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Functions.cpp 4.5 KB

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  1. /*
  2. * Functions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Functions.h"
  12. #include "CMapGenerator.h"
  13. #include "ObjectManager.h"
  14. #include "RoadPlacer.h"
  15. #include "TreasurePlacer.h"
  16. #include "ConnectionsPlacer.h"
  17. #include "TownPlacer.h"
  18. #include "WaterProxy.h"
  19. #include "WaterRoutes.h"
  20. #include "RmgMap.h"
  21. #include "TileInfo.h"
  22. #include "RmgPath.h"
  23. #include "../CTownHandler.h"
  24. #include "../mapping/CMapEditManager.h"
  25. #include "../mapping/CMap.h"
  26. #include "../mapObjects/CommonConstructors.h"
  27. #include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
  28. #include "../VCMI_Lib.h"
  29. void createModificators(RmgMap & map)
  30. {
  31. for(auto & z : map.getZones())
  32. {
  33. auto & zone = *z.second;
  34. switch(zone.getType())
  35. {
  36. case ETemplateZoneType::WATER:
  37. zone.addModificator<ObjectManager>();
  38. zone.addModificator<TreasurePlacer>();
  39. zone.addModificator<WaterProxy>();
  40. zone.addModificator<WaterRoutes>();
  41. break;
  42. default:
  43. zone.addModificator<TownPlacer>();
  44. zone.addModificator<ObjectManager>();
  45. zone.addModificator<ConnectionsPlacer>();
  46. zone.addModificator<TreasurePlacer>();
  47. zone.addModificator<RoadPlacer>();
  48. break;
  49. }
  50. }
  51. }
  52. rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
  53. {
  54. int distanceSq = distance * distance;
  55. auto subarea = zone.getArea().getSubarea([&zone, distanceSq](const int3 & t)
  56. {
  57. return t.dist2dSQ(zone.getPos()) > distanceSq;
  58. });
  59. return subarea.getTiles();
  60. }
  61. void createBorder(RmgMap & gen, Zone & zone)
  62. {
  63. rmg::Area borderArea(zone.getArea().getBorder());
  64. rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
  65. auto blockBorder = borderArea.getSubarea([&gen, &borderOutsideArea](const int3 & t)
  66. {
  67. auto tile = borderOutsideArea.nearest(t);
  68. return gen.isOnMap(tile) && gen.getZones()[gen.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
  69. });
  70. for(auto & tile : blockBorder.getTilesVector())
  71. {
  72. if(gen.isPossible(tile))
  73. {
  74. gen.setOccupied(tile, ETileType::BLOCKED);
  75. zone.areaPossible().erase(tile);
  76. }
  77. gen.foreachDirectNeighbour(tile, [&gen, &zone](int3 &nearbyPos)
  78. {
  79. if(gen.isPossible(nearbyPos) && gen.getZoneID(nearbyPos) == zone.getId())
  80. {
  81. gen.setOccupied(nearbyPos, ETileType::BLOCKED);
  82. zone.areaPossible().erase(nearbyPos);
  83. }
  84. });
  85. }
  86. }
  87. void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TTerrainId terrain)
  88. {
  89. auto v = zone.getArea().getTilesVector();
  90. map.getEditManager()->getTerrainSelection().setSelection(v);
  91. map.getEditManager()->drawTerrain(terrain, &generator);
  92. }
  93. int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TTerrainId terrain)
  94. {
  95. auto factories = VLC->objtypeh->knownSubObjects(ObjID);
  96. vstd::erase_if(factories, [ObjID, &terrain](si32 f)
  97. {
  98. return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
  99. });
  100. return *RandomGeneratorUtil::nextItem(factories, generator);
  101. }
  102. void initTerrainType(Zone & zone, CMapGenerator & gen)
  103. {
  104. if(zone.getType()==ETemplateZoneType::WATER)
  105. {
  106. //collect all water terrain types
  107. std::vector<TTerrainId> waterTerrains;
  108. for(auto & terrain : VLC->terrainTypeHandler->terrains())
  109. if(terrain->isWater())
  110. waterTerrains.push_back(terrain->id);
  111. zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
  112. }
  113. else
  114. {
  115. if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
  116. {
  117. zone.setTerrainType((*VLC->townh)[zone.getTownType()]->nativeTerrain);
  118. }
  119. else
  120. {
  121. zone.setTerrainType(*RandomGeneratorUtil::nextItem(zone.getTerrainTypes(), gen.rand));
  122. }
  123. //Now, replace disallowed terrains on surface and in the underground
  124. const auto* terrainType = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()];
  125. if(zone.isUnderground())
  126. {
  127. if(!terrainType->isUnderground())
  128. {
  129. zone.setTerrainType(Terrain::SUBTERRANEAN);
  130. }
  131. }
  132. else
  133. {
  134. if (!terrainType->isSurface())
  135. {
  136. zone.setTerrainType(Terrain::DIRT);
  137. }
  138. }
  139. }
  140. }
  141. void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
  142. {
  143. if(map.map().twoLevel)
  144. {
  145. //finally mark rock tiles as occupied, spawn no obstacles there
  146. for(int x = 0; x < map.map().width; x++)
  147. {
  148. for(int y = 0; y < map.map().height; y++)
  149. {
  150. int3 tile(x, y, 1);
  151. if(!map.map().getTile(tile).terType->isPassable())
  152. {
  153. map.setOccupied(tile, ETileType::USED);
  154. }
  155. }
  156. }
  157. }
  158. }