MapFormatJson.cpp 37 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "../CModHandler.h"
  17. #include "../CHeroHandler.h"
  18. #include "../CTownHandler.h"
  19. #include "../VCMI_Lib.h"
  20. #include "../TerrainHandler.h"
  21. #include "../mapObjects/ObjectTemplate.h"
  22. #include "../mapObjects/CObjectHandler.h"
  23. #include "../mapObjects/CObjectClassesHandler.h"
  24. #include "../mapObjects/CGHeroInstance.h"
  25. #include "../mapObjects/CGTownInstance.h"
  26. #include "../spells/CSpellHandler.h"
  27. #include "../CSkillHandler.h"
  28. #include "../StringConstants.h"
  29. #include "../serializer/JsonDeserializer.h"
  30. #include "../serializer/JsonSerializer.h"
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. class MapObjectResolver: public IInstanceResolver
  33. {
  34. public:
  35. MapObjectResolver(const CMapFormatJson * owner_);
  36. si32 decode (const std::string & identifier) const override;
  37. std::string encode(si32 identifier) const override;
  38. private:
  39. const CMapFormatJson * owner;
  40. };
  41. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  42. owner(owner_)
  43. {
  44. }
  45. si32 MapObjectResolver::decode(const std::string & identifier) const
  46. {
  47. //always decode as ObjectInstanceID
  48. auto it = owner->map->instanceNames.find(identifier);
  49. if(it != owner->map->instanceNames.end())
  50. {
  51. return (*it).second->id.getNum();
  52. }
  53. else
  54. {
  55. logGlobal->error("Object not found: %s", identifier);
  56. return -1;
  57. }
  58. }
  59. std::string MapObjectResolver::encode(si32 identifier) const
  60. {
  61. ObjectInstanceID id;
  62. //use h3m questIdentifiers if they are present
  63. if(owner->map->questIdentifierToId.empty())
  64. {
  65. id = ObjectInstanceID(identifier);
  66. }
  67. else
  68. {
  69. id = owner->map->questIdentifierToId[identifier];
  70. }
  71. si32 oid = id.getNum();
  72. if(oid < 0 || oid >= owner->map->objects.size())
  73. {
  74. logGlobal->error("Cannot get object with id %d", oid);
  75. return "";
  76. }
  77. return owner->map->objects[oid]->instanceName;
  78. }
  79. namespace HeaderDetail
  80. {
  81. static const std::vector<std::string> difficultyMap =
  82. {
  83. "EASY",
  84. "NORMAL",
  85. "HARD",
  86. "EXPERT",
  87. "IMPOSSIBLE"
  88. };
  89. enum class ECanPlay
  90. {
  91. NONE = 0,
  92. PLAYER_OR_AI = 1,
  93. PLAYER_ONLY = 2,
  94. AI_ONLY = 3
  95. };
  96. static const std::vector<std::string> canPlayMap =
  97. {
  98. "",
  99. "PlayerOrAI",
  100. "PlayerOnly",
  101. "AIOnly"
  102. };
  103. }
  104. namespace TriggeredEventsDetail
  105. {
  106. static const std::array<std::string, 15> conditionNames =
  107. {
  108. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  109. "control", "destroy", "transport", "daysPassed",
  110. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  111. "have_0", "haveBuilding_0", "destroy_0"
  112. };
  113. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  114. static EMetaclass decodeMetaclass(const std::string & source)
  115. {
  116. if(source.empty())
  117. return EMetaclass::INVALID;
  118. auto rawId = vstd::find_pos(NMetaclass::names, source);
  119. if(rawId >= 0)
  120. return (EMetaclass)rawId;
  121. else
  122. return EMetaclass::INVALID;
  123. }
  124. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  125. {
  126. std::string metaclassName = NMetaclass::names[(int)metaType];
  127. std::string identifier = "";
  128. switch(metaType)
  129. {
  130. case EMetaclass::ARTIFACT:
  131. {
  132. identifier = ArtifactID::encode(type);
  133. }
  134. break;
  135. case EMetaclass::CREATURE:
  136. {
  137. identifier = CreatureID::encode(type);
  138. }
  139. break;
  140. case EMetaclass::OBJECT:
  141. {
  142. //TODO
  143. std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
  144. if(!subtypes.empty())
  145. {
  146. si32 subtype = *subtypes.begin();
  147. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  148. identifier = handler->typeName;
  149. }
  150. }
  151. break;
  152. case EMetaclass::RESOURCE:
  153. {
  154. identifier = GameConstants::RESOURCE_NAMES[type];
  155. }
  156. break;
  157. default:
  158. {
  159. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  160. return "";
  161. }
  162. break;
  163. }
  164. return VLC->modh->makeFullIdentifier("", metaclassName, identifier);
  165. }
  166. static EventCondition JsonToCondition(const JsonNode & node)
  167. {
  168. EventCondition event;
  169. const auto & conditionName = node.Vector()[0].String();
  170. auto pos = vstd::find_pos(conditionNames, conditionName);
  171. event.condition = EventCondition::EWinLoseType(pos);
  172. if (node.Vector().size() > 1)
  173. {
  174. const JsonNode & data = node.Vector()[1];
  175. switch (event.condition)
  176. {
  177. case EventCondition::HAVE_0:
  178. case EventCondition::DESTROY_0:
  179. {
  180. //todo: support subtypes
  181. std::string fullIdentifier = data["type"].String(), metaTypeName = "", scope = "" , identifier = "";
  182. CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  183. event.metaType = decodeMetaclass(metaTypeName);
  184. auto type = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), fullIdentifier, false);
  185. if(type)
  186. event.objectType = type.get();
  187. event.objectInstanceName = data["object"].String();
  188. if(data["value"].isNumber())
  189. event.value = static_cast<si32>(data["value"].Integer());
  190. }
  191. break;
  192. case EventCondition::HAVE_BUILDING_0:
  193. {
  194. //todo: support of new condition format HAVE_BUILDING_0
  195. }
  196. break;
  197. default:
  198. {
  199. //old format
  200. if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)
  201. {
  202. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  203. if(identifier)
  204. event.objectType = identifier.get();
  205. else
  206. throw std::runtime_error("Identifier resolution failed in event condition");
  207. }
  208. if (data["type"].isNumber())
  209. event.objectType = static_cast<si32>(data["type"].Float());
  210. if (!data["value"].isNull())
  211. event.value = static_cast<si32>(data["value"].Float());
  212. }
  213. break;
  214. }
  215. if (!data["position"].isNull())
  216. {
  217. auto & position = data["position"].Vector();
  218. event.position.x = static_cast<si32>(position.at(0).Float());
  219. event.position.y = static_cast<si32>(position.at(1).Float());
  220. event.position.z = static_cast<si32>(position.at(2).Float());
  221. }
  222. }
  223. return event;
  224. }
  225. static JsonNode ConditionToJson(const EventCondition & event)
  226. {
  227. JsonNode json;
  228. JsonVector & asVector = json.Vector();
  229. JsonNode condition;
  230. condition.String() = conditionNames.at(event.condition);
  231. asVector.push_back(condition);
  232. JsonNode data;
  233. switch (event.condition)
  234. {
  235. case EventCondition::HAVE_0:
  236. case EventCondition::DESTROY_0:
  237. {
  238. //todo: support subtypes
  239. if(event.metaType != EMetaclass::INVALID)
  240. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  241. if(event.value > 0)
  242. data["value"].Integer() = event.value;
  243. if(!event.objectInstanceName.empty())
  244. data["object"].String() = event.objectInstanceName;
  245. }
  246. break;
  247. case EventCondition::HAVE_BUILDING_0:
  248. {
  249. //todo: support of new condition format HAVE_BUILDING_0
  250. }
  251. break;
  252. default:
  253. {
  254. //old format
  255. if(event.objectType != -1)
  256. data["type"].Integer() = event.objectType;
  257. if(event.value != -1)
  258. data["value"].Integer() = event.value;
  259. }
  260. break;
  261. }
  262. if(event.position != int3(-1, -1, -1))
  263. {
  264. auto & position = data["position"].Vector();
  265. position.resize(3);
  266. position[0].Float() = event.position.x;
  267. position[1].Float() = event.position.y;
  268. position[2].Float() = event.position.z;
  269. }
  270. if(!data.isNull())
  271. asVector.push_back(data);
  272. return json;
  273. }
  274. }//namespace TriggeredEventsDetail
  275. namespace TerrainDetail
  276. {
  277. static const std::array<char, 4> flipCodes =
  278. {
  279. '_', '-', '|', '+'
  280. };
  281. }
  282. ///CMapFormatJson
  283. const int CMapFormatJson::VERSION_MAJOR = 1;
  284. const int CMapFormatJson::VERSION_MINOR = 0;
  285. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  286. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  287. CMapFormatJson::CMapFormatJson():
  288. fileVersionMajor(0), fileVersionMinor(0),
  289. mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
  290. map(nullptr), mapHeader(nullptr)
  291. {
  292. }
  293. TerrainType * CMapFormatJson::getTerrainByCode( std::string code)
  294. {
  295. for ( auto const & object : VLC->terrainTypeHandler->objects)
  296. {
  297. if (object->shortIdentifier == code)
  298. return const_cast<TerrainType *>(object.get());
  299. }
  300. return nullptr;
  301. }
  302. RiverType * CMapFormatJson::getRiverByCode( std::string code)
  303. {
  304. for ( auto const & object : VLC->riverTypeHandler->objects)
  305. {
  306. if (object->shortIdentifier == code)
  307. return const_cast<RiverType *>(object.get());
  308. }
  309. return nullptr;
  310. }
  311. RoadType * CMapFormatJson::getRoadByCode( std::string code)
  312. {
  313. for ( auto const & object : VLC->roadTypeHandler->objects)
  314. {
  315. if (object->shortIdentifier == code)
  316. return const_cast<RoadType *>(object.get());
  317. }
  318. return nullptr;
  319. }
  320. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
  321. {
  322. //TODO: unify allowed factions with others - make them std::vector<bool>
  323. std::vector<bool> temp;
  324. temp.resize(VLC->townh->size(), false);
  325. auto standard = VLC->townh->getDefaultAllowed();
  326. if(handler.saving)
  327. {
  328. for(auto faction : VLC->townh->objects)
  329. if(faction->town && vstd::contains(value, faction->index))
  330. temp[std::size_t(faction->index)] = true;
  331. }
  332. handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, standard, temp);
  333. if(!handler.saving)
  334. {
  335. value.clear();
  336. for (std::size_t i=0; i<temp.size(); i++)
  337. if(temp[i])
  338. value.insert((TFaction)i);
  339. }
  340. }
  341. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  342. {
  343. handler.serializeString("name", mapHeader->name);
  344. handler.serializeString("description", mapHeader->description);
  345. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  346. //todo: support arbitrary percentage
  347. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  348. serializePlayerInfo(handler);
  349. handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  350. handler.serializeString("victoryString", mapHeader->victoryMessage);
  351. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  352. handler.serializeString("defeatString", mapHeader->defeatMessage);
  353. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  354. }
  355. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  356. {
  357. auto playersData = handler.enterStruct("players");
  358. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  359. {
  360. PlayerInfo & info = mapHeader->players[player];
  361. if(handler.saving)
  362. {
  363. if(!info.canAnyonePlay())
  364. continue;
  365. }
  366. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  367. if(!handler.saving)
  368. {
  369. if(handler.getCurrent().isNull())
  370. {
  371. info.canComputerPlay = false;
  372. info.canHumanPlay = false;
  373. continue;
  374. }
  375. }
  376. serializeAllowedFactions(handler, info.allowedFactions);
  377. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  378. if(handler.saving)
  379. {
  380. if(info.canComputerPlay)
  381. {
  382. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  383. }
  384. else
  385. {
  386. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  387. }
  388. }
  389. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  390. if(!handler.saving)
  391. {
  392. switch(canPlay)
  393. {
  394. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  395. info.canComputerPlay = true;
  396. info.canHumanPlay = true;
  397. break;
  398. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  399. info.canComputerPlay = false;
  400. info.canHumanPlay = true;
  401. break;
  402. case HeaderDetail::ECanPlay::AI_ONLY:
  403. info.canComputerPlay = true;
  404. info.canHumanPlay = false;
  405. break;
  406. default:
  407. info.canComputerPlay = false;
  408. info.canHumanPlay = false;
  409. break;
  410. }
  411. }
  412. //saving whole structure only if position is valid
  413. if(!handler.saving || info.posOfMainTown.valid())
  414. {
  415. auto mainTown = handler.enterStruct("mainTown");
  416. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  417. handler.serializeInt("x", info.posOfMainTown.x, -1);
  418. handler.serializeInt("y", info.posOfMainTown.y, -1);
  419. handler.serializeInt("l", info.posOfMainTown.z, -1);
  420. }
  421. if(!handler.saving)
  422. {
  423. info.hasMainTown = info.posOfMainTown.valid();
  424. }
  425. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  426. //heroes
  427. if(handler.saving)
  428. {
  429. //ignoring heroesNames and saving from actual map objects
  430. //TODO: optimize
  431. for(auto & obj : map->objects)
  432. {
  433. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  434. {
  435. CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  436. auto heroes = handler.enterStruct("heroes");
  437. if(hero)
  438. {
  439. auto heroData = handler.enterStruct(hero->instanceName);
  440. heroData->serializeString("name", hero->name);
  441. if(hero->ID == Obj::HERO)
  442. {
  443. std::string temp;
  444. if(hero->type)
  445. {
  446. temp = hero->type->identifier;
  447. }
  448. else
  449. {
  450. temp = VLC->heroh->objects[hero->subID]->identifier;
  451. }
  452. handler.serializeString("type", temp);
  453. }
  454. }
  455. }
  456. }
  457. }
  458. else
  459. {
  460. info.heroesNames.clear();
  461. auto heroes = handler.enterStruct("heroes");
  462. for(const auto & hero : handler.getCurrent().Struct())
  463. {
  464. const JsonNode & data = hero.second;
  465. const std::string instanceName = hero.first;
  466. SHeroName hname;
  467. hname.heroId = -1;
  468. std::string rawId = data["type"].String();
  469. if(rawId != "")
  470. hname.heroId = HeroTypeID::decode(rawId);
  471. hname.heroName = data["name"].String();
  472. if(instanceName == info.mainHeroInstance)
  473. {
  474. //this is main hero
  475. info.mainCustomHeroName = hname.heroName;
  476. info.hasRandomHero = (hname.heroId == -1);
  477. info.mainCustomHeroId = hname.heroId;
  478. info.mainCustomHeroPortrait = -1;
  479. //todo:mainHeroPortrait
  480. }
  481. info.heroesNames.push_back(hname);
  482. }
  483. }
  484. handler.serializeBool("randomFaction", info.isFactionRandom);
  485. }
  486. }
  487. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  488. {
  489. auto teams = handler.enterArray("teams");
  490. const JsonNode & src = teams->getCurrent();
  491. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  492. {
  493. // No alliances
  494. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  495. logGlobal->error("Invalid teams field type");
  496. mapHeader->howManyTeams = 0;
  497. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  498. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  499. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  500. }
  501. else
  502. {
  503. const JsonVector & srcVector = src.Vector();
  504. mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
  505. for(int team = 0; team < mapHeader->howManyTeams; team++)
  506. for(const JsonNode & playerData : srcVector[team].Vector())
  507. {
  508. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  509. if(player.isValidPlayer())
  510. if(mapHeader->players[player.getNum()].canAnyonePlay())
  511. mapHeader->players[player.getNum()].team = TeamID(team);
  512. }
  513. for(PlayerInfo & player : mapHeader->players)
  514. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  515. player.team = TeamID(mapHeader->howManyTeams++);
  516. }
  517. }
  518. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  519. {
  520. std::vector<std::set<PlayerColor>> teamsData;
  521. teamsData.resize(mapHeader->howManyTeams);
  522. //get raw data
  523. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  524. {
  525. const PlayerInfo & player = mapHeader->players.at(idx);
  526. int team = player.team.getNum();
  527. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  528. teamsData.at(team).insert(PlayerColor(idx));
  529. }
  530. //remove single-member teams
  531. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  532. {
  533. return elem.size() <= 1;
  534. });
  535. if(!teamsData.empty())
  536. {
  537. JsonNode dest;
  538. //construct output
  539. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  540. for(const std::set<PlayerColor> & teamData : teamsData)
  541. {
  542. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  543. for(const PlayerColor & player : teamData)
  544. {
  545. JsonNode member(JsonNode::JsonType::DATA_STRING);
  546. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  547. team.Vector().push_back(std::move(member));
  548. }
  549. dest.Vector().push_back(std::move(team));
  550. }
  551. handler.serializeRaw("teams", dest, boost::none);
  552. }
  553. }
  554. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  555. {
  556. const JsonNode & input = handler.getCurrent();
  557. mapHeader->triggeredEvents.clear();
  558. for(auto & entry : input["triggeredEvents"].Struct())
  559. {
  560. TriggeredEvent event;
  561. event.identifier = entry.first;
  562. readTriggeredEvent(event, entry.second);
  563. mapHeader->triggeredEvents.push_back(event);
  564. }
  565. }
  566. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  567. {
  568. using namespace TriggeredEventsDetail;
  569. event.onFulfill = source["message"].String();
  570. event.description = source["description"].String();
  571. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  572. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  573. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  574. }
  575. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  576. {
  577. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  578. for(auto event : mapHeader->triggeredEvents)
  579. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  580. handler.serializeRaw("triggeredEvents", triggeredEvents, boost::none);
  581. }
  582. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest)
  583. {
  584. using namespace TriggeredEventsDetail;
  585. if(!event.onFulfill.empty())
  586. dest["message"].String() = event.onFulfill;
  587. if(!event.description.empty())
  588. dest["description"].String() = event.description;
  589. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  590. if(!event.effect.toOtherMessage.empty())
  591. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  592. dest["condition"] = event.trigger.toJson(ConditionToJson);
  593. }
  594. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  595. {
  596. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  597. const JsonNode & data = handler.getCurrent();
  598. for(const auto & entry : data.Struct())
  599. {
  600. HeroTypeID type(HeroTypeID::decode(entry.first));
  601. ui8 mask = 0;
  602. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  603. {
  604. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  605. if(player.isValidPlayer())
  606. {
  607. mask |= 1 << player.getNum();
  608. }
  609. }
  610. if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
  611. {
  612. DisposedHero hero;
  613. hero.heroId = type.getNum();
  614. hero.players = mask;
  615. //name and portrait are not used
  616. map->disposedHeroes.push_back(hero);
  617. }
  618. }
  619. }
  620. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  621. {
  622. if(map->disposedHeroes.empty())
  623. return;
  624. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  625. for(const DisposedHero & hero : map->disposedHeroes)
  626. {
  627. std::string type = HeroTypeID::encode(hero.heroId);
  628. auto definition = definitions->enterStruct(type);
  629. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  630. for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
  631. {
  632. if((1 << playerNum) & hero.players)
  633. {
  634. JsonNode player(JsonNode::JsonType::DATA_STRING);
  635. player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
  636. players.Vector().push_back(player);
  637. }
  638. }
  639. definition->serializeRaw("availableFor", players, boost::none);
  640. }
  641. }
  642. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  643. {
  644. auto rumors = handler.enterArray("rumors");
  645. rumors.serializeStruct(map->rumors);
  646. }
  647. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  648. {
  649. //todo:serializePredefinedHeroes
  650. if(handler.saving)
  651. {
  652. if(!map->predefinedHeroes.empty())
  653. {
  654. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  655. for(auto & hero : map->predefinedHeroes)
  656. {
  657. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  658. hero->serializeJsonDefinition(handler);
  659. }
  660. }
  661. }
  662. else
  663. {
  664. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  665. const JsonNode & data = handler.getCurrent();
  666. for(const auto & p : data.Struct())
  667. {
  668. auto predefinedHero = handler.enterStruct(p.first);
  669. CGHeroInstance * hero = new CGHeroInstance();
  670. hero->ID = Obj::HERO;
  671. hero->setHeroTypeName(p.first);
  672. hero->serializeJsonDefinition(handler);
  673. map->predefinedHeroes.push_back(hero);
  674. }
  675. }
  676. }
  677. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  678. {
  679. serializeRumors(handler);
  680. serializePredefinedHeroes(handler);
  681. handler.serializeLIC("allowedAbilities", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
  682. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  683. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  684. //todo:events
  685. }
  686. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  687. {
  688. readDisposedHeroes(handler);
  689. serializeOptions(handler);
  690. }
  691. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  692. {
  693. writeDisposedHeroes(handler);
  694. serializeOptions(handler);
  695. }
  696. ///CMapPatcher
  697. CMapPatcher::CMapPatcher(JsonNode stream):
  698. CMapFormatJson(),
  699. input(stream)
  700. {
  701. //todo: update map patches and change this
  702. fileVersionMajor = 0;
  703. fileVersionMinor = 0;
  704. }
  705. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  706. {
  707. map = nullptr;
  708. mapHeader = header.get();
  709. if (!input.isNull())
  710. readPatchData();
  711. }
  712. void CMapPatcher::readPatchData()
  713. {
  714. JsonDeserializer handler(mapObjectResolver.get(), input);
  715. readTriggeredEvents(handler);
  716. }
  717. ///CMapLoaderJson
  718. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  719. CMapFormatJson(),
  720. buffer(stream),
  721. ioApi(new CProxyROIOApi(buffer)),
  722. loader("", "_", ioApi)
  723. {
  724. }
  725. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  726. {
  727. LOG_TRACE(logGlobal);
  728. std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
  729. map = result.get();
  730. mapHeader = map;
  731. readMap();
  732. return result;
  733. }
  734. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  735. {
  736. LOG_TRACE(logGlobal);
  737. map = nullptr;
  738. std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
  739. mapHeader = result.get();
  740. readHeader(false);
  741. return result;
  742. }
  743. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  744. {
  745. ResourceID resource(archiveFilename, EResType::TEXT);
  746. if(!loader.existsResource(resource))
  747. throw std::runtime_error(archiveFilename+" not found");
  748. auto data = loader.load(resource)->readAll();
  749. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  750. return res;
  751. }
  752. void CMapLoaderJson::readMap()
  753. {
  754. LOG_TRACE(logGlobal);
  755. readHeader(true);
  756. map->initTerrain();
  757. readTerrain();
  758. readObjects();
  759. map->calculateGuardingGreaturePositions();
  760. }
  761. void CMapLoaderJson::readHeader(const bool complete)
  762. {
  763. //do not use map field here, use only mapHeader
  764. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  765. fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
  766. if(fileVersionMajor != VERSION_MAJOR)
  767. {
  768. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  769. throw std::runtime_error("Unsupported map format version");
  770. }
  771. fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
  772. if(fileVersionMinor > VERSION_MINOR)
  773. {
  774. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  775. }
  776. JsonDeserializer handler(mapObjectResolver.get(), header);
  777. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  778. //todo: multilevel map load support
  779. {
  780. auto levels = handler.enterStruct("mapLevels");
  781. {
  782. auto surface = handler.enterStruct("surface");
  783. handler.serializeInt("height", mapHeader->height);
  784. handler.serializeInt("width", mapHeader->width);
  785. }
  786. {
  787. auto underground = handler.enterStruct("underground");
  788. mapHeader->twoLevel = !underground->getCurrent().isNull();
  789. }
  790. }
  791. serializeHeader(handler);
  792. readTriggeredEvents(handler);
  793. readTeams(handler);
  794. //TODO: check mods
  795. if(complete)
  796. readOptions(handler);
  797. }
  798. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  799. {
  800. try
  801. {
  802. using namespace TerrainDetail;
  803. {//terrain type
  804. const std::string typeCode = src.substr(0, 2);
  805. tile.terType = getTerrainByCode(typeCode);
  806. }
  807. int startPos = 2; //0+typeCode fixed length
  808. {//terrain view
  809. int pos = startPos;
  810. while (isdigit(src.at(pos)))
  811. pos++;
  812. int len = pos - startPos;
  813. if (len <= 0)
  814. throw std::runtime_error("Invalid terrain view in " + src);
  815. const std::string rawCode = src.substr(startPos, len);
  816. tile.terView = atoi(rawCode.c_str());
  817. startPos += len;
  818. }
  819. {//terrain flip
  820. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  821. if (terrainFlip < 0)
  822. throw std::runtime_error("Invalid terrain flip in " + src);
  823. else
  824. tile.extTileFlags = terrainFlip;
  825. }
  826. if (startPos >= src.size())
  827. return;
  828. bool hasRoad = true;
  829. //FIXME: check without exceptions?
  830. {//road type
  831. const std::string typeCode = src.substr(startPos, 2);
  832. startPos += 2;
  833. try
  834. {
  835. tile.roadType = getRoadByCode(typeCode);
  836. }
  837. catch (const std::exception&) //it's not a road, it's a river
  838. {
  839. try
  840. {
  841. tile.riverType = getRiverByCode(typeCode);
  842. hasRoad = false;
  843. }
  844. catch (const std::exception&)
  845. {
  846. throw std::runtime_error("Invalid river type in " + src);
  847. }
  848. }
  849. }
  850. if (hasRoad)
  851. {//road dir
  852. int pos = startPos;
  853. while (isdigit(src.at(pos)))
  854. pos++;
  855. int len = pos - startPos;
  856. if (len <= 0)
  857. throw std::runtime_error("Invalid road dir in " + src);
  858. const std::string rawCode = src.substr(startPos, len);
  859. tile.roadDir = atoi(rawCode.c_str());
  860. startPos += len;
  861. }
  862. if (hasRoad)
  863. {//road flip
  864. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  865. if (flip < 0)
  866. throw std::runtime_error("Invalid road flip in " + src);
  867. else
  868. tile.extTileFlags |= (flip << 4);
  869. }
  870. if (startPos >= src.size())
  871. return;
  872. if (hasRoad)
  873. {//river type
  874. const std::string typeCode = src.substr(startPos, 2);
  875. startPos += 2;
  876. tile.riverType = getRiverByCode(typeCode);
  877. }
  878. {//river dir
  879. int pos = startPos;
  880. while (isdigit(src.at(pos)))
  881. pos++;
  882. int len = pos - startPos;
  883. if (len <= 0)
  884. throw std::runtime_error("Invalid river dir in " + src);
  885. const std::string rawCode = src.substr(startPos, len);
  886. tile.riverDir = atoi(rawCode.c_str());
  887. startPos += len;
  888. }
  889. {//river flip
  890. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  891. if (flip < 0)
  892. throw std::runtime_error("Invalid road flip in " + src);
  893. else
  894. tile.extTileFlags |= (flip << 2);
  895. }
  896. }
  897. catch (const std::exception &)
  898. {
  899. logGlobal->error("Failed to read terrain tile: %s");
  900. }
  901. }
  902. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  903. {
  904. int3 pos(0, 0, index);
  905. const JsonVector & rows = src.Vector();
  906. if(rows.size() != map->height)
  907. throw std::runtime_error("Invalid terrain data");
  908. for(pos.y = 0; pos.y < map->height; pos.y++)
  909. {
  910. const JsonVector & tiles = rows[pos.y].Vector();
  911. if(tiles.size() != map->width)
  912. throw std::runtime_error("Invalid terrain data");
  913. for(pos.x = 0; pos.x < map->width; pos.x++)
  914. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  915. }
  916. }
  917. void CMapLoaderJson::readTerrain()
  918. {
  919. {
  920. const JsonNode surface = getFromArchive("surface_terrain.json");
  921. readTerrainLevel(surface, 0);
  922. }
  923. if(map->twoLevel)
  924. {
  925. const JsonNode underground = getFromArchive("underground_terrain.json");
  926. readTerrainLevel(underground, 1);
  927. }
  928. }
  929. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  930. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  931. {
  932. }
  933. void CMapLoaderJson::MapObjectLoader::construct()
  934. {
  935. //TODO:consider move to ObjectTypeHandler
  936. //find type handler
  937. std::string typeName = configuration["type"].String(), subtypeName = configuration["subtype"].String();
  938. if(typeName.empty())
  939. {
  940. logGlobal->error("Object type missing");
  941. logGlobal->debug(configuration.toJson());
  942. return;
  943. }
  944. int3 pos;
  945. pos.x = static_cast<si32>(configuration["x"].Float());
  946. pos.y = static_cast<si32>(configuration["y"].Float());
  947. pos.z = static_cast<si32>(configuration["l"].Float());
  948. //special case for grail
  949. if(typeName == "grail")
  950. {
  951. owner->map->grailPos = pos;
  952. owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
  953. return;
  954. }
  955. else if(subtypeName.empty())
  956. {
  957. logGlobal->error("Object subtype missing");
  958. logGlobal->debug(configuration.toJson());
  959. return;
  960. }
  961. auto handler = VLC->objtypeh->getHandlerFor( CModHandler::scopeMap(), typeName, subtypeName);
  962. auto appearance = new ObjectTemplate;
  963. appearance->id = Obj(handler->type);
  964. appearance->subid = handler->subtype;
  965. appearance->readJson(configuration["template"], false);
  966. // Will be destroyed soon and replaced with shared template
  967. instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
  968. instance->id = ObjectInstanceID((si32)owner->map->objects.size());
  969. instance->instanceName = jsonKey;
  970. instance->pos = pos;
  971. owner->map->addNewObject(instance);
  972. }
  973. void CMapLoaderJson::MapObjectLoader::configure()
  974. {
  975. if(nullptr == instance)
  976. return;
  977. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  978. instance->serializeJson(handler);
  979. //artifact instance serialization requires access to Map object, handle it here for now
  980. //todo: find better solution for artifact instance serialization
  981. if(auto art = dynamic_cast<CGArtifact *>(instance))
  982. {
  983. auto artID = ArtifactID::NONE;
  984. int spellID = -1;
  985. if(art->ID == Obj::SPELL_SCROLL)
  986. {
  987. auto spellIdentifier = configuration["options"]["spell"].String();
  988. auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "spell", spellIdentifier);
  989. if(rawId)
  990. spellID = rawId.get();
  991. else
  992. spellID = 0;
  993. artID = ArtifactID::SPELL_SCROLL;
  994. }
  995. else if(art->ID == Obj::ARTIFACT)
  996. {
  997. //specific artifact
  998. artID = ArtifactID(art->subID);
  999. }
  1000. art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
  1001. }
  1002. if(auto hero = dynamic_cast<CGHeroInstance *>(instance))
  1003. {
  1004. auto o = handler.enterStruct("options");
  1005. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  1006. }
  1007. }
  1008. void CMapLoaderJson::readObjects()
  1009. {
  1010. LOG_TRACE(logGlobal);
  1011. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  1012. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  1013. //get raw data
  1014. for(auto & p : data.Struct())
  1015. loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
  1016. for(auto & ptr : loaders)
  1017. ptr->construct();
  1018. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  1019. for(auto & ptr : loaders)
  1020. ptr->configure();
  1021. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1022. {
  1023. return a->subID < b->subID;
  1024. });
  1025. }
  1026. ///CMapSaverJson
  1027. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  1028. CMapFormatJson(),
  1029. buffer(stream),
  1030. ioApi(new CProxyIOApi(buffer)),
  1031. saver(ioApi, "_")
  1032. {
  1033. fileVersionMajor = VERSION_MAJOR;
  1034. fileVersionMinor = VERSION_MINOR;
  1035. }
  1036. CMapSaverJson::~CMapSaverJson()
  1037. {
  1038. }
  1039. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  1040. {
  1041. std::ostringstream out;
  1042. JsonWriter writer(out);
  1043. writer.writeNode(data);
  1044. out.flush();
  1045. {
  1046. auto s = out.str();
  1047. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  1048. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  1049. throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  1050. }
  1051. }
  1052. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  1053. {
  1054. this->map = map.get();
  1055. this->mapHeader = this->map;
  1056. writeHeader();
  1057. writeTerrain();
  1058. writeObjects();
  1059. }
  1060. void CMapSaverJson::writeHeader()
  1061. {
  1062. logGlobal->trace("Saving header");
  1063. JsonNode header;
  1064. JsonSerializer handler(mapObjectResolver.get(), header);
  1065. header["versionMajor"].Float() = VERSION_MAJOR;
  1066. header["versionMinor"].Float() = VERSION_MINOR;
  1067. //todo: multilevel map save support
  1068. JsonNode & levels = header["mapLevels"];
  1069. levels["surface"]["height"].Float() = mapHeader->height;
  1070. levels["surface"]["width"].Float() = mapHeader->width;
  1071. levels["surface"]["index"].Float() = 0;
  1072. if(mapHeader->twoLevel)
  1073. {
  1074. levels["underground"]["height"].Float() = mapHeader->height;
  1075. levels["underground"]["width"].Float() = mapHeader->width;
  1076. levels["underground"]["index"].Float() = 1;
  1077. }
  1078. serializeHeader(handler);
  1079. writeTriggeredEvents(handler);
  1080. writeTeams(handler);
  1081. writeOptions(handler);
  1082. addToArchive(header, HEADER_FILE_NAME);
  1083. }
  1084. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1085. {
  1086. using namespace TerrainDetail;
  1087. std::ostringstream out;
  1088. out.setf(std::ios::dec, std::ios::basefield);
  1089. out.unsetf(std::ios::showbase);
  1090. out << tile.terType->shortIdentifier << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  1091. if(tile.roadType->getId() != Road::NO_ROAD)
  1092. out << tile.roadType << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  1093. if(tile.riverType->getId() != River::NO_RIVER)
  1094. out << tile.riverType << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  1095. return out.str();
  1096. }
  1097. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1098. {
  1099. JsonNode data;
  1100. int3 pos(0,0,index);
  1101. data.Vector().resize(map->height);
  1102. for(pos.y = 0; pos.y < map->height; pos.y++)
  1103. {
  1104. JsonNode & row = data.Vector()[pos.y];
  1105. row.Vector().resize(map->width);
  1106. for(pos.x = 0; pos.x < map->width; pos.x++)
  1107. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1108. }
  1109. return data;
  1110. }
  1111. void CMapSaverJson::writeTerrain()
  1112. {
  1113. logGlobal->trace("Saving terrain");
  1114. //todo: multilevel map save support
  1115. JsonNode surface = writeTerrainLevel(0);
  1116. addToArchive(surface, "surface_terrain.json");
  1117. if(map->twoLevel)
  1118. {
  1119. JsonNode underground = writeTerrainLevel(1);
  1120. addToArchive(underground, "underground_terrain.json");
  1121. }
  1122. }
  1123. void CMapSaverJson::writeObjects()
  1124. {
  1125. logGlobal->trace("Saving objects");
  1126. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1127. JsonSerializer handler(mapObjectResolver.get(), data);
  1128. for(CGObjectInstance * obj : map->objects)
  1129. {
  1130. //logGlobal->trace("\t%s", obj->instanceName);
  1131. auto temp = handler.enterStruct(obj->instanceName);
  1132. obj->serializeJson(handler);
  1133. }
  1134. if(map->grailPos.valid())
  1135. {
  1136. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1137. grail["type"].String() = "grail";
  1138. grail["x"].Float() = map->grailPos.x;
  1139. grail["y"].Float() = map->grailPos.y;
  1140. grail["l"].Float() = map->grailPos.z;
  1141. grail["options"]["radius"].Float() = map->grailRadius;
  1142. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1143. data[grailId] = grail;
  1144. }
  1145. //cleanup empty options
  1146. for(auto & p : data.Struct())
  1147. {
  1148. JsonNode & obj = p.second;
  1149. if(obj["options"].Struct().empty())
  1150. obj.Struct().erase("options");
  1151. }
  1152. addToArchive(data, OBJECTS_FILE_NAME);
  1153. }
  1154. VCMI_LIB_NAMESPACE_END