttype : node.Vector())
  317. {
  318. terrainTypes.emplace(VLC->terrainTypeHandler->getInfoByName(ttype.String())->id);
  319. }
  320. }
  321. }
  322. }
  323. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  324. handler.serializeIdArray<TFaction, FactionID>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
  325. handler.serializeIdArray<TFaction, FactionID>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
  326. {
  327. //TODO: add support for std::map to serializeEnum
  328. static const std::vector<std::string> STRENGTH =
  329. {
  330. "weak",
  331. "normal",
  332. "strong"
  333. };
  334. si32 rawStrength = 0;
  335. if(handler.saving)
  336. {
  337. rawStrength = static_cast<decltype(rawStrength)>(zoneMonsterStrength);
  338. rawStrength++;
  339. }
  340. handler.serializeEnum("monsters", rawStrength, EMonsterStrength::ZONE_NORMAL + 1, STRENGTH);
  341. if(!handler.saving)
  342. {
  343. rawStrength--;
  344. zoneMonsterStrength = static_cast<decltype(zoneMonsterStrength)>(rawStrength);
  345. }
  346. }
  347. if(treasureLikeZone == NO_ZONE)
  348. {
  349. auto treasureData = handler.enterArray("treasure");
  350. treasureData.serializeStruct(treasureInfo);
  351. }
  352. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  353. {
  354. auto minesData = handler.enterStruct("mines");
  355. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  356. {
  357. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  358. }
  359. }
  360. }
  361. ZoneConnection::ZoneConnection()
  362. : zoneA(-1),
  363. zoneB(-1),
  364. guardStrength(0)
  365. {
  366. }
  367. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  368. {
  369. return zoneA;
  370. }
  371. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  372. {
  373. return zoneB;
  374. }
  375. int ZoneConnection::getGuardStrength() const
  376. {
  377. return guardStrength;
  378. }
  379. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  380. {
  381. return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
  382. }
  383. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  384. {
  385. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  386. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  387. handler.serializeInt("guard", guardStrength, 0);
  388. }
  389. }
  390. using namespace rmg;//todo: remove
  391. CRmgTemplate::CRmgTemplate()
  392. : minSize(72, 72, 2),
  393. maxSize(72, 72, 2)
  394. {
  395. }
  396. CRmgTemplate::~CRmgTemplate()
  397. {
  398. }
  399. bool CRmgTemplate::matchesSize(const int3 & value) const
  400. {
  401. const int64_t square = value.x * value.y * value.z;
  402. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  403. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  404. return minSquare <= square && square <= maxSquare;
  405. }
  406. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  407. {
  408. return waterContent == EWaterContent::EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  409. }
  410. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  411. {
  412. return allowedWaterContent;
  413. }
  414. void CRmgTemplate::setId(const std::string & value)
  415. {
  416. id = value;
  417. }
  418. const std::string & CRmgTemplate::getName() const
  419. {
  420. return name.empty() ? id : name;
  421. }
  422. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  423. {
  424. return players;
  425. }
  426. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  427. {
  428. return cpuPlayers;
  429. }
  430. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  431. {
  432. return zones;
  433. }
  434. const std::vector<ZoneConnection> & CRmgTemplate::getConnections() const
  435. {
  436. return connections;
  437. }
  438. void CRmgTemplate::validate() const
  439. {
  440. //TODO add some validation checks, throw on failure
  441. }
  442. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  443. {
  444. range.push_back(std::make_pair(lower, upper));
  445. }
  446. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  447. {
  448. range.push_back(std::make_pair(value, value));
  449. }
  450. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  451. {
  452. for(const auto & pair : range)
  453. {
  454. if(count >= pair.first && count <= pair.second) return true;
  455. }
  456. return false;
  457. }
  458. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  459. {
  460. std::set<int> numbers;
  461. for(const auto & pair : range)
  462. {
  463. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  464. }
  465. return numbers;
  466. }
  467. std::string CRmgTemplate::CPlayerCountRange::toString() const
  468. {
  469. if(range.size() == 1)
  470. {
  471. const auto & p = range.front();
  472. if((p.first == p.second) && (p.first == 0))
  473. return "";
  474. }
  475. std::string ret;
  476. bool first = true;
  477. for(auto & p : range)
  478. {
  479. if(!first)
  480. ret +=",";
  481. else
  482. first = false;
  483. if(p.first == p.second)
  484. {
  485. ret += boost::lexical_cast<std::string>(p.first);
  486. }
  487. else
  488. {
  489. ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
  490. }
  491. }
  492. return ret;
  493. }
  494. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  495. {
  496. range.clear();
  497. if(value.empty())
  498. {
  499. addNumber(0);
  500. }
  501. else
  502. {
  503. std::vector<std::string> commaParts;
  504. boost::split(commaParts, value, boost::is_any_of(","));
  505. for(const auto & commaPart : commaParts)
  506. {
  507. std::vector<std::string> rangeParts;
  508. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  509. if(rangeParts.size() == 2)
  510. {
  511. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  512. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  513. addRange(lower, upper);
  514. }
  515. else if(rangeParts.size() == 1)
  516. {
  517. auto val = boost::lexical_cast<int>(rangeParts.front());
  518. addNumber(val);
  519. }
  520. }
  521. }
  522. }
  523. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  524. {
  525. handler.serializeString("name", name);
  526. serializeSize(handler, minSize, "minSize");
  527. serializeSize(handler, maxSize, "maxSize");
  528. serializePlayers(handler, players, "players");
  529. serializePlayers(handler, cpuPlayers, "cpu");
  530. {
  531. auto connectionsData = handler.enterArray("connections");
  532. connectionsData.serializeStruct(connections);
  533. }
  534. {
  535. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  536. enc.insert({EWaterContent::NONE, "none"});
  537. enc.insert({EWaterContent::NORMAL, "normal"});
  538. enc.insert({EWaterContent::ISLANDS, "islands"});
  539. JsonNode node;
  540. if(handler.saving)
  541. {
  542. node.setType(JsonNode::JsonType::DATA_VECTOR);
  543. for(auto wc : allowedWaterContent)
  544. {
  545. JsonNode n;
  546. n.String() = enc.left.at(wc);
  547. node.Vector().push_back(n);
  548. }
  549. }
  550. handler.serializeRaw("allowedWaterContent", node, boost::none);
  551. if(!handler.saving)
  552. {
  553. for(auto wc : node.Vector())
  554. {
  555. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  556. }
  557. }
  558. }
  559. {
  560. auto zonesData = handler.enterStruct("zones");
  561. if(handler.saving)
  562. {
  563. for(auto & idAndZone : zones)
  564. {
  565. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  566. idAndZone.second->serializeJson(handler);
  567. }
  568. }
  569. else
  570. {
  571. for(auto & idAndZone : zonesData->getCurrent().Struct())
  572. {
  573. auto guard = handler.enterStruct(idAndZone.first);
  574. auto zone = std::make_shared<ZoneOptions>();
  575. zone->setId(decodeZoneId(idAndZone.first));
  576. zone->serializeJson(handler);
  577. zones[zone->getId()] = zone;
  578. }
  579. }
  580. }
  581. if(!handler.saving)
  582. afterLoad();
  583. }
  584. void CRmgTemplate::afterLoad()
  585. {
  586. for(auto & idAndZone : zones)
  587. {
  588. auto zone = idAndZone.second;
  589. if(zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  590. {
  591. const auto otherZone = zones.at(zone->getMinesLikeZone());
  592. zone->setMinesInfo(otherZone->getMinesInfo());
  593. }
  594. if(zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  595. {
  596. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  597. zone->setTerrainTypes(otherZone->getTerrainTypes());
  598. }
  599. if(zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  600. {
  601. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  602. zone->setTreasureInfo(otherZone->getTreasureInfo());
  603. }
  604. }
  605. for(const auto & connection : connections)
  606. {
  607. auto id1 = connection.getZoneA();
  608. auto id2 = connection.getZoneB();
  609. auto zone1 = zones.at(id1);
  610. auto zone2 = zones.at(id2);
  611. zone1->addConnection(id2);
  612. zone2->addConnection(id1);
  613. }
  614. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::EWaterContent::RANDOM))
  615. {
  616. allowedWaterContent.insert(EWaterContent::EWaterContent::NONE);
  617. allowedWaterContent.insert(EWaterContent::EWaterContent::NORMAL);
  618. allowedWaterContent.insert(EWaterContent::EWaterContent::ISLANDS);
  619. }
  620. allowedWaterContent.erase(EWaterContent::EWaterContent::RANDOM);
  621. }
  622. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  623. {
  624. static const std::map<std::string, int3> sizeMapping =
  625. {
  626. {"s", { 36, 36, 1}},
  627. {"s+u", { 36, 36, 2}},
  628. {"m", { 72, 72, 1}},
  629. {"m+u", { 72, 72, 2}},
  630. {"l", {108, 108, 1}},
  631. {"l+u", {108, 108, 2}},
  632. {"xl", {144, 144, 1}},
  633. {"xl+u", {144, 144, 2}},
  634. {"h", {180, 180, 1}},
  635. {"h+u", {180, 180, 2}},
  636. {"xh", {216, 216, 1}},
  637. {"xh+u", {216, 216, 2}},
  638. {"g", {252, 252, 1}},
  639. {"g+u", {252, 252, 2}}
  640. };
  641. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  642. std::string encodedValue;
  643. if(handler.saving)
  644. {
  645. auto iter = sizeReverseMapping.find(value);
  646. if(iter == sizeReverseMapping.end())
  647. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  648. else
  649. encodedValue = iter->second;
  650. }
  651. handler.serializeString(fieldName, encodedValue);
  652. if(!handler.saving)
  653. {
  654. auto iter = sizeMapping.find(encodedValue);
  655. if(iter == sizeMapping.end())
  656. {
  657. std::vector<std::string> parts;
  658. boost::split(parts, encodedValue, boost::is_any_of("x"));
  659. value.x = (boost::lexical_cast<int>(parts.at(0)));
  660. value.y = (boost::lexical_cast<int>(parts.at(1)));
  661. value.z = (boost::lexical_cast<int>(parts.at(2)));
  662. }
  663. else
  664. {
  665. value = iter->second;
  666. }
  667. }
  668. }
  669. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  670. {
  671. std::string encodedValue;
  672. if(handler.saving)
  673. encodedValue = value.toString();
  674. handler.serializeString(fieldName, encodedValue);
  675. if(!handler.saving)
  676. value.fromString(encodedValue);
  677. }