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- #pragma once
- /*
- * NetPacksBase.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CGameState;
- class CStackBasicDescriptor;
- class CGHeroInstance;
- class CStackInstance;
- class CArmedInstance;
- class CArtifactSet;
- class CBonusSystemNode;
- struct ArtSlotInfo;
- #include "ConstTransitivePtr.h"
- #include "GameConstants.h"
- struct DLL_LINKAGE CPack
- {
- CPack() {};
- virtual ~CPack() {};
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- logNetwork->errorStream() << "CPack serialized... this should not happen!";
- assert(false && "CPack serialized");
- }
- void applyGs(CGameState *gs) { }
- virtual std::string toString() const { return boost::str(boost::format("{CPack: type '%s'}") % typeid(this).name()); }
- };
- std::ostream & operator<<(std::ostream & out, const CPack * pack);
- struct DLL_LINKAGE MetaString
- {
- private:
- enum EMessage {TEXACT_STRING, TLOCAL_STRING, TNUMBER, TREPLACE_ESTRING, TREPLACE_LSTRING, TREPLACE_NUMBER, TREPLACE_PLUSNUMBER};
- public:
- enum {GENERAL_TXT=1, XTRAINFO_TXT, OBJ_NAMES, RES_NAMES, ART_NAMES, ARRAY_TXT, CRE_PL_NAMES, CREGENS, MINE_NAMES,
- MINE_EVNTS, ADVOB_TXT, ART_EVNTS, SPELL_NAME, SEC_SKILL_NAME, CRE_SING_NAMES, CREGENS4, COLOR, ART_DESCR, JK_TXT};
- std::vector<ui8> message; //vector of EMessage
- std::vector<std::pair<ui8,ui32> > localStrings;
- std::vector<std::string> exactStrings;
- std::vector<si32> numbers;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & exactStrings & localStrings & message & numbers;
- }
- void addTxt(ui8 type, ui32 serial)
- {
- message.push_back(TLOCAL_STRING);
- localStrings.push_back(std::pair<ui8,ui32>(type, serial));
- }
- MetaString& operator<<(const std::pair<ui8,ui32> &txt)
- {
- message.push_back(TLOCAL_STRING);
- localStrings.push_back(txt);
- return *this;
- }
- MetaString& operator<<(const std::string &txt)
- {
- message.push_back(TEXACT_STRING);
- exactStrings.push_back(txt);
- return *this;
- }
- MetaString& operator<<(int txt)
- {
- message.push_back(TNUMBER);
- numbers.push_back(txt);
- return *this;
- }
- void addReplacement(ui8 type, ui32 serial)
- {
- message.push_back(TREPLACE_LSTRING);
- localStrings.push_back(std::pair<ui8,ui32>(type, serial));
- }
- void addReplacement(const std::string &txt)
- {
- message.push_back(TREPLACE_ESTRING);
- exactStrings.push_back(txt);
- }
- void addReplacement(int txt)
- {
- message.push_back(TREPLACE_NUMBER);
- numbers.push_back(txt);
- }
- void addReplacement2(int txt)
- {
- message.push_back(TREPLACE_PLUSNUMBER);
- numbers.push_back(txt);
- }
- void addCreReplacement(CreatureID id, TQuantity count); //adds sing or plural name;
- void addReplacement(const CStackBasicDescriptor &stack); //adds sing or plural name;
- std::string buildList () const;
- void clear()
- {
- exactStrings.clear();
- localStrings.clear();
- message.clear();
- numbers.clear();
- }
- void toString(std::string &dst) const;
- std::string toString() const;
- void getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst) const;
- MetaString(){}
- };
- struct Component
- {
- enum EComponentType {PRIM_SKILL, SEC_SKILL, RESOURCE, CREATURE, ARTIFACT, EXPERIENCE, SPELL, MORALE, LUCK, BUILDING, HERO_PORTRAIT, FLAG};
- ui16 id, subtype; //id uses ^^^ enums, when id==EXPPERIENCE subtype==0 means exp points and subtype==1 levels)
- si32 val; // + give; - take
- si16 when; // 0 - now; +x - within x days; -x - per x days
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & id & subtype & val & when;
- }
- Component()
- :id(0), subtype(0), val(0), when(0)
- {
- }
- DLL_LINKAGE explicit Component(const CStackBasicDescriptor &stack);
- Component(Component::EComponentType Type, ui16 Subtype, si32 Val, si16 When)
- :id(Type),subtype(Subtype),val(Val),when(When)
- {
- }
- };
- typedef boost::variant<ConstTransitivePtr<CGHeroInstance>, ConstTransitivePtr<CStackInstance> > TArtHolder;
- struct ArtifactLocation
- {
- TArtHolder artHolder;
- ArtifactPosition slot;
- ArtifactLocation()
- {
- artHolder = ConstTransitivePtr<CGHeroInstance>();
- slot = ArtifactPosition::PRE_FIRST;
- }
- template <typename T>
- ArtifactLocation(const T *ArtHolder, ArtifactPosition Slot)
- {
- artHolder = const_cast<T*>(ArtHolder); //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
- slot = Slot;
- }
- ArtifactLocation(TArtHolder ArtHolder, ArtifactPosition Slot)
- {
- artHolder = ArtHolder;
- slot = Slot;
- }
- template <typename T>
- bool isHolder(const T *t) const
- {
- if(auto ptrToT = boost::get<ConstTransitivePtr<T> >(&artHolder))
- {
- return ptrToT->get() == t;
- }
- return false;
- }
- DLL_LINKAGE void removeArtifact(); // BE CAREFUL, this operation modifies holder (gs)
- DLL_LINKAGE const CArmedInstance *relatedObj() const; //hero or the stack owner
- DLL_LINKAGE PlayerColor owningPlayer() const;
- DLL_LINKAGE CArtifactSet *getHolderArtSet();
- DLL_LINKAGE CBonusSystemNode *getHolderNode();
- DLL_LINKAGE const CArtifactSet *getHolderArtSet() const;
- DLL_LINKAGE const CBonusSystemNode *getHolderNode() const;
- DLL_LINKAGE const CArtifactInstance *getArt() const;
- DLL_LINKAGE CArtifactInstance *getArt();
- DLL_LINKAGE const ArtSlotInfo *getSlot() const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & artHolder & slot;
- }
- };
- class CHealthInfo
- {
- public:
- CHealthInfo():
- stackId(0), delta(0), firstHPleft(0), fullUnits(0), resurrected(0)
- {
- }
- uint32_t stackId;
- int32_t delta;
- int32_t firstHPleft;
- int32_t fullUnits;
- int32_t resurrected;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & stackId & delta & firstHPleft & fullUnits & resurrected;
- }
- };
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