| .. |
|
AdventureMapClasses.cpp
|
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
|
2 years ago |
|
AdventureMapClasses.h
|
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
|
2 years ago |
|
Buttons.cpp
|
9a620a9091
Refactoring of GeneralTextHandler to reduce boilerplate code in callers
|
2 years ago |
|
Buttons.h
|
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
|
2 years ago |
|
CArtifactHolder.cpp
|
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
|
2 years ago |
|
CArtifactHolder.h
|
57dba9433c
Correctly update drag-and-drop cursor if our window gets deactivated
|
2 years ago |
|
CComponent.cpp
|
864990db13
Implemented Bloodlust & Petrification effect
|
2 years ago |
|
CComponent.h
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
|
CGarrisonInt.cpp
|
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
|
2 years ago |
|
CGarrisonInt.h
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
|
Images.cpp
|
8b207fae63
ECreatureAnimType enum -> enum class
|
2 years ago |
|
Images.h
|
bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
|
2 years ago |
|
MiscWidgets.cpp
|
864990db13
Implemented Bloodlust & Petrification effect
|
2 years ago |
|
MiscWidgets.h
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
|
ObjectLists.cpp
|
c99b8b54e6
Fix: 'Load' and 'Main menu' in-game buttons should work properly
|
4 years ago |
|
ObjectLists.h
|
c99b8b54e6
Fix: 'Load' and 'Main menu' in-game buttons should work properly
|
4 years ago |
|
TextControls.cpp
|
5d80457eda
Merge with vcmi/develop branch
|
2 years ago |
|
TextControls.h
|
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
|
2 years ago |