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- #include "StdInc.h"
- #include "CSpellWindow.h"
- #include "../../lib/ScopeGuard.h"
- #include "CAdvmapInterface.h"
- #include "GUIClasses.h"
- #include "InfoWindows.h"
- #include "CCastleInterface.h"
- #include "../CGameInfo.h"
- #include "../CMessage.h"
- #include "../CMT.h"
- #include "../CPlayerInterface.h"
- #include "../CVideoHandler.h"
- #include "../Graphics.h"
- #include "../battle/CBattleInterface.h"
- #include "../gui/CAnimation.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/SDL_Extensions.h"
- #include "../widgets/MiscWidgets.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/TextControls.h"
- #include "../../CCallback.h"
- #include "../../lib/CStack.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CHeroHandler.h"
- #include "../../lib/spells/CSpellHandler.h"
- #include "../../lib/GameConstants.h"
- #include "../../lib/CGameState.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- /*
- * CSpellWindow.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- CSpellWindow::InteractiveArea::InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
- {
- addUsedEvents(LCLICK | RCLICK | HOVER);
- pos = myRect;
- onLeft = funcL;
- hoverText = CGI->generaltexth->zelp[helpTextId].first;
- helpText = CGI->generaltexth->zelp[helpTextId].second;
- owner = _owner;
- }
- void CSpellWindow::InteractiveArea::clickLeft(tribool down, bool previousState)
- {
- if(!down)
- onLeft();
- }
- void CSpellWindow::InteractiveArea::clickRight(tribool down, bool previousState)
- {
- adventureInt->handleRightClick(helpText, down);
- }
- void CSpellWindow::InteractiveArea::hover(bool on)
- {
- if(on)
- owner->statusBar->setText(hoverText);
- else
- owner->statusBar->clear();
- }
- class SpellbookSpellSorter
- {
- public:
- bool operator()(const CSpell * A, const CSpell * B)
- {
- if(A->level < B->level)
- return true;
- if(A->level > B->level)
- return false;
- for(ui8 schoolId = 0; schoolId < 4; schoolId++)
- {
- if(A->school.at((ESpellSchool)schoolId) && !B->school.at((ESpellSchool)schoolId))
- return true;
- if(!A->school.at((ESpellSchool)schoolId) && B->school.at((ESpellSchool)schoolId))
- return false;
- }
- return A->name < B->name;
- }
- } spellsorter;
- CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
- CWindowObject(PLAYER_COLORED, "SpelBack"),
- battleSpellsOnly(openOnBattleSpells),
- selectedTab(4),
- currentPage(0),
- myHero(_myHero),
- myInt(_myInt)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- //initializing castable spells
- mySpells.reserve(CGI->spellh->objects.size());
- for(const CSpell * spell : CGI->spellh->objects)
- {
- if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell))
- mySpells.push_back(spell);
- }
- std::sort(mySpells.begin(), mySpells.end(), spellsorter);
- //initializing sizes of spellbook's parts
- for(auto & elem : sitesPerTabAdv)
- elem = 0;
- for(auto & elem : sitesPerTabBattle)
- elem = 0;
- for(const auto spell : mySpells)
- {
- int * sitesPerOurTab = spell->isCombatSpell() ? sitesPerTabBattle : sitesPerTabAdv;
- ++sitesPerOurTab[4];
- spell->forEachSchool([&sitesPerOurTab](const SpellSchoolInfo & school, bool & stop)
- {
- ++sitesPerOurTab[(ui8)school.id];
- });
- }
- if(sitesPerTabAdv[4] % 12 == 0)
- sitesPerTabAdv[4]/=12;
- else
- sitesPerTabAdv[4] = sitesPerTabAdv[4]/12 + 1;
- for(int v=0; v<4; ++v)
- {
- if(sitesPerTabAdv[v] <= 10)
- sitesPerTabAdv[v] = 1;
- else
- {
- if((sitesPerTabAdv[v] - 10) % 12 == 0)
- sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 1;
- else
- sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 2;
- }
- }
- if(sitesPerTabBattle[4] % 12 == 0)
- sitesPerTabBattle[4]/=12;
- else
- sitesPerTabBattle[4] = sitesPerTabBattle[4]/12 + 1;
- for(int v=0; v<4; ++v)
- {
- if(sitesPerTabBattle[v] <= 10)
- sitesPerTabBattle[v] = 1;
- else
- {
- if((sitesPerTabBattle[v] - 10) % 12 == 0)
- sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 1;
- else
- sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 2;
- }
- }
- //numbers of spell pages computed
- leftCorner = new CPicture("SpelTrnL.bmp", 97, 77);
- rightCorner = new CPicture("SpelTrnR.bmp", 487, 72);
- spells = std::make_shared<CAnimation>("Spells");
- spellTab = new CAnimImage("SpelTab", selectedTab, 0, 524, 88);
- schools = new CAnimImage("Schools",0,0,117,74);
- schoolBorders[0] = std::make_shared<CAnimation>("SplevA.def");
- schoolBorders[1] = std::make_shared<CAnimation>("SplevF.def");
- schoolBorders[2] = std::make_shared<CAnimation>("SplevW.def");
- schoolBorders[3] = std::make_shared<CAnimation>("SplevE.def");
- for(auto item : schoolBorders)
- item->load();
- mana = new CLabel(435, 426, FONT_SMALL, CENTER, Colors::YELLOW, boost::lexical_cast<std::string>(myHero->mana));
- statusBar = new CGStatusBar(7, 569, "Spelroll.bmp");
- SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
- new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fexitb, this), 460, this);
- temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
- new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this);
- temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
- new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), 452, this);
- temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
- new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), 459, this);
- temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
- new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), 454, this);
- temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
- new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), 457, this);
- temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
- new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), 455, this);
- temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
- new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), 456, this);
- temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
- new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), 458, this);
- temp_rect = genRect(leftCorner->bg->h, leftCorner->bg->w, 97 + pos.x, 77 + pos.y);
- new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), 450, this);
- temp_rect = genRect(rightCorner->bg->h, rightCorner->bg->w, 487 + pos.x, 72 + pos.y);
- new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), 451, this);
- //areas for spells
- int xpos = 117 + pos.x, ypos = 90 + pos.y;
- for(int v=0; v<12; ++v)
- {
- temp_rect = genRect(65, 78, xpos, ypos);
- spellAreas[v] = new SpellArea(temp_rect, this);
- if(v == 5) //to right page
- {
- xpos = 336 + pos.x; ypos = 90 + pos.y;
- }
- else
- {
- if(v%2 == 0)
- {
- xpos+=85;
- }
- else
- {
- xpos -= 85; ypos+=97;
- }
- }
- }
- selectedTab = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap;
- spellTab->setFrame(selectedTab, 0);
- int cp = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap;
- // spellbook last page battle index is not reset after battle, so this needs to stay here
- vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
- setCurrentPage(cp);
- computeSpellsPerArea();
- addUsedEvents(KEYBOARD);
- }
- CSpellWindow::~CSpellWindow()
- {
- for(auto item : schoolBorders)
- item->unload();
- spells->unload();
- }
- void CSpellWindow::fexitb()
- {
- (myInt->battleInt ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
- (myInt->battleInt ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
- GH.popIntTotally(this);
- }
- void CSpellWindow::fadvSpellsb()
- {
- if (battleSpellsOnly == true)
- {
- turnPageRight();
- battleSpellsOnly = false;
- setCurrentPage(0);
- }
- computeSpellsPerArea();
- }
- void CSpellWindow::fbattleSpellsb()
- {
- if (battleSpellsOnly == false)
- {
- turnPageLeft();
- battleSpellsOnly = true;
- setCurrentPage(0);
- }
- computeSpellsPerArea();
- }
- void CSpellWindow::fmanaPtsb()
- {
- }
- void CSpellWindow::selectSchool(int school)
- {
- if (selectedTab != school)
- {
- if (selectedTab < school)
- turnPageLeft();
- else
- turnPageRight();
- selectedTab = school;
- spellTab->setFrame(selectedTab, 0);
- setCurrentPage(0);
- }
- computeSpellsPerArea();
- }
- void CSpellWindow::fLcornerb()
- {
- if(currentPage>0)
- {
- turnPageLeft();
- setCurrentPage(currentPage - 1);
- }
- computeSpellsPerArea();
- GH.breakEventHandling();
- }
- void CSpellWindow::fRcornerb()
- {
- if((currentPage + 1) < (pagesWithinCurrentTab()))
- {
- turnPageRight();
- setCurrentPage(currentPage + 1);
- }
- computeSpellsPerArea();
- GH.breakEventHandling();
- }
- void CSpellWindow::show(SDL_Surface * to)
- {
- statusBar->show(to);
- }
- void CSpellWindow::computeSpellsPerArea()
- {
- std::vector<const CSpell *> spellsCurSite;
- spellsCurSite.reserve(mySpells.size());
- for(const CSpell * spell : mySpells)
- {
- if(spell->isCombatSpell() ^ !battleSpellsOnly
- && ((selectedTab == 4) || spell->school.at((ESpellSchool)selectedTab))
- )
- {
- spellsCurSite.push_back(spell);
- }
- }
- if(selectedTab == 4)
- {
- if(spellsCurSite.size() > 12)
- {
- spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
- if(spellsCurSite.size() > 12)
- {
- spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
- }
- }
- }
- else //selectedTab == 0, 1, 2 or 3
- {
- if(spellsCurSite.size() > 10)
- {
- if(currentPage == 0)
- {
- spellsCurSite.erase(spellsCurSite.begin()+10, spellsCurSite.end());
- }
- else
- {
- spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
- if(spellsCurSite.size() > 12)
- {
- spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
- }
- }
- }
- }
- //applying
- if(selectedTab == 4 || currentPage != 0)
- {
- for(size_t c=0; c<12; ++c)
- {
- if(c < spellsCurSite.size())
- {
- spellAreas[c]->setSpell(spellsCurSite[c]);
- }
- else
- {
- spellAreas[c]->setSpell(nullptr);
- }
- }
- }
- else
- {
- spellAreas[0]->setSpell(nullptr);
- spellAreas[1]->setSpell(nullptr);
- for(size_t c=0; c<10; ++c)
- {
- if(c < spellsCurSite.size())
- spellAreas[c+2]->setSpell(spellsCurSite[c]);
- else
- spellAreas[c+2]->setSpell(nullptr);
- }
- }
- redraw();
- }
- void CSpellWindow::setCurrentPage(int value)
- {
- currentPage = value;
- schools->visible = selectedTab!=4 && currentPage == 0;
- if(selectedTab != 4)
- schools->setFrame(selectedTab, 0);
- leftCorner->visible = currentPage != 0;
- rightCorner->visible = (currentPage+1) < pagesWithinCurrentTab();
- mana->setText(boost::lexical_cast<std::string>(myHero->mana));//just in case, it will be possible to cast spell without closing book
- }
- void CSpellWindow::turnPageLeft()
- {
- if (settings["video"]["spellbookAnimation"].Bool())
- CCS->videoh->openAndPlayVideo("PGTRNLFT.SMK", pos.x+13, pos.y+15, screen);
- }
- void CSpellWindow::turnPageRight()
- {
- if (settings["video"]["spellbookAnimation"].Bool())
- CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15, screen);
- }
- void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(key.keysym.sym == SDLK_ESCAPE || key.keysym.sym == SDLK_RETURN)
- {
- fexitb();
- return;
- }
- if(key.state == SDL_PRESSED)
- {
- switch(key.keysym.sym)
- {
- case SDLK_LEFT:
- fLcornerb();
- break;
- case SDLK_RIGHT:
- fRcornerb();
- break;
- case SDLK_UP:
- case SDLK_DOWN:
- {
- bool down = key.keysym.sym == SDLK_DOWN;
- static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };
- int index = -1;
- while(schoolsOrder[++index] != selectedTab);
- index += (down ? 1 : -1);
- vstd::abetween(index, 0, ARRAY_COUNT(schoolsOrder) - 1);
- if(selectedTab != schoolsOrder[index])
- selectSchool(schoolsOrder[index]);
- break;
- }
- case SDLK_c:
- fbattleSpellsb();
- break;
- case SDLK_a:
- fadvSpellsb();
- break;
- default://to get rid of warnings
- break;
- }
- //alt + 1234567890-= casts spell from 1 - 12 slot
- if(myInt->altPressed())
- {
- SDL_Keycode hlpKey = key.keysym.sym;
- if(CGuiHandler::isNumKey(hlpKey, false))
- {
- if(hlpKey == SDLK_KP_PLUS)
- hlpKey = SDLK_EQUALS;
- else
- hlpKey = CGuiHandler::numToDigit(hlpKey);
- }
- static const SDL_Keycode spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};
- int index = -1;
- while(++index < ARRAY_COUNT(spellSelectors) && spellSelectors[index] != hlpKey);
- if(index >= ARRAY_COUNT(spellSelectors))
- return;
- //try casting spell
- spellAreas[index]->clickLeft(false, true);
- }
- }
- }
- int CSpellWindow::pagesWithinCurrentTab()
- {
- return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];
- }
- CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
- {
- this->pos = pos;
- this->owner = owner;
- addUsedEvents(LCLICK | RCLICK | HOVER);
- spellCost = whichSchool = schoolLevel = -1;
- mySpell = nullptr;
- schoolBorder = nullptr;
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- image = new CAnimImage(owner->spells, 0, 0);
- image->visible = false;
- name = new CLabel(39, 70, FONT_TINY, CENTER);
- level = new CLabel(39, 82, FONT_TINY, CENTER);
- cost = new CLabel(39, 94, FONT_TINY, CENTER);
- for(auto l : {name, level, cost})
- l->autoRedraw = false;
- }
- CSpellWindow::SpellArea::~SpellArea()
- {
- }
- void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
- {
- if(mySpell && !down)
- {
- int spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
- if(spellCost > owner->myHero->mana) //insufficient mana
- {
- owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana));
- return;
- }
- //battle spell on adv map or adventure map spell during combat => display infowindow, not cast
- if((mySpell->isCombatSpell() && !owner->myInt->battleInt)
- || (mySpell->isAdventureSpell() && (owner->myInt->battleInt || owner->myInt->castleInt)))
- {
- std::vector<CComponent*> hlp(1, new CComponent(CComponent::spell, mySpell->id, 0));
- owner->myInt->showInfoDialog(mySpell->getLevelInfo(schoolLevel).description, hlp);
- return;
- }
- //we will cast a spell
- if(mySpell->isCombatSpell() && owner->myInt->battleInt) //if battle window is open
- {
- ESpellCastProblem::ESpellCastProblem problem = mySpell->canBeCast(owner->myInt->cb.get(), ECastingMode::HERO_CASTING, owner->myHero);
- switch (problem)
- {
- case ESpellCastProblem::OK:
- {
- owner->myInt->battleInt->castThisSpell(mySpell->id);
- owner->fexitb();
- return;
- }
- break;
- case ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED:
- {
- std::string text = CGI->generaltexth->allTexts[538], elemental, caster;
- const PlayerColor player = owner->myInt->playerID;
- const TStacks stacks = owner->myInt->cb->battleGetStacksIf([player](const CStack * s)
- {
- return s->owner == player
- && vstd::contains(s->state, EBattleStackState::SUMMONED)
- && !s->isClone();
- });
- for(const CStack * s : stacks)
- {
- elemental = s->getCreature()->namePl;
- }
- if (owner->myHero->type->sex)
- { //female
- caster = CGI->generaltexth->allTexts[540];
- }
- else
- { //male
- caster = CGI->generaltexth->allTexts[539];
- }
- std::string summoner = owner->myHero->name;
- text = boost::str(boost::format(text) % summoner % elemental % caster);
- owner->myInt->showInfoDialog(text);
- }
- break;
- case ESpellCastProblem::SPELL_LEVEL_LIMIT_EXCEEDED:
- {
- //Recanter's Cloak or similar effect. Try to retrieve bonus
- const auto b = owner->myHero->getBonusLocalFirst(Selector::type(Bonus::BLOCK_MAGIC_ABOVE));
- //TODO what about other values and non-artifact sources?
- if(b && b->val == 2 && b->source == Bonus::ARTIFACT)
- {
- std::string artName = CGI->arth->artifacts[b->sid]->Name();
- //The %s prevents %s from casting 3rd level or higher spells.
- owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[536])
- % artName % owner->myHero->name));
- }
- else if(b && b->source == Bonus::TERRAIN_OVERLAY && b->sid == BFieldType::CURSED_GROUND)
- {
- owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[537]);
- }
- else
- {
- // General message:
- // %s recites the incantations but they seem to have no effect.
- std::string text = CGI->generaltexth->allTexts[541], caster = owner->myHero->name;
- text = boost::str(boost::format(text) % caster);
- owner->myInt->showInfoDialog(text);
- }
- }
- break;
- case ESpellCastProblem::NO_APPROPRIATE_TARGET:
- {
- owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[185]);
- }
- break;
- default:
- {
- // General message:
- std::string text = CGI->generaltexth->allTexts[541], caster = owner->myHero->name;
- text = boost::str(boost::format(text) % caster);
- owner->myInt->showInfoDialog(text);
- }
- }
- }
- else if(mySpell->isAdventureSpell() && !owner->myInt->battleInt) //adventure spell and not in battle
- {
- const CGHeroInstance *h = owner->myHero;
- GH.popInt(owner);
- auto guard = vstd::makeScopeGuard([this]
- {
- owner->myInt->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
- owner->myInt->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage;
- });
- if(mySpell->getTargetType() == CSpell::LOCATION)
- adventureInt->enterCastingMode(mySpell);
- else if(mySpell->getTargetType() == CSpell::NO_TARGET)
- owner->myInt->cb->castSpell(h, mySpell->id);
- else
- logGlobal->error("Invalid spell target type");
- }
- }
- }
- void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
- {
- if(mySpell && down)
- {
- std::string dmgInfo;
- int causedDmg = owner->myInt->cb->estimateSpellDamage(mySpell, owner->myHero);
- if(causedDmg == 0 || mySpell->id == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
- dmgInfo = "";
- else
- {
- dmgInfo = CGI->generaltexth->allTexts[343];
- boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));
- }
- CRClickPopup::createAndPush(mySpell->getLevelInfo(schoolLevel).description + dmgInfo,
- new CComponent(CComponent::spell, mySpell->id));
- }
- }
- void CSpellWindow::SpellArea::hover(bool on)
- {
- if(mySpell)
- {
- if(on)
- owner->statusBar->setText(boost::to_string(boost::format("%s (%s)") % mySpell->name % CGI->generaltexth->allTexts[171+mySpell->level]));
- else
- owner->statusBar->clear();
- }
- }
- void CSpellWindow::SpellArea::showAll(SDL_Surface * to)
- {
- if(mySpell)
- {
- //printing border (indicates level of magic school)
- if(schoolBorder)
- schoolBorder->draw(to, pos.x, pos.y);
- CIntObject::showAll(to);
- }
- }
- void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
- {
- schoolBorder = nullptr;
- image->visible = false;
- name->setText("");
- level->setText("");
- cost->setText("");
- mySpell = spell;
- if(mySpell)
- {
- schoolLevel = owner->myHero->getSpellSchoolLevel(mySpell, &whichSchool);
- spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
- image->setFrame(mySpell->id);
- image->visible = true;
- schoolBorder = owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->getImage(schoolLevel,0);
- SDL_Color firstLineColor, secondLineColor;
- if(spellCost > owner->myHero->mana) //hero cannot cast this spell
- {
- static const SDL_Color unavailableSpell = {239, 189, 33, 0};
- firstLineColor = Colors::WHITE;
- secondLineColor = unavailableSpell;
- }
- else
- {
- firstLineColor = Colors::YELLOW;
- secondLineColor = Colors::WHITE;
- }
- name->color = firstLineColor;
- name->setText(mySpell->name);
- level->color = secondLineColor;
- if(schoolLevel > 0)
- {
- boost::format fmt("%s/%s");
- fmt % CGI->generaltexth->allTexts[171 + mySpell->level];
- fmt % CGI->generaltexth->levels.at(3+(schoolLevel-1));//lines 4-6
- level->setText(fmt.str());
- }
- else
- level->setText(CGI->generaltexth->allTexts[171 + mySpell->level]);
- cost->color = secondLineColor;
- boost::format costfmt("%s: %d");
- costfmt % CGI->generaltexth->allTexts[387] % spellCost;
- cost->setText(costfmt.str());
- }
- }
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