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							- #ifndef MAPHANDLER_H
 
- #define MAPHANDLER_H
 
- #include "hch\CAmbarCendamo.h"
 
- #include "hch\CSemiDefHandler.h"
 
- #include "CGameInfo.h"
 
- #include "hch\CDefHandler.h"
 
- #include <boost/logic/tribool.hpp>
 
- #include "hch\CObjectHandler.h"
 
- #include <list>
 
- const int Woff = 12; //width of map's frame
 
- const int Hoff = 8; 
 
- struct TerrainTile2
 
- {
 
- 	int3 pos; //this tile's position
 
- 	EterrainType terType; //type of terrain tile
 
- 	Eroad malle; //type of road
 
- 	unsigned char roaddir; //type of road tile
 
- 	Eriver nuine; //type of river
 
- 	unsigned char  rivdir; //type of river tile
 
- 	std::vector<SDL_Surface *> terbitmap; //frames of terrain animation
 
- 	std::vector<SDL_Surface *> rivbitmap; //frames of river animation
 
- 	std::vector<SDL_Surface *> roadbitmap; //frames of road animation
 
- 	bool visitable; //false = not visitable; true = visitable
 
- 	bool blocked; //false = free; true = blocked;
 
- 	std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objects; //poiters to objects being on this tile with rects to be easier to blit this tile on screen
 
- 	std::vector <CGObjectInstance*> visitableObjects; //pointers to objects hero is visiting being on this tile
 
- };
 
- //pathfinder
 
- //	map<int,int> iDTerenu=>koszt_pola
 
- //	map<int,int> IDdrogi=>koszt_drogi
 
- template <typename T> class PseudoV
 
- {
 
- public:
 
- 	int offset;
 
- 	std::vector<T> inver;
 
- 	inline T & operator[](int n)
 
- 	{
 
- 		return inver[n+offset];
 
- 	}
 
- 	void resize(int rest,int Offset)
 
- 	{
 
- 		inver.resize(Offset*2+rest);
 
- 		offset=Offset;
 
- 	}
 
- 	int size() const
 
- 	{
 
- 		return inver.size();
 
- 	}
 
- };
 
- class CMapHandler
 
- {
 
- public:
 
- 	PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles;
 
- 	int3 sizes;
 
- 	CAmbarCendamo * reader;
 
- 	CDefHandler * fullHide;
 
- 	CDefHandler * partialHide;
 
- 	PseudoV< PseudoV< PseudoV<unsigned char> > > visibility; //true means that pointed place is visible //not used now
 
- 	//std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
 
- 	std::vector<CDefHandler *> roadDefs;
 
- 	std::vector<CDefHandler *> staticRiverDefs;
 
- 	char & visAccess(int x, int y);
 
- 	char & undVisAccess(int x, int y);
 
- 	SDL_Surface mirrorImage(SDL_Surface *src); //what is this??
 
- 	SDL_Surface * getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl);
 
- 	int getCost(int3 & a, int3 & b, const CGHeroInstance * hero);
 
- 	std::vector< std::string > getObjDescriptions(int3 pos); //returns desriptions of objects blocking given position
 
- 	std::vector< CGObjectInstance * > getVisitableObjs(int3 pos); //returns vector of visitable objects at certain position
 
- 	void init();
 
- 	SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap = CGI->mh->visibility);
 
- 	SDL_Surface * terrBitmap(int x, int y);
 
- 	SDL_Surface * undTerrBitmap(int x, int y);
 
- };
 
- #endif //MAPHANDLER_H
 
 
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