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							- #include "StdInc.h"
 
- #include "CSpellHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "filesystem/CResourceLoader.h"
 
- #include "VCMI_Lib.h"
 
- #include "JsonNode.h"
 
- #include <cctype>
 
- #include "BattleHex.h"
 
- #include "CModHandler.h"
 
- /*
 
-  * CSpellHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace boost::assign;
 
- namespace SRSLPraserHelpers
 
- {
 
- 	static int XYToHex(int x, int y)
 
- 	{
 
- 		return x + 17 * y;
 
- 	}
 
- 	static int XYToHex(std::pair<int, int> xy)
 
- 	{
 
- 		return XYToHex(xy.first, xy.second);
 
- 	}
 
- 	static int hexToY(int battleFieldPosition)
 
- 	{
 
- 		return battleFieldPosition/17;
 
- 	}
 
- 	static int hexToX(int battleFieldPosition)
 
- 	{
 
- 		int pos = battleFieldPosition - hexToY(battleFieldPosition) * 17;
 
- 		return pos;
 
- 	}
 
- 	static std::pair<int, int> hexToPair(int battleFieldPosition)
 
- 	{
 
- 		return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
 
- 	}
 
- 	//moves hex by one hex in given direction
 
- 	//0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
 
- 	static std::pair<int, int> gotoDir(int x, int y, int direction)
 
- 	{
 
- 		switch(direction)
 
- 		{
 
- 		case 0: //top left
 
- 			return std::make_pair((y%2) ? x-1 : x, y-1);
 
- 		case 1: //top right
 
- 			return std::make_pair((y%2) ? x : x+1, y-1);
 
- 		case 2:  //right
 
- 			return std::make_pair(x+1, y);
 
- 		case 3: //right bottom
 
- 			return std::make_pair((y%2) ? x : x+1, y+1);
 
- 		case 4: //left bottom
 
- 			return std::make_pair((y%2) ? x-1 : x, y+1);
 
- 		case 5: //left
 
- 			return std::make_pair(x-1, y);
 
- 		default:
 
- 			throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
 
- 		}
 
- 	}
 
- 	static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
 
- 	{
 
- 		return gotoDir(xy.first, xy.second, direction);
 
- 	}
 
- 	static bool isGoodHex(std::pair<int, int> xy)
 
- 	{
 
- 		return xy.first >=0 && xy.first < 17 && xy.second >= 0 && xy.second < 11;
 
- 	}
 
- 	//helper function for std::set<ui16> CSpell::rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const
 
- 	static std::set<ui16> getInRange(unsigned int center, int low, int high)
 
- 	{
 
- 		std::set<ui16> ret;
 
- 		if(low == 0)
 
- 		{
 
- 			ret.insert(center);
 
- 		}
 
- 		std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
 
- 		for(auto & elem : mainPointForLayer)
 
- 			elem = hexToPair(center);
 
- 		for(int it=1; it<=high; ++it) //it - distance to the center
 
- 		{
 
- 			for(int b=0; b<6; ++b)
 
- 				mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
 
- 			if(it>=low)
 
- 			{
 
- 				std::pair<int, int> curHex;
 
- 				//adding lines (A-b, B-c, C-d, etc)
 
- 				for(int v=0; v<6; ++v)
 
- 				{
 
- 					curHex = mainPointForLayer[v];
 
- 					for(int h=0; h<it; ++h)
 
- 					{
 
- 						if(isGoodHex(curHex))
 
- 							ret.insert(XYToHex(curHex));
 
- 						curHex = gotoDir(curHex, (v+2)%6);
 
- 					}
 
- 				}
 
- 			} //if(it>=low)
 
- 		}
 
- 		return ret;
 
- 	}
 
- }
 
- using namespace SRSLPraserHelpers;
 
- CSpell::CSpell()
 
- {
 
- 	isDamage = false;
 
- 	isRising = false;
 
- 	isOffensive = false;
 
- }
 
- CSpell::~CSpell()
 
- {
 
- 	for (auto & elem : effects)
 
- 	{
 
- 		for (size_t j=0; j<elem.size(); j++)
 
- 			delete elem[j];
 
- 	}
 
- }
 
- std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
 
- {
 
- 	std::vector<BattleHex> ret;
 
- 	if(id == SpellID::FIRE_WALL  ||  id == SpellID::FORCE_FIELD)
 
- 	{
 
- 		//Special case - shape of obstacle depends on caster's side
 
- 		//TODO make it possible through spell_info config
 
- 		BattleHex::EDir firstStep, secondStep;
 
- 		if(side)
 
- 		{
 
- 			firstStep = BattleHex::TOP_LEFT;
 
- 			secondStep = BattleHex::TOP_RIGHT;
 
- 		}
 
- 		else
 
- 		{
 
- 			firstStep = BattleHex::TOP_RIGHT;
 
- 			secondStep = BattleHex::TOP_LEFT;
 
- 		}
 
- 		//Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
 
- 		auto addIfValid = [&](BattleHex hex)
 
- 		{
 
- 			if(hex.isValid())
 
- 				ret.push_back(hex);
 
- 			else if(outDroppedHexes)
 
- 				*outDroppedHexes = true;
 
- 		};
 
- 		ret.push_back(centralHex);
 
- 		addIfValid(centralHex.moveInDir(firstStep, false));
 
- 		if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
 
- 			addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
 
- 		return ret;
 
- 	}
 
- 	std::string rng = range[schoolLvl] + ','; //copy + artificial comma for easier handling
 
- 	if(rng.size() >= 1 && rng[0] != 'X') //there is at lest one hex in range
 
- 	{
 
- 		std::string number1, number2;
 
- 		int beg, end;
 
- 		bool readingFirst = true;
 
- 		for(auto & elem : rng)
 
- 		{
 
- 			if( std::isdigit(elem) ) //reading numer
 
- 			{
 
- 				if(readingFirst)
 
- 					number1 += elem;
 
- 				else
 
- 					number2 += elem;
 
- 			}
 
- 			else if(elem == ',') //comma
 
- 			{
 
- 				//calculating variables
 
- 				if(readingFirst)
 
- 				{
 
- 					beg = atoi(number1.c_str());
 
- 					number1 = "";
 
- 				}
 
- 				else
 
- 				{
 
- 					end = atoi(number2.c_str());
 
- 					number2 = "";
 
- 				}
 
- 				//obtaining new hexes
 
- 				std::set<ui16> curLayer;
 
- 				if(readingFirst)
 
- 				{
 
- 					curLayer = getInRange(centralHex, beg, beg);
 
- 				}
 
- 				else
 
- 				{
 
- 					curLayer = getInRange(centralHex, beg, end);
 
- 					readingFirst = true;
 
- 				}
 
- 				//adding abtained hexes
 
- 				for(auto & curLayer_it : curLayer)
 
- 				{
 
- 					ret.push_back(curLayer_it);
 
- 				}
 
- 			}
 
- 			else if(elem == '-') //dash
 
- 			{
 
- 				beg = atoi(number1.c_str());
 
- 				number1 = "";
 
- 				readingFirst = false;
 
- 			}
 
- 		}
 
- 	}
 
- 	//remove duplicates (TODO check if actually needed)
 
- 	range::unique(ret);
 
- 	return ret;
 
- }
 
- CSpell::ETargetType CSpell::getTargetType() const
 
- {
 
- 	return targetType;
 
- }
 
- void CSpell::getEffects(std::vector<Bonus>& lst, const int level) const
 
- {
 
- 	if (level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
 
- 	{
 
-         logGlobal->errorStream() << __FUNCTION__ << " invalid school level " << level;
 
- 		return;
 
- 	}
 
- 	if (effects.empty())
 
- 	{
 
-         logGlobal->errorStream() << __FUNCTION__ << " This spell ("  + name + ") has no bonus effects! " << name;
 
- 		return;
 
- 	}
 
- 	if (effects.size() <= level)
 
- 	{
 
- 		logGlobal->errorStream() << __FUNCTION__ << " This spell ("  + name + ") is missing entry for level " << level;
 
- 		return;
 
- 	}
 
- 	lst.reserve(lst.size() + effects[level].size());
 
- 	for (Bonus *b : effects[level])
 
- 	{
 
- 		//TODO: value, add value
 
- 		lst.push_back(Bonus(*b));
 
- 	}
 
- }
 
- bool CSpell::isImmuneBy(const IBonusBearer* obj) const
 
- {
 
- 	//todo: use new bonus API
 
- 	for(auto b : limiters)
 
- 	{
 
- 		if (!obj->hasBonusOfType(b))
 
- 			return true;
 
- 	}
 
- 	for(auto b : immunities)
 
- 	{
 
- 		if (obj->hasBonusOfType(b))
 
- 			return true;
 
- 	}
 
- 	auto battleTestElementalImmunity = [&,this](Bonus::BonusType element) -> bool
 
- 	{
 
- 		if (obj->hasBonusOfType(element, 0)) //always resist if immune to all spells altogether
 
- 				return true;
 
- 		else if (!isPositive()) //negative or indifferent
 
- 		{
 
- 			if ((isDamageSpell() && obj->hasBonusOfType(element, 2)) || obj->hasBonusOfType(element, 1))
 
- 				return true;
 
- 		}
 
- 		return false;
 
- 	};
 
- 	if (fire)
 
- 	{
 
- 		if (battleTestElementalImmunity(Bonus::FIRE_IMMUNITY))
 
- 			return true;
 
- 	}
 
- 	if (water)
 
- 	{
 
- 		if (battleTestElementalImmunity(Bonus::WATER_IMMUNITY))
 
- 			return true;
 
- 	}
 
- 	if (earth)
 
- 	{
 
- 		if (battleTestElementalImmunity(Bonus::EARTH_IMMUNITY))
 
- 			return true;
 
- 	}
 
- 	if (air)
 
- 	{
 
- 		if (battleTestElementalImmunity(Bonus::AIR_IMMUNITY))
 
- 			return true;
 
- 	}
 
- 	TBonusListPtr levelImmunities = obj->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY));
 
- 	if(obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES))
 
- 	{
 
- 		levelImmunities->remove_if([](const Bonus* b){  return b->source == Bonus::CREATURE_ABILITY;  });
 
- 	}
 
- 	if(obj->hasBonusOfType(Bonus::SPELL_IMMUNITY, id)
 
- 		|| ( levelImmunities->size() > 0  &&  levelImmunities->totalValue() >= level  &&  level))
 
- 	{
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- void CSpell::setAttributes(const std::string& newValue)
 
- {
 
- 	attributes = newValue;
 
- 	if(attributes.find("CREATURE_TARGET_1") != std::string::npos
 
- 		|| attributes.find("CREATURE_TARGET_2") != std::string::npos)
 
- 		targetType = CREATURE_EXPERT_MASSIVE;
 
- 	else if(attributes.find("CREATURE_TARGET") != std::string::npos)
 
- 		targetType = CREATURE;
 
- 	else if(attributes.find("OBSTACLE_TARGET") != std::string::npos)
 
- 		targetType = OBSTACLE;
 
- 	else
 
- 		targetType = NO_TARGET;
 
- }
 
- bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos)
 
- {
 
- 	int3 diff = pos - center;
 
- 	if(diff.x >= -9  &&  diff.x <= 9  &&  diff.y >= -8  &&  diff.y <= 8)
 
- 		return true;
 
- 	else
 
- 		return false;
 
- }
 
- CSpell * CSpellHandler::loadSpell(CLegacyConfigParser & parser, const SpellID id)
 
- {
 
- 	auto  spell = new CSpell; //new currently being read spell
 
- 	spell->id      = id;
 
- 	spell->name    = parser.readString();
 
- 	spell->abbName = parser.readString();
 
- 	spell->level   = parser.readNumber();
 
- 	spell->earth   = parser.readString() == "x";
 
- 	spell->water   = parser.readString() == "x";
 
- 	spell->fire    = parser.readString() == "x";
 
- 	spell->air     = parser.readString() == "x";
 
- 	spell->costs = parser.readNumArray<si32>(4);
 
- 	spell->power = parser.readNumber();
 
- 	spell->powers = parser.readNumArray<si32>(4);
 
- 	for (int i = 0; i < 9 ; i++)
 
- 		spell->probabilities[i] = parser.readNumber();
 
- 	spell->AIVals = parser.readNumArray<si32>(4);
 
- 	for (int i = 0; i < 4 ; i++)
 
- 		spell->descriptions.push_back(parser.readString());
 
- 	std::string attributes = parser.readString();
 
- 	//spell fixes
 
- 	if (id == SpellID::FORGETFULNESS)
 
- 	{
 
- 		//forgetfulness needs to get targets automatically on expert level
 
- 		boost::replace_first(attributes, "CREATURE_TARGET", "CREATURE_TARGET_2");
 
- 	}
 
- 	if (id == SpellID::DISRUPTING_RAY)
 
- 	{
 
- 		// disrupting ray will now affect single creature
 
- 		boost::replace_first(attributes,"2", "");
 
- 	}
 
- 	spell->setAttributes(attributes);
 
- 	spell->mainEffectAnim = -1;
 
- 	return spell;
 
- }
 
- CSpellHandler::CSpellHandler()
 
- {
 
- 	CLegacyConfigParser parser("DATA/SPTRAITS.TXT");
 
- 	auto read = [&,this](bool combat, bool alility)
 
- 	{
 
- 		do
 
- 		{
 
- 			const SpellID id = SpellID(spells.size());
 
- 			CSpell * spell = loadSpell(parser,id);
 
- 			spell->combatSpell = combat;
 
- 			spell->creatureAbility = alility;
 
- 			spells.push_back(spell);
 
- 		}
 
- 		while (parser.endLine() && !parser.isNextEntryEmpty());
 
- 	};
 
- 	auto skip = [&](int cnt)
 
- 	{
 
- 		for(int i=0; i<cnt; i++)
 
- 			parser.endLine();
 
- 	};
 
- 	skip(5);// header
 
- 	read(false,false); //read adventure map spells
 
- 	skip(3);
 
- 	read(true,false); //read battle spells
 
- 	skip(3);
 
- 	read(true,true);//read creature abilities
 
- 	spells.push_back(spells[SpellID::ACID_BREATH_DEFENSE]); //clone Acid Breath attributes for Acid Breath damage effect
 
- 	//loading of additional spell traits
 
- 	JsonNode config(ResourceID("config/spell_info.json"));
 
- 	config.setMeta("core");
 
- 	for(auto &spell : config["spells"].Struct())
 
- 	{
 
- 		//reading exact info
 
- 		int spellID = spell.second["id"].Float();
 
- 		CSpell *s = spells[spellID];
 
- 		s->positiveness = spell.second["effect"].Float();
 
- 		s->mainEffectAnim = spell.second["anim"].Float();
 
- 		s->range.resize(4);
 
- 		int idx = 0;
 
- 		for(const JsonNode &range : spell.second["ranges"].Vector())
 
- 			s->range[idx++] = range.String();
 
- 		s->counteredSpells = spell.second["counters"].convertTo<std::vector<SpellID> >();
 
- 		s->identifier = spell.first;
 
- 		VLC->modh->identifiers.registerObject("core", "spell", spell.first, spellID);
 
- 		const JsonNode & flags_node = spell.second["flags"];
 
- 		if (!flags_node.isNull())
 
- 		{
 
- 			auto flags = flags_node.convertTo<std::vector<std::string> >();
 
- 			for (const auto & flag : flags)
 
- 			{
 
- 				if (flag == "damage")
 
- 				{
 
- 					s->isDamage = true;
 
- 				}
 
- 				else if (flag == "rising")
 
- 				{
 
- 					s->isRising = true;
 
- 				}
 
- 				else if (flag == "offensive")
 
- 				{
 
- 					s->isOffensive = true;
 
- 				}
 
- 			}
 
- 		}
 
- 		const JsonNode & effects_node = spell.second["effects"];
 
- 		for (const JsonNode & bonus_node : effects_node.Vector())
 
- 		{
 
- 			auto &v_node = bonus_node["values"];
 
- 			auto &a_node = bonus_node["ainfos"];
 
- 			auto v = v_node.convertTo<std::vector<int> >();
 
- 			auto a = a_node.convertTo<std::vector<int> >();
 
- 			if(v.size() && v.size() != GameConstants::SPELL_SCHOOL_LEVELS)
 
- 				logGlobal->errorStream() << s->name << " should either have no values or exactly " << GameConstants::SPELL_SCHOOL_LEVELS;
 
- 			if(a.size() && a.size() != GameConstants::SPELL_SCHOOL_LEVELS)
 
- 				logGlobal->errorStream() << s->name << " should either have no ainfos or exactly " << GameConstants::SPELL_SCHOOL_LEVELS;
 
- 			
 
- 			s->effects.resize(GameConstants::SPELL_SCHOOL_LEVELS);
 
- 			for (int i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)
 
- 			{
 
- 				Bonus * b = JsonUtils::parseBonus(bonus_node);
 
- 				b->sid = s->id; //for all
 
- 				b->source = Bonus::SPELL_EFFECT;//for all
 
- 				b->val = s->powers[i];
 
- 				if (!v.empty())
 
- 					b->val = v[i];
 
- 				if (!a.empty())
 
- 					b->additionalInfo = a[i];
 
- 				s->effects[i].push_back(b);
 
- 			}
 
- 		}
 
- 		auto find_in_map = [](std::string name, std::vector<Bonus::BonusType> &vec)
 
- 		{
 
- 			auto it = bonusNameMap.find(name);
 
- 			if (it == bonusNameMap.end())
 
- 			{
 
-                 logGlobal->errorStream() << "Error: invalid bonus name" << name;
 
- 			}
 
- 			else
 
- 			{
 
- 				vec.push_back((Bonus::BonusType)it->second);
 
- 			}
 
- 		};
 
- 		auto read_node = [&](std::string name, std::vector<Bonus::BonusType> &vec)
 
- 		{
 
- 			const JsonNode & node = spell.second[name];
 
- 			if (!node.isNull())
 
- 			{
 
- 				auto names = node.convertTo<std::vector<std::string> >();
 
- 				for(auto name : names)
 
- 				   find_in_map(name, vec);
 
- 			}
 
- 		};
 
- 		read_node("immunity",s->immunities);
 
- 		read_node("limit",s->limiters);
 
- 		const JsonNode & graphicsNode = spell.second["graphics"];
 
- 		if (!graphicsNode.isNull())
 
- 		{
 
- 			s->iconImmune = graphicsNode["iconImmune"].String();
 
- 		}
 
- 	}
 
- }
 
- CSpellHandler::~CSpellHandler()
 
- {
 
- 	for(auto & spell : spells)
 
- 	{
 
- 		spell.dellNull();
 
- 	}
 
- }
 
- std::vector<bool> CSpellHandler::getDefaultAllowed() const
 
- {
 
- 	std::vector<bool> allowedSpells;
 
- 	allowedSpells.resize(GameConstants::SPELLS_QUANTITY, true);
 
- 	return allowedSpells;
 
- }
 
 
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