BattleSpellMechanics.cpp 32 KB

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  1. /*
  2. * BattleSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../CStack.h"
  14. #include "../battle/BattleInfo.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. #include "../mapObjects/CGTownInstance.h"
  17. ///HealingSpellMechanics
  18. HealingSpellMechanics::HealingSpellMechanics(const CSpell * s):
  19. DefaultSpellMechanics(s)
  20. {
  21. }
  22. void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  23. {
  24. EHealLevel healLevel = getHealLevel(parameters.effectLevel);
  25. EHealPower healPower = getHealPower(parameters.effectLevel);
  26. int hpGained = calculateHealedHP(env, parameters, ctx);
  27. StacksHealedOrResurrected shr;
  28. shr.lifeDrain = false;
  29. shr.tentHealing = false;
  30. //special case for Archangel
  31. shr.cure = parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING && owner->id == SpellID::RESURRECTION;
  32. for(auto & attackedCre : ctx.attackedCres)
  33. {
  34. int32_t stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
  35. CHealth health = attackedCre->healthAfterHealed(stackHPgained, healLevel, healPower);
  36. CHealthInfo hi;
  37. health.toInfo(hi);
  38. hi.delta = stackHPgained;
  39. shr.healedStacks.push_back(hi);
  40. }
  41. if(!shr.healedStacks.empty())
  42. env->sendAndApply(&shr);
  43. }
  44. int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  45. {
  46. return parameters.getEffectValue();
  47. }
  48. ///AntimagicMechanics
  49. AntimagicMechanics::AntimagicMechanics(const CSpell * s):
  50. DefaultSpellMechanics(s)
  51. {
  52. }
  53. void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  54. {
  55. DefaultSpellMechanics::applyBattle(battle, packet);
  56. doDispell(battle, packet, [this](const Bonus *b) -> bool
  57. {
  58. if(b->source == Bonus::SPELL_EFFECT)
  59. {
  60. const CSpell * sourceSpell = SpellID(b->sid).toSpell();
  61. if(!sourceSpell)
  62. return false;//error
  63. //keep positive effects
  64. if(sourceSpell->isPositive())
  65. return false;
  66. //keep own effects
  67. if(sourceSpell == owner)
  68. return false;
  69. //remove all others
  70. return true;
  71. }
  72. return false; //not a spell effect
  73. });
  74. }
  75. ///ChainLightningMechanics
  76. ChainLightningMechanics::ChainLightningMechanics(const CSpell * s):
  77. DefaultSpellMechanics(s)
  78. {
  79. }
  80. std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  81. {
  82. std::vector<const CStack *> res;
  83. std::set<BattleHex> possibleHexes;
  84. for(auto stack : cb->battleGetAllStacks())
  85. {
  86. if(stack->isValidTarget())
  87. {
  88. for(auto hex : stack->getHexes())
  89. {
  90. possibleHexes.insert (hex);
  91. }
  92. }
  93. }
  94. int targetsOnLevel[4] = {4, 4, 5, 5};
  95. BattleHex lightningHex = ctx.destination;
  96. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  97. {
  98. auto stack = cb->battleGetStackByPos(lightningHex, true);
  99. if(!stack)
  100. break;
  101. res.push_back(stack);
  102. for(auto hex : stack->getHexes())
  103. {
  104. possibleHexes.erase(hex); //can't hit same stack twice
  105. }
  106. if(possibleHexes.empty()) //not enough targets
  107. break;
  108. lightningHex = BattleHex::getClosestTile(stack->side, lightningHex, possibleHexes);
  109. }
  110. return res;
  111. }
  112. ///CloneMechanics
  113. CloneMechanics::CloneMechanics(const CSpell * s):
  114. DefaultSpellMechanics(s)
  115. {
  116. }
  117. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  118. {
  119. const CStack * clonedStack = nullptr;
  120. if(ctx.attackedCres.size())
  121. clonedStack = *ctx.attackedCres.begin();
  122. if(!clonedStack)
  123. {
  124. env->complain ("No target stack to clone!");
  125. return;
  126. }
  127. BattleStackAdded bsa;
  128. bsa.creID = clonedStack->type->idNumber;
  129. bsa.side = parameters.casterSide;
  130. bsa.summoned = true;
  131. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, parameters.casterSide);
  132. bsa.amount = clonedStack->getCount();
  133. env->sendAndApply(&bsa);
  134. BattleSetStackProperty ssp;
  135. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  136. ssp.which = BattleSetStackProperty::CLONED;
  137. ssp.val = 0;
  138. ssp.absolute = 1;
  139. env->sendAndApply(&ssp);
  140. ssp.stackID = clonedStack->ID;
  141. ssp.which = BattleSetStackProperty::HAS_CLONE;
  142. ssp.val = bsa.newStackID;
  143. ssp.absolute = 1;
  144. env->sendAndApply(&ssp);
  145. SetStackEffect sse;
  146. sse.stacks.push_back(bsa.newStackID);
  147. Bonus lifeTimeMarker(Bonus::N_TURNS, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id.num);
  148. lifeTimeMarker.turnsRemain = parameters.enchantPower;
  149. sse.effect.push_back(lifeTimeMarker);
  150. env->sendAndApply(&sse);
  151. }
  152. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  153. {
  154. //can't clone already cloned creature
  155. if(obj->isClone())
  156. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  157. //can`t clone if old clone still alive
  158. if(obj->cloneID != -1)
  159. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  160. ui8 schoolLevel;
  161. if(caster)
  162. schoolLevel = caster->getEffectLevel(owner);
  163. else
  164. schoolLevel = 3;//todo: remove
  165. if(schoolLevel < 3)
  166. {
  167. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  168. int creLevel = obj->getCreature()->level;
  169. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  170. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  171. }
  172. //use default algorithm only if there is no mechanics-related problem
  173. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  174. }
  175. ///CureMechanics
  176. CureMechanics::CureMechanics(const CSpell * s):
  177. HealingSpellMechanics(s)
  178. {
  179. }
  180. void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  181. {
  182. DefaultSpellMechanics::applyBattle(battle, packet);
  183. doDispell(battle, packet, dispellSelector);
  184. }
  185. EHealLevel CureMechanics::getHealLevel(int effectLevel) const
  186. {
  187. return EHealLevel::HEAL;
  188. }
  189. EHealPower CureMechanics::getHealPower(int effectLevel) const
  190. {
  191. return EHealPower::PERMANENT;
  192. }
  193. bool CureMechanics::dispellSelector(const Bonus * b)
  194. {
  195. if(b->source == Bonus::SPELL_EFFECT)
  196. {
  197. const CSpell * sp = SpellID(b->sid).toSpell();
  198. return sp && sp->isNegative();
  199. }
  200. return false; //not a spell effect
  201. }
  202. ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  203. {
  204. //Selector method name is ok as cashing string. --AVS
  205. if(!obj->canBeHealed() && !canDispell(obj, dispellSelector, "CureMechanics::dispellSelector"))
  206. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  207. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  208. }
  209. ///DispellMechanics
  210. DispellMechanics::DispellMechanics(const CSpell * s):
  211. DefaultSpellMechanics(s)
  212. {
  213. }
  214. void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  215. {
  216. DefaultSpellMechanics::applyBattle(battle, packet);
  217. doDispell(battle, packet, Selector::all);
  218. }
  219. ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  220. {
  221. //just in case
  222. if(!obj->alive())
  223. return ESpellCastProblem::WRONG_SPELL_TARGET;
  224. //DISPELL ignores all immunities, except specific absolute immunity
  225. {
  226. //SPELL_IMMUNITY absolute case
  227. std::stringstream cachingStr;
  228. cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
  229. if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
  230. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  231. }
  232. if(canDispell(obj, Selector::all, "DefaultSpellMechanics::dispellSelector"))
  233. return ESpellCastProblem::OK;
  234. else
  235. return ESpellCastProblem::WRONG_SPELL_TARGET;
  236. //any other immunities are ignored - do not execute default algorithm
  237. }
  238. void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  239. {
  240. if(parameters.spellLvl > 2)
  241. {
  242. //expert DISPELL also removes spell-created obstacles
  243. ObstaclesRemoved packet;
  244. for(const auto obstacle : parameters.cb->obstacles)
  245. {
  246. if(obstacle->obstacleType == CObstacleInstance::FIRE_WALL
  247. || obstacle->obstacleType == CObstacleInstance::FORCE_FIELD
  248. || obstacle->obstacleType == CObstacleInstance::LAND_MINE)
  249. packet.obstacles.insert(obstacle->uniqueID);
  250. }
  251. if(!packet.obstacles.empty())
  252. env->sendAndApply(&packet);
  253. }
  254. }
  255. ///EarthquakeMechanics
  256. EarthquakeMechanics::EarthquakeMechanics(const CSpell * s):
  257. SpecialSpellMechanics(s)
  258. {
  259. }
  260. void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  261. {
  262. if(nullptr == parameters.cb->battleGetDefendedTown())
  263. {
  264. env->complain("EarthquakeMechanics: not town siege");
  265. return;
  266. }
  267. if(CGTownInstance::NONE == parameters.cb->battleGetDefendedTown()->fortLevel())
  268. {
  269. env->complain("EarthquakeMechanics: town has no fort");
  270. return;
  271. }
  272. //start with all destructible parts
  273. std::set<EWallPart::EWallPart> possibleTargets =
  274. {
  275. EWallPart::KEEP,
  276. EWallPart::BOTTOM_TOWER,
  277. EWallPart::BOTTOM_WALL,
  278. EWallPart::BELOW_GATE,
  279. EWallPart::OVER_GATE,
  280. EWallPart::UPPER_WALL,
  281. EWallPart::UPPER_TOWER,
  282. EWallPart::GATE
  283. };
  284. assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
  285. const int targetsToAttack = 2 + std::max<int>(parameters.spellLvl - 1, 0);
  286. CatapultAttack ca;
  287. ca.attacker = -1;
  288. for(int i = 0; i < targetsToAttack; i++)
  289. {
  290. //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
  291. EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
  292. auto & currentHP = parameters.cb->si.wallState;
  293. if(currentHP.at(target) == EWallState::DESTROYED || currentHP.at(target) == EWallState::NONE)
  294. continue;
  295. CatapultAttack::AttackInfo attackInfo;
  296. attackInfo.damageDealt = 1;
  297. attackInfo.attackedPart = target;
  298. attackInfo.destinationTile = parameters.cb->wallPartToBattleHex(target);
  299. ca.attackedParts.push_back(attackInfo);
  300. //removing creatures in turrets / keep if one is destroyed
  301. BattleHex posRemove;
  302. switch(target)
  303. {
  304. case EWallPart::KEEP:
  305. posRemove = -2;
  306. break;
  307. case EWallPart::BOTTOM_TOWER:
  308. posRemove = -3;
  309. break;
  310. case EWallPart::UPPER_TOWER:
  311. posRemove = -4;
  312. break;
  313. }
  314. if(posRemove != BattleHex::INVALID)
  315. {
  316. BattleStacksRemoved bsr;
  317. for(auto & elem : parameters.cb->stacks)
  318. {
  319. if(elem->position == posRemove)
  320. {
  321. bsr.stackIDs.insert(elem->ID);
  322. break;
  323. }
  324. }
  325. if(bsr.stackIDs.size() > 0)
  326. env->sendAndApply(&bsr);
  327. }
  328. };
  329. env->sendAndApply(&ca);
  330. }
  331. ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  332. {
  333. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  334. {
  335. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  336. return ESpellCastProblem::INVALID;
  337. }
  338. if(nullptr == cb->battleGetDefendedTown())
  339. {
  340. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  341. }
  342. if(CGTownInstance::NONE == cb->battleGetDefendedTown()->fortLevel())
  343. {
  344. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  345. }
  346. CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
  347. if(ti.smart)
  348. {
  349. const auto side = cb->playerToSide(caster->getOwner());
  350. if(!side)
  351. return ESpellCastProblem::INVALID;
  352. //if spell targeting is smart, then only attacker can use it
  353. if(side.get() != BattleSide::ATTACKER)
  354. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  355. }
  356. const auto attackableBattleHexes = cb->getAttackableBattleHexes();
  357. if(attackableBattleHexes.empty())
  358. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  359. return ESpellCastProblem::OK;
  360. }
  361. bool EarthquakeMechanics::requiresCreatureTarget() const
  362. {
  363. return false;
  364. }
  365. ///HypnotizeMechanics
  366. HypnotizeMechanics::HypnotizeMechanics(const CSpell * s):
  367. DefaultSpellMechanics(s)
  368. {
  369. }
  370. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  371. {
  372. //todo: maybe do not resist on passive cast
  373. if(nullptr != caster)
  374. {
  375. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  376. ui32 subjectHealth = obj->totalHealth();
  377. //apply 'damage' bonus for hypnotize, including hero specialty
  378. ui32 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
  379. if (subjectHealth > maxHealth)
  380. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  381. }
  382. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  383. }
  384. ///ObstacleMechanics
  385. ObstacleMechanics::ObstacleMechanics(const CSpell * s):
  386. SpecialSpellMechanics(s)
  387. {
  388. }
  389. ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  390. {
  391. const auto side = cb->playerToSide(ctx.caster->getOwner());
  392. if(!side)
  393. return ESpellCastProblem::INVALID;
  394. bool hexesOutsideBattlefield = false;
  395. auto tilesThatMustBeClear = owner->rangeInHexes(ctx.destination, ctx.schoolLvl, side.get(), &hexesOutsideBattlefield);
  396. for(const BattleHex & hex : tilesThatMustBeClear)
  397. if(!isHexAviable(cb, hex, ctx.ti.clearAffected))
  398. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  399. if(hexesOutsideBattlefield)
  400. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  401. return ESpellCastProblem::OK;
  402. }
  403. bool ObstacleMechanics::isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear)
  404. {
  405. if(!hex.isAvailable())
  406. return false;
  407. if(!mustBeClear)
  408. return true;
  409. if(cb->battleGetStackByPos(hex, true))
  410. return false;
  411. auto obst = cb->battleGetAllObstaclesOnPos(hex, false);
  412. for(auto & i : obst)
  413. if(i->obstacleType != CObstacleInstance::MOAT)
  414. return false;
  415. if(cb->battleGetDefendedTown() != nullptr && cb->battleGetDefendedTown()->fortLevel() != CGTownInstance::NONE)
  416. {
  417. EWallPart::EWallPart part = cb->battleHexToWallPart(hex);
  418. if(part == EWallPart::INVALID || part == EWallPart::INDESTRUCTIBLE_PART_OF_GATE)
  419. return true;//no fortification here
  420. else if(static_cast<int>(part) < 0)
  421. return false;//indestuctible part (cant be checked by battleGetWallState)
  422. else if(part == EWallPart::BOTTOM_TOWER || part == EWallPart::UPPER_TOWER)
  423. return false;//destructible, but should not be available
  424. else if(cb->battleGetWallState(part) != EWallState::DESTROYED && cb->battleGetWallState(part) != EWallState::NONE)
  425. return false;
  426. }
  427. return true;
  428. }
  429. void ObstacleMechanics::placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const
  430. {
  431. const int obstacleIdToGive = parameters.cb->obstacles.size()+1;
  432. auto obstacle = std::make_shared<SpellCreatedObstacle>();
  433. setupObstacle(obstacle.get());
  434. obstacle->pos = pos;
  435. obstacle->casterSide = parameters.casterSide;
  436. obstacle->ID = owner->id;
  437. obstacle->spellLevel = parameters.effectLevel;
  438. obstacle->casterSpellPower = parameters.effectPower;
  439. obstacle->uniqueID = obstacleIdToGive;
  440. BattleObstaclePlaced bop;
  441. bop.obstacle = obstacle;
  442. env->sendAndApply(&bop);
  443. }
  444. ///PatchObstacleMechanics
  445. PatchObstacleMechanics::PatchObstacleMechanics(const CSpell * s):
  446. ObstacleMechanics(s)
  447. {
  448. }
  449. void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  450. {
  451. std::vector<BattleHex> availableTiles;
  452. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  453. {
  454. BattleHex hex = i;
  455. if(isHexAviable(parameters.cb, hex, true))
  456. availableTiles.push_back(hex);
  457. }
  458. RandomGeneratorUtil::randomShuffle(availableTiles, env->getRandomGenerator());
  459. const int patchesForSkill[] = {4, 4, 6, 8};
  460. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  461. //land mines or quicksand patches are handled as spell created obstacles
  462. for (int i = 0; i < patchesToPut; i++)
  463. placeObstacle(env, parameters, availableTiles.at(i));
  464. }
  465. ///LandMineMechanics
  466. LandMineMechanics::LandMineMechanics(const CSpell * s):
  467. PatchObstacleMechanics(s)
  468. {
  469. }
  470. ESpellCastProblem::ESpellCastProblem LandMineMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  471. {
  472. //LandMine are useless if enemy has native stack and can see mines, check for LandMine damage immunity is done in general way by CSpell
  473. const auto side = cb->playerToSide(caster->getOwner());
  474. if(!side)
  475. return ESpellCastProblem::INVALID;
  476. const ui8 otherSide = cb->otherSide(side.get());
  477. if(cb->battleHasNativeStack(otherSide))
  478. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  479. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  480. }
  481. bool LandMineMechanics::requiresCreatureTarget() const
  482. {
  483. return true;
  484. }
  485. void LandMineMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  486. {
  487. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  488. obstacle->turnsRemaining = -1;
  489. obstacle->visibleForAnotherSide = false;
  490. }
  491. ///QuicksandMechanics
  492. QuicksandMechanics::QuicksandMechanics(const CSpell * s):
  493. PatchObstacleMechanics(s)
  494. {
  495. }
  496. bool QuicksandMechanics::requiresCreatureTarget() const
  497. {
  498. return false;
  499. }
  500. void QuicksandMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  501. {
  502. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  503. obstacle->turnsRemaining = -1;
  504. obstacle->visibleForAnotherSide = false;
  505. }
  506. ///WallMechanics
  507. WallMechanics::WallMechanics(const CSpell * s):
  508. ObstacleMechanics(s)
  509. {
  510. }
  511. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  512. {
  513. std::vector<BattleHex> ret;
  514. //Special case - shape of obstacle depends on caster's side
  515. //TODO make it possible through spell config
  516. BattleHex::EDir firstStep, secondStep;
  517. if(side)
  518. {
  519. firstStep = BattleHex::TOP_LEFT;
  520. secondStep = BattleHex::TOP_RIGHT;
  521. }
  522. else
  523. {
  524. firstStep = BattleHex::TOP_RIGHT;
  525. secondStep = BattleHex::TOP_LEFT;
  526. }
  527. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  528. auto addIfValid = [&](BattleHex hex)
  529. {
  530. if(hex.isValid())
  531. ret.push_back(hex);
  532. else if(outDroppedHexes)
  533. *outDroppedHexes = true;
  534. };
  535. ret.push_back(centralHex);
  536. addIfValid(centralHex.moveInDirection(firstStep, false));
  537. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  538. addIfValid(centralHex.moveInDirection(secondStep, false)); //moveInDir function modifies subject hex
  539. return ret;
  540. }
  541. ///FireWallMechanics
  542. FireWallMechanics::FireWallMechanics(const CSpell * s):
  543. WallMechanics(s)
  544. {
  545. }
  546. bool FireWallMechanics::requiresCreatureTarget() const
  547. {
  548. return true;
  549. }
  550. void FireWallMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  551. {
  552. const BattleHex destination = parameters.getFirstDestinationHex();
  553. if(!destination.isValid())
  554. {
  555. env->complain("Invalid destination for FIRE_WALL");
  556. return;
  557. }
  558. //firewall is build from multiple obstacles - one fire piece for each affected hex
  559. auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide);
  560. for(BattleHex hex : affectedHexes)
  561. placeObstacle(env, parameters, hex);
  562. }
  563. void FireWallMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  564. {
  565. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  566. obstacle->turnsRemaining = 2;
  567. obstacle->visibleForAnotherSide = true;
  568. }
  569. ///ForceFieldMechanics
  570. ForceFieldMechanics::ForceFieldMechanics(const CSpell * s):
  571. WallMechanics(s)
  572. {
  573. }
  574. bool ForceFieldMechanics::requiresCreatureTarget() const
  575. {
  576. return false;
  577. }
  578. void ForceFieldMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  579. {
  580. const BattleHex destination = parameters.getFirstDestinationHex();
  581. if(!destination.isValid())
  582. {
  583. env->complain("Invalid destination for FORCE_FIELD");
  584. return;
  585. }
  586. placeObstacle(env, parameters, destination);
  587. }
  588. void ForceFieldMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  589. {
  590. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  591. obstacle->turnsRemaining = 2;
  592. obstacle->visibleForAnotherSide = true;
  593. }
  594. ///RemoveObstacleMechanics
  595. RemoveObstacleMechanics::RemoveObstacleMechanics(const CSpell * s):
  596. SpecialSpellMechanics(s)
  597. {
  598. }
  599. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  600. {
  601. auto obstacleToRemove = parameters.cb->battleGetAllObstaclesOnPos(parameters.getFirstDestinationHex(), false);
  602. if(!obstacleToRemove.empty())
  603. {
  604. ObstaclesRemoved obr;
  605. bool complain = true;
  606. for(auto & i : obstacleToRemove)
  607. {
  608. if(canRemove(i.get(), parameters.spellLvl))
  609. {
  610. obr.obstacles.insert(i->uniqueID);
  611. complain = false;
  612. }
  613. }
  614. if(!complain)
  615. env->sendAndApply(&obr);
  616. else if(complain || obr.obstacles.empty())
  617. env->complain("Cant remove this obstacle!");
  618. }
  619. else
  620. env->complain("There's no obstacle to remove!");
  621. }
  622. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  623. {
  624. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  625. {
  626. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  627. return ESpellCastProblem::INVALID;
  628. }
  629. const int spellLevel = caster->getSpellSchoolLevel(owner);
  630. for(auto obstacle : cb->battleGetAllObstacles())
  631. if(canRemove(obstacle.get(), spellLevel))
  632. return ESpellCastProblem::OK;
  633. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  634. }
  635. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  636. {
  637. auto obstacles = cb->battleGetAllObstaclesOnPos(ctx.destination, false);
  638. if(!obstacles.empty())
  639. for(auto & i : obstacles)
  640. if(canRemove(i.get(), ctx.schoolLvl))
  641. return ESpellCastProblem::OK;
  642. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  643. }
  644. bool RemoveObstacleMechanics::canRemove(const CObstacleInstance * obstacle, const int spellLevel) const
  645. {
  646. switch (obstacle->obstacleType)
  647. {
  648. case CObstacleInstance::ABSOLUTE_OBSTACLE: //cliff-like obstacles can't be removed
  649. case CObstacleInstance::MOAT:
  650. return false;
  651. case CObstacleInstance::USUAL:
  652. return true;
  653. case CObstacleInstance::FIRE_WALL:
  654. if(spellLevel >= 2)
  655. return true;
  656. break;
  657. case CObstacleInstance::QUICKSAND:
  658. case CObstacleInstance::LAND_MINE:
  659. case CObstacleInstance::FORCE_FIELD:
  660. if(spellLevel >= 3)
  661. return true;
  662. break;
  663. default:
  664. break;
  665. }
  666. return false;
  667. }
  668. bool RemoveObstacleMechanics::requiresCreatureTarget() const
  669. {
  670. return false;
  671. }
  672. ///RisingSpellMechanics
  673. RisingSpellMechanics::RisingSpellMechanics(const CSpell * s):
  674. HealingSpellMechanics(s)
  675. {
  676. }
  677. EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
  678. {
  679. return EHealLevel::RESURRECT;
  680. }
  681. EHealPower RisingSpellMechanics::getHealPower(int effectLevel) const
  682. {
  683. //this may be even distinct class
  684. if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
  685. return EHealPower::ONE_BATTLE;
  686. else
  687. return EHealPower::PERMANENT;
  688. }
  689. ///SacrificeMechanics
  690. SacrificeMechanics::SacrificeMechanics(const CSpell * s):
  691. RisingSpellMechanics(s)
  692. {
  693. }
  694. ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  695. {
  696. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  697. {
  698. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  699. return ESpellCastProblem::INVALID;
  700. }
  701. // for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
  702. bool targetExists = false;
  703. bool targetToSacrificeExists = false;
  704. for(const CStack * stack : cb->battleGetAllStacks())
  705. {
  706. //using isImmuneBy directly as this mechanics does not have overridden immunity check
  707. //therefore we do not need to check caster and casting mode
  708. //TODO: check that we really should check immunity for both stacks
  709. ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
  710. const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
  711. const bool casterStack = stack->owner == caster->getOwner();
  712. if(!immune && casterStack)
  713. {
  714. if(stack->alive())
  715. targetToSacrificeExists = true;
  716. else
  717. targetExists = true;
  718. if(targetExists && targetToSacrificeExists)
  719. break;
  720. }
  721. }
  722. if(targetExists && targetToSacrificeExists)
  723. return ESpellCastProblem::OK;
  724. else
  725. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  726. }
  727. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  728. {
  729. const CStack * victim = nullptr;
  730. if(parameters.destinations.size() == 2)
  731. {
  732. victim = parameters.destinations[1].stackValue;
  733. }
  734. if(nullptr == victim)
  735. {
  736. env->complain("SacrificeMechanics: No stack to sacrifice");
  737. return;
  738. }
  739. //resurrect target after basic checks
  740. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  741. //it is safe to remove even active stack
  742. BattleStacksRemoved bsr;
  743. bsr.stackIDs.insert(victim->ID);
  744. env->sendAndApply(&bsr);
  745. }
  746. int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  747. {
  748. const CStack * victim = nullptr;
  749. if(parameters.destinations.size() == 2)
  750. {
  751. victim = parameters.destinations[1].stackValue;
  752. }
  753. if(nullptr == victim)
  754. {
  755. env->complain("SacrificeMechanics: No stack to sacrifice");
  756. return 0;
  757. }
  758. return (parameters.effectPower + victim->MaxHealth() + owner->getPower(parameters.effectLevel)) * victim->getCount();
  759. }
  760. bool SacrificeMechanics::requiresCreatureTarget() const
  761. {
  762. return false;//canBeCast do all target existence checks
  763. }
  764. ///SpecialRisingSpellMechanics
  765. SpecialRisingSpellMechanics::SpecialRisingSpellMechanics(const CSpell * s):
  766. RisingSpellMechanics(s)
  767. {
  768. }
  769. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  770. {
  771. //find alive possible target
  772. const CStack * stackToHeal = cb->getStackIf([ctx, this](const CStack * s)
  773. {
  774. const bool ownerMatches = !ctx.ti.smart || s->owner == ctx.caster->getOwner();
  775. return ownerMatches && s->isValidTarget(false) && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
  776. });
  777. if(nullptr == stackToHeal)
  778. {
  779. //find dead possible target if there is no alive target
  780. stackToHeal = cb->getStackIf([ctx, this](const CStack * s)
  781. {
  782. const bool ownerMatches = !ctx.ti.smart || s->owner == ctx.caster->getOwner();
  783. return ownerMatches && s->isValidTarget(true) && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
  784. });
  785. //we have found dead target
  786. if(nullptr != stackToHeal)
  787. {
  788. for(const BattleHex & hex : stackToHeal->getHexes())
  789. {
  790. const CStack * other = cb->getStackIf([hex, stackToHeal](const CStack * s)
  791. {
  792. return s->isValidTarget(false) && s->coversPos(hex) && s != stackToHeal;
  793. });
  794. if(nullptr != other)
  795. return ESpellCastProblem::NO_APPROPRIATE_TARGET;//alive stack blocks resurrection
  796. }
  797. }
  798. }
  799. if(nullptr == stackToHeal)
  800. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  801. return ESpellCastProblem::OK;
  802. }
  803. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  804. {
  805. // following does apply to resurrect and animate dead(?) only
  806. // for sacrifice health calculation and health limit check don't matter
  807. if(obj->getCount() >= obj->baseAmount)
  808. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  809. //FIXME: code duplication with BattleSpellCastParameters
  810. auto getEffectValue = [&]() -> si32
  811. {
  812. si32 effectValue = caster->getEffectValue(owner);
  813. return (effectValue == 0) ? owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)) : effectValue;
  814. };
  815. if(caster)
  816. {
  817. auto maxHealth = getEffectValue();
  818. if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  819. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  820. }
  821. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  822. }
  823. ///SummonMechanics
  824. SummonMechanics::SummonMechanics(const CSpell * s, CreatureID cre):
  825. SpecialSpellMechanics(s), creatureToSummon(cre)
  826. {
  827. }
  828. ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  829. {
  830. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  831. {
  832. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  833. return ESpellCastProblem::INVALID;
  834. }
  835. //check if there are summoned elementals of other type
  836. auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
  837. {
  838. return (st->owner == caster->getOwner())
  839. && (vstd::contains(st->state, EBattleStackState::SUMMONED))
  840. && (!st->isClone())
  841. && (st->getCreature()->idNumber != creatureToSummon);
  842. });
  843. if(!otherSummoned.empty())
  844. return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
  845. return ESpellCastProblem::OK;
  846. }
  847. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  848. {
  849. BattleStackAdded bsa;
  850. bsa.creID = creatureToSummon;
  851. bsa.side = parameters.casterSide;
  852. bsa.summoned = true;
  853. bsa.pos = parameters.cb->getAvaliableHex(creatureToSummon, parameters.casterSide); //TODO: unify it
  854. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  855. int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  856. bsa.amount = parameters.effectPower
  857. * owner->getPower(parameters.spellLvl)
  858. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  859. if(bsa.amount)
  860. env->sendAndApply(&bsa);
  861. else
  862. env->complain("Summoning didn't summon any!");
  863. }
  864. bool SummonMechanics::requiresCreatureTarget() const
  865. {
  866. return false;
  867. }
  868. ///TeleportMechanics
  869. TeleportMechanics::TeleportMechanics(const CSpell * s):
  870. DefaultSpellMechanics(s)
  871. {
  872. }
  873. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  874. {
  875. if(parameters.destinations.size() == 2)
  876. {
  877. //first destination hex to move to
  878. const BattleHex destination = parameters.destinations[0].hexValue;
  879. if(!destination.isValid())
  880. {
  881. env->complain("TeleportMechanics: invalid teleport destination");
  882. return;
  883. }
  884. //second destination creature to move
  885. const CStack * target = parameters.destinations[1].stackValue;
  886. if(nullptr == target)
  887. {
  888. env->complain("TeleportMechanics: no stack to teleport");
  889. return;
  890. }
  891. if(!parameters.cb->battleCanTeleportTo(target, destination, parameters.effectLevel))
  892. {
  893. env->complain("TeleportMechanics: forbidden teleport");
  894. return;
  895. }
  896. BattleStackMoved bsm;
  897. bsm.distance = -1;
  898. bsm.stack = target->ID;
  899. std::vector<BattleHex> tiles;
  900. tiles.push_back(destination);
  901. bsm.tilesToMove = tiles;
  902. bsm.teleporting = true;
  903. env->sendAndApply(&bsm);
  904. }
  905. else
  906. {
  907. env->complain("TeleportMechanics: 2 destinations required.");
  908. return;
  909. }
  910. }
  911. ESpellCastProblem::ESpellCastProblem TeleportMechanics::canBeCast(const CBattleInfoCallback* cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  912. {
  913. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  914. {
  915. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  916. return ESpellCastProblem::INVALID;
  917. }
  918. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  919. }