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							- #include "StdInc.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "filesystem/CResourceLoader.h"
 
- #include "../client/CGameInfo.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "GameConstants.h"
 
- /*
 
-  * CDefObjInfoHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- bool CGDefInfo::isVisitable() const
 
- {
 
- 	for (auto & elem : visitMap)
 
- 	{
 
- 		if (elem)
 
- 			return true;
 
- 	}
 
- 	return false;
 
- }
 
- CGDefInfo::CGDefInfo()
 
- {
 
- 	visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
 
- 	width = height = -1;
 
- }
 
- void CGDefInfo::fetchInfoFromMSK()
 
- {
 
- 	auto msk = CResourceHandler::get()->loadData(ResourceID(std::string("SPRITES/") + name, EResType::MASK));
 
- 	width = msk.first.get()[0];
 
- 	height = msk.first.get()[1];
 
- 	for(int i=0; i<6; ++i)
 
- 	{
 
- 		coverageMap[i] = msk.first.get()[i+2];
 
- 		shadowCoverage[i] = msk.first.get()[i+8];
 
- 	}
 
- }
 
- CDefObjInfoHandler::CDefObjInfoHandler()
 
- {
 
- 	VLC->dobjinfo = this;
 
- 	auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/OBJECTS.TXT"));
 
- 	std::istringstream inp(std::string((char*)textFile.first.get(), textFile.second));
 
- 	int objNumber;
 
- 	inp>>objNumber;
 
- 	std::string mapStr;
 
- 	for(int hh=0; hh<objNumber; ++hh)
 
- 	{
 
- 		auto  nobj = new CGDefInfo();
 
- 		std::string dump;
 
- 		inp>>nobj->name;
 
- 		std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
 
- 		for(int o=0; o<6; ++o)
 
- 		{
 
- 			nobj->blockMap[o] = 0xff;
 
- 			nobj->visitMap[o] = 0x00;
 
- 			nobj->coverageMap[o] = 0x00;
 
- 			nobj->shadowCoverage[o] = 0x00;
 
- 		}
 
- 		inp>>mapStr;
 
- 		std::reverse(mapStr.begin(), mapStr.end());
 
- 		for(int v=0; v<mapStr.size(); ++v)
 
- 		{
 
- 			if(mapStr[v]=='0')
 
- 			{
 
- 				nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
 
- 			}
 
- 		}
 
- 		inp>>mapStr;
 
- 		std::reverse(mapStr.begin(), mapStr.end());
 
- 		for(int v=0; v<mapStr.size(); ++v)
 
- 		{
 
- 			if(mapStr[v]=='1')
 
- 			{
 
- 				nobj->visitMap[v/8] |= (128 >> (v%8));
 
- 			}
 
- 		}
 
- 		for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
 
- 			inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
 
- 		si32 id; inp >> id; nobj->id = Obj(id);
 
- 		inp>>nobj->subid;
 
- 		inp>>nobj->type;
 
- 		nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
 
- 		if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
 
- 		{
 
- 			nobj->visitDir = 0xff;
 
- 		}
 
- 		else
 
- 		{
 
- 			static const Obj visitableFromTop[] =
 
- 				{Obj::FLOTSAM,
 
- 				Obj::SEA_CHEST,
 
- 				Obj::SHIPWRECK_SURVIVOR,
 
- 				Obj::BUOY,
 
- 				Obj::OCEAN_BOTTLE,
 
- 				Obj::BOAT,
 
- 				Obj::WHIRLPOOL,
 
- 				Obj::GARRISON,
 
- 				Obj::SCHOLAR,
 
- 				Obj::CAMPFIRE,
 
- 				Obj::BORDERGUARD,
 
- 				Obj::BORDER_GATE,
 
- 				Obj::QUEST_GUARD,
 
- 				Obj::CORPSE};
 
- 			for(auto & elem : visitableFromTop)
 
- 			{
 
- 				if(elem == nobj->id)
 
- 				{
 
- 					nobj->visitDir = 0xff;
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 		inp >> nobj->printPriority;
 
- 		//coverageMap calculating
 
- 		nobj->fetchInfoFromMSK();
 
- 		auto dest = nobj->id.toDefObjInfo();
 
- 		if (dest.find(nobj->subid) != dest.end() && dest[nobj->subid] != nullptr)
 
- 		{
 
- 			// there is just too many of these. Note that this data is almost unused
 
- 			// exceptions are: town(village-capitol) and creation of new objects (holes, creatures, heroes, etc)
 
- 			//logGlobal->warnStream() << "Warning: overwriting def info for " << dest[nobj->subid]->name << " with " << nobj->name;
 
- 			dest[nobj->subid].dellNull(); // do not leak
 
- 		}
 
- 		nobj->id.toDefObjInfo()[nobj->subid] = nobj;
 
- 	}
 
- 	for (int i = 0; i < 8 ; i++)
 
- 	{
 
- 		static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
 
- 			"AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
 
- 		if(i)
 
- 		{
 
- 			gobjs[Obj::HOLE][i] = new CGDefInfo(*gobjs[Obj::HOLE][0]);
 
- 		}
 
- 		gobjs[Obj::HOLE][i]->name = holeDefs[i];
 
- 	}
 
- }
 
- CDefObjInfoHandler::~CDefObjInfoHandler()
 
- {
 
- 	for(auto & elem : gobjs)
 
- 		for(auto j=elem.second.begin(); j!=elem.second.end(); j++)
 
- 			j->second.dellNull();
 
- }
 
 
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