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- /*
- * BattleSpellMechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CDefaultSpellMechanics.h"
- class CObstacleInstance;
- class SpellCreatedObstacle;
- class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics
- {
- public:
- HealingSpellMechanics(const CSpell * s);
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- virtual int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
- virtual EHealLevel getHealLevel(int effectLevel) const = 0;
- virtual EHealPower getHealPower(int effectLevel) const = 0;
- };
- class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
- {
- public:
- AntimagicMechanics(const CSpell * s);
- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
- };
- class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
- {
- public:
- ChainLightningMechanics(const CSpell * s);
- protected:
- std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
- };
- class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
- {
- public:
- CloneMechanics(const CSpell * s);
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- class DLL_LINKAGE CureMechanics : public HealingSpellMechanics
- {
- public:
- CureMechanics(const CSpell * s);
- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
- EHealLevel getHealLevel(int effectLevel) const override final;
- EHealPower getHealPower(int effectLevel) const override final;
- private:
- static bool dispellSelector(const Bonus * b);
- };
- class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
- {
- public:
- DispellMechanics(const CSpell * s);
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- class DLL_LINKAGE EarthquakeMechanics : public SpecialSpellMechanics
- {
- public:
- EarthquakeMechanics(const CSpell * s);
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
- bool requiresCreatureTarget() const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
- {
- public:
- HypnotizeMechanics(const CSpell * s);
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
- };
- class DLL_LINKAGE ObstacleMechanics : public SpecialSpellMechanics
- {
- public:
- ObstacleMechanics(const CSpell * s);
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
- protected:
- static bool isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear);
- void placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const;
- virtual void setupObstacle(SpellCreatedObstacle * obstacle) const = 0;
- };
- class PatchObstacleMechanics : public ObstacleMechanics
- {
- public:
- PatchObstacleMechanics(const CSpell * s);
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- class DLL_LINKAGE LandMineMechanics : public PatchObstacleMechanics
- {
- public:
- LandMineMechanics(const CSpell * s);
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
- bool requiresCreatureTarget() const override;
- protected:
- void setupObstacle(SpellCreatedObstacle * obstacle) const override;
- };
- class DLL_LINKAGE QuicksandMechanics : public PatchObstacleMechanics
- {
- public:
- QuicksandMechanics(const CSpell * s);
- bool requiresCreatureTarget() const override;
- protected:
- void setupObstacle(SpellCreatedObstacle * obstacle) const override;
- };
- class DLL_LINKAGE WallMechanics : public ObstacleMechanics
- {
- public:
- WallMechanics(const CSpell * s);
- std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
- };
- class DLL_LINKAGE FireWallMechanics : public WallMechanics
- {
- public:
- FireWallMechanics(const CSpell * s);
- bool requiresCreatureTarget() const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- void setupObstacle(SpellCreatedObstacle * obstacle) const override;
- };
- class DLL_LINKAGE ForceFieldMechanics : public WallMechanics
- {
- public:
- ForceFieldMechanics(const CSpell * s);
- bool requiresCreatureTarget() const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- void setupObstacle(SpellCreatedObstacle * obstacle) const override;
- };
- class DLL_LINKAGE RemoveObstacleMechanics : public SpecialSpellMechanics
- {
- public:
- RemoveObstacleMechanics(const CSpell * s);
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
- bool requiresCreatureTarget() const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- private:
- bool canRemove(const CObstacleInstance * obstacle, const int spellLevel) const;
- };
- ///all rising spells
- class DLL_LINKAGE RisingSpellMechanics : public HealingSpellMechanics
- {
- public:
- RisingSpellMechanics(const CSpell * s);
- EHealLevel getHealLevel(int effectLevel) const override final;
- EHealPower getHealPower(int effectLevel) const override final;
- };
- class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
- {
- public:
- SacrificeMechanics(const CSpell * s);
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
- bool requiresCreatureTarget() const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- ///ANIMATE_DEAD and RESURRECTION
- class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
- {
- public:
- SpecialRisingSpellMechanics(const CSpell * s);
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
- };
- class DLL_LINKAGE SummonMechanics : public SpecialSpellMechanics
- {
- public:
- SummonMechanics(const CSpell * s, CreatureID cre);
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
- bool requiresCreatureTarget() const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- private:
- CreatureID creatureToSummon;
- };
- class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
- {
- public:
- TeleportMechanics(const CSpell * s);
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
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