NetPacksLobbyClient.cpp 4.3 KB

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  1. /*
  2. * NetPacksLobbyClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "LobbyClientNetPackVisitors.h"
  12. #include "lobby/CSelectionBase.h"
  13. #include "lobby/CLobbyScreen.h"
  14. #include "lobby/OptionsTab.h"
  15. #include "lobby/RandomMapTab.h"
  16. #include "lobby/SelectionTab.h"
  17. #include "lobby/CBonusSelection.h"
  18. #include "CServerHandler.h"
  19. #include "CGameInfo.h"
  20. #include "gui/CGuiHandler.h"
  21. #include "widgets/Buttons.h"
  22. #include "widgets/TextControls.h"
  23. #include "../lib/CConfigHandler.h"
  24. #include "../lib/CGeneralTextHandler.h"
  25. #include "../lib/NetPacksLobby.h"
  26. #include "../lib/serializer/Connection.h"
  27. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  28. {
  29. result = false;
  30. // Check if it's LobbyClientConnected for our client
  31. if(pack.uuid == handler.c->uuid)
  32. {
  33. handler.c->connectionID = pack.clientId;
  34. if(!settings["session"]["headless"].Bool())
  35. GH.pushIntT<CLobbyScreen>(static_cast<ESelectionScreen>(handler.screenType));
  36. handler.state = EClientState::LOBBY;
  37. }
  38. }
  39. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  40. {
  41. if(pack.clientId != pack.c->connectionID)
  42. {
  43. result = false;
  44. return;
  45. }
  46. handler.stopServerConnection();
  47. }
  48. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  49. {
  50. if(GH.listInt.size())
  51. GH.popInts(1);
  52. }
  53. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
  54. {
  55. if(lobby && lobby->card)
  56. {
  57. lobby->card->chat->addNewMessage(pack.playerName + ": " + pack.message);
  58. lobby->card->setChat(true);
  59. if(lobby->buttonChat)
  60. lobby->buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  61. }
  62. }
  63. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
  64. {
  65. if(!lobby || !handler.isGuest())
  66. return;
  67. switch(pack.action)
  68. {
  69. case LobbyGuiAction::NO_TAB:
  70. lobby->toggleTab(lobby->curTab);
  71. break;
  72. case LobbyGuiAction::OPEN_OPTIONS:
  73. lobby->toggleTab(lobby->tabOpt);
  74. break;
  75. case LobbyGuiAction::OPEN_SCENARIO_LIST:
  76. lobby->toggleTab(lobby->tabSel);
  77. break;
  78. case LobbyGuiAction::OPEN_RANDOM_MAP_OPTIONS:
  79. lobby->toggleTab(lobby->tabRand);
  80. break;
  81. }
  82. }
  83. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyEndGame(LobbyEndGame & pack)
  84. {
  85. if(handler.state == EClientState::GAMEPLAY)
  86. {
  87. handler.endGameplay(pack.closeConnection, pack.restart);
  88. }
  89. if(pack.restart)
  90. handler.sendStartGame();
  91. }
  92. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  93. {
  94. if(pack.clientId != -1 && pack.clientId != handler.c->connectionID)
  95. {
  96. result = false;
  97. return;
  98. }
  99. handler.state = EClientState::STARTING;
  100. if(handler.si->mode != StartInfo::LOAD_GAME || pack.clientId == handler.c->connectionID)
  101. {
  102. auto modeBackup = handler.si->mode;
  103. handler.si = pack.initializedStartInfo;
  104. handler.si->mode = modeBackup;
  105. }
  106. if(settings["session"]["headless"].Bool())
  107. handler.startGameplay(pack.initializedGameState);
  108. }
  109. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  110. {
  111. if(pack.clientId != -1 && pack.clientId != handler.c->connectionID)
  112. return;
  113. GH.pushIntT<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, &handler, pack.initializedGameState));
  114. }
  115. void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
  116. {
  117. pack.hostChanged = pack.state.hostClientId != handler.hostClientId;
  118. static_cast<LobbyState &>(handler) = pack.state;
  119. }
  120. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
  121. {
  122. if(!lobby) //stub: ignore message for game mode
  123. return;
  124. if(!lobby->bonusSel && handler.si->campState && handler.state == EClientState::LOBBY_CAMPAIGN)
  125. {
  126. lobby->bonusSel = std::make_shared<CBonusSelection>();
  127. GH.pushInt(lobby->bonusSel);
  128. }
  129. if(lobby->bonusSel)
  130. lobby->bonusSel->updateAfterStateChange();
  131. else
  132. lobby->updateAfterStateChange();
  133. if(pack.hostChanged)
  134. lobby->toggleMode(handler.isHost());
  135. }
  136. void ApplyOnLobbyScreenNetPackVisitor::visitLobbyShowMessage(LobbyShowMessage & pack)
  137. {
  138. if(!lobby) //stub: ignore message for game mode
  139. return;
  140. lobby->buttonStart->block(false);
  141. handler.showServerError(pack.message);
  142. }