TerrainHandler.cpp 7.1 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TerrainHandler.h"
  12. #include "VCMI_Lib.h"
  13. #include "CModHandler.h"
  14. #include "CGeneralTextHandler.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. //regular expression to change id for string at config
  17. //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
  18. //\1"rock"\2
  19. TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  20. {
  21. TerrainType * info = new TerrainType;
  22. info->id = TerrainId(index);
  23. info->identifier = identifier;
  24. info->modScope = scope;
  25. info->moveCost = static_cast<int>(json["moveCost"].Integer());
  26. info->musicFilename = json["music"].String();
  27. info->tilesFilename = json["tiles"].String();
  28. info->horseSound = json["horseSound"].String();
  29. info->horseSoundPenalty = json["horseSoundPenalty"].String();
  30. info->transitionRequired = json["transitionRequired"].Bool();
  31. info->terrainViewPatterns = json["terrainViewPatterns"].String();
  32. VLC->generaltexth->registerString(info->getNameTextID(), json["text"].String());
  33. const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
  34. info->minimapUnblocked =
  35. {
  36. ui8(unblockedVec[0].Float()),
  37. ui8(unblockedVec[1].Float()),
  38. ui8(unblockedVec[2].Float())
  39. };
  40. const JsonVector &blockedVec = json["minimapBlocked"].Vector();
  41. info->minimapBlocked =
  42. {
  43. ui8(blockedVec[0].Float()),
  44. ui8(blockedVec[1].Float()),
  45. ui8(blockedVec[2].Float())
  46. };
  47. info->passabilityType = 0;
  48. for(const auto& node : json["type"].Vector())
  49. {
  50. //Set bits
  51. auto s = node.String();
  52. if (s == "LAND") info->passabilityType |= TerrainType::PassabilityType::LAND;
  53. if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
  54. if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
  55. if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
  56. if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
  57. }
  58. info->river = River::NO_RIVER;
  59. if(!json["river"].isNull())
  60. {
  61. VLC->modh->identifiers.requestIdentifier("river", json["river"], [info](int32_t identifier)
  62. {
  63. info->river = RiverId(identifier);
  64. });
  65. }
  66. info->shortIdentifier = json["shortIdentifier"].String();
  67. assert(info->shortIdentifier.length() == 2);
  68. for(auto & t : json["battleFields"].Vector())
  69. {
  70. VLC->modh->identifiers.requestIdentifier("battlefield", t, [info](int32_t identifier)
  71. {
  72. info->battleFields.emplace_back(identifier);
  73. });
  74. }
  75. for(auto & t : json["prohibitTransitions"].Vector())
  76. {
  77. VLC->modh->identifiers.requestIdentifier("terrain", t, [info](int32_t identifier)
  78. {
  79. info->prohibitTransitions.emplace_back(identifier);
  80. });
  81. }
  82. info->rockTerrain = ETerrainId::ROCK;
  83. if(!json["rockTerrain"].isNull())
  84. {
  85. VLC->modh->identifiers.requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
  86. {
  87. info->rockTerrain = TerrainId(identifier);
  88. });
  89. }
  90. return info;
  91. }
  92. const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
  93. {
  94. static const std::vector<std::string> typeNames = { "terrain" };
  95. return typeNames;
  96. }
  97. std::vector<JsonNode> TerrainTypeHandler::loadLegacyData(size_t dataSize)
  98. {
  99. objects.resize(dataSize);
  100. CLegacyConfigParser terrainParser("DATA/TERRNAME.TXT");
  101. std::vector<JsonNode> result;
  102. do
  103. {
  104. JsonNode terrain;
  105. terrain["text"].String() = terrainParser.readString();
  106. result.push_back(terrain);
  107. }
  108. while (terrainParser.endLine());
  109. return result;
  110. }
  111. std::vector<bool> TerrainTypeHandler::getDefaultAllowed() const
  112. {
  113. return {};
  114. }
  115. RiverTypeHandler::RiverTypeHandler()
  116. {
  117. objects.push_back(new RiverType);
  118. }
  119. RiverType * RiverTypeHandler::loadFromJson(
  120. const std::string & scope,
  121. const JsonNode & json,
  122. const std::string & identifier,
  123. size_t index)
  124. {
  125. RiverType * info = new RiverType;
  126. info->id = RiverId(index);
  127. info->identifier = identifier;
  128. info->tilesFilename = json["tilesFilename"].String();
  129. info->shortIdentifier = json["shortIdentifier"].String();
  130. info->deltaName = json["delta"].String();
  131. VLC->generaltexth->registerString(info->getNameTextID(), json["text"].String());
  132. return info;
  133. }
  134. const std::vector<std::string> & RiverTypeHandler::getTypeNames() const
  135. {
  136. static const std::vector<std::string> typeNames = { "river" };
  137. return typeNames;
  138. }
  139. std::vector<JsonNode> RiverTypeHandler::loadLegacyData(size_t dataSize)
  140. {
  141. objects.resize(dataSize);
  142. return {};
  143. }
  144. std::vector<bool> RiverTypeHandler::getDefaultAllowed() const
  145. {
  146. return {};
  147. }
  148. RoadTypeHandler::RoadTypeHandler()
  149. {
  150. objects.push_back(new RoadType);
  151. }
  152. RoadType * RoadTypeHandler::loadFromJson(
  153. const std::string & scope,
  154. const JsonNode & json,
  155. const std::string & identifier,
  156. size_t index)
  157. {
  158. RoadType * info = new RoadType;
  159. info->id = RoadId(index);
  160. info->identifier = identifier;
  161. info->tilesFilename = json["tilesFilename"].String();
  162. info->shortIdentifier = json["shortIdentifier"].String();
  163. info->movementCost = json["moveCost"].Integer();
  164. VLC->generaltexth->registerString(info->getNameTextID(), json["text"].String());
  165. return info;
  166. }
  167. const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
  168. {
  169. static const std::vector<std::string> typeNames = { "river" };
  170. return typeNames;
  171. }
  172. std::vector<JsonNode> RoadTypeHandler::loadLegacyData(size_t dataSize)
  173. {
  174. objects.resize(dataSize);
  175. return {};
  176. }
  177. std::vector<bool> RoadTypeHandler::getDefaultAllowed() const
  178. {
  179. return {};
  180. }
  181. bool TerrainType::isLand() const
  182. {
  183. return !isWater();
  184. }
  185. bool TerrainType::isWater() const
  186. {
  187. return passabilityType & PassabilityType::WATER;
  188. }
  189. bool TerrainType::isPassable() const
  190. {
  191. return !(passabilityType & PassabilityType::ROCK);
  192. }
  193. bool TerrainType::isSurface() const
  194. {
  195. return passabilityType & PassabilityType::SURFACE;
  196. }
  197. bool TerrainType::isUnderground() const
  198. {
  199. return passabilityType & PassabilityType::SUBTERRANEAN;
  200. }
  201. bool TerrainType::isSurfaceCartographerCompatible() const
  202. {
  203. return isSurface();
  204. }
  205. bool TerrainType::isUndergroundCartographerCompatible() const
  206. {
  207. return isLand() && isPassable() && !isSurface();
  208. }
  209. bool TerrainType::isTransitionRequired() const
  210. {
  211. return transitionRequired;
  212. }
  213. std::string TerrainType::getNameTextID() const
  214. {
  215. return TextIdentifier( "terrain", modScope, identifier, "name" ).get();
  216. }
  217. std::string TerrainType::getNameTranslated() const
  218. {
  219. return VLC->generaltexth->translate(getNameTextID());
  220. }
  221. TerrainType::TerrainType()
  222. {}
  223. std::string RoadType::getNameTextID() const
  224. {
  225. return TextIdentifier( "terrain", identifier, "name" ).get();
  226. }
  227. std::string RoadType::getNameTranslated() const
  228. {
  229. return VLC->generaltexth->translate(getNameTextID());
  230. }
  231. std::string RiverType::getNameTextID() const
  232. {
  233. return TextIdentifier( "terrain", identifier, "name" ).get();
  234. }
  235. std::string RiverType::getNameTranslated() const
  236. {
  237. return VLC->generaltexth->translate(getNameTextID());
  238. }
  239. RiverType::RiverType():
  240. id(River::NO_RIVER)
  241. {}
  242. RoadType::RoadType():
  243. id(Road::NO_ROAD),
  244. movementCost(GameConstants::BASE_MOVEMENT_COST)
  245. {}
  246. VCMI_LIB_NAMESPACE_END