Functions.cpp 4.6 KB

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  1. /*
  2. * Functions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Functions.h"
  12. #include "CMapGenerator.h"
  13. #include "ObjectManager.h"
  14. #include "RoadPlacer.h"
  15. #include "TreasurePlacer.h"
  16. #include "ConnectionsPlacer.h"
  17. #include "TownPlacer.h"
  18. #include "WaterProxy.h"
  19. #include "WaterRoutes.h"
  20. #include "RmgMap.h"
  21. #include "TileInfo.h"
  22. #include "RmgPath.h"
  23. #include "../TerrainHandler.h"
  24. #include "../CTownHandler.h"
  25. #include "../mapping/CMapEditManager.h"
  26. #include "../mapping/CMap.h"
  27. #include "../mapObjects/CommonConstructors.h"
  28. #include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
  29. #include "../VCMI_Lib.h"
  30. VCMI_LIB_NAMESPACE_BEGIN
  31. void createModificators(RmgMap & map)
  32. {
  33. for(auto & z : map.getZones())
  34. {
  35. auto & zone = *z.second;
  36. switch(zone.getType())
  37. {
  38. case ETemplateZoneType::WATER:
  39. zone.addModificator<ObjectManager>();
  40. zone.addModificator<TreasurePlacer>();
  41. zone.addModificator<WaterProxy>();
  42. zone.addModificator<WaterRoutes>();
  43. break;
  44. default:
  45. zone.addModificator<TownPlacer>();
  46. zone.addModificator<ObjectManager>();
  47. zone.addModificator<ConnectionsPlacer>();
  48. zone.addModificator<TreasurePlacer>();
  49. zone.addModificator<RoadPlacer>();
  50. break;
  51. }
  52. }
  53. }
  54. rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
  55. {
  56. uint32_t distanceSq = distance * distance;
  57. auto subarea = zone.getArea().getSubarea([&zone, distanceSq](const int3 & t)
  58. {
  59. return t.dist2dSQ(zone.getPos()) > distanceSq;
  60. });
  61. return subarea.getTiles();
  62. }
  63. void createBorder(RmgMap & gen, Zone & zone)
  64. {
  65. rmg::Area borderArea(zone.getArea().getBorder());
  66. rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
  67. auto blockBorder = borderArea.getSubarea([&gen, &borderOutsideArea](const int3 & t)
  68. {
  69. auto tile = borderOutsideArea.nearest(t);
  70. return gen.isOnMap(tile) && gen.getZones()[gen.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
  71. });
  72. for(auto & tile : blockBorder.getTilesVector())
  73. {
  74. if(gen.isPossible(tile))
  75. {
  76. gen.setOccupied(tile, ETileType::BLOCKED);
  77. zone.areaPossible().erase(tile);
  78. }
  79. gen.foreachDirectNeighbour(tile, [&gen, &zone](int3 &nearbyPos)
  80. {
  81. if(gen.isPossible(nearbyPos) && gen.getZoneID(nearbyPos) == zone.getId())
  82. {
  83. gen.setOccupied(nearbyPos, ETileType::BLOCKED);
  84. zone.areaPossible().erase(nearbyPos);
  85. }
  86. });
  87. }
  88. }
  89. void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TerrainId terrain)
  90. {
  91. auto v = zone.getArea().getTilesVector();
  92. map.getEditManager()->getTerrainSelection().setSelection(v);
  93. map.getEditManager()->drawTerrain(terrain, &generator);
  94. }
  95. int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain)
  96. {
  97. auto factories = VLC->objtypeh->knownSubObjects(ObjID);
  98. vstd::erase_if(factories, [ObjID, &terrain](si32 f)
  99. {
  100. return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
  101. });
  102. return *RandomGeneratorUtil::nextItem(factories, generator);
  103. }
  104. void initTerrainType(Zone & zone, CMapGenerator & gen)
  105. {
  106. if(zone.getType()==ETemplateZoneType::WATER)
  107. {
  108. //collect all water terrain types
  109. std::vector<TerrainId> waterTerrains;
  110. for(const auto & terrain : VLC->terrainTypeHandler->objects)
  111. if(terrain->isWater())
  112. waterTerrains.push_back(terrain->getId());
  113. zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
  114. }
  115. else
  116. {
  117. if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
  118. {
  119. zone.setTerrainType((*VLC->townh)[zone.getTownType()]->nativeTerrain);
  120. }
  121. else
  122. {
  123. zone.setTerrainType(*RandomGeneratorUtil::nextItem(zone.getTerrainTypes(), gen.rand));
  124. }
  125. //Now, replace disallowed terrains on surface and in the underground
  126. const auto & terrainType = VLC->terrainTypeHandler->getById(zone.getTerrainType());
  127. if(zone.isUnderground())
  128. {
  129. if(!terrainType->isUnderground())
  130. {
  131. zone.setTerrainType(ETerrainId::SUBTERRANEAN);
  132. }
  133. }
  134. else
  135. {
  136. if (!terrainType->isSurface())
  137. {
  138. zone.setTerrainType(ETerrainId::DIRT);
  139. }
  140. }
  141. }
  142. }
  143. void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
  144. {
  145. if(map.map().twoLevel)
  146. {
  147. //finally mark rock tiles as occupied, spawn no obstacles there
  148. for(int x = 0; x < map.map().width; x++)
  149. {
  150. for(int y = 0; y < map.map().height; y++)
  151. {
  152. int3 tile(x, y, 1);
  153. if(!map.map().getTile(tile).terType->isPassable())
  154. {
  155. map.setOccupied(tile, ETileType::USED);
  156. }
  157. }
  158. }
  159. }
  160. }
  161. VCMI_LIB_NAMESPACE_END