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							- /*
 
-  * CBonusTypeHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CBonusTypeHandler.h"
 
- #include "JsonNode.h"
 
- #include "filesystem/CResourceLoader.h"
 
- #include "filesystem/ISimpleResourceLoader.h"
 
- #include "VCMI_Lib.h"
 
- #include "CCreatureHandler.h"
 
- #include "CSpellHandler.h"
 
- ///MacroString
 
- MacroString::MacroString(const std::string &format)
 
- {
 
- 	static const std::string MACRO_START = "${";
 
- 	static const std::string MACRO_END = "}";
 
- 	static const size_t MACRO_START_L = 2;
 
- 	static const size_t MACRO_END_L = 1;
 
- 	
 
- 	size_t end_pos = 0;	
 
- 	size_t start_pos = std::string::npos;
 
- 	
 
- 	do
 
- 	{
 
- 		start_pos = format.find(MACRO_START, end_pos);
 
- 		
 
- 		if (!(start_pos == std::string::npos))
 
- 		{
 
- 			//chunk before macro
 
- 			items.push_back(Item(Item::STRING,format.substr(end_pos, start_pos-end_pos)));
 
- 			
 
- 			start_pos += MACRO_START_L;
 
- 			end_pos = format.find(MACRO_END, start_pos);
 
- 			
 
- 			if (end_pos == std::string::npos)
 
- 			{
 
-                 logBonus->warnStream() << "Format error in: " << format;
 
- 				end_pos = start_pos;
 
- 				break;
 
- 			}
 
- 			else
 
- 			{
 
- 				items.push_back(Item(Item::MACRO,format.substr(start_pos,end_pos-start_pos)));
 
- 				end_pos += MACRO_END_L;
 
- 			}
 
- 		}		
 
- 	}
 
- 	while (start_pos != std::string::npos);
 
- 	
 
- 	//no more macros
 
- 	items.push_back(Item(Item::STRING,format.substr(end_pos)));
 
- }
 
- std::string MacroString::build(const GetValue& getValue) const
 
- {
 
- 	std::string result;
 
- 	
 
- 	for(const Item &i : items)
 
- 	{
 
- 		switch (i.type)
 
- 		{
 
- 			case Item::MACRO:
 
- 			{
 
- 				result += getValue(i.value);
 
- 				break;
 
- 			}			
 
- 			case Item::STRING:
 
- 			{
 
- 				result += i.value;
 
- 				break;
 
- 			}			
 
- 		}		
 
- 	}
 
- 	return result;
 
- }
 
- ///CBonusType
 
- CBonusType::CBonusType()
 
- {
 
- 	hidden = true;
 
- 	icon = nameTemplate = descriptionTemplate = ""; 
 
- }
 
- CBonusType::~CBonusType()
 
- {
 
- 	
 
- }
 
- void CBonusType::buildMacros()
 
- {
 
- 	name = MacroString(nameTemplate);
 
- 	description = MacroString(descriptionTemplate);
 
- }
 
- ///CBonusTypeHandler
 
- CBonusTypeHandler::CBonusTypeHandler()
 
- {
 
- 	//register predefined bonus types
 
- 	#define BONUS_NAME(x) \
 
- 		do{\
 
- 			bonusTypes.push_back(CBonusType());\
 
- 		}while (0);
 
- 		
 
- 	
 
- 	BONUS_LIST;
 
- 	#undef BONUS_NAME
 
- 	load();
 
- }
 
- CBonusTypeHandler::~CBonusTypeHandler()
 
- {
 
- 	//dtor
 
- }
 
- std::string CBonusTypeHandler::bonusToString(const Bonus *bonus, const IBonusBearer *bearer, bool description) const
 
- {
 
- 	auto getValue = [=](const std::string &name) -> std::string
 
- 	{
 
- 		if (name == "val")
 
- 		{
 
- 			return boost::lexical_cast<std::string>(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype)));
 
- 		}
 
- 		else if (name == "subtype.creature")
 
- 		{
 
- 			return VLC->creh->creatures[bonus->subtype]->namePl;
 
- 		}
 
- 		else if (name == "subtype.spell")
 
- 		{
 
- 			 return VLC->spellh->spells[bonus->subtype]->name;
 
- 		}		
 
- 		else if (name == "MR")
 
- 		{
 
- 			 return boost::lexical_cast<std::string>(bearer->magicResistance());
 
- 		}			
 
- 		else
 
- 		{
 
-             logBonus->warnStream() << "Unknown macro in bonus config: " << name;
 
- 			return "[error]";
 
- 		}
 
- 	};
 
- 	
 
- 	const CBonusType& bt = bonusTypes[bonus->type];
 
- 	
 
- 	std::string text;
 
- 	
 
- 	if (description)
 
- 	{
 
- 		text = bt.description.build(getValue);
 
- 	}
 
- 	else
 
- 	{
 
- 		text = bt.name.build(getValue);
 
- 	}
 
- 	
 
- 	return text;	
 
- }
 
- std::string CBonusTypeHandler::bonusToGraphics(const Bonus* bonus) const
 
- {
 
- 	std::string fileName;
 
- 	bool fullPath = false;
 
- 	switch (bonus->type)
 
- 	{
 
- 		case Bonus::SECONDARY_SKILL_PREMY:
 
- 			if (bonus->subtype == SecondarySkill::RESISTANCE)
 
- 			{
 
- 				fileName = "E_DWARF.bmp";
 
- 			}
 
- 			break;
 
- 		case Bonus::SPELL_IMMUNITY:
 
- 		{
 
- 			fullPath = true;
 
- 			const CSpell * sp = SpellID(bonus->subtype).toSpell();
 
- 			fileName = sp->getIconImmune();
 
- 			break;
 
- 		}
 
- 		case Bonus::FIRE_IMMUNITY:
 
- 			switch (bonus->subtype)
 
- 			{
 
- 				case 0:
 
- 					fileName =  "E_SPFIRE.bmp"; break; //all
 
- 				case 1:
 
- 					fileName =  "E_SPFIRE1.bmp"; break; //not positive
 
- 				case 2:
 
- 					fileName =  "E_FIRE.bmp"; break; //direct damage
 
- 			}
 
- 			break;
 
- 		case Bonus::WATER_IMMUNITY:
 
- 			switch (bonus->subtype)
 
- 			{
 
- 				case 0:
 
- 					fileName =  "E_SPWATER.bmp"; break; //all
 
- 				case 1:
 
- 					fileName =  "E_SPWATER1.bmp"; break; //not positive
 
- 				case 2:
 
- 					fileName =  "E_SPCOLD.bmp"; break; //direct damage
 
- 			}
 
- 			break;
 
- 		case Bonus::AIR_IMMUNITY:
 
- 			switch (bonus->subtype)
 
- 			{
 
- 				case 0:
 
- 					fileName =  "E_SPAIR.bmp"; break; //all
 
- 				case 1:
 
- 					fileName =  "E_SPAIR1.bmp"; break; //not positive
 
- 				case 2:
 
- 					fileName = "E_LIGHT.bmp"; break;//direct damage
 
- 			}
 
- 			break;
 
- 		case Bonus::EARTH_IMMUNITY:
 
- 			switch (bonus->subtype)
 
- 			{
 
- 				case 0:
 
- 					fileName =  "E_SPEATH.bmp"; break; //all
 
- 				case 1:
 
- 				case 2: //no specific icon for direct damage immunity
 
- 					fileName =  "E_SPEATH1.bmp"; break; //not positive
 
- 			}
 
- 			break;
 
- 		case Bonus::LEVEL_SPELL_IMMUNITY:
 
- 		{
 
- 			if (vstd::iswithin(bonus->val, 1 , 5))
 
- 			{
 
- 				fileName = "E_SPLVL" + boost::lexical_cast<std::string>(bonus->val) + ".bmp";
 
- 			}
 
- 			break;
 
- 		}
 
- 		
 
- 		default: 
 
- 		{
 
- 			const CBonusType& bt = bonusTypes[bonus->type];
 
- 			
 
- 			fileName = bt.icon;
 
- 			fullPath = true;
 
- 			break;
 
- 		}		
 
- 	}
 
- 	
 
- 	if(!fileName.empty() && !fullPath)
 
- 		fileName = "zvs/Lib1.res/" + fileName;
 
- 	return fileName;	
 
- }
 
- void CBonusTypeHandler::load()
 
- {
 
- 	const JsonNode gameConf(ResourceID("config/gameConfig.json"));
 
- 	const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo<std::vector<std::string> >()));
 
- 	load(config);
 
- }
 
- void CBonusTypeHandler::load(const JsonNode& config)
 
- {
 
- 	for(auto & node : config.Struct())
 
- 	{
 
- 		auto it = bonusNameMap.find(node.first);
 
- 		
 
- 		if(it == bonusNameMap.end())
 
- 		{
 
- 			//TODO: new bonus
 
- //			CBonusType bt;
 
- //			loadItem(node.second, bt);
 
- //			
 
- //			auto new_id = bonusTypes.size();
 
- //			
 
- //			bonusTypes.push_back(bt);
 
- 			
 
-             logBonus->warnStream() << "Adding new bonuses not implemented (" << node.first << ")";
 
- 		}
 
- 		else
 
- 		{
 
- 			CBonusType& bt = bonusTypes[it->second];
 
- 			
 
- 			loadItem(node.second, bt);
 
-             logBonus->traceStream() << "Loaded bonus type " << node.first;
 
- 		}	
 
- 	}		
 
- }
 
- void CBonusTypeHandler::loadItem(const JsonNode& source, CBonusType& dest)
 
- {
 
- 	dest.nameTemplate = source["name"].String();
 
- 	dest.descriptionTemplate = source["description"].String();
 
- 	dest.hidden = source["hidden"].Bool(); //Null -> false
 
- 	
 
- 	const JsonNode& graphics = source["graphics"];
 
- 	
 
- 	if(!graphics.isNull())
 
- 	{
 
- 		dest.icon = graphics["icon"].String();
 
- 	}	
 
- 	dest.buildMacros();
 
- }
 
 
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