CDefaultSpellMechanics.cpp 26 KB

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  1. /*
  2. * CDefaultSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefaultSpellMechanics.h"
  12. #include "../CStack.h"
  13. #include "../battle/BattleInfo.h"
  14. #include "../CGeneralTextHandler.h"
  15. namespace SRSLPraserHelpers
  16. {
  17. static int XYToHex(int x, int y)
  18. {
  19. return x + GameConstants::BFIELD_WIDTH * y;
  20. }
  21. static int XYToHex(std::pair<int, int> xy)
  22. {
  23. return XYToHex(xy.first, xy.second);
  24. }
  25. static int hexToY(int battleFieldPosition)
  26. {
  27. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  28. }
  29. static int hexToX(int battleFieldPosition)
  30. {
  31. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  32. return pos;
  33. }
  34. static std::pair<int, int> hexToPair(int battleFieldPosition)
  35. {
  36. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  37. }
  38. //moves hex by one hex in given direction
  39. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  40. static std::pair<int, int> gotoDir(int x, int y, int direction)
  41. {
  42. switch(direction)
  43. {
  44. case 0: //top left
  45. return std::make_pair((y%2) ? x-1 : x, y-1);
  46. case 1: //top right
  47. return std::make_pair((y%2) ? x : x+1, y-1);
  48. case 2: //right
  49. return std::make_pair(x+1, y);
  50. case 3: //right bottom
  51. return std::make_pair((y%2) ? x : x+1, y+1);
  52. case 4: //left bottom
  53. return std::make_pair((y%2) ? x-1 : x, y+1);
  54. case 5: //left
  55. return std::make_pair(x-1, y);
  56. default:
  57. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  58. }
  59. }
  60. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  61. {
  62. return gotoDir(xy.first, xy.second, direction);
  63. }
  64. static bool isGoodHex(std::pair<int, int> xy)
  65. {
  66. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  67. }
  68. //helper function for rangeInHexes
  69. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  70. {
  71. std::set<ui16> ret;
  72. if(low == 0)
  73. {
  74. ret.insert(center);
  75. }
  76. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  77. for(auto & elem : mainPointForLayer)
  78. elem = hexToPair(center);
  79. for(int it=1; it<=high; ++it) //it - distance to the center
  80. {
  81. for(int b=0; b<6; ++b)
  82. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  83. if(it>=low)
  84. {
  85. std::pair<int, int> curHex;
  86. //adding lines (A-b, B-c, C-d, etc)
  87. for(int v=0; v<6; ++v)
  88. {
  89. curHex = mainPointForLayer[v];
  90. for(int h=0; h<it; ++h)
  91. {
  92. if(isGoodHex(curHex))
  93. ret.insert(XYToHex(curHex));
  94. curHex = gotoDir(curHex, (v+2)%6);
  95. }
  96. }
  97. } //if(it>=low)
  98. }
  99. return ret;
  100. }
  101. }
  102. SpellCastContext::SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_):
  103. mechanics(mechanics_), env(env_), attackedCres(), sc(), si(), parameters(parameters_), otherHero(nullptr), spellCost(0), damageToDisplay(0)
  104. {
  105. sc.side = parameters.casterSide;
  106. sc.id = mechanics->owner->id;
  107. sc.skill = parameters.spellLvl;
  108. sc.tile = parameters.getFirstDestinationHex();
  109. sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
  110. sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
  111. sc.manaGained = 0;
  112. //check it there is opponent hero
  113. const ui8 otherSide = 1-parameters.casterSide;
  114. if(parameters.cb->battleHasHero(otherSide))
  115. otherHero = parameters.cb->battleGetFightingHero(otherSide);
  116. logGlobal->debugStream() << "Started spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
  117. }
  118. SpellCastContext::~SpellCastContext()
  119. {
  120. logGlobal->debugStream() << "Finished spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
  121. }
  122. void SpellCastContext::addDamageToDisplay(const si32 value)
  123. {
  124. damageToDisplay += value;
  125. }
  126. void SpellCastContext::setDamageToDisplay(const si32 value)
  127. {
  128. damageToDisplay = value;
  129. }
  130. void SpellCastContext::prepareBattleLog()
  131. {
  132. bool displayDamage = true;
  133. mechanics->battleLog(sc.battleLog, parameters, attackedCres, damageToDisplay, displayDamage);
  134. displayDamage = displayDamage && damageToDisplay > 0;
  135. if(displayDamage)
  136. {
  137. MetaString line;
  138. line.addTxt(MetaString::GENERAL_TXT, 376);
  139. line.addReplacement(MetaString::SPELL_NAME, mechanics->owner->id.toEnum());
  140. line.addReplacement(damageToDisplay);
  141. sc.battleLog.push_back(line);
  142. }
  143. }
  144. void SpellCastContext::beforeCast()
  145. {
  146. //calculate spell cost
  147. if(parameters.mode == ECastingMode::HERO_CASTING)
  148. {
  149. spellCost = parameters.cb->battleGetSpellCost(mechanics->owner, parameters.casterHero);
  150. if(nullptr != otherHero) //handle mana channel
  151. {
  152. int manaChannel = 0;
  153. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  154. {
  155. if(stack->owner == otherHero->tempOwner)
  156. {
  157. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  158. }
  159. }
  160. sc.manaGained = (manaChannel * spellCost) / 100;
  161. }
  162. logGlobal->debugStream() << "spellCost: " << spellCost;
  163. }
  164. }
  165. void SpellCastContext::afterCast()
  166. {
  167. for(auto sta : attackedCres)
  168. {
  169. sc.affectedCres.insert(sta->ID);
  170. }
  171. prepareBattleLog();
  172. env->sendAndApply(&sc);
  173. if(parameters.mode == ECastingMode::HERO_CASTING)
  174. {
  175. //spend mana
  176. SetMana sm;
  177. sm.absolute = false;
  178. sm.hid = parameters.casterHero->id;
  179. sm.val = -spellCost;
  180. env->sendAndApply(&sm);
  181. if(sc.manaGained > 0)
  182. {
  183. assert(otherHero);
  184. sm.hid = otherHero->id;
  185. sm.val = sc.manaGained;
  186. env->sendAndApply(&sm);
  187. }
  188. }
  189. else if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  190. {
  191. //reduce number of casts remaining
  192. assert(parameters.casterStack);
  193. BattleSetStackProperty ssp;
  194. ssp.stackID = parameters.casterStack->ID;
  195. ssp.which = BattleSetStackProperty::CASTS;
  196. ssp.val = -1;
  197. ssp.absolute = false;
  198. env->sendAndApply(&ssp);
  199. }
  200. if(!si.stacks.empty()) //after spellcast info shows
  201. env->sendAndApply(&si);
  202. }
  203. ///DefaultSpellMechanics
  204. DefaultSpellMechanics::DefaultSpellMechanics(const CSpell * s):
  205. ISpellMechanics(s)
  206. {
  207. };
  208. void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  209. {
  210. if (packet->castByHero)
  211. {
  212. if (packet->side < 2)
  213. {
  214. battle->sides[packet->side].castSpellsCount++;
  215. }
  216. }
  217. //handle countering spells
  218. for(auto stackID : packet->affectedCres)
  219. {
  220. CStack * s = battle->getStack(stackID);
  221. s->popBonuses([&](const Bonus * b) -> bool
  222. {
  223. //check for each bonus if it should be removed
  224. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  225. const int spellID = isSpellEffect ? b->sid : -1;
  226. //No exceptions, ANY spell can be countered, even if it can`t be dispelled.
  227. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  228. });
  229. }
  230. }
  231. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
  232. {
  233. if(nullptr == parameters.caster)
  234. {
  235. env->complain("No spell-caster provided.");
  236. return;
  237. }
  238. std::vector <const CStack*> reflected;//for magic mirror
  239. cast(env, parameters, reflected);
  240. //Magic Mirror effect
  241. for(auto & attackedCre : reflected)
  242. {
  243. if(parameters.mode == ECastingMode::MAGIC_MIRROR)
  244. {
  245. logGlobal->error("Magic mirror recurrence!");
  246. return;
  247. }
  248. TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
  249. {
  250. //Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
  251. return battleStack->owner == parameters.casterColor && battleStack->isValidTarget(false);
  252. });
  253. if(!mirrorTargets.empty())
  254. {
  255. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  256. BattleSpellCastParameters mirrorParameters(parameters, attackedCre);
  257. mirrorParameters.aimToHex(targetHex);
  258. mirrorParameters.cast(env);
  259. }
  260. }
  261. }
  262. void DefaultSpellMechanics::cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const
  263. {
  264. SpellCastContext ctx(this, env, parameters);
  265. ctx.beforeCast();
  266. ctx.attackedCres = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
  267. logGlobal->debugStream() << "will affect " << ctx.attackedCres.size() << " stacks";
  268. handleResistance(env, ctx);
  269. if(parameters.mode != ECastingMode::MAGIC_MIRROR)
  270. handleMagicMirror(env, ctx, reflected);
  271. applyBattleEffects(env, parameters, ctx);
  272. ctx.afterCast();
  273. }
  274. void DefaultSpellMechanics::battleLog(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
  275. const std::vector<const CStack *> & attacked, const si32 damageToDisplay, bool & displayDamage) const
  276. {
  277. if(attacked.size() != 1)
  278. {
  279. displayDamage = true;
  280. battleLogDefault(logLines, parameters, attacked);
  281. return;
  282. }
  283. auto attackedStack = attacked.at(0);
  284. auto addLogLine = [attackedStack, &logLines](const int baseTextID, const boost::logic::tribool & plural)
  285. {
  286. MetaString line;
  287. attackedStack->addText(line, MetaString::GENERAL_TXT, baseTextID, plural);
  288. attackedStack->addNameReplacement(line, plural);
  289. logLines.push_back(line);
  290. };
  291. displayDamage = false; //in most following cases damage info text is custom
  292. switch(owner->id)
  293. {
  294. case SpellID::STONE_GAZE:
  295. addLogLine(558, boost::logic::indeterminate);
  296. break;
  297. case SpellID::POISON:
  298. addLogLine(561, boost::logic::indeterminate);
  299. break;
  300. case SpellID::BIND:
  301. addLogLine(-560, true);//"Roots and vines bind the %s to the ground!"
  302. break;
  303. case SpellID::DISEASE:
  304. addLogLine(553, boost::logic::indeterminate);
  305. break;
  306. case SpellID::PARALYZE:
  307. addLogLine(563, boost::logic::indeterminate);
  308. break;
  309. case SpellID::AGE:
  310. {
  311. //"The %s shrivel with age, and lose %d hit points."
  312. MetaString line;
  313. attackedStack->addText(line, MetaString::GENERAL_TXT, 551);
  314. attackedStack->addNameReplacement(line);
  315. //todo: display effect from only this cast
  316. TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
  317. const int fullHP = bl->totalValue();
  318. bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
  319. line.addReplacement(fullHP - bl->totalValue());
  320. logLines.push_back(line);
  321. }
  322. break;
  323. case SpellID::THUNDERBOLT:
  324. {
  325. addLogLine(-367, true);
  326. MetaString line;
  327. //todo: handle newlines in metastring
  328. std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
  329. line << text;
  330. line.addReplacement(damageToDisplay); //no more text afterwards
  331. logLines.push_back(line);
  332. }
  333. break;
  334. case SpellID::DISPEL_HELPFUL_SPELLS:
  335. addLogLine(-555, true);
  336. break;
  337. case SpellID::DEATH_STARE:
  338. if(damageToDisplay > 0)
  339. {
  340. MetaString line;
  341. if(damageToDisplay > 1)
  342. {
  343. line.addTxt(MetaString::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
  344. line.addReplacement(damageToDisplay);
  345. attackedStack->addNameReplacement(line, true);
  346. }
  347. else
  348. {
  349. line.addTxt(MetaString::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
  350. attackedStack->addNameReplacement(line, false);
  351. }
  352. parameters.caster->getCasterName(line);
  353. logLines.push_back(line);
  354. }
  355. break;
  356. default:
  357. displayDamage = true;
  358. battleLogDefault(logLines, parameters, attacked);
  359. break;
  360. }
  361. }
  362. void DefaultSpellMechanics::battleLogDefault(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters, const std::vector<const CStack*> & attacked) const
  363. {
  364. MetaString line;
  365. parameters.caster->getCastDescription(owner, attacked, line);
  366. logLines.push_back(line);
  367. }
  368. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  369. {
  370. if(owner->isOffensiveSpell())
  371. defaultDamageEffect(env, parameters, ctx);
  372. if(owner->hasEffects())
  373. defaultTimedEffect(env, parameters, ctx);
  374. }
  375. void DefaultSpellMechanics::defaultDamageEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  376. {
  377. const int rawDamage = parameters.getEffectValue();
  378. int chainLightningModifier = 0;
  379. for(auto & attackedCre : ctx.attackedCres)
  380. {
  381. BattleStackAttacked bsa;
  382. bsa.damageAmount = owner->adjustRawDamage(parameters.caster, attackedCre, rawDamage) >> chainLightningModifier;
  383. ctx.addDamageToDisplay(bsa.damageAmount);
  384. bsa.stackAttacked = (attackedCre)->ID;
  385. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  386. bsa.attackerID = parameters.casterStack->ID;
  387. else
  388. bsa.attackerID = -1;
  389. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  390. ctx.si.stacks.push_back(bsa);
  391. if(owner->id == SpellID::CHAIN_LIGHTNING)
  392. ++chainLightningModifier;
  393. }
  394. }
  395. void DefaultSpellMechanics::defaultTimedEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  396. {
  397. SetStackEffect sse;
  398. //get default spell duration (spell power with bonuses for heroes)
  399. int duration = parameters.enchantPower;
  400. //generate actual stack bonuses
  401. {
  402. si32 maxDuration = 0;
  403. owner->getEffects(sse.effect, parameters.effectLevel, false, duration, &maxDuration);
  404. owner->getEffects(sse.cumulativeEffects, parameters.effectLevel, true, duration, &maxDuration);
  405. //if all spell effects have special duration, use it later for special bonuses
  406. duration = maxDuration;
  407. }
  408. //fix to original config: shield should display damage reduction
  409. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  410. {
  411. sse.effect.at(sse.effect.size() - 1).val = (100 - sse.effect.back().val);
  412. }
  413. //we need to know who cast Bind
  414. else if(owner->id == SpellID::BIND && parameters.casterStack)
  415. {
  416. sse.effect.at(sse.effect.size() - 1).additionalInfo = parameters.casterStack->ID;
  417. }
  418. std::shared_ptr<Bonus> bonus = nullptr;
  419. if(parameters.casterHero)
  420. bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  421. //TODO does hero specialty should affects his stack casting spells?
  422. for(const CStack * affected : ctx.attackedCres)
  423. {
  424. si32 power = 0;
  425. sse.stacks.push_back(affected->ID);
  426. //Apply hero specials - peculiar enchants
  427. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  428. if(bonus)
  429. {
  430. switch(bonus->additionalInfo)
  431. {
  432. case 0: //normal
  433. {
  434. switch(tier)
  435. {
  436. case 1:
  437. case 2:
  438. power = 3;
  439. break;
  440. case 3:
  441. case 4:
  442. power = 2;
  443. break;
  444. case 5:
  445. case 6:
  446. power = 1;
  447. break;
  448. }
  449. for(const Bonus & b : sse.effect)
  450. {
  451. Bonus specialBonus(b);
  452. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  453. specialBonus.turnsRemain = duration;
  454. sse.uniqueBonuses.push_back(std::pair<ui32, Bonus>(affected->ID, specialBonus)); //additional premy to given effect
  455. }
  456. for(const Bonus & b : sse.cumulativeEffects)
  457. {
  458. Bonus specialBonus(b);
  459. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  460. specialBonus.turnsRemain = duration;
  461. sse.cumulativeUniqueBonuses.push_back(std::pair<ui32, Bonus>(affected->ID, specialBonus)); //additional premy to given effect
  462. }
  463. }
  464. break;
  465. case 1: //only Coronius as yet
  466. {
  467. power = std::max(5 - tier, 0);
  468. Bonus specialBonus(Bonus::N_TURNS, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, power, owner->id, PrimarySkill::ATTACK);
  469. specialBonus.turnsRemain = duration;
  470. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus>(affected->ID, specialBonus)); //additional attack to Slayer effect
  471. }
  472. break;
  473. }
  474. }
  475. if(parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  476. {
  477. int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  478. Bonus specialBonus(Bonus::N_TURNS, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, damagePercent, owner->id, 0, Bonus::PERCENT_TO_ALL);
  479. specialBonus.turnsRemain = duration;
  480. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus>(affected->ID, specialBonus));
  481. }
  482. }
  483. if(!sse.stacks.empty())
  484. env->sendAndApply(&sse);
  485. }
  486. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  487. {
  488. using namespace SRSLPraserHelpers;
  489. std::vector<BattleHex> ret;
  490. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  491. if(rng.size() >= 2 && rng[0] != 'X') //there is at least one hex in range (+artificial comma)
  492. {
  493. std::string number1, number2;
  494. int beg, end;
  495. bool readingFirst = true;
  496. for(auto & elem : rng)
  497. {
  498. if(std::isdigit(elem) ) //reading number
  499. {
  500. if(readingFirst)
  501. number1 += elem;
  502. else
  503. number2 += elem;
  504. }
  505. else if(elem == ',') //comma
  506. {
  507. //calculating variables
  508. if(readingFirst)
  509. {
  510. beg = atoi(number1.c_str());
  511. number1 = "";
  512. }
  513. else
  514. {
  515. end = atoi(number2.c_str());
  516. number2 = "";
  517. }
  518. //obtaining new hexes
  519. std::set<ui16> curLayer;
  520. if(readingFirst)
  521. {
  522. curLayer = getInRange(centralHex, beg, beg);
  523. }
  524. else
  525. {
  526. curLayer = getInRange(centralHex, beg, end);
  527. readingFirst = true;
  528. }
  529. //adding abtained hexes
  530. for(auto & curLayer_it : curLayer)
  531. {
  532. ret.push_back(curLayer_it);
  533. }
  534. }
  535. else if(elem == '-') //dash
  536. {
  537. beg = atoi(number1.c_str());
  538. number1 = "";
  539. readingFirst = false;
  540. }
  541. }
  542. }
  543. //remove duplicates (TODO check if actually needed)
  544. range::unique(ret);
  545. return ret;
  546. }
  547. std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  548. {
  549. std::vector<const CStack *> attackedCres = calculateAffectedStacks(cb, ctx);
  550. handleImmunities(cb, ctx, attackedCres);
  551. return attackedCres;
  552. }
  553. std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  554. {
  555. std::set<const CStack *> attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  556. const auto side = cb->playerToSide(ctx.caster->getOwner());
  557. if(!side)
  558. return std::vector<const CStack *>();
  559. auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, side.get());
  560. //hackfix for banned creature massive spells
  561. if(!ctx.ti.massive && owner->getLevelInfo(ctx.schoolLvl).range == "X")
  562. attackedHexes.push_back(ctx.destination);
  563. auto mainFilter = [=](const CStack * s)
  564. {
  565. const bool positiveToAlly = owner->isPositive() && s->owner == ctx.caster->getOwner();
  566. const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.caster->getOwner();
  567. const bool validTarget = s->isValidTarget(!ctx.ti.onlyAlive); //todo: this should be handled by spell class
  568. const bool positivenessFlag = !ctx.ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
  569. return positivenessFlag && validTarget;
  570. };
  571. if(ctx.ti.type == CSpell::CREATURE && attackedHexes.size() == 1)
  572. {
  573. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  574. auto predicate = [&](const CStack * s)
  575. {
  576. return s->coversPos(attackedHexes.at(0)) && mainFilter(s);
  577. };
  578. TStacks stacks = cb->battleGetStacksIf(predicate);
  579. for(auto stack : stacks)
  580. {
  581. if(stack->alive())
  582. {
  583. attackedCres.insert(stack);
  584. break;
  585. }
  586. }
  587. if(attackedCres.empty() && !stacks.empty())
  588. {
  589. attackedCres.insert(stacks.front());
  590. }
  591. }
  592. else if(ctx.ti.massive)
  593. {
  594. TStacks stacks = cb->battleGetStacksIf(mainFilter);
  595. for(auto stack : stacks)
  596. attackedCres.insert(stack);
  597. }
  598. else //custom range from attackedHexes
  599. {
  600. for(BattleHex hex : attackedHexes)
  601. {
  602. if(const CStack * st = cb->battleGetStackByPos(hex, ctx.ti.onlyAlive))
  603. if(mainFilter(st))
  604. attackedCres.insert(st);;
  605. }
  606. }
  607. std::vector<const CStack *> res;
  608. std::copy(attackedCres.begin(), attackedCres.end(), std::back_inserter(res));
  609. return res;
  610. }
  611. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  612. {
  613. //no problems by default, this method is for spell-specific problems
  614. return ESpellCastProblem::OK;
  615. }
  616. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  617. {
  618. if(ctx.mode == ECastingMode::CREATURE_ACTIVE_CASTING || ctx.mode == ECastingMode::HERO_CASTING)
  619. {
  620. std::vector<const CStack *> affected = getAffectedStacks(cb, ctx);
  621. //allow to cast spell if affects is at least one smart target
  622. bool targetExists = false;
  623. for(const CStack * stack : affected)
  624. {
  625. bool casterStack = stack->owner == ctx.caster->getOwner();
  626. switch (owner->positiveness)
  627. {
  628. case CSpell::POSITIVE:
  629. if(casterStack)
  630. targetExists = true;
  631. break;
  632. case CSpell::NEUTRAL:
  633. targetExists = true;
  634. break;
  635. case CSpell::NEGATIVE:
  636. if(!casterStack)
  637. targetExists = true;
  638. break;
  639. }
  640. if(targetExists)
  641. break;
  642. }
  643. if(!targetExists)
  644. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  645. }
  646. return ESpellCastProblem::OK;
  647. }
  648. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  649. {
  650. //by default use general algorithm
  651. return owner->internalIsImmune(caster, obj);
  652. }
  653. bool DefaultSpellMechanics::dispellSelector(const Bonus * bonus)
  654. {
  655. if(bonus->source == Bonus::SPELL_EFFECT)
  656. {
  657. const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
  658. if(!sourceSpell)
  659. return false;//error
  660. //Special case: DISRUPTING_RAY is "immune" to dispell
  661. //Other even PERMANENT effects can be removed (f.e. BIND)
  662. if(sourceSpell->id == SpellID::DISRUPTING_RAY)
  663. return false;
  664. //Special case:do not remove lifetime marker
  665. if(sourceSpell->id == SpellID::CLONE)
  666. return false;
  667. //stack may have inherited effects
  668. if(sourceSpell->isAdventureSpell())
  669. return false;
  670. return true;
  671. }
  672. //not spell effect
  673. return false;
  674. }
  675. void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
  676. {
  677. for(auto stackID : packet->affectedCres)
  678. {
  679. CStack *s = battle->getStack(stackID);
  680. s->popBonuses(selector.And(dispellSelector));
  681. }
  682. }
  683. bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string & cachingStr/* = "" */) const
  684. {
  685. return obj->hasBonus(selector.And(dispellSelector), Selector::all, cachingStr);
  686. }
  687. void DefaultSpellMechanics::handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack*> & stacks) const
  688. {
  689. auto predicate = [&, this](const CStack * s)->bool
  690. {
  691. bool hitDirectly = ctx.ti.alwaysHitDirectly && s->coversPos(ctx.destination);
  692. bool notImmune = (ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s));
  693. return !(hitDirectly || notImmune);
  694. };
  695. vstd::erase_if(stacks, predicate);
  696. }
  697. void DefaultSpellMechanics::handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const
  698. {
  699. //reflection is applied only to negative spells
  700. //if it is actual spell and can be reflected to single target, no recurrence
  701. const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
  702. if(tryMagicMirror)
  703. {
  704. for(auto s : ctx.attackedCres)
  705. {
  706. const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
  707. if(env->getRandomGenerator().nextInt(99) < mirrorChance)
  708. reflected.push_back(s);
  709. }
  710. vstd::erase_if(ctx.attackedCres, [&reflected](const CStack * s)
  711. {
  712. return vstd::contains(reflected, s);
  713. });
  714. for(auto s : reflected)
  715. {
  716. BattleSpellCast::CustomEffect effect;
  717. effect.effect = 3;
  718. effect.stack = s->ID;
  719. ctx.sc.customEffects.push_back(effect);
  720. }
  721. }
  722. }
  723. void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const
  724. {
  725. //checking if creatures resist
  726. //resistance is applied only to negative spells
  727. if(owner->isNegative())
  728. {
  729. std::vector <const CStack*> resisted;
  730. for(auto s : ctx.attackedCres)
  731. {
  732. //magic resistance
  733. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  734. if(env->getRandomGenerator().nextInt(99) < prob)
  735. {
  736. resisted.push_back(s);
  737. }
  738. }
  739. vstd::erase_if(ctx.attackedCres, [&resisted](const CStack * s)
  740. {
  741. return vstd::contains(resisted, s);
  742. });
  743. for(auto s : resisted)
  744. {
  745. BattleSpellCast::CustomEffect effect;
  746. effect.effect = 78;
  747. effect.stack = s->ID;
  748. ctx.sc.customEffects.push_back(effect);
  749. }
  750. }
  751. }
  752. bool DefaultSpellMechanics::requiresCreatureTarget() const
  753. {
  754. //most spells affects creatures somehow regardless of Target Type
  755. //for few exceptions see overrides
  756. return true;
  757. }
  758. ///SpecialSpellMechanics
  759. SpecialSpellMechanics::SpecialSpellMechanics(const CSpell * s):
  760. DefaultSpellMechanics(s)
  761. {
  762. }
  763. ESpellCastProblem::ESpellCastProblem SpecialSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  764. {
  765. //no problems by default
  766. //common problems handled by CSpell
  767. return ESpellCastProblem::OK;
  768. }
  769. std::vector<const CStack *> SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  770. {
  771. return std::vector<const CStack *>();
  772. }