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- /*
- * TileInfo.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- #include "../Terrain.h"
- class TileInfo
- {
- public:
-
- TileInfo();
-
- float getNearestObjectDistance() const;
- void setNearestObjectDistance(float value);
- bool isBlocked() const;
- bool shouldBeBlocked() const;
- bool isPossible() const;
- bool isFree() const;
- bool isUsed() const;
- bool isRoad() const;
- void setOccupied(ETileType::ETileType value);
- TTerrainId getTerrainType() const;
- ETileType::ETileType getTileType() const;
- void setTerrainType(TTerrainId value);
-
- void setRoadType(TRoadId type);
- private:
- float nearestObjectDistance;
- ETileType::ETileType occupied;
- TTerrainId terrain;
- TRoadId roadType;
- };
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