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							- /*
 
-  * GameConstants.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #define INSTANTIATE_BASE_FOR_ID_HERE
 
- #include "StdInc.h"
 
- #include "VCMI_Lib.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "CArtHandler.h"
 
- #include "CCreatureHandler.h"
 
- #include "CSpellHandler.h"
 
- const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
 
- const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253);
 
- const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(254);
 
- const PlayerColor PlayerColor::NEUTRAL = PlayerColor(255);
 
- const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);
 
- const TeamID TeamID::NO_TEAM = TeamID(255);
 
- #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN)	\
 
- bool operator==(const A & a, const B & b)			\
 
- {													\
 
- 	return AN == BN ;								\
 
- }													\
 
- bool operator!=(const A & a, const B & b)			\
 
- {													\
 
- 	return AN != BN ;								\
 
- }													\
 
- bool operator<(const A & a, const B & b)			\
 
- {													\
 
- 	return AN < BN ;								\
 
- }													\
 
- bool operator<=(const A & a, const B & b)			\
 
- {													\
 
- 	return AN <= BN ;								\
 
- }													\
 
- bool operator>(const A & a, const B & b)			\
 
- {													\
 
- 	return AN > BN ;								\
 
- }													\
 
- bool operator>=(const A & a, const B & b)			\
 
- {													\
 
- 	return AN >= BN ;								\
 
- }
 
- #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME)	\
 
- 	ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num)	\
 
- 	ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b)	\
 
- 	ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
 
- ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
 
- ID_LIKE_OPERATORS(Obj, Obj::EObj)
 
- ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
 
- ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
 
- ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
 
- ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
 
- ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
 
- ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
 
- ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
 
- bmap<int, ConstTransitivePtr<CGDefInfo> > & Obj::toDefObjInfo() const
 
- {
 
- 	return VLC->dobjinfo->gobjs[*this];
 
- }
 
- CArtifact * ArtifactID::toArtifact() const
 
- {
 
- 	return VLC->arth->artifacts[*this];
 
- }
 
- CCreature * CreatureID::toCreature() const
 
- {
 
- 	return VLC->creh->creatures[*this];
 
- }
 
- CSpell * SpellID::toSpell() const
 
- {
 
- 	return VLC->spellh->spells[*this];
 
- }
 
- //template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
 
- //template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
 
- bool PlayerColor::isValidPlayer() const
 
- {
 
- 	return num < PLAYER_LIMIT_I;
 
- }
 
 
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