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- /*
- * TreasurePlacer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "Zone.h"
- #include "../mapObjects/ObjectTemplate.h"
- class CGObjectInstance;
- class ObjectManager;
- class RmgMap;
- class CMapGenerator;
- struct ObjectInfo
- {
- std::shared_ptr<const ObjectTemplate> templ;
- ui32 value = 0;
- ui16 probability = 0;
- ui32 maxPerZone = -1;
- //ui32 maxPerMap; //unused
- std::function<CGObjectInstance *()> generateObject;
-
- void setTemplate(si32 type, si32 subtype, TTerrainId terrain);
-
- ObjectInfo();
-
- bool operator==(const ObjectInfo& oi) const { return (templ == oi.templ); }
- };
- class TreasurePlacer: public Modificator
- {
- public:
- MODIFICATOR(TreasurePlacer);
-
- void process() override;
- void init() override;
- char dump(const int3 &) override;
-
- void createTreasures(ObjectManager & manager);
-
- void setQuestArtZone(Zone * otherZone);
- void addAllPossibleObjects(); //add objects, including zone-specific, to possibleObjects
-
- protected:
- bool isGuardNeededForTreasure(int value);
-
- ObjectInfo * getRandomObject(ui32 desiredValue, ui32 currentValue, ui32 maxValue, bool allowLargeObjects);
- std::vector<ObjectInfo*> prepareTreasurePile(const CTreasureInfo & treasureInfo);
- rmg::Object constructTreasurePile(const std::vector<ObjectInfo*> & treasureInfos, bool densePlacement = false);
-
-
- protected:
- std::vector<ObjectInfo> possibleObjects;
- int minGuardedValue = 0;
-
- rmg::Area treasureArea;
- rmg::Area treasureBlockArea;
- rmg::Area guards;
-
- Zone * questArtZone = nullptr; //artifacts required for Seer Huts will be placed here - or not if null
- };
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