ObstacleSetHandler.cpp 9.8 KB

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  1. /*
  2. * ObstacleSetHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ObstacleSetHandler.h"
  12. #include "../modding/IdentifierStorage.h"
  13. #include "../constants/StringConstants.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. ObstacleSet::ObstacleSet():
  16. type(INVALID),
  17. allowedTerrains({TerrainId::NONE})
  18. {
  19. }
  20. ObstacleSet::ObstacleSet(EObstacleType type, TerrainId terrain):
  21. type(type),
  22. allowedTerrains({terrain})
  23. {
  24. }
  25. void ObstacleSet::addObstacle(std::shared_ptr<const ObjectTemplate> obstacle)
  26. {
  27. obstacles.push_back(obstacle);
  28. }
  29. ObstacleSetFilter::ObstacleSetFilter(std::vector<ObstacleSet::EObstacleType> allowedTypes, TerrainId terrain = TerrainId::ANY_TERRAIN, FactionID faction = FactionID::ANY, EAlignment alignment = EAlignment::ANY):
  30. allowedTypes(allowedTypes),
  31. terrain(terrain),
  32. faction(faction),
  33. alignment(alignment)
  34. {
  35. }
  36. ObstacleSetFilter::ObstacleSetFilter(ObstacleSet::EObstacleType allowedType, TerrainId terrain = TerrainId::ANY_TERRAIN, FactionID faction = FactionID::ANY, EAlignment alignment = EAlignment::ANY):
  37. allowedTypes({allowedType}),
  38. terrain(terrain),
  39. faction(faction),
  40. alignment(alignment)
  41. {
  42. }
  43. bool ObstacleSetFilter::filter(const ObstacleSet &set) const
  44. {
  45. if (terrain != TerrainId::ANY_TERRAIN && !vstd::contains(set.getTerrains(), terrain))
  46. {
  47. return false;
  48. }
  49. if (faction != FactionID::ANY)
  50. {
  51. auto factions = set.getFactions();
  52. if (!factions.empty() && !vstd::contains(factions, faction))
  53. {
  54. return false;
  55. }
  56. }
  57. // TODO: Also check specific factions
  58. if (alignment != EAlignment::ANY)
  59. {
  60. auto alignments = set.getAlignments();
  61. if (!alignments.empty() && !vstd::contains(alignments, alignment))
  62. {
  63. return false;
  64. }
  65. }
  66. return true;
  67. }
  68. TerrainId ObstacleSetFilter::getTerrain() const
  69. {
  70. return terrain;
  71. }
  72. std::set<TerrainId> ObstacleSet::getTerrains() const
  73. {
  74. return allowedTerrains;
  75. }
  76. void ObstacleSet::setTerrain(TerrainId terrain)
  77. {
  78. this->allowedTerrains = {terrain};
  79. }
  80. void ObstacleSet::setTerrains(const std::set<TerrainId> & terrains)
  81. {
  82. this->allowedTerrains = terrains;
  83. }
  84. void ObstacleSet::addTerrain(TerrainId terrain)
  85. {
  86. this->allowedTerrains.insert(terrain);
  87. }
  88. std::set<FactionID> ObstacleSet::getFactions() const
  89. {
  90. return allowedFactions;
  91. }
  92. void ObstacleSet::addFaction(FactionID faction)
  93. {
  94. this->allowedFactions.insert(faction);
  95. }
  96. void ObstacleSet::addAlignment(EAlignment alignment)
  97. {
  98. this->allowedAlignments.insert(alignment);
  99. }
  100. std::set<EAlignment> ObstacleSet::getAlignments() const
  101. {
  102. return allowedAlignments;
  103. }
  104. ObstacleSet::EObstacleType ObstacleSet::getType() const
  105. {
  106. return type;
  107. }
  108. void ObstacleSet::setType(EObstacleType type)
  109. {
  110. this->type = type;
  111. }
  112. std::vector<std::shared_ptr<const ObjectTemplate>> ObstacleSet::getObstacles() const
  113. {
  114. return obstacles;
  115. }
  116. ObstacleSet::EObstacleType ObstacleSetHandler::convertObstacleClass(MapObjectID id)
  117. {
  118. switch (id)
  119. {
  120. case Obj::MOUNTAIN:
  121. case Obj::VOLCANIC_VENT:
  122. case Obj::VOLCANO:
  123. case Obj::REEF:
  124. return ObstacleSet::MOUNTAINS;
  125. case Obj::OAK_TREES:
  126. case Obj::PINE_TREES:
  127. case Obj::TREES:
  128. case Obj::DEAD_VEGETATION:
  129. case Obj::HEDGE:
  130. case Obj::KELP:
  131. case Obj::WILLOW_TREES:
  132. case Obj::YUCCA_TREES:
  133. return ObstacleSet::TREES;
  134. case Obj::FROZEN_LAKE:
  135. case Obj::LAKE:
  136. case Obj::LAVA_FLOW:
  137. case Obj::LAVA_LAKE:
  138. return ObstacleSet::LAKES;
  139. case Obj::CANYON:
  140. case Obj::CRATER:
  141. case Obj::SAND_PIT:
  142. case Obj::TAR_PIT:
  143. return ObstacleSet::CRATERS;
  144. case Obj::HILL:
  145. case Obj::MOUND:
  146. case Obj::OUTCROPPING:
  147. case Obj::ROCK:
  148. case Obj::SAND_DUNE:
  149. case Obj::STALAGMITE:
  150. return ObstacleSet::ROCKS;
  151. case Obj::BUSH:
  152. case Obj::CACTUS:
  153. case Obj::FLOWERS:
  154. case Obj::MUSHROOMS:
  155. case Obj::LOG:
  156. case Obj::MANDRAKE:
  157. case Obj::MOSS:
  158. case Obj::PLANT:
  159. case Obj::SHRUB:
  160. case Obj::STUMP:
  161. case Obj::VINE:
  162. return ObstacleSet::PLANTS;
  163. case Obj::SKULL:
  164. return ObstacleSet::ANIMALS;
  165. default:
  166. return ObstacleSet::OTHER;
  167. }
  168. }
  169. ObstacleSet::EObstacleType ObstacleSet::typeFromString(const std::string &str)
  170. {
  171. static const std::map<std::string, EObstacleType> OBSTACLE_TYPE_NAMES =
  172. {
  173. {"mountain", MOUNTAINS},
  174. {"tree", TREES},
  175. {"lake", LAKES},
  176. {"crater", CRATERS},
  177. {"rock", ROCKS},
  178. {"plant", PLANTS},
  179. {"structure", STRUCTURES},
  180. {"animal", ANIMALS},
  181. {"other", OTHER}
  182. };
  183. if (OBSTACLE_TYPE_NAMES.find(str) != OBSTACLE_TYPE_NAMES.end())
  184. {
  185. return OBSTACLE_TYPE_NAMES.at(str);
  186. }
  187. // TODO: How to handle that?
  188. throw std::runtime_error("Invalid obstacle type: " + str);
  189. }
  190. std::string ObstacleSet::toString() const
  191. {
  192. static const std::map<EObstacleType, std::string> OBSTACLE_TYPE_STRINGS =
  193. {
  194. {MOUNTAINS, "mountain"},
  195. {TREES, "tree"},
  196. {LAKES, "lake"},
  197. {CRATERS, "crater"},
  198. {ROCKS, "rock"},
  199. {PLANTS, "plant"},
  200. {STRUCTURES, "structure"},
  201. {ANIMALS, "animal"},
  202. {OTHER, "other"}
  203. };
  204. return OBSTACLE_TYPE_STRINGS.at(type);
  205. }
  206. std::vector<ObstacleSet::EObstacleType> ObstacleSetFilter::getAllowedTypes() const
  207. {
  208. return allowedTypes;
  209. }
  210. void ObstacleSetFilter::setType(ObstacleSet::EObstacleType type)
  211. {
  212. allowedTypes = {type};
  213. }
  214. void ObstacleSetFilter::setTypes(std::vector<ObstacleSet::EObstacleType> types)
  215. {
  216. this->allowedTypes = types;
  217. }
  218. std::vector<JsonNode> ObstacleSetHandler::loadLegacyData()
  219. {
  220. return {};
  221. }
  222. void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  223. {
  224. auto os = loadFromJson(scope, data, name, biomes.size());
  225. if(os)
  226. {
  227. addObstacleSet(os);
  228. // TODO: Define some const array of object types ("biome" etc.)
  229. VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.back()->id);
  230. }
  231. else
  232. {
  233. logMod->error("Failed to load obstacle set: %s", name);
  234. }
  235. }
  236. void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  237. {
  238. auto os = loadFromJson(scope, data, name, index);
  239. if(os)
  240. {
  241. addObstacleSet(os);
  242. VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.at(index)->id);
  243. }
  244. else
  245. {
  246. logMod->error("Failed to load obstacle set: %s", name);
  247. }
  248. }
  249. std::shared_ptr<ObstacleSet> ObstacleSetHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  250. {
  251. auto os = std::make_shared<ObstacleSet>();
  252. os->id = index;
  253. auto biome = json["biome"].Struct();
  254. os->setType(ObstacleSet::typeFromString(biome["objectType"].String()));
  255. // TODO: Handle any (every) terrain option
  256. if (biome["terrain"].isString())
  257. {
  258. auto terrainName = biome["terrain"].String();
  259. VLC->identifiers()->requestIdentifier(scope, "terrain", terrainName, [os](si32 id)
  260. {
  261. os->setTerrain(TerrainId(id));
  262. });
  263. }
  264. else // Other cases won't pass validation
  265. {
  266. auto terrains = biome["terrain"].Vector();
  267. for (const auto & terrain : terrains)
  268. {
  269. VLC->identifiers()->requestIdentifier(scope, "terrain", terrain.String(), [os](si32 id)
  270. {
  271. os->addTerrain(TerrainId(id));
  272. });
  273. }
  274. }
  275. auto parseFaction = [os, scope](const std::string & str) -> FactionID
  276. {
  277. VLC->identifiers()->requestIdentifier(scope, "faction", str, [os](si32 id)
  278. {
  279. os->addFaction(FactionID(id));
  280. });
  281. };
  282. if (biome["faction"].isString())
  283. {
  284. auto factionName = biome["faction"].String();
  285. parseFaction(factionName);
  286. }
  287. else if (biome["faction"].isVector())
  288. {
  289. auto factions = biome["faction"].Vector();
  290. for (const auto & node : factions)
  291. {
  292. parseFaction(node.String());
  293. }
  294. }
  295. // TODO: Move this parser to some utils
  296. auto parseAlignment = [](const std::string & str) ->EAlignment
  297. {
  298. int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, str);
  299. if (alignment == -1)
  300. {
  301. logGlobal->error("Incorrect alignment: ", str);
  302. return EAlignment::ANY;
  303. }
  304. else
  305. {
  306. return static_cast<EAlignment>(alignment);
  307. }
  308. };
  309. if (biome["alignment"].isString())
  310. {
  311. os->addAlignment(parseAlignment(biome["alignment"].String()));
  312. }
  313. else if (biome["alignment"].isVector())
  314. {
  315. auto alignments = biome["alignment"].Vector();
  316. for (const auto & node : alignments)
  317. {
  318. os->addAlignment(parseAlignment(node.String()));
  319. }
  320. }
  321. auto templates = json["templates"].Vector();
  322. for (const auto & node : templates)
  323. {
  324. logGlobal->info("Registering obstacle template: %s in scope %s", node.String(), scope);
  325. auto identifier = boost::algorithm::to_lower_copy(node.String());
  326. auto jsonName = JsonNode(identifier);
  327. VLC->identifiers()->requestIdentifier(node.getModScope(), "obstacleTemplate", identifier, [this, os](si32 id)
  328. {
  329. logGlobal->info("Resolved obstacle id: %d", id);
  330. os->addObstacle(obstacleTemplates[id]);
  331. });
  332. }
  333. return os;
  334. }
  335. void ObstacleSetHandler::addTemplate(const std::string & scope, const std::string &name, std::shared_ptr<const ObjectTemplate> tmpl)
  336. {
  337. auto id = obstacleTemplates.size();
  338. auto strippedName = boost::algorithm::to_lower_copy(name);
  339. auto pos = strippedName.find(".def");
  340. if(pos != std::string::npos)
  341. strippedName.erase(pos, 4);
  342. if (VLC->identifiersHandler->getIdentifier(scope, "obstacleTemplate", strippedName, true))
  343. {
  344. logMod->warn("Duplicate obstacle template: %s", strippedName);
  345. return;
  346. }
  347. else
  348. {
  349. // Save by name
  350. VLC->identifiersHandler->registerObject(scope, "obstacleTemplate", strippedName, id);
  351. // Index by id
  352. obstacleTemplates[id] = tmpl;
  353. }
  354. }
  355. void ObstacleSetHandler::addObstacleSet(std::shared_ptr<ObstacleSet> os)
  356. {
  357. obstacleSets[os->getType()].push_back(os);
  358. biomes.push_back(os);
  359. }
  360. TObstacleTypes ObstacleSetHandler::getObstacles( const ObstacleSetFilter &filter) const
  361. {
  362. TObstacleTypes result;
  363. for (const auto &allowedType : filter.getAllowedTypes())
  364. {
  365. auto it = obstacleSets.find(allowedType);
  366. if(it != obstacleSets.end())
  367. {
  368. for (const auto &os : it->second)
  369. {
  370. if (filter.filter(*os))
  371. {
  372. result.push_back(os);
  373. }
  374. }
  375. }
  376. }
  377. return result;
  378. }
  379. VCMI_LIB_NAMESPACE_END