GameConstants.h 27 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. DLL_LINKAGE extern const std::string VCMI_VERSION;
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int HERO_GOLD_COST = 2500;
  28. const int SPELLBOOK_GOLD_COST = 500;
  29. const int SKILL_GOLD_COST = 2000;
  30. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  31. const int ARMY_SIZE = 7;
  32. const int SKILL_PER_HERO=8;
  33. const int SKILL_QUANTITY=28;
  34. const int PRIMARY_SKILLS=4;
  35. const int TERRAIN_TYPES=10;
  36. const int RESOURCE_QUANTITY=8;
  37. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  38. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  39. const int F_NUMBER = 9;
  40. const int ARTIFACTS_QUANTITY=171;
  41. const int HEROES_QUANTITY=156;
  42. const int SPELLS_QUANTITY=70;
  43. const int CREATURES_COUNT = 197;
  44. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  45. const int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
  46. }
  47. class CArtifact;
  48. class CArtifactInstance;
  49. class CCreature;
  50. class CHero;
  51. class CSpell;
  52. class CGameInfoCallback;
  53. class CNonConstInfoCallback;
  54. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  55. CLASS_NAME(const CLASS_NAME & other) \
  56. { \
  57. num = other.num; \
  58. } \
  59. CLASS_NAME & operator=(const CLASS_NAME & other) \
  60. { \
  61. num = other.num; \
  62. return *this; \
  63. } \
  64. explicit CLASS_NAME(si32 id) \
  65. : num(static_cast<ENUM_NAME>(id)) \
  66. {} \
  67. operator ENUM_NAME() const \
  68. { \
  69. return num; \
  70. } \
  71. ENUM_NAME toEnum() const \
  72. { \
  73. return num; \
  74. } \
  75. template <typename Handler> void serialize(Handler &h, const int version) \
  76. { \
  77. h & num; \
  78. } \
  79. CLASS_NAME & advance(int i) \
  80. { \
  81. num = (ENUM_NAME)((int)num + i); \
  82. return *this; \
  83. }
  84. // Operators are performance-critical and to be inlined they must be in header
  85. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  86. STRONG_INLINE bool operator==(const A & a, const B & b) \
  87. { \
  88. return AN == BN ; \
  89. } \
  90. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  91. { \
  92. return AN != BN ; \
  93. } \
  94. STRONG_INLINE bool operator<(const A & a, const B & b) \
  95. { \
  96. return AN < BN ; \
  97. } \
  98. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  99. { \
  100. return AN <= BN ; \
  101. } \
  102. STRONG_INLINE bool operator>(const A & a, const B & b) \
  103. { \
  104. return AN > BN ; \
  105. } \
  106. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  107. { \
  108. return AN >= BN ; \
  109. }
  110. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  111. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  112. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  113. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  114. #define OP_DECL_INT(CLASS_NAME, OP) \
  115. bool operator OP (const CLASS_NAME & b) const \
  116. { \
  117. return num OP b.num; \
  118. }
  119. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  120. public: \
  121. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  122. CLASS_NAME(const CLASS_NAME & other): \
  123. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  124. { \
  125. } \
  126. CLASS_NAME & operator=(const CLASS_NAME & other) \
  127. { \
  128. num = other.num; \
  129. return *this; \
  130. } \
  131. explicit CLASS_NAME(si32 id) \
  132. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  133. {}
  134. template < typename Derived, typename NumericType>
  135. class BaseForID
  136. {
  137. protected:
  138. NumericType num;
  139. public:
  140. NumericType getNum() const
  141. {
  142. return num;
  143. }
  144. template <typename Handler> void serialize(Handler &h, const int version)
  145. {
  146. h & num;
  147. }
  148. explicit BaseForID(NumericType _num = -1)
  149. {
  150. num = _num;
  151. }
  152. void advance(int change)
  153. {
  154. num += change;
  155. }
  156. typedef BaseForID<Derived, NumericType> __SelfType;
  157. OP_DECL_INT(__SelfType, ==)
  158. OP_DECL_INT(__SelfType, !=)
  159. OP_DECL_INT(__SelfType, <)
  160. OP_DECL_INT(__SelfType, >)
  161. OP_DECL_INT(__SelfType, <=)
  162. OP_DECL_INT(__SelfType, >=)
  163. };
  164. template<typename Der, typename Num>
  165. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  166. template<typename Der, typename Num>
  167. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  168. {
  169. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  170. typedef typename std::common_type<short, Num>::type Number;
  171. return os << static_cast<Number>(id.getNum());
  172. }
  173. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  174. {
  175. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  176. friend class CGameInfoCallback;
  177. friend class CNonConstInfoCallback;
  178. };
  179. class QueryID : public BaseForID<QueryID, si32>
  180. {
  181. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  182. QueryID & operator++()
  183. {
  184. ++num;
  185. return *this;
  186. }
  187. };
  188. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  189. {
  190. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  191. friend class CGameInfoCallback;
  192. friend class CNonConstInfoCallback;
  193. };
  194. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  195. {
  196. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  197. };
  198. class SlotID : public BaseForID<SlotID, si32>
  199. {
  200. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  201. friend class CGameInfoCallback;
  202. friend class CNonConstInfoCallback;
  203. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  204. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  205. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  206. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  207. bool validSlot() const
  208. {
  209. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  210. }
  211. };
  212. class PlayerColor : public BaseForID<PlayerColor, ui8>
  213. {
  214. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  215. enum EPlayerColor
  216. {
  217. PLAYER_LIMIT_I = 8
  218. };
  219. DLL_LINKAGE static const PlayerColor SPECTATOR; //252
  220. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  221. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  222. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  223. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  224. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  225. DLL_LINKAGE bool isSpectator() const;
  226. DLL_LINKAGE std::string getStr(bool L10n = false) const;
  227. DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
  228. friend class CGameInfoCallback;
  229. friend class CNonConstInfoCallback;
  230. };
  231. class TeamID : public BaseForID<TeamID, ui8>
  232. {
  233. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  234. DLL_LINKAGE static const TeamID NO_TEAM;
  235. friend class CGameInfoCallback;
  236. friend class CNonConstInfoCallback;
  237. };
  238. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  239. {
  240. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  241. friend class CGameInfoCallback;
  242. friend class CNonConstInfoCallback;
  243. };
  244. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  245. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  246. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  247. // #endif
  248. // Enum declarations
  249. namespace PrimarySkill
  250. {
  251. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  252. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  253. }
  254. class SecondarySkill
  255. {
  256. public:
  257. enum ESecondarySkill
  258. {
  259. WRONG = -2,
  260. DEFAULT = -1,
  261. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  262. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  263. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  264. FIRST_AID, SKILL_SIZE
  265. };
  266. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  267. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  268. {}
  269. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  270. ESecondarySkill num;
  271. };
  272. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  273. namespace EAlignment
  274. {
  275. enum EAlignment { GOOD, EVIL, NEUTRAL };
  276. }
  277. namespace ETownType
  278. {
  279. enum ETownType
  280. {
  281. ANY = -1,
  282. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  283. };
  284. }
  285. class BuildingID
  286. {
  287. public:
  288. //Quite useful as long as most of building mechanics hardcoded
  289. // NOTE: all building with completely configurable mechanics will be removed from list
  290. enum EBuildingID
  291. {
  292. DEFAULT = -50,
  293. NONE = -1,
  294. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  295. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  296. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  297. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  298. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  299. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  300. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  301. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  302. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  303. DWELL_LVL_1 = DWELL_FIRST,
  304. DWELL_LVL_7 = DWELL_LAST,
  305. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  306. DWELL_LVL_7_UP = DWELL_UP_LAST,
  307. //Special buildings for towns.
  308. LIGHTHOUSE = SPECIAL_1,
  309. STABLES = SPECIAL_2, //Castle
  310. BROTHERHOOD = SPECIAL_3,
  311. MYSTIC_POND = SPECIAL_1,
  312. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  313. TREASURY = SPECIAL_3,
  314. ARTIFACT_MERCHANT = SPECIAL_1,
  315. LOOKOUT_TOWER = SPECIAL_2, //Tower
  316. LIBRARY = SPECIAL_3,
  317. WALL_OF_KNOWLEDGE = SPECIAL_4,
  318. STORMCLOUDS = SPECIAL_2,
  319. CASTLE_GATE = SPECIAL_3, //Inferno
  320. ORDER_OF_FIRE = SPECIAL_4,
  321. COVER_OF_DARKNESS = SPECIAL_1,
  322. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  323. SKELETON_TRANSFORMER = SPECIAL_3,
  324. //ARTIFACT_MERCHANT - same ID as in tower
  325. MANA_VORTEX = SPECIAL_2,
  326. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  327. BATTLE_ACADEMY = SPECIAL_4,
  328. ESCAPE_TUNNEL = SPECIAL_1,
  329. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  330. BALLISTA_YARD = SPECIAL_3,
  331. HALL_OF_VALHALLA = SPECIAL_4,
  332. CAGE_OF_WARLORDS = SPECIAL_1,
  333. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  334. BLOOD_OBELISK = SPECIAL_3,
  335. //ARTIFACT_MERCHANT - same ID as in tower
  336. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  337. };
  338. BuildingID(EBuildingID _num = NONE) : num(_num)
  339. {}
  340. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  341. EBuildingID num;
  342. };
  343. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  344. namespace EAiTactic
  345. {
  346. enum EAiTactic
  347. {
  348. NONE = -1,
  349. RANDOM,
  350. WARRIOR,
  351. BUILDER,
  352. EXPLORER
  353. };
  354. }
  355. namespace EBuildingState
  356. {
  357. enum EBuildingState
  358. {
  359. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  360. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  361. };
  362. }
  363. namespace ESpellCastProblem
  364. {
  365. enum ESpellCastProblem
  366. {
  367. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  368. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  369. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  370. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  371. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  372. NOT_DECIDED,
  373. INVALID
  374. };
  375. }
  376. namespace ECastingMode
  377. {
  378. enum ECastingMode
  379. {
  380. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  381. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  382. SPELL_LIKE_ATTACK,
  383. PASSIVE_CASTING//f.e. opening battle spells
  384. };
  385. }
  386. namespace EMarketMode
  387. {
  388. enum EMarketMode
  389. {
  390. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  391. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  392. MARTKET_AFTER_LAST_PLACEHOLDER
  393. };
  394. }
  395. namespace EBattleStackState
  396. {
  397. enum EBattleStackState
  398. {
  399. ALIVE = 180,
  400. SUMMONED, CLONED,
  401. GHOST, //stack was removed from battlefield
  402. HAD_MORALE,
  403. WAITING,
  404. MOVED,
  405. DEFENDING,
  406. FEAR,
  407. //remember to drain mana only once per turn
  408. DRAINED_MANA,
  409. //only for defending animation
  410. DEFENDING_ANIM,
  411. GHOST_PENDING// stack will become GHOST in next battle state update
  412. };
  413. }
  414. namespace ECommander
  415. {
  416. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  417. const int MAX_SKILL_LEVEL = 5;
  418. }
  419. namespace EWallPart
  420. {
  421. enum EWallPart
  422. {
  423. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  424. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  425. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  426. };
  427. }
  428. namespace EWallState
  429. {
  430. enum EWallState
  431. {
  432. NONE = -1, //no wall
  433. DESTROYED,
  434. DAMAGED,
  435. INTACT
  436. };
  437. }
  438. enum class EGateState : ui8
  439. {
  440. NONE,
  441. CLOSED,
  442. BLOCKED, //dead or alive stack blocking from outside
  443. OPENED,
  444. DESTROYED
  445. };
  446. namespace ESiegeHex
  447. {
  448. enum ESiegeHex : si16
  449. {
  450. DESTRUCTIBLE_WALL_1 = 29,
  451. DESTRUCTIBLE_WALL_2 = 78,
  452. DESTRUCTIBLE_WALL_3 = 130,
  453. DESTRUCTIBLE_WALL_4 = 182,
  454. GATE_BRIDGE = 94,
  455. GATE_OUTER = 95,
  456. GATE_INNER = 96
  457. };
  458. }
  459. namespace ETileType
  460. {
  461. enum ETileType
  462. {
  463. FREE,
  464. POSSIBLE,
  465. BLOCKED,
  466. USED
  467. };
  468. }
  469. enum class ETeleportChannelType
  470. {
  471. IMPASSABLE,
  472. BIDIRECTIONAL,
  473. UNIDIRECTIONAL,
  474. MIXED
  475. };
  476. namespace ERiverType
  477. {
  478. enum ERiverType
  479. {
  480. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  481. };
  482. }
  483. namespace ERoadType
  484. {
  485. enum ERoadType
  486. {
  487. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  488. };
  489. }
  490. class Obj
  491. {
  492. public:
  493. enum EObj
  494. {
  495. NO_OBJ = -1,
  496. ALTAR_OF_SACRIFICE = 2,
  497. ANCHOR_POINT = 3,
  498. ARENA = 4,
  499. ARTIFACT = 5,
  500. PANDORAS_BOX = 6,
  501. BLACK_MARKET = 7,
  502. BOAT = 8,
  503. BORDERGUARD = 9,
  504. KEYMASTER = 10,
  505. BUOY = 11,
  506. CAMPFIRE = 12,
  507. CARTOGRAPHER = 13,
  508. SWAN_POND = 14,
  509. COVER_OF_DARKNESS = 15,
  510. CREATURE_BANK = 16,
  511. CREATURE_GENERATOR1 = 17,
  512. CREATURE_GENERATOR2 = 18,
  513. CREATURE_GENERATOR3 = 19,
  514. CREATURE_GENERATOR4 = 20,
  515. CURSED_GROUND1 = 21,
  516. CORPSE = 22,
  517. MARLETTO_TOWER = 23,
  518. DERELICT_SHIP = 24,
  519. DRAGON_UTOPIA = 25,
  520. EVENT = 26,
  521. EYE_OF_MAGI = 27,
  522. FAERIE_RING = 28,
  523. FLOTSAM = 29,
  524. FOUNTAIN_OF_FORTUNE = 30,
  525. FOUNTAIN_OF_YOUTH = 31,
  526. GARDEN_OF_REVELATION = 32,
  527. GARRISON = 33,
  528. HERO = 34,
  529. HILL_FORT = 35,
  530. GRAIL = 36,
  531. HUT_OF_MAGI = 37,
  532. IDOL_OF_FORTUNE = 38,
  533. LEAN_TO = 39,
  534. LIBRARY_OF_ENLIGHTENMENT = 41,
  535. LIGHTHOUSE = 42,
  536. MONOLITH_ONE_WAY_ENTRANCE = 43,
  537. MONOLITH_ONE_WAY_EXIT = 44,
  538. MONOLITH_TWO_WAY = 45,
  539. MAGIC_PLAINS1 = 46,
  540. SCHOOL_OF_MAGIC = 47,
  541. MAGIC_SPRING = 48,
  542. MAGIC_WELL = 49,
  543. MERCENARY_CAMP = 51,
  544. MERMAID = 52,
  545. MINE = 53,
  546. MONSTER = 54,
  547. MYSTICAL_GARDEN = 55,
  548. OASIS = 56,
  549. OBELISK = 57,
  550. REDWOOD_OBSERVATORY = 58,
  551. OCEAN_BOTTLE = 59,
  552. PILLAR_OF_FIRE = 60,
  553. STAR_AXIS = 61,
  554. PRISON = 62,
  555. PYRAMID = 63,//subtype 0
  556. WOG_OBJECT = 63,//subtype > 0
  557. RALLY_FLAG = 64,
  558. RANDOM_ART = 65,
  559. RANDOM_TREASURE_ART = 66,
  560. RANDOM_MINOR_ART = 67,
  561. RANDOM_MAJOR_ART = 68,
  562. RANDOM_RELIC_ART = 69,
  563. RANDOM_HERO = 70,
  564. RANDOM_MONSTER = 71,
  565. RANDOM_MONSTER_L1 = 72,
  566. RANDOM_MONSTER_L2 = 73,
  567. RANDOM_MONSTER_L3 = 74,
  568. RANDOM_MONSTER_L4 = 75,
  569. RANDOM_RESOURCE = 76,
  570. RANDOM_TOWN = 77,
  571. REFUGEE_CAMP = 78,
  572. RESOURCE = 79,
  573. SANCTUARY = 80,
  574. SCHOLAR = 81,
  575. SEA_CHEST = 82,
  576. SEER_HUT = 83,
  577. CRYPT = 84,
  578. SHIPWRECK = 85,
  579. SHIPWRECK_SURVIVOR = 86,
  580. SHIPYARD = 87,
  581. SHRINE_OF_MAGIC_INCANTATION = 88,
  582. SHRINE_OF_MAGIC_GESTURE = 89,
  583. SHRINE_OF_MAGIC_THOUGHT = 90,
  584. SIGN = 91,
  585. SIRENS = 92,
  586. SPELL_SCROLL = 93,
  587. STABLES = 94,
  588. TAVERN = 95,
  589. TEMPLE = 96,
  590. DEN_OF_THIEVES = 97,
  591. TOWN = 98,
  592. TRADING_POST = 99,
  593. LEARNING_STONE = 100,
  594. TREASURE_CHEST = 101,
  595. TREE_OF_KNOWLEDGE = 102,
  596. SUBTERRANEAN_GATE = 103,
  597. UNIVERSITY = 104,
  598. WAGON = 105,
  599. WAR_MACHINE_FACTORY = 106,
  600. SCHOOL_OF_WAR = 107,
  601. WARRIORS_TOMB = 108,
  602. WATER_WHEEL = 109,
  603. WATERING_HOLE = 110,
  604. WHIRLPOOL = 111,
  605. WINDMILL = 112,
  606. WITCH_HUT = 113,
  607. HOLE = 124,
  608. RANDOM_MONSTER_L5 = 162,
  609. RANDOM_MONSTER_L6 = 163,
  610. RANDOM_MONSTER_L7 = 164,
  611. BORDER_GATE = 212,
  612. FREELANCERS_GUILD = 213,
  613. HERO_PLACEHOLDER = 214,
  614. QUEST_GUARD = 215,
  615. RANDOM_DWELLING = 216,
  616. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  617. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  618. GARRISON2 = 219,
  619. ABANDONED_MINE = 220,
  620. TRADING_POST_SNOW = 221,
  621. CLOVER_FIELD = 222,
  622. CURSED_GROUND2 = 223,
  623. EVIL_FOG = 224,
  624. FAVORABLE_WINDS = 225,
  625. FIERY_FIELDS = 226,
  626. HOLY_GROUNDS = 227,
  627. LUCID_POOLS = 228,
  628. MAGIC_CLOUDS = 229,
  629. MAGIC_PLAINS2 = 230,
  630. ROCKLANDS = 231,
  631. };
  632. Obj(EObj _num = NO_OBJ) : num(_num)
  633. {}
  634. ID_LIKE_CLASS_COMMON(Obj, EObj)
  635. EObj num;
  636. };
  637. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  638. namespace SecSkillLevel
  639. {
  640. enum SecSkillLevel
  641. {
  642. NONE,
  643. BASIC,
  644. ADVANCED,
  645. EXPERT,
  646. LEVELS_SIZE
  647. };
  648. }
  649. //follows ERM BI (battle image) format
  650. namespace BattlefieldBI
  651. {
  652. enum BattlefieldBI
  653. {
  654. NONE = -1,
  655. COASTAL,
  656. CURSED_GROUND,
  657. MAGIC_PLAINS,
  658. HOLY_GROUND,
  659. EVIL_FOG,
  660. CLOVER_FIELD,
  661. LUCID_POOLS,
  662. FIERY_FIELDS,
  663. ROCKLANDS,
  664. MAGIC_CLOUDS
  665. };
  666. }
  667. namespace Date
  668. {
  669. enum EDateType
  670. {
  671. DAY = 0,
  672. DAY_OF_WEEK = 1,
  673. WEEK = 2,
  674. MONTH = 3,
  675. DAY_OF_MONTH
  676. };
  677. }
  678. namespace Battle
  679. {
  680. enum ActionType
  681. {
  682. CANCEL = -3,
  683. END_TACTIC_PHASE = -2,
  684. INVALID = -1,
  685. NO_ACTION = 0,
  686. HERO_SPELL,
  687. WALK, DEFEND,
  688. RETREAT,
  689. SURRENDER,
  690. WALK_AND_ATTACK,
  691. SHOOT,
  692. WAIT,
  693. CATAPULT,
  694. MONSTER_SPELL,
  695. BAD_MORALE,
  696. STACK_HEAL,
  697. DAEMON_SUMMONING
  698. };
  699. }
  700. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  701. class DLL_LINKAGE ETerrainType
  702. {
  703. public:
  704. enum EETerrainType
  705. {
  706. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  707. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  708. };
  709. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  710. {}
  711. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  712. EETerrainType num;
  713. std::string toString() const;
  714. };
  715. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  716. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  717. class DLL_LINKAGE EDiggingStatus
  718. {
  719. public:
  720. enum EEDiggingStatus
  721. {
  722. UNKNOWN = -1,
  723. CAN_DIG = 0,
  724. LACK_OF_MOVEMENT,
  725. WRONG_TERRAIN,
  726. TILE_OCCUPIED
  727. };
  728. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  729. {}
  730. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  731. EEDiggingStatus num;
  732. };
  733. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  734. class DLL_LINKAGE EPathfindingLayer
  735. {
  736. public:
  737. enum EEPathfindingLayer : ui8
  738. {
  739. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  740. };
  741. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  742. {}
  743. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  744. EEPathfindingLayer num;
  745. };
  746. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  747. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  748. class BFieldType
  749. {
  750. public:
  751. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  752. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  753. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  754. //21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  755. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  756. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  757. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
  758. ROUGH, SHIP_TO_SHIP, SHIP
  759. };
  760. BFieldType(EBFieldType _num = NONE) : num(_num)
  761. {}
  762. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  763. EBFieldType num;
  764. };
  765. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  766. namespace EPlayerStatus
  767. {
  768. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  769. }
  770. namespace PlayerRelations
  771. {
  772. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  773. }
  774. class ArtifactPosition
  775. {
  776. public:
  777. enum EArtifactPosition
  778. {
  779. FIRST_AVAILABLE = -2,
  780. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  781. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  782. RIGHT_RING, LEFT_RING, FEET, //8
  783. MISC1, MISC2, MISC3, MISC4, //12
  784. MACH1, MACH2, MACH3, MACH4, //16
  785. SPELLBOOK, MISC5, //18
  786. AFTER_LAST,
  787. //cres
  788. CREATURE_SLOT = 0,
  789. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  790. };
  791. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  792. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  793. {}
  794. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  795. EArtifactPosition num;
  796. };
  797. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  798. class ArtifactID
  799. {
  800. public:
  801. enum EArtifactID
  802. {
  803. NONE = -1,
  804. SPELLBOOK = 0,
  805. SPELL_SCROLL = 1,
  806. GRAIL = 2,
  807. CATAPULT = 3,
  808. BALLISTA = 4,
  809. AMMO_CART = 5,
  810. FIRST_AID_TENT = 6,
  811. //CENTAUR_AXE = 7,
  812. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  813. ARMAGEDDONS_BLADE = 128,
  814. TITANS_THUNDER = 135,
  815. //CORNUCOPIA = 140,
  816. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  817. ART_SELECTION = 144,
  818. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  819. AXE_OF_SMASHING = 146,
  820. MITHRIL_MAIL = 147,
  821. SWORD_OF_SHARPNESS = 148,
  822. HELM_OF_IMMORTALITY = 149,
  823. PENDANT_OF_SORCERY = 150,
  824. BOOTS_OF_HASTE = 151,
  825. BOW_OF_SEEKING = 152,
  826. DRAGON_EYE_RING = 153
  827. //HARDENED_SHIELD = 154,
  828. //SLAVAS_RING_OF_POWER = 155
  829. };
  830. ArtifactID(EArtifactID _num = NONE) : num(_num)
  831. {}
  832. DLL_LINKAGE const CArtifact * toArtifact() const;
  833. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  834. EArtifactID num;
  835. };
  836. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  837. class CreatureID
  838. {
  839. public:
  840. enum ECreatureID
  841. {
  842. NONE = -1,
  843. CAVALIER = 10,
  844. CHAMPION = 11,
  845. STONE_GOLEM = 32,
  846. IRON_GOLEM = 33,
  847. IMP = 42,
  848. SKELETON = 56,
  849. WALKING_DEAD = 58,
  850. WIGHTS = 60,
  851. LICHES = 64,
  852. BONE_DRAGON = 68,
  853. TROGLODYTES = 70,
  854. HYDRA = 110,
  855. CHAOS_HYDRA = 111,
  856. AIR_ELEMENTAL = 112,
  857. EARTH_ELEMENTAL = 113,
  858. FIRE_ELEMENTAL = 114,
  859. WATER_ELEMENTAL = 115,
  860. GOLD_GOLEM = 116,
  861. DIAMOND_GOLEM = 117,
  862. PSYCHIC_ELEMENTAL = 120,
  863. CATAPULT = 145,
  864. BALLISTA = 146,
  865. FIRST_AID_TENT = 147,
  866. AMMO_CART = 148,
  867. ARROW_TOWERS = 149
  868. };
  869. CreatureID(ECreatureID _num = NONE) : num(_num)
  870. {}
  871. DLL_LINKAGE const CCreature * toCreature() const;
  872. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  873. ECreatureID num;
  874. };
  875. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  876. class SpellID
  877. {
  878. public:
  879. enum ESpellID
  880. {
  881. PRESET = -2,
  882. NONE = -1,
  883. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  884. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  885. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  886. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  887. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  888. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  889. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  890. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  891. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  892. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  893. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  894. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  895. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  896. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  897. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  898. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  899. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  900. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  901. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  902. };
  903. SpellID(ESpellID _num = NONE) : num(_num)
  904. {}
  905. DLL_LINKAGE const CSpell * toSpell() const;
  906. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  907. ESpellID num;
  908. };
  909. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  910. enum class ESpellSchool: ui8
  911. {
  912. AIR = 0,
  913. FIRE = 1,
  914. WATER = 2,
  915. EARTH = 3
  916. };
  917. enum class EMetaclass: ui8
  918. {
  919. INVALID = 0,
  920. ARTIFACT,
  921. CREATURE,
  922. FACTION,
  923. EXPERIENCE,
  924. HERO,
  925. HEROCLASS,
  926. LUCK,
  927. MANA,
  928. MORALE,
  929. MOVEMENT,
  930. OBJECT,
  931. PRIMARY_SKILL,
  932. SECONDARY_SKILL,
  933. SPELL,
  934. RESOURCE
  935. };
  936. enum class EHealLevel: ui8
  937. {
  938. HEAL,
  939. RESURRECT,
  940. OVERHEAL
  941. };
  942. enum class EHealPower : ui8
  943. {
  944. ONE_BATTLE,
  945. PERMANENT
  946. };
  947. // Typedef declarations
  948. typedef ui8 TFaction;
  949. typedef si64 TExpType;
  950. typedef std::pair<ui32, ui32> TDmgRange;
  951. typedef si32 TBonusSubtype;
  952. typedef si32 TQuantity;
  953. typedef int TRmgTemplateZoneId;
  954. #undef ID_LIKE_CLASS_COMMON
  955. #undef ID_LIKE_OPERATORS
  956. #undef ID_LIKE_OPERATORS_INTERNAL
  957. #undef INSTID_LIKE_CLASS_COMMON
  958. #undef OP_DECL_INT