CRewardableObject.cpp 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289
  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../NetPacks.h"
  17. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. // FIXME: copy-pasted from CObjectHandler
  22. static std::string visitedTxt(const bool visited)
  23. {
  24. int id = visited ? 352 : 353;
  25. return VLC->generaltexth->allTexts[id];
  26. }
  27. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  28. {
  29. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  30. {
  31. auto vi = configuration.info.at(index);
  32. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  33. // show message only if it is not empty or in infobox
  34. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  35. {
  36. InfoWindow iw;
  37. iw.player = h->tempOwner;
  38. iw.text = vi.message;
  39. vi.reward.loadComponents(iw.components, h);
  40. iw.type = configuration.infoWindowType;
  41. if(!iw.components.empty() || !iw.text.toString().empty())
  42. cb->showInfoDialog(&iw);
  43. }
  44. // grant reward afterwards. Note that it may remove object
  45. if(markAsVisit)
  46. markAsVisited(h);
  47. grantReward(index, h);
  48. };
  49. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  50. {
  51. BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
  52. sd.player = h->tempOwner;
  53. sd.text = dialog;
  54. if (rewards.size() > 1)
  55. for (auto index : rewards)
  56. sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(h));
  57. if (rewards.size() == 1)
  58. configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
  59. cb->showBlockingDialog(&sd);
  60. };
  61. if(!wasVisitedBefore(h))
  62. {
  63. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  64. bool objectRemovalPossible = false;
  65. for(auto index : rewards)
  66. {
  67. if(configuration.info.at(index).reward.removeObject)
  68. objectRemovalPossible = true;
  69. }
  70. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  71. switch (rewards.size())
  72. {
  73. case 0: // no available rewards, e.g. visiting School of War without gold
  74. {
  75. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  76. if (!emptyRewards.empty())
  77. grantRewardWithMessage(emptyRewards[0], false);
  78. else
  79. logMod->warn("No applicable message for visiting empty object!");
  80. break;
  81. }
  82. case 1: // one reward. Just give it with message
  83. {
  84. if (configuration.canRefuse)
  85. selectRewardsMessage(rewards, configuration.info.at(rewards.front()).message);
  86. else
  87. grantRewardWithMessage(rewards.front(), true);
  88. break;
  89. }
  90. default: // multiple rewards. Act according to select mode
  91. {
  92. switch (configuration.selectMode) {
  93. case Rewardable::SELECT_PLAYER: // player must select
  94. selectRewardsMessage(rewards, configuration.onSelect);
  95. break;
  96. case Rewardable::SELECT_FIRST: // give first available
  97. grantRewardWithMessage(rewards.front(), true);
  98. break;
  99. case Rewardable::SELECT_RANDOM: // give random
  100. grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
  101. break;
  102. case Rewardable::SELECT_ALL: // give all rewards
  103. for(auto i : rewards)
  104. grantRewardWithMessage(i, i == rewards.size() - 1);
  105. break;
  106. }
  107. break;
  108. }
  109. }
  110. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  111. {
  112. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  113. cb->sendAndApply(&cov);
  114. }
  115. }
  116. else
  117. {
  118. logGlobal->debug("Revisiting already visited object");
  119. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  120. if (!visitedRewards.empty())
  121. grantRewardWithMessage(visitedRewards[0], false);
  122. else
  123. logMod->warn("No applicable message for visiting already visited object!");
  124. }
  125. }
  126. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  127. {
  128. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  129. }
  130. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  131. {
  132. if(answer == 0)
  133. return; // player refused
  134. if(answer > 0 && answer-1 < configuration.info.size())
  135. {
  136. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  137. markAsVisited(hero);
  138. grantReward(list[answer - 1], hero);
  139. }
  140. else
  141. {
  142. throw std::runtime_error("Unhandled choice");
  143. }
  144. }
  145. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  146. {
  147. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  148. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  149. cb->sendAndApply(&cov);
  150. }
  151. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  152. {
  153. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  154. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  155. // hero is not blocked by levelup dialog - grant remainer immediately
  156. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  157. {
  158. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  159. }
  160. }
  161. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  162. {
  163. switch (configuration.visitMode)
  164. {
  165. case Rewardable::VISIT_UNLIMITED:
  166. return false;
  167. case Rewardable::VISIT_ONCE:
  168. return onceVisitableObjectCleared;
  169. case Rewardable::VISIT_PLAYER:
  170. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  171. case Rewardable::VISIT_BONUS:
  172. return contextHero->hasBonusFrom(BonusSource::OBJECT, ID);
  173. case Rewardable::VISIT_HERO:
  174. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  175. default:
  176. return false;
  177. }
  178. }
  179. bool CRewardableObject::wasVisited(PlayerColor player) const
  180. {
  181. switch (configuration.visitMode)
  182. {
  183. case Rewardable::VISIT_UNLIMITED:
  184. case Rewardable::VISIT_BONUS:
  185. case Rewardable::VISIT_HERO:
  186. return false;
  187. case Rewardable::VISIT_ONCE:
  188. case Rewardable::VISIT_PLAYER:
  189. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  190. default:
  191. return false;
  192. }
  193. }
  194. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  195. {
  196. switch (configuration.visitMode)
  197. {
  198. case Rewardable::VISIT_BONUS:
  199. return h->hasBonusFrom(BonusSource::OBJECT, ID);
  200. case Rewardable::VISIT_HERO:
  201. return h->visitedObjects.count(ObjectInstanceID(id));
  202. default:
  203. return wasVisited(h->tempOwner);
  204. }
  205. }
  206. std::string CRewardableObject::getHoverText(PlayerColor player) const
  207. {
  208. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  209. return getObjectName() + " " + visitedTxt(wasVisited(player));
  210. return getObjectName();
  211. }
  212. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  213. {
  214. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  215. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  216. return getObjectName();
  217. }
  218. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  219. {
  220. switch (what)
  221. {
  222. case ObjProperty::REWARD_RANDOMIZE:
  223. initObj(cb->gameState()->getRandomGenerator());
  224. break;
  225. case ObjProperty::REWARD_SELECT:
  226. selectedReward = val;
  227. break;
  228. case ObjProperty::REWARD_CLEARED:
  229. onceVisitableObjectCleared = val;
  230. break;
  231. }
  232. }
  233. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  234. {
  235. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  236. {
  237. if (configuration.resetParameters.rewards)
  238. {
  239. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  240. }
  241. if (configuration.resetParameters.visitors)
  242. {
  243. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  244. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  245. cb->sendAndApply(&cov);
  246. }
  247. }
  248. }
  249. void CRewardableObject::initObj(CRandomGenerator & rand)
  250. {
  251. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  252. }
  253. CRewardableObject::CRewardableObject()
  254. {}
  255. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  256. {
  257. CArmedInstance::serializeJsonOptions(handler);
  258. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  259. }
  260. VCMI_LIB_NAMESPACE_END