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- /*
- * BattleSpellMechanics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BattleSpellMechanics.h"
- #include "../NetPacks.h"
- #include "../CStack.h"
- #include "../battle/BattleInfo.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../mapObjects/CGTownInstance.h"
- ///HealingSpellMechanics
- HealingSpellMechanics::HealingSpellMechanics(const CSpell * s):
- DefaultSpellMechanics(s)
- {
- }
- void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- EHealLevel healLevel = getHealLevel(parameters.effectLevel);
- EHealPower healPower = getHealPower(parameters.effectLevel);
- int hpGained = calculateHealedHP(env, parameters, ctx);
- StacksHealedOrResurrected shr;
- shr.lifeDrain = false;
- shr.tentHealing = false;
- //special case for Archangel
- shr.cure = parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING && owner->id == SpellID::RESURRECTION;
- for(auto & attackedCre : ctx.attackedCres)
- {
- int32_t stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
- CHealth health = attackedCre->healthAfterHealed(stackHPgained, healLevel, healPower);
- CHealthInfo hi;
- health.toInfo(hi);
- hi.delta = stackHPgained;
- shr.healedStacks.push_back(hi);
- }
- if(!shr.healedStacks.empty())
- env->sendAndApply(&shr);
- }
- int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
- {
- return parameters.getEffectValue();
- }
- ///AntimagicMechanics
- AntimagicMechanics::AntimagicMechanics(const CSpell * s):
- DefaultSpellMechanics(s)
- {
- }
- void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
- {
- DefaultSpellMechanics::applyBattle(battle, packet);
- doDispell(battle, packet, [this](const Bonus *b) -> bool
- {
- if(b->source == Bonus::SPELL_EFFECT)
- {
- const CSpell * sourceSpell = SpellID(b->sid).toSpell();
- if(!sourceSpell)
- return false;//error
- //keep positive effects
- if(sourceSpell->isPositive())
- return false;
- //keep own effects
- if(sourceSpell == owner)
- return false;
- //remove all others
- return true;
- }
- return false; //not a spell effect
- });
- }
- ///ChainLightningMechanics
- ChainLightningMechanics::ChainLightningMechanics(const CSpell * s):
- DefaultSpellMechanics(s)
- {
- }
- std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
- {
- std::vector<const CStack *> res;
- std::set<BattleHex> possibleHexes;
- for(auto stack : cb->battleGetAllStacks())
- {
- if(stack->isValidTarget())
- {
- for(auto hex : stack->getHexes())
- {
- possibleHexes.insert (hex);
- }
- }
- }
- int targetsOnLevel[4] = {4, 4, 5, 5};
- BattleHex lightningHex = ctx.destination;
- for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
- {
- auto stack = cb->battleGetStackByPos(lightningHex, true);
- if(!stack)
- break;
- res.push_back(stack);
- for(auto hex : stack->getHexes())
- {
- possibleHexes.erase(hex); //can't hit same stack twice
- }
- if(possibleHexes.empty()) //not enough targets
- break;
- lightningHex = BattleHex::getClosestTile(stack->side, lightningHex, possibleHexes);
- }
- return res;
- }
- ///CloneMechanics
- CloneMechanics::CloneMechanics(const CSpell * s):
- DefaultSpellMechanics(s)
- {
- }
- void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- const CStack * clonedStack = nullptr;
- if(ctx.attackedCres.size())
- clonedStack = *ctx.attackedCres.begin();
- if(!clonedStack)
- {
- env->complain ("No target stack to clone!");
- return;
- }
- BattleStackAdded bsa;
- bsa.creID = clonedStack->type->idNumber;
- bsa.side = parameters.casterSide;
- bsa.summoned = true;
- bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, parameters.casterSide);
- bsa.amount = clonedStack->getCount();
- env->sendAndApply(&bsa);
- BattleSetStackProperty ssp;
- ssp.stackID = bsa.newStackID;//we know stack ID after apply
- ssp.which = BattleSetStackProperty::CLONED;
- ssp.val = 0;
- ssp.absolute = 1;
- env->sendAndApply(&ssp);
- ssp.stackID = clonedStack->ID;
- ssp.which = BattleSetStackProperty::HAS_CLONE;
- ssp.val = bsa.newStackID;
- ssp.absolute = 1;
- env->sendAndApply(&ssp);
- SetStackEffect sse;
- sse.stacks.push_back(bsa.newStackID);
- Bonus lifeTimeMarker(Bonus::N_TURNS, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id.num);
- lifeTimeMarker.turnsRemain = parameters.enchantPower;
- sse.effect.push_back(lifeTimeMarker);
- env->sendAndApply(&sse);
- }
- ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
- {
- //can't clone already cloned creature
- if(obj->isClone())
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- //can`t clone if old clone still alive
- if(obj->cloneID != -1)
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- ui8 schoolLevel;
- if(caster)
- schoolLevel = caster->getEffectLevel(owner);
- else
- schoolLevel = 3;//todo: remove
- if(schoolLevel < 3)
- {
- int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
- int creLevel = obj->getCreature()->level;
- if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- }
- //use default algorithm only if there is no mechanics-related problem
- return DefaultSpellMechanics::isImmuneByStack(caster, obj);
- }
- ///CureMechanics
- CureMechanics::CureMechanics(const CSpell * s):
- HealingSpellMechanics(s)
- {
- }
- void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
- {
- DefaultSpellMechanics::applyBattle(battle, packet);
- doDispell(battle, packet, dispellSelector);
- }
- EHealLevel CureMechanics::getHealLevel(int effectLevel) const
- {
- return EHealLevel::HEAL;
- }
- EHealPower CureMechanics::getHealPower(int effectLevel) const
- {
- return EHealPower::PERMANENT;
- }
- bool CureMechanics::dispellSelector(const Bonus * b)
- {
- if(b->source == Bonus::SPELL_EFFECT)
- {
- const CSpell * sp = SpellID(b->sid).toSpell();
- return sp && sp->isNegative();
- }
- return false; //not a spell effect
- }
- ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
- {
- //Selector method name is ok as cashing string. --AVS
- if(!obj->canBeHealed() && !canDispell(obj, dispellSelector, "CureMechanics::dispellSelector"))
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- return DefaultSpellMechanics::isImmuneByStack(caster, obj);
- }
- ///DispellMechanics
- DispellMechanics::DispellMechanics(const CSpell * s):
- DefaultSpellMechanics(s)
- {
- }
- void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
- {
- DefaultSpellMechanics::applyBattle(battle, packet);
- doDispell(battle, packet, Selector::all);
- }
- ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
- {
- //just in case
- if(!obj->alive())
- return ESpellCastProblem::WRONG_SPELL_TARGET;
- //DISPELL ignores all immunities, except specific absolute immunity
- {
- //SPELL_IMMUNITY absolute case
- std::stringstream cachingStr;
- cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
- if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- }
- if(canDispell(obj, Selector::all, "DefaultSpellMechanics::dispellSelector"))
- return ESpellCastProblem::OK;
- else
- return ESpellCastProblem::WRONG_SPELL_TARGET;
- //any other immunities are ignored - do not execute default algorithm
- }
- void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- if(parameters.spellLvl > 2)
- {
- //expert DISPELL also removes spell-created obstacles
- ObstaclesRemoved packet;
- for(const auto obstacle : parameters.cb->obstacles)
- {
- if(obstacle->obstacleType == CObstacleInstance::FIRE_WALL
- || obstacle->obstacleType == CObstacleInstance::FORCE_FIELD
- || obstacle->obstacleType == CObstacleInstance::LAND_MINE)
- packet.obstacles.insert(obstacle->uniqueID);
- }
- if(!packet.obstacles.empty())
- env->sendAndApply(&packet);
- }
- }
- ///EarthquakeMechanics
- EarthquakeMechanics::EarthquakeMechanics(const CSpell * s):
- SpecialSpellMechanics(s)
- {
- }
- void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- if(nullptr == parameters.cb->battleGetDefendedTown())
- {
- env->complain("EarthquakeMechanics: not town siege");
- return;
- }
- if(CGTownInstance::NONE == parameters.cb->battleGetDefendedTown()->fortLevel())
- {
- env->complain("EarthquakeMechanics: town has no fort");
- return;
- }
- //start with all destructible parts
- std::set<EWallPart::EWallPart> possibleTargets =
- {
- EWallPart::KEEP,
- EWallPart::BOTTOM_TOWER,
- EWallPart::BOTTOM_WALL,
- EWallPart::BELOW_GATE,
- EWallPart::OVER_GATE,
- EWallPart::UPPER_WALL,
- EWallPart::UPPER_TOWER,
- EWallPart::GATE
- };
- assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
- const int targetsToAttack = 2 + std::max<int>(parameters.spellLvl - 1, 0);
- CatapultAttack ca;
- ca.attacker = -1;
- for(int i = 0; i < targetsToAttack; i++)
- {
- //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
- EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
- auto & currentHP = parameters.cb->si.wallState;
- if(currentHP.at(target) == EWallState::DESTROYED || currentHP.at(target) == EWallState::NONE)
- continue;
- CatapultAttack::AttackInfo attackInfo;
- attackInfo.damageDealt = 1;
- attackInfo.attackedPart = target;
- attackInfo.destinationTile = parameters.cb->wallPartToBattleHex(target);
- ca.attackedParts.push_back(attackInfo);
- //removing creatures in turrets / keep if one is destroyed
- BattleHex posRemove;
- switch(target)
- {
- case EWallPart::KEEP:
- posRemove = -2;
- break;
- case EWallPart::BOTTOM_TOWER:
- posRemove = -3;
- break;
- case EWallPart::UPPER_TOWER:
- posRemove = -4;
- break;
- }
- if(posRemove != BattleHex::INVALID)
- {
- BattleStacksRemoved bsr;
- for(auto & elem : parameters.cb->stacks)
- {
- if(elem->position == posRemove)
- {
- bsr.stackIDs.insert(elem->ID);
- break;
- }
- }
- if(bsr.stackIDs.size() > 0)
- env->sendAndApply(&bsr);
- }
- };
- env->sendAndApply(&ca);
- }
- ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
- {
- if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
- {
- logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
- return ESpellCastProblem::INVALID;
- }
- if(nullptr == cb->battleGetDefendedTown())
- {
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;
- }
- if(CGTownInstance::NONE == cb->battleGetDefendedTown()->fortLevel())
- {
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;
- }
- CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
- if(ti.smart)
- {
- const auto side = cb->playerToSide(caster->getOwner());
- if(!side)
- return ESpellCastProblem::INVALID;
- //if spell targeting is smart, then only attacker can use it
- if(side.get() != BattleSide::ATTACKER)
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;
- }
- const auto attackableBattleHexes = cb->getAttackableBattleHexes();
- if(attackableBattleHexes.empty())
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;
- return ESpellCastProblem::OK;
- }
- bool EarthquakeMechanics::requiresCreatureTarget() const
- {
- return false;
- }
- ///HypnotizeMechanics
- HypnotizeMechanics::HypnotizeMechanics(const CSpell * s):
- DefaultSpellMechanics(s)
- {
- }
- ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
- {
- //todo: maybe do not resist on passive cast
- if(nullptr != caster)
- {
- //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
- ui32 subjectHealth = obj->totalHealth();
- //apply 'damage' bonus for hypnotize, including hero specialty
- ui32 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
- if (subjectHealth > maxHealth)
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- }
- return DefaultSpellMechanics::isImmuneByStack(caster, obj);
- }
- ///ObstacleMechanics
- ObstacleMechanics::ObstacleMechanics(const CSpell * s):
- SpecialSpellMechanics(s)
- {
- }
- ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
- {
- const auto side = cb->playerToSide(ctx.caster->getOwner());
- if(!side)
- return ESpellCastProblem::INVALID;
- bool hexesOutsideBattlefield = false;
- auto tilesThatMustBeClear = owner->rangeInHexes(ctx.destination, ctx.schoolLvl, side.get(), &hexesOutsideBattlefield);
- for(const BattleHex & hex : tilesThatMustBeClear)
- if(!isHexAviable(cb, hex, ctx.ti.clearAffected))
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;
- if(hexesOutsideBattlefield)
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;
- return ESpellCastProblem::OK;
- }
- bool ObstacleMechanics::isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear)
- {
- if(!hex.isAvailable())
- return false;
- if(!mustBeClear)
- return true;
- if(cb->battleGetStackByPos(hex, true))
- return false;
- auto obst = cb->battleGetAllObstaclesOnPos(hex, false);
- for(auto & i : obst)
- if(i->obstacleType != CObstacleInstance::MOAT)
- return false;
- if(cb->battleGetDefendedTown() != nullptr && cb->battleGetDefendedTown()->fortLevel() != CGTownInstance::NONE)
- {
- EWallPart::EWallPart part = cb->battleHexToWallPart(hex);
- if(part == EWallPart::INVALID || part == EWallPart::INDESTRUCTIBLE_PART_OF_GATE)
- return true;//no fortification here
- else if(static_cast<int>(part) < 0)
- return false;//indestuctible part (cant be checked by battleGetWallState)
- else if(part == EWallPart::BOTTOM_TOWER || part == EWallPart::UPPER_TOWER)
- return false;//destructible, but should not be available
- else if(cb->battleGetWallState(part) != EWallState::DESTROYED && cb->battleGetWallState(part) != EWallState::NONE)
- return false;
- }
- return true;
- }
- void ObstacleMechanics::placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const
- {
- const int obstacleIdToGive = parameters.cb->obstacles.size()+1;
- auto obstacle = std::make_shared<SpellCreatedObstacle>();
- setupObstacle(obstacle.get());
- obstacle->pos = pos;
- obstacle->casterSide = parameters.casterSide;
- obstacle->ID = owner->id;
- obstacle->spellLevel = parameters.effectLevel;
- obstacle->casterSpellPower = parameters.effectPower;
- obstacle->uniqueID = obstacleIdToGive;
- BattleObstaclePlaced bop;
- bop.obstacle = obstacle;
- env->sendAndApply(&bop);
- }
- ///PatchObstacleMechanics
- PatchObstacleMechanics::PatchObstacleMechanics(const CSpell * s):
- ObstacleMechanics(s)
- {
- }
- void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- std::vector<BattleHex> availableTiles;
- for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
- {
- BattleHex hex = i;
- if(isHexAviable(parameters.cb, hex, true))
- availableTiles.push_back(hex);
- }
- RandomGeneratorUtil::randomShuffle(availableTiles, env->getRandomGenerator());
- const int patchesForSkill[] = {4, 4, 6, 8};
- const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
- //land mines or quicksand patches are handled as spell created obstacles
- for (int i = 0; i < patchesToPut; i++)
- placeObstacle(env, parameters, availableTiles.at(i));
- }
- ///LandMineMechanics
- LandMineMechanics::LandMineMechanics(const CSpell * s):
- PatchObstacleMechanics(s)
- {
- }
- ESpellCastProblem::ESpellCastProblem LandMineMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
- {
- //LandMine are useless if enemy has native stack and can see mines, check for LandMine damage immunity is done in general way by CSpell
- const auto side = cb->playerToSide(caster->getOwner());
- if(!side)
- return ESpellCastProblem::INVALID;
- const ui8 otherSide = cb->otherSide(side.get());
- if(cb->battleHasNativeStack(otherSide))
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;
- return DefaultSpellMechanics::canBeCast(cb, mode, caster);
- }
- bool LandMineMechanics::requiresCreatureTarget() const
- {
- return true;
- }
- void LandMineMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
- {
- obstacle->obstacleType = CObstacleInstance::LAND_MINE;
- obstacle->turnsRemaining = -1;
- obstacle->visibleForAnotherSide = false;
- }
- ///QuicksandMechanics
- QuicksandMechanics::QuicksandMechanics(const CSpell * s):
- PatchObstacleMechanics(s)
- {
- }
- bool QuicksandMechanics::requiresCreatureTarget() const
- {
- return false;
- }
- void QuicksandMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
- {
- obstacle->obstacleType = CObstacleInstance::QUICKSAND;
- obstacle->turnsRemaining = -1;
- obstacle->visibleForAnotherSide = false;
- }
- ///WallMechanics
- WallMechanics::WallMechanics(const CSpell * s):
- ObstacleMechanics(s)
- {
- }
- std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
- {
- std::vector<BattleHex> ret;
- //Special case - shape of obstacle depends on caster's side
- //TODO make it possible through spell config
- BattleHex::EDir firstStep, secondStep;
- if(side)
- {
- firstStep = BattleHex::TOP_LEFT;
- secondStep = BattleHex::TOP_RIGHT;
- }
- else
- {
- firstStep = BattleHex::TOP_RIGHT;
- secondStep = BattleHex::TOP_LEFT;
- }
- //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
- auto addIfValid = [&](BattleHex hex)
- {
- if(hex.isValid())
- ret.push_back(hex);
- else if(outDroppedHexes)
- *outDroppedHexes = true;
- };
- ret.push_back(centralHex);
- addIfValid(centralHex.moveInDirection(firstStep, false));
- if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
- addIfValid(centralHex.moveInDirection(secondStep, false)); //moveInDir function modifies subject hex
- return ret;
- }
- ///FireWallMechanics
- FireWallMechanics::FireWallMechanics(const CSpell * s):
- WallMechanics(s)
- {
- }
- bool FireWallMechanics::requiresCreatureTarget() const
- {
- return true;
- }
- void FireWallMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- const BattleHex destination = parameters.getFirstDestinationHex();
- if(!destination.isValid())
- {
- env->complain("Invalid destination for FIRE_WALL");
- return;
- }
- //firewall is build from multiple obstacles - one fire piece for each affected hex
- auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide);
- for(BattleHex hex : affectedHexes)
- placeObstacle(env, parameters, hex);
- }
- void FireWallMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
- {
- obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
- obstacle->turnsRemaining = 2;
- obstacle->visibleForAnotherSide = true;
- }
- ///ForceFieldMechanics
- ForceFieldMechanics::ForceFieldMechanics(const CSpell * s):
- WallMechanics(s)
- {
- }
- bool ForceFieldMechanics::requiresCreatureTarget() const
- {
- return false;
- }
- void ForceFieldMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- const BattleHex destination = parameters.getFirstDestinationHex();
- if(!destination.isValid())
- {
- env->complain("Invalid destination for FORCE_FIELD");
- return;
- }
- placeObstacle(env, parameters, destination);
- }
- void ForceFieldMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
- {
- obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
- obstacle->turnsRemaining = 2;
- obstacle->visibleForAnotherSide = true;
- }
- ///RemoveObstacleMechanics
- RemoveObstacleMechanics::RemoveObstacleMechanics(const CSpell * s):
- SpecialSpellMechanics(s)
- {
- }
- void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- auto obstacleToRemove = parameters.cb->battleGetAllObstaclesOnPos(parameters.getFirstDestinationHex(), false);
- if(!obstacleToRemove.empty())
- {
- ObstaclesRemoved obr;
- bool complain = true;
- for(auto & i : obstacleToRemove)
- {
- if(canRemove(i.get(), parameters.spellLvl))
- {
- obr.obstacles.insert(i->uniqueID);
- complain = false;
- }
- }
- if(!complain)
- env->sendAndApply(&obr);
- else if(complain || obr.obstacles.empty())
- env->complain("Cant remove this obstacle!");
- }
- else
- env->complain("There's no obstacle to remove!");
- }
- ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
- {
- if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
- {
- logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
- return ESpellCastProblem::INVALID;
- }
- const int spellLevel = caster->getSpellSchoolLevel(owner);
- for(auto obstacle : cb->battleGetAllObstacles())
- if(canRemove(obstacle.get(), spellLevel))
- return ESpellCastProblem::OK;
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;
- }
- ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
- {
- auto obstacles = cb->battleGetAllObstaclesOnPos(ctx.destination, false);
- if(!obstacles.empty())
- for(auto & i : obstacles)
- if(canRemove(i.get(), ctx.schoolLvl))
- return ESpellCastProblem::OK;
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;
- }
- bool RemoveObstacleMechanics::canRemove(const CObstacleInstance * obstacle, const int spellLevel) const
- {
- switch (obstacle->obstacleType)
- {
- case CObstacleInstance::ABSOLUTE_OBSTACLE: //cliff-like obstacles can't be removed
- case CObstacleInstance::MOAT:
- return false;
- case CObstacleInstance::USUAL:
- return true;
- case CObstacleInstance::FIRE_WALL:
- if(spellLevel >= 2)
- return true;
- break;
- case CObstacleInstance::QUICKSAND:
- case CObstacleInstance::LAND_MINE:
- case CObstacleInstance::FORCE_FIELD:
- if(spellLevel >= 3)
- return true;
- break;
- default:
- break;
- }
- return false;
- }
- bool RemoveObstacleMechanics::requiresCreatureTarget() const
- {
- return false;
- }
- ///RisingSpellMechanics
- RisingSpellMechanics::RisingSpellMechanics(const CSpell * s):
- HealingSpellMechanics(s)
- {
- }
- EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
- {
- return EHealLevel::RESURRECT;
- }
- EHealPower RisingSpellMechanics::getHealPower(int effectLevel) const
- {
- //this may be even distinct class
- if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
- return EHealPower::ONE_BATTLE;
- else
- return EHealPower::PERMANENT;
- }
- ///SacrificeMechanics
- SacrificeMechanics::SacrificeMechanics(const CSpell * s):
- RisingSpellMechanics(s)
- {
- }
- ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
- {
- if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
- {
- logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
- return ESpellCastProblem::INVALID;
- }
- // for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
- bool targetExists = false;
- bool targetToSacrificeExists = false;
- for(const CStack * stack : cb->battleGetAllStacks())
- {
- //using isImmuneBy directly as this mechanics does not have overridden immunity check
- //therefore we do not need to check caster and casting mode
- //TODO: check that we really should check immunity for both stacks
- ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
- const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
- const bool casterStack = stack->owner == caster->getOwner();
- if(!immune && casterStack)
- {
- if(stack->alive())
- targetToSacrificeExists = true;
- else
- targetExists = true;
- if(targetExists && targetToSacrificeExists)
- break;
- }
- }
- if(targetExists && targetToSacrificeExists)
- return ESpellCastProblem::OK;
- else
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;
- }
- void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- const CStack * victim = nullptr;
- if(parameters.destinations.size() == 2)
- {
- victim = parameters.destinations[1].stackValue;
- }
- if(nullptr == victim)
- {
- env->complain("SacrificeMechanics: No stack to sacrifice");
- return;
- }
- //resurrect target after basic checks
- RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
- //it is safe to remove even active stack
- BattleStacksRemoved bsr;
- bsr.stackIDs.insert(victim->ID);
- env->sendAndApply(&bsr);
- }
- int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
- {
- const CStack * victim = nullptr;
- if(parameters.destinations.size() == 2)
- {
- victim = parameters.destinations[1].stackValue;
- }
- if(nullptr == victim)
- {
- env->complain("SacrificeMechanics: No stack to sacrifice");
- return 0;
- }
- return (parameters.effectPower + victim->MaxHealth() + owner->getPower(parameters.effectLevel)) * victim->getCount();
- }
- bool SacrificeMechanics::requiresCreatureTarget() const
- {
- return false;//canBeCast do all target existence checks
- }
- ///SpecialRisingSpellMechanics
- SpecialRisingSpellMechanics::SpecialRisingSpellMechanics(const CSpell * s):
- RisingSpellMechanics(s)
- {
- }
- ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
- {
- //find alive possible target
- const CStack * stackToHeal = cb->getStackIf([ctx, this](const CStack * s)
- {
- const bool ownerMatches = !ctx.ti.smart || s->owner == ctx.caster->getOwner();
- return ownerMatches && s->isValidTarget(false) && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
- });
- if(nullptr == stackToHeal)
- {
- //find dead possible target if there is no alive target
- stackToHeal = cb->getStackIf([ctx, this](const CStack * s)
- {
- const bool ownerMatches = !ctx.ti.smart || s->owner == ctx.caster->getOwner();
- return ownerMatches && s->isValidTarget(true) && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
- });
- //we have found dead target
- if(nullptr != stackToHeal)
- {
- for(const BattleHex & hex : stackToHeal->getHexes())
- {
- const CStack * other = cb->getStackIf([hex, stackToHeal](const CStack * s)
- {
- return s->isValidTarget(false) && s->coversPos(hex) && s != stackToHeal;
- });
- if(nullptr != other)
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;//alive stack blocks resurrection
- }
- }
- }
- if(nullptr == stackToHeal)
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;
- return ESpellCastProblem::OK;
- }
- ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
- {
- // following does apply to resurrect and animate dead(?) only
- // for sacrifice health calculation and health limit check don't matter
- if(obj->getCount() >= obj->baseAmount)
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- //FIXME: code duplication with BattleSpellCastParameters
- auto getEffectValue = [&]() -> si32
- {
- si32 effectValue = caster->getEffectValue(owner);
- return (effectValue == 0) ? owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)) : effectValue;
- };
- if(caster)
- {
- auto maxHealth = getEffectValue();
- if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- }
- return DefaultSpellMechanics::isImmuneByStack(caster,obj);
- }
- ///SummonMechanics
- SummonMechanics::SummonMechanics(const CSpell * s, CreatureID cre):
- SpecialSpellMechanics(s), creatureToSummon(cre)
- {
- }
- ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
- {
- if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
- {
- logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
- return ESpellCastProblem::INVALID;
- }
- //check if there are summoned elementals of other type
- auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
- {
- return (st->owner == caster->getOwner())
- && (vstd::contains(st->state, EBattleStackState::SUMMONED))
- && (!st->isClone())
- && (st->getCreature()->idNumber != creatureToSummon);
- });
- if(!otherSummoned.empty())
- return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
- return ESpellCastProblem::OK;
- }
- void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- BattleStackAdded bsa;
- bsa.creID = creatureToSummon;
- bsa.side = parameters.casterSide;
- bsa.summoned = true;
- bsa.pos = parameters.cb->getAvaliableHex(creatureToSummon, parameters.casterSide); //TODO: unify it
- //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
- int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
- bsa.amount = parameters.effectPower
- * owner->getPower(parameters.spellLvl)
- * (100 + percentBonus) / 100.0; //new feature - percentage bonus
- if(bsa.amount)
- env->sendAndApply(&bsa);
- else
- env->complain("Summoning didn't summon any!");
- }
- bool SummonMechanics::requiresCreatureTarget() const
- {
- return false;
- }
- ///TeleportMechanics
- TeleportMechanics::TeleportMechanics(const CSpell * s):
- DefaultSpellMechanics(s)
- {
- }
- void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- if(parameters.destinations.size() == 2)
- {
- //first destination hex to move to
- const BattleHex destination = parameters.destinations[0].hexValue;
- if(!destination.isValid())
- {
- env->complain("TeleportMechanics: invalid teleport destination");
- return;
- }
- //second destination creature to move
- const CStack * target = parameters.destinations[1].stackValue;
- if(nullptr == target)
- {
- env->complain("TeleportMechanics: no stack to teleport");
- return;
- }
- if(!parameters.cb->battleCanTeleportTo(target, destination, parameters.effectLevel))
- {
- env->complain("TeleportMechanics: forbidden teleport");
- return;
- }
- BattleStackMoved bsm;
- bsm.distance = -1;
- bsm.stack = target->ID;
- std::vector<BattleHex> tiles;
- tiles.push_back(destination);
- bsm.tilesToMove = tiles;
- bsm.teleporting = true;
- env->sendAndApply(&bsm);
- }
- else
- {
- env->complain("TeleportMechanics: 2 destinations required.");
- return;
- }
- }
- ESpellCastProblem::ESpellCastProblem TeleportMechanics::canBeCast(const CBattleInfoCallback* cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
- {
- if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
- {
- logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
- return ESpellCastProblem::INVALID;
- }
- return DefaultSpellMechanics::canBeCast(cb, mode, caster);
- }
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