| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 | 
							- #include "StdInc.h"
 
- #include "VCMIDirs.h"
 
- /*
 
-  * VCMIDirs.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- static VCMIDirs VCMIDirsGlobal;
 
- VCMIDirs::VCMIDirs()
 
- {
 
- 	// initialize local directory and create folders to which VCMI needs write access
 
- 	boost::filesystem::create_directory(userDataPath());
 
- 	boost::filesystem::create_directory(userCachePath());
 
- 	boost::filesystem::create_directory(userConfigPath());
 
- 	boost::filesystem::create_directory(userSavePath());
 
- }
 
- VCMIDirs & VCMIDirs::get()
 
- {
 
- 	return VCMIDirsGlobal;
 
- }
 
- std::string VCMIDirs::userCachePath() const
 
- {
 
- 	return userDataPath();
 
- }
 
- std::string VCMIDirs::userConfigPath() const
 
- {
 
- 	return userDataPath() + "/config";
 
- }
 
- std::string VCMIDirs::userSavePath() const
 
- {
 
- 	return userDataPath() + "/Games";
 
- }
 
- std::vector<std::string> VCMIDirs::configPaths() const
 
- {
 
- 	return std::vector<std::string>(1, dataPaths()[0] + "/config");
 
- }
 
- //FIXME: find way to at least decrease size of this ifdef (along with cleanup in CMake)
 
- #if defined(_WIN32)
 
- std::string VCMIDirs::userDataPath() const
 
- {
 
- 	return dataPaths()[0];
 
- }
 
- std::string VCMIDirs::libraryPath() const
 
- {
 
- 	return userDataPath();
 
- }
 
- std::string VCMIDirs::serverPath() const
 
- {
 
- 	return userDataPath() + "\\" + "VCMI_server.exe";
 
- }
 
- std::vector<std::string> VCMIDirs::dataPaths() const
 
- {
 
- 	return std::vector<std::string>(1, ".");
 
- }
 
- std::string VCMIDirs::libraryName(std::string basename) const
 
- {
 
- 	return basename + ".dll";
 
- }
 
- #elif defined(__APPLE__)
 
- std::string VCMIDirs::userDataPath() const
 
- {
 
- 	// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
 
- 	// NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
 
- 	// UserPath = path([urls[0] path] + "/vcmi").string();
 
- 	// ...so here goes a bit of hardcode instead
 
- 	std::string home_dir = ".";
 
- 	if (getenv("HOME") != nullptr )
 
- 		home_dir = getenv("HOME");
 
- 	return boost::filesystem::path(home_dir + "/Library/Application Support/vcmi").string();
 
- }
 
- std::string VCMIDirs::libraryPath() const
 
- {
 
- 	return ".";
 
- }
 
- std::string VCMIDirs::serverPath() const
 
- {
 
- 	return "./vcmiserver";
 
- }
 
- std::vector<std::string> VCMIDirs::dataPaths() const
 
- {
 
- 	return std::vector<std::string>(1, "../Data");
 
- }
 
- std::string VCMIDirs::libraryName(std::string basename) const
 
- {
 
- 	return "lib" + basename + ".dylib";
 
- }
 
- #else
 
- std::string VCMIDirs::userDataPath() const
 
- {
 
- 	if (getenv("HOME") != nullptr )
 
- 		return std::string(getenv("HOME")) + "/.vcmi";
 
- 	return ".";
 
- }
 
- std::string VCMIDirs::libraryPath() const
 
- {
 
- 	return M_LIB_DIR;
 
- }
 
- std::string VCMIDirs::serverPath() const
 
- {
 
- 	return std::string(M_BIN_DIR) + "/" + "vcmiserver";
 
- }
 
- std::vector<std::string> VCMIDirs::dataPaths() const
 
- {
 
- 	return std::vector<std::string>(1, M_DATA_DIR);
 
- }
 
- std::string VCMIDirs::libraryName(std::string basename) const
 
- {
 
- 	return "lib" + basename + ".so";
 
- }
 
- #endif
 
 
  |