ObstacleProxy.cpp 11 KB

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  1. /*
  2. * ObstacleProxy.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ObstacleProxy.h"
  12. #include "../mapping/CMap.h"
  13. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../mapObjects/CGObjectInstance.h"
  16. #include "../mapObjects/ObjectTemplate.h"
  17. #include "../mapObjects/ObstacleSetHandler.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. void ObstacleProxy::collectPossibleObstacles(TerrainId terrain)
  20. {
  21. //get all possible obstacles for this terrain
  22. for(auto primaryID : VLC->objtypeh->knownObjects())
  23. {
  24. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  25. {
  26. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  27. if(handler->isStaticObject())
  28. {
  29. for(const auto & temp : handler->getTemplates())
  30. {
  31. if(temp->canBePlacedAt(terrain) && temp->getBlockMapOffset().valid())
  32. obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
  33. }
  34. }
  35. }
  36. }
  37. sortObstacles();
  38. }
  39. void ObstacleProxy::sortObstacles()
  40. {
  41. for(const auto & o : obstaclesBySize)
  42. {
  43. possibleObstacles.emplace_back(o);
  44. }
  45. boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
  46. {
  47. return p1.first > p2.first; //bigger obstacles first
  48. });
  49. }
  50. bool ObstacleProxy::prepareBiome(const ObstacleSetFilter & filter, CRandomGenerator & rand)
  51. {
  52. possibleObstacles.clear();
  53. std::vector<std::shared_ptr<ObstacleSet>> obstacleSets;
  54. size_t selectedSets = 0;
  55. const size_t MINIMUM_SETS = 6;
  56. const size_t MAXIMUM_SETS = 9;
  57. const size_t MIN_SMALL_SETS = 3;
  58. const size_t MAX_SMALL_SETS = 5;
  59. auto terrain = filter.getTerrain();
  60. auto localFilter = filter;
  61. localFilter.setType(ObstacleSet::EObstacleType::MOUNTAINS);
  62. TObstacleTypes mountainSets = VLC->biomeHandler->getObstacles(localFilter);
  63. if (!mountainSets.empty())
  64. {
  65. obstacleSets.push_back(*RandomGeneratorUtil::nextItem(mountainSets, rand));
  66. selectedSets++;
  67. logGlobal->info("Mountain set added");
  68. }
  69. else
  70. {
  71. logGlobal->warn("No mountain sets found for terrain %s", TerrainId::encode(terrain.getNum()));
  72. // FIXME: Do we ever want to generate obstacles without any mountains?
  73. }
  74. localFilter.setType(ObstacleSet::EObstacleType::TREES);
  75. TObstacleTypes treeSets = VLC->biomeHandler->getObstacles(localFilter);
  76. // 1 or 2 tree sets
  77. size_t treeSetsCount = std::min<size_t>(treeSets.size(), rand.nextInt(1, 2));
  78. for (size_t i = 0; i < treeSetsCount; i++)
  79. {
  80. obstacleSets.push_back(*RandomGeneratorUtil::nextItem(treeSets, rand));
  81. selectedSets++;
  82. }
  83. logGlobal->info("Added %d tree sets", treeSetsCount);
  84. // Some obstacle types may be completely missing from water, but it's not a problem
  85. localFilter.setTypes({ObstacleSet::EObstacleType::LAKES, ObstacleSet::EObstacleType::CRATERS});
  86. TObstacleTypes largeSets = VLC->biomeHandler->getObstacles(localFilter);
  87. // We probably don't want to have lakes and craters at the same time, choose one of them
  88. if (!largeSets.empty())
  89. {
  90. obstacleSets.push_back(*RandomGeneratorUtil::nextItem(largeSets, rand));
  91. selectedSets++;
  92. // TODO: Convert to string
  93. logGlobal->info("Added large set of type %s", obstacleSets.back()->getType());
  94. }
  95. localFilter.setType(ObstacleSet::EObstacleType::ROCKS);
  96. TObstacleTypes rockSets = VLC->biomeHandler->getObstacles(localFilter);
  97. size_t rockSetsCount = std::min<size_t>(rockSets.size(), rand.nextInt(1, 2));
  98. for (size_t i = 0; i < rockSetsCount; i++)
  99. {
  100. obstacleSets.push_back(*RandomGeneratorUtil::nextItem(rockSets, rand));
  101. selectedSets++;
  102. }
  103. logGlobal->info("Added %d rock sets", rockSetsCount);
  104. localFilter.setType(ObstacleSet::EObstacleType::PLANTS);
  105. TObstacleTypes plantSets = VLC->biomeHandler->getObstacles(localFilter);
  106. // 1 or 2 sets (3 - rock sets)
  107. size_t plantSetsCount = std::min<size_t>(plantSets.size(), rand.nextInt(1, std::max<size_t>(3 - rockSetsCount, 2)));
  108. for (size_t i = 0; i < plantSetsCount; i++)
  109. {
  110. {
  111. obstacleSets.push_back(*RandomGeneratorUtil::nextItem(plantSets, rand));
  112. selectedSets++;
  113. }
  114. }
  115. logGlobal->info("Added %d plant sets", plantSetsCount);
  116. //3 to 5 of total small sets (rocks, plants, structures, animals and others)
  117. //This gives total of 6 to 9 different sets
  118. size_t maxSmallSets = std::min<size_t>(MAX_SMALL_SETS, std::max(MIN_SMALL_SETS, MAXIMUM_SETS - selectedSets));
  119. size_t smallSets = rand.nextInt(MIN_SMALL_SETS, maxSmallSets);
  120. localFilter.setTypes({ObstacleSet::EObstacleType::STRUCTURES, ObstacleSet::EObstacleType::ANIMALS});
  121. TObstacleTypes smallObstacleSets = VLC->biomeHandler->getObstacles(localFilter);
  122. RandomGeneratorUtil::randomShuffle(smallObstacleSets, rand);
  123. localFilter.setType(ObstacleSet::EObstacleType::OTHER);
  124. TObstacleTypes otherSets = VLC->biomeHandler->getObstacles(localFilter);
  125. RandomGeneratorUtil::randomShuffle(otherSets, rand);
  126. while (smallSets > 0)
  127. {
  128. if (!smallObstacleSets.empty())
  129. {
  130. obstacleSets.push_back(smallObstacleSets.back());
  131. smallObstacleSets.pop_back();
  132. selectedSets++;
  133. smallSets--;
  134. logGlobal->info("Added small set of type %s", obstacleSets.back()->getType());
  135. }
  136. else if(otherSets.empty())
  137. {
  138. logGlobal->warn("No other sets found for terrain %s", terrain.encode(terrain.getNum()));
  139. break;
  140. }
  141. if (smallSets > 0)
  142. {
  143. // Fill with whatever's left
  144. if (!otherSets.empty())
  145. {
  146. obstacleSets.push_back(otherSets.back());
  147. otherSets.pop_back();
  148. selectedSets++;
  149. smallSets--;
  150. logGlobal->info("Added set of other obstacles");
  151. }
  152. }
  153. }
  154. // Copy this set to our possible obstacles
  155. if (selectedSets >= MINIMUM_SETS ||
  156. (terrain == TerrainId::WATER && selectedSets > 0))
  157. {
  158. obstaclesBySize.clear();
  159. for (const auto & os : obstacleSets)
  160. {
  161. for (const auto & temp : os->getObstacles())
  162. {
  163. if(temp->getBlockMapOffset().valid())
  164. {
  165. obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
  166. }
  167. }
  168. }
  169. sortObstacles();
  170. return true;
  171. }
  172. else
  173. {
  174. return false; // Proceed with old method
  175. }
  176. }
  177. void ObstacleProxy::addBlockedTile(const int3& tile)
  178. {
  179. blockedArea.add(tile);
  180. }
  181. void ObstacleProxy::setBlockedArea(const rmg::Area& area)
  182. {
  183. blockedArea = area;
  184. }
  185. void ObstacleProxy::clearBlockedArea()
  186. {
  187. blockedArea.clear();
  188. }
  189. bool ObstacleProxy::isProhibited(const rmg::Area& objArea) const
  190. {
  191. return false;
  192. };
  193. int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, IGameCallback * cb, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
  194. {
  195. int maxWeight = std::numeric_limits<int>::min();
  196. for(auto & possibleObstacle : possibleObstacles)
  197. {
  198. if(!possibleObstacle.first)
  199. continue;
  200. auto shuffledObstacles = possibleObstacle.second;
  201. RandomGeneratorUtil::randomShuffle(shuffledObstacles, rand);
  202. for(const auto & temp : shuffledObstacles)
  203. {
  204. auto handler = VLC->objtypeh->getHandlerFor(temp->id, temp->subid);
  205. auto * obj = handler->create(nullptr, temp);
  206. allObjects.emplace_back(*obj);
  207. rmg::Object * rmgObject = &allObjects.back();
  208. for(const auto & offset : obj->getBlockedOffsets())
  209. {
  210. auto newPos = tile - offset;
  211. if(!isInTheMap(newPos))
  212. continue;
  213. rmgObject->setPosition(newPos);
  214. bool isInTheMapEntirely = true;
  215. for (const auto & t : rmgObject->getArea().getTiles())
  216. {
  217. if (!isInTheMap(t))
  218. {
  219. isInTheMapEntirely = false;
  220. break;
  221. }
  222. }
  223. if (!isInTheMapEntirely)
  224. {
  225. continue;
  226. }
  227. if(isProhibited(rmgObject->getArea()))
  228. continue;
  229. int coverageBlocked = 0;
  230. int coveragePossible = 0;
  231. //do not use area intersection in optimization purposes
  232. for(const auto & t : rmgObject->getArea().getTilesVector())
  233. {
  234. auto coverage = verifyCoverage(t);
  235. if(coverage.first)
  236. ++coverageBlocked;
  237. if(coverage.second)
  238. ++coveragePossible;
  239. }
  240. int coverageOverlap = possibleObstacle.first - coverageBlocked - coveragePossible;
  241. int weight = possibleObstacle.first + coverageBlocked - coverageOverlap * possibleObstacle.first;
  242. assert(coverageOverlap >= 0);
  243. if(weight > maxWeight)
  244. {
  245. weightedObjects.clear();
  246. maxWeight = weight;
  247. weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
  248. if(weight > 0)
  249. break;
  250. }
  251. else if(weight == maxWeight)
  252. weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
  253. }
  254. }
  255. if(maxWeight > 0)
  256. break;
  257. }
  258. return maxWeight;
  259. }
  260. std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand, IGameCallback * cb)
  261. {
  262. //reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
  263. auto blockedTiles = blockedArea.getTilesVector();
  264. int tilePos = 0;
  265. std::set<CGObjectInstance*> objs;
  266. while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
  267. {
  268. auto tile = blockedArea.getTilesVector()[tilePos];
  269. std::list<rmg::Object> allObjects;
  270. std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
  271. int maxWeight = getWeightedObjects(tile, rand, cb, allObjects, weightedObjects);
  272. if(weightedObjects.empty())
  273. {
  274. tilePos += 1;
  275. continue;
  276. }
  277. auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
  278. objIter->first->setPosition(objIter->second);
  279. placeObject(*objIter->first, objs);
  280. blockedArea.subtract(objIter->first->getArea());
  281. tilePos = 0;
  282. postProcess(*objIter->first);
  283. if(maxWeight < 0)
  284. logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
  285. for(auto & o : allObjects)
  286. {
  287. if(&o != objIter->first)
  288. o.clear();
  289. }
  290. }
  291. return objs;
  292. }
  293. //FIXME: Only editor placer obstacles directly
  294. void ObstacleProxy::finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances)
  295. {
  296. manager->insertObjects(instances); //insert as one operation - for undo purposes
  297. }
  298. std::pair<bool, bool> ObstacleProxy::verifyCoverage(const int3 & t) const
  299. {
  300. return {blockedArea.contains(t), false};
  301. }
  302. void ObstacleProxy::placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances)
  303. {
  304. for (auto * instance : object.instances())
  305. {
  306. instances.insert(&instance->object());
  307. }
  308. }
  309. EditorObstaclePlacer::EditorObstaclePlacer(CMap* map):
  310. map(map)
  311. {
  312. }
  313. bool EditorObstaclePlacer::isInTheMap(const int3& tile)
  314. {
  315. return map->isInTheMap(tile);
  316. }
  317. std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
  318. {
  319. auto obstacles = createObstacles(rand, map->cb);
  320. finalInsertion(map->getEditManager(), obstacles);
  321. return obstacles;
  322. }
  323. VCMI_LIB_NAMESPACE_END