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- /*
- * Zone.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Zone.h"
- #include "RmgMap.h"
- #include "Functions.h"
- #include "TileInfo.h"
- #include "../mapping/CMap.h"
- #include "../CStopWatch.h"
- #include "CMapGenerator.h"
- #include "RmgPath.h"
- std::function<bool(const int3 &)> AREA_NO_FILTER = [](const int3 & t)
- {
- return true;
- };
- Zone::Zone(RmgMap & map, CMapGenerator & generator)
- : ZoneOptions(),
- townType(ETownType::NEUTRAL),
- terrainType(Terrain::GRASS),
- map(map),
- generator(generator)
- {
-
- }
- bool Zone::isUnderground() const
- {
- return getPos().z;
- }
- void Zone::setOptions(const ZoneOptions& options)
- {
- ZoneOptions::operator=(options);
- }
- float3 Zone::getCenter() const
- {
- return center;
- }
- void Zone::setCenter(const float3 &f)
- {
- //limit boundaries to (0,1) square
-
- //alternate solution - wrap zone around unitary square. If it doesn't fit on one side, will come out on the opposite side
- center = f;
-
- center.x = static_cast<float>(std::fmod(center.x, 1));
- center.y = static_cast<float>(std::fmod(center.y, 1));
-
- if(center.x < 0) //fmod seems to work only for positive numbers? we want to stay positive
- center.x = 1 - std::abs(center.x);
- if(center.y < 0)
- center.y = 1 - std::abs(center.y);
- }
- int3 Zone::getPos() const
- {
- return pos;
- }
- void Zone::setPos(const int3 &Pos)
- {
- pos = Pos;
- }
- const rmg::Area & Zone::getArea() const
- {
- return dArea;
- }
- rmg::Area & Zone::area()
- {
- return dArea;
- }
- rmg::Area & Zone::areaPossible()
- {
- return dAreaPossible;
- }
- rmg::Area & Zone::areaUsed()
- {
- return dAreaUsed;
- }
- void Zone::clearTiles()
- {
- dArea.clear();
- dAreaPossible.clear();
- dAreaFree.clear();
- }
- void Zone::initFreeTiles()
- {
- rmg::Tileset possibleTiles;
- vstd::copy_if(dArea.getTiles(), vstd::set_inserter(possibleTiles), [this](const int3 &tile) -> bool
- {
- return map.isPossible(tile);
- });
- dAreaPossible.assign(possibleTiles);
-
- if(dAreaFree.empty())
- {
- dAreaPossible.erase(pos);
- dAreaFree.add(pos); //zone must have at least one free tile where other paths go - for instance in the center
- }
- }
- rmg::Area & Zone::freePaths()
- {
- return dAreaFree;
- }
- si32 Zone::getTownType() const
- {
- return townType;
- }
- void Zone::setTownType(si32 town)
- {
- townType = town;
- }
- TTerrainId Zone::getTerrainType() const
- {
- return terrainType;
- }
- void Zone::setTerrainType(TTerrainId terrain)
- {
- terrainType = terrain;
- }
- rmg::Path Zone::searchPath(const rmg::Area & src, bool onlyStraight, std::function<bool(const int3 &)> areafilter) const
- ///connect current tile to any other free tile within zone
- {
- auto movementCost = [this](const int3 & s, const int3 & d)
- {
- if(map.isFree(d))
- return 1;
- else if (map.isPossible(d))
- return 2;
- return 3;
- };
-
- auto area = (dAreaPossible + dAreaFree).getSubarea(areafilter);
- rmg::Path freePath(area), resultPath(area);
- freePath.connect(dAreaFree);
-
- //connect to all pieces
- auto goals = connectedAreas(src, onlyStraight);
- for(auto & goal : goals)
- {
- auto path = freePath.search(goal, onlyStraight, movementCost);
- if(path.getPathArea().empty())
- return rmg::Path::invalid();
-
- freePath.connect(path.getPathArea());
- resultPath.connect(path.getPathArea());
- }
-
- return resultPath;
- }
- rmg::Path Zone::searchPath(const int3 & src, bool onlyStraight, std::function<bool(const int3 &)> areafilter) const
- ///connect current tile to any other free tile within zone
- {
- return searchPath(rmg::Area({src}), onlyStraight, areafilter);
- }
- void Zone::connectPath(const rmg::Path & path)
- ///connect current tile to any other free tile within zone
- {
- dAreaPossible.subtract(path.getPathArea());
- dAreaFree.unite(path.getPathArea());
- for(auto & t : path.getPathArea().getTilesVector())
- map.setOccupied(t, ETileType::FREE);
- }
- void Zone::fractalize()
- {
- rmg::Area clearedTiles(dAreaFree);
- rmg::Area possibleTiles(dAreaPossible);
- rmg::Area tilesToIgnore; //will be erased in this iteration
- const float minDistance = 10 * 10; //squared
-
- if(type != ETemplateZoneType::JUNCTION)
- {
- //junction is not fractalized, has only one straight path
- //everything else remains blocked
- while(!possibleTiles.empty())
- {
- //link tiles in random order
- std::vector<int3> tilesToMakePath = possibleTiles.getTilesVector();
- RandomGeneratorUtil::randomShuffle(tilesToMakePath, generator.rand);
-
- int3 nodeFound(-1, -1, -1);
-
- for(auto tileToMakePath : tilesToMakePath)
- {
- //find closest free tile
- int3 closestTile = clearedTiles.nearest(tileToMakePath);
- if(closestTile.dist2dSQ(tileToMakePath) <= minDistance)
- tilesToIgnore.add(tileToMakePath);
- else
- {
- //if tiles are not close enough, make path to it
- nodeFound = tileToMakePath;
- clearedTiles.add(nodeFound); //from now on nearby tiles will be considered handled
- break; //next iteration - use already cleared tiles
- }
- }
-
- possibleTiles.subtract(tilesToIgnore);
- if(!nodeFound.valid()) //nothing else can be done (?)
- break;
- tilesToIgnore.clear();
- }
- }
-
- //cut straight paths towards the center. A* is too slow for that.
- auto areas = connectedAreas(clearedTiles, false);
- for(auto & area : areas)
- {
- if(dAreaFree.overlap(area))
- continue; //already found
-
- auto availableArea = dAreaPossible + dAreaFree;
- rmg::Path path(availableArea);
- path.connect(dAreaFree);
- auto res = path.search(area, false);
- if(res.getPathArea().empty())
- {
- dAreaPossible.subtract(area);
- dAreaFree.subtract(area);
- for(auto & t : area.getTiles())
- map.setOccupied(t, ETileType::BLOCKED);
- }
- else
- {
- dAreaPossible.subtract(res.getPathArea());
- dAreaFree.unite(res.getPathArea());
- for(auto & t : res.getPathArea().getTiles())
- map.setOccupied(t, ETileType::FREE);
- }
- }
-
- //now block most distant tiles away from passages
- float blockDistance = minDistance * 0.25f;
- auto areaToBlock = dArea.getSubarea([this, blockDistance](const int3 & t)
- {
- float distance = static_cast<float>(dAreaFree.distanceSqr(t));
- return distance > blockDistance;
- });
- dAreaPossible.subtract(areaToBlock);
- dAreaFree.subtract(areaToBlock);
- for(auto & t : areaToBlock.getTiles())
- map.setOccupied(t, ETileType::BLOCKED);
- }
- void Zone::initModificators()
- {
- for(auto & modificator : modificators)
- {
- modificator->init();
- }
- logGlobal->info("Zone %d modificators initialized", getId());
- }
- void Zone::processModificators()
- {
- for(auto & modificator : modificators)
- {
- try
- {
- modificator->run();
- }
- catch (const rmgException & e)
- {
- logGlobal->info("Zone %d, modificator %s - FAILED: %s", getId(), e.what());
- throw e;
- }
- }
- logGlobal->info("Zone %d filled successfully", getId());
- }
- Modificator::Modificator(Zone & zone, RmgMap & map, CMapGenerator & generator) : zone(zone), map(map), generator(generator)
- {
- }
- void Modificator::setName(const std::string & n)
- {
- name = n;
- }
- const std::string & Modificator::getName() const
- {
- return name;
- }
- bool Modificator::isFinished() const
- {
- return finished;
- }
- void Modificator::run()
- {
- started = true;
- if(!finished)
- {
- for(auto * modificator : preceeders)
- {
- if(!modificator->started)
- modificator->run();
- }
- logGlobal->info("Modificator zone %d - %s - started", zone.getId(), getName());
- CStopWatch processTime;
- try
- {
- process();
- }
- catch(rmgException &e)
- {
- logGlobal->error("Modificator %s, exception: %s", getName(), e.what());
- }
- #ifdef RMG_DUMP
- dump();
- #endif
- finished = true;
- logGlobal->info("Modificator zone %d - %s - done (%d ms)", zone.getId(), getName(), processTime.getDiff());
- }
- }
- void Modificator::dependency(Modificator * modificator)
- {
- if(modificator && modificator != this)
- {
- if(std::find(preceeders.begin(), preceeders.end(), modificator) == preceeders.end())
- preceeders.push_back(modificator);
- }
- }
- void Modificator::postfunction(Modificator * modificator)
- {
- if(modificator && modificator != this)
- {
- if(std::find(modificator->preceeders.begin(), modificator->preceeders.end(), this) == modificator->preceeders.end())
- modificator->preceeders.push_back(this);
- }
- }
- void Modificator::dump()
- {
- std::ofstream out(boost::to_string(boost::format("seed_%d_modzone_%d_%s.txt") % generator.getRandomSeed() % zone.getId() % getName()));
- auto & mapInstance = map.map();
- int levels = mapInstance.levels();
- int width = mapInstance.width;
- int height = mapInstance.height;
- for(int z = 0; z < levels; z++)
- {
- for(int j=0; j<height; j++)
- {
- for(int i=0; i<width; i++)
- {
- out << dump(int3(i, j, z));
- }
- out << std::endl;
- }
- out << std::endl;
- }
- out << std::endl;
- }
- char Modificator::dump(const int3 & t)
- {
- if(zone.freePaths().contains(t))
- return '.'; //free path
- if(zone.areaPossible().contains(t))
- return ' '; //possible
- if(zone.areaUsed().contains(t))
- return 'U'; //used
- if(zone.area().contains(t))
- {
- if(map.shouldBeBlocked(t))
- return '#'; //obstacle
- else
- return '^'; //visitable points?
- }
- return '?';
- }
- Modificator::~Modificator()
- {
-
- }
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