CRewardableObject.cpp 12 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../NetPacks.h"
  17. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
  22. {
  23. auto vi = configuration.info.at(index);
  24. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  25. // show message only if it is not empty or in infobox
  26. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  27. {
  28. InfoWindow iw;
  29. iw.player = contextHero->tempOwner;
  30. iw.text = vi.message;
  31. vi.reward.loadComponents(iw.components, contextHero);
  32. iw.type = configuration.infoWindowType;
  33. if(!iw.components.empty() || !iw.text.toString().empty())
  34. cb->showInfoDialog(&iw);
  35. }
  36. // grant reward afterwards. Note that it may remove object
  37. if(markAsVisit)
  38. markAsVisited(contextHero);
  39. grantReward(index, contextHero);
  40. }
  41. void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
  42. {
  43. BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
  44. sd.player = contextHero->tempOwner;
  45. sd.text = dialog;
  46. sd.components = loadComponents(contextHero, rewardIndices);
  47. cb->showBlockingDialog(&sd);
  48. }
  49. std::vector<Component> CRewardableObject::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
  50. {
  51. std::vector<Component> result;
  52. if (rewardIndices.empty())
  53. return result;
  54. if (configuration.selectMode != Rewardable::SELECT_FIRST)
  55. {
  56. for (auto index : rewardIndices)
  57. result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
  58. }
  59. else
  60. {
  61. configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
  62. }
  63. return result;
  64. }
  65. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  66. {
  67. if(!wasVisitedBefore(h))
  68. {
  69. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  70. bool objectRemovalPossible = false;
  71. for(auto index : rewards)
  72. {
  73. if(configuration.info.at(index).reward.removeObject)
  74. objectRemovalPossible = true;
  75. }
  76. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  77. switch (rewards.size())
  78. {
  79. case 0: // no available rewards, e.g. visiting School of War without gold
  80. {
  81. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  82. if (!emptyRewards.empty())
  83. grantRewardWithMessage(h, emptyRewards[0], false);
  84. else
  85. logMod->warn("No applicable message for visiting empty object!");
  86. break;
  87. }
  88. case 1: // one reward. Just give it with message
  89. {
  90. if (configuration.canRefuse)
  91. selectRewardWthMessage(h, rewards, configuration.info.at(rewards.front()).message);
  92. else
  93. grantRewardWithMessage(h, rewards.front(), true);
  94. break;
  95. }
  96. default: // multiple rewards. Act according to select mode
  97. {
  98. switch (configuration.selectMode) {
  99. case Rewardable::SELECT_PLAYER: // player must select
  100. selectRewardWthMessage(h, rewards, configuration.onSelect);
  101. break;
  102. case Rewardable::SELECT_FIRST: // give first available
  103. grantRewardWithMessage(h, rewards.front(), true);
  104. break;
  105. case Rewardable::SELECT_RANDOM: // give random
  106. grantRewardWithMessage(h, *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
  107. break;
  108. }
  109. break;
  110. }
  111. }
  112. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  113. {
  114. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  115. cb->sendAndApply(&cov);
  116. }
  117. }
  118. else
  119. {
  120. logGlobal->debug("Revisiting already visited object");
  121. if (!wasVisited(h->getOwner()))
  122. {
  123. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  124. cb->sendAndApply(&cov);
  125. }
  126. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  127. if (!visitedRewards.empty())
  128. grantRewardWithMessage(h, visitedRewards[0], false);
  129. else
  130. logMod->warn("No applicable message for visiting already visited object!");
  131. }
  132. }
  133. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  134. {
  135. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  136. }
  137. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  138. {
  139. if(answer == 0)
  140. return; // player refused
  141. if(answer > 0 && answer-1 < configuration.info.size())
  142. {
  143. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  144. markAsVisited(hero);
  145. grantReward(list[answer - 1], hero);
  146. }
  147. else
  148. {
  149. throw std::runtime_error("Unhandled choice");
  150. }
  151. }
  152. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  153. {
  154. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  155. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  156. cb->sendAndApply(&cov);
  157. }
  158. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  159. {
  160. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  161. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  162. // hero is not blocked by levelup dialog - grant remainer immediately
  163. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  164. {
  165. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  166. }
  167. }
  168. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  169. {
  170. switch (configuration.visitMode)
  171. {
  172. case Rewardable::VISIT_UNLIMITED:
  173. return false;
  174. case Rewardable::VISIT_ONCE:
  175. return onceVisitableObjectCleared;
  176. case Rewardable::VISIT_PLAYER:
  177. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  178. case Rewardable::VISIT_BONUS:
  179. return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  180. case Rewardable::VISIT_HERO:
  181. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  182. case Rewardable::VISIT_LIMITER:
  183. return configuration.visitLimiter.heroAllowed(contextHero);
  184. default:
  185. return false;
  186. }
  187. }
  188. bool CRewardableObject::wasVisited(PlayerColor player) const
  189. {
  190. switch (configuration.visitMode)
  191. {
  192. case Rewardable::VISIT_UNLIMITED:
  193. case Rewardable::VISIT_BONUS:
  194. case Rewardable::VISIT_HERO:
  195. case Rewardable::VISIT_LIMITER:
  196. return false;
  197. case Rewardable::VISIT_ONCE:
  198. case Rewardable::VISIT_PLAYER:
  199. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  200. default:
  201. return false;
  202. }
  203. }
  204. bool CRewardableObject::wasScouted(PlayerColor player) const
  205. {
  206. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  207. }
  208. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  209. {
  210. switch (configuration.visitMode)
  211. {
  212. case Rewardable::VISIT_BONUS:
  213. return h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  214. case Rewardable::VISIT_HERO:
  215. return h->visitedObjects.count(ObjectInstanceID(id));
  216. case Rewardable::VISIT_LIMITER:
  217. return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
  218. default:
  219. return wasVisited(h->getOwner());
  220. }
  221. }
  222. std::string CRewardableObject::getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const
  223. {
  224. std::string result = getObjectName();
  225. if (includeDescription && !getDescriptionMessage(player, hero).empty())
  226. result += "\n" + getDescriptionMessage(player, hero);
  227. if (hero)
  228. {
  229. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  230. {
  231. if (wasVisited(hero))
  232. result += "\n" + configuration.visitedTooltip.toString();
  233. else
  234. result += "\n " + configuration.notVisitedTooltip.toString();
  235. }
  236. }
  237. else
  238. {
  239. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  240. {
  241. if (wasVisited(player))
  242. result += "\n" + configuration.visitedTooltip.toString();
  243. else
  244. result += "\n" + configuration.notVisitedTooltip.toString();
  245. }
  246. }
  247. return result;
  248. }
  249. std::string CRewardableObject::getHoverText(PlayerColor player) const
  250. {
  251. return getDisplayTextImpl(player, nullptr, false);
  252. }
  253. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  254. {
  255. return getDisplayTextImpl(hero->getOwner(), hero, false);
  256. }
  257. std::string CRewardableObject::getPopupText(PlayerColor player) const
  258. {
  259. return getDisplayTextImpl(player, nullptr, true);
  260. }
  261. std::string CRewardableObject::getPopupText(const CGHeroInstance * hero) const
  262. {
  263. return getDisplayTextImpl(hero->getOwner(), hero, true);
  264. }
  265. std::string CRewardableObject::getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const
  266. {
  267. if (!wasScouted(player) || configuration.info.empty())
  268. return configuration.description.toString();
  269. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  270. if (rewardIndices.empty() && !configuration.info[0].description.empty())
  271. return configuration.info[0].description.toString();
  272. if (!configuration.info[rewardIndices.front()].description.empty())
  273. return configuration.info[rewardIndices.front()].description.toString();
  274. return configuration.description.toString();
  275. }
  276. std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const
  277. {
  278. if (!wasScouted(player))
  279. return {};
  280. if (!configuration.showScoutedPreview)
  281. return {};
  282. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  283. if (rewardIndices.empty() && !configuration.info.empty())
  284. rewardIndices.push_back(0);
  285. if (rewardIndices.empty())
  286. return {};
  287. return loadComponents(hero, rewardIndices);
  288. }
  289. std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
  290. {
  291. return getPopupComponentsImpl(player, nullptr);
  292. }
  293. std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
  294. {
  295. return getPopupComponentsImpl(hero->getOwner(), hero);
  296. }
  297. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  298. {
  299. switch (what)
  300. {
  301. case ObjProperty::REWARD_RANDOMIZE:
  302. initObj(cb->gameState()->getRandomGenerator());
  303. break;
  304. case ObjProperty::REWARD_SELECT:
  305. selectedReward = val;
  306. break;
  307. case ObjProperty::REWARD_CLEARED:
  308. onceVisitableObjectCleared = val;
  309. break;
  310. }
  311. }
  312. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  313. {
  314. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  315. {
  316. if (configuration.resetParameters.rewards)
  317. {
  318. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  319. }
  320. if (configuration.resetParameters.visitors)
  321. {
  322. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  323. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  324. cb->sendAndApply(&cov);
  325. }
  326. }
  327. }
  328. void CRewardableObject::initObj(CRandomGenerator & rand)
  329. {
  330. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  331. }
  332. CRewardableObject::CRewardableObject()
  333. {}
  334. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  335. {
  336. CArmedInstance::serializeJsonOptions(handler);
  337. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  338. }
  339. VCMI_LIB_NAMESPACE_END