CAnimation.h 5.1 KB

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  1. /*
  2. * CAnimation.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/vcmi_endian.h"
  12. #include "Geometries.h"
  13. #include "../../lib/GameConstants.h"
  14. #ifdef IN
  15. #undef IN
  16. #endif
  17. #ifdef OUT
  18. #undef OUT
  19. #endif
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. class JsonNode;
  22. VCMI_LIB_NAMESPACE_END
  23. struct SDL_Surface;
  24. class CDefFile;
  25. class ColorShifter;
  26. /*
  27. * Base class for images, can be used for non-animation pictures as well
  28. */
  29. class IImage
  30. {
  31. public:
  32. using BorderPallete = std::array<SDL_Color, 3>;
  33. //draws image on surface "where" at position
  34. virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, Rect * src = nullptr, ui8 alpha = 255) const=0;
  35. virtual void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha = 255) const = 0;
  36. virtual std::shared_ptr<IImage> scaleFast(float scale) const = 0;
  37. virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
  38. //Change palette to specific player
  39. virtual void playerColored(PlayerColor player)=0;
  40. //set special color for flag
  41. virtual void setFlagColor(PlayerColor player)=0;
  42. //test transparency of specific pixel
  43. virtual bool isTransparent(const Point & coords) const = 0;
  44. virtual Point dimensions() const = 0;
  45. virtual int width() const=0;
  46. virtual int height() const=0;
  47. //only indexed bitmaps, 16 colors maximum
  48. virtual void shiftPalette(int from, int howMany) = 0;
  49. virtual void adjustPalette(const ColorShifter * shifter) = 0;
  50. virtual void resetPalette() = 0;
  51. //only indexed bitmaps, colors 5,6,7 must be special
  52. virtual void setBorderPallete(const BorderPallete & borderPallete) = 0;
  53. virtual void horizontalFlip() = 0;
  54. virtual void verticalFlip() = 0;
  55. IImage();
  56. virtual ~IImage();
  57. /// loads image from specified file. Returns 0-sized images on failure
  58. static std::shared_ptr<IImage> createFromFile( const std::string & path );
  59. };
  60. /// Class for handling animation
  61. class CAnimation
  62. {
  63. private:
  64. //source[group][position] - file with this frame, if string is empty - image located in def file
  65. std::map<size_t, std::vector <JsonNode> > source;
  66. //bitmap[group][position], store objects with loaded bitmaps
  67. std::map<size_t, std::map<size_t, std::shared_ptr<IImage> > > images;
  68. //animation file name
  69. std::string name;
  70. bool preloaded;
  71. std::shared_ptr<CDefFile> defFile;
  72. //loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
  73. bool loadFrame(size_t frame, size_t group);
  74. //unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
  75. bool unloadFrame(size_t frame, size_t group);
  76. //initialize animation from file
  77. void initFromJson(const JsonNode & input);
  78. void init();
  79. //to get rid of copy-pasting error message :]
  80. void printError(size_t frame, size_t group, std::string type) const;
  81. //not a very nice method to get image from another def file
  82. //TODO: remove after implementing resource manager
  83. std::shared_ptr<IImage> getFromExtraDef(std::string filename);
  84. public:
  85. CAnimation(std::string Name);
  86. CAnimation();
  87. ~CAnimation();
  88. //duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
  89. //and loads it if animation is preloaded
  90. void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
  91. // adjust the color of the animation, used in battle spell effects, e.g. Cloned objects
  92. void shiftColor(const ColorShifter * shifter);
  93. //add custom surface to the selected position.
  94. void setCustom(std::string filename, size_t frame, size_t group=0);
  95. std::shared_ptr<IImage> getImage(size_t frame, size_t group=0, bool verbose=true) const;
  96. void exportBitmaps(const boost::filesystem::path & path) const;
  97. //all available frames
  98. void load ();
  99. void unload();
  100. void preload();
  101. //all frames from group
  102. void loadGroup (size_t group);
  103. void unloadGroup(size_t group);
  104. //single image
  105. void load (size_t frame, size_t group=0);
  106. void unload(size_t frame, size_t group=0);
  107. //total count of frames in group (including not loaded)
  108. size_t size(size_t group=0) const;
  109. void horizontalFlip();
  110. void verticalFlip();
  111. void playerColored(PlayerColor player);
  112. void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
  113. };
  114. const float DEFAULT_DELTA = 0.05f;
  115. class CFadeAnimation
  116. {
  117. public:
  118. enum class EMode
  119. {
  120. NONE, IN, OUT
  121. };
  122. private:
  123. float delta;
  124. SDL_Surface * fadingSurface;
  125. bool fading;
  126. float fadingCounter;
  127. bool shouldFreeSurface;
  128. float initialCounter() const;
  129. bool isFinished() const;
  130. public:
  131. EMode fadingMode;
  132. CFadeAnimation();
  133. ~CFadeAnimation();
  134. void init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd = false, float animDelta = DEFAULT_DELTA);
  135. void update();
  136. void draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect);
  137. bool isFading() const { return fading; }
  138. };