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- /*
- * IMapRendererContext.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class int3;
- class Point;
- class CGObjectInstance;
- class ObjectInstanceID;
- struct TerrainTile;
- struct CGPath;
- VCMI_LIB_NAMESPACE_END
- class IMapRendererContext
- {
- public:
- using MapObject = ObjectInstanceID;
- using MapObjectsList = std::vector<MapObject>;
- virtual ~IMapRendererContext() = default;
- /// returns dimensions of current map
- virtual int3 getMapSize() const = 0;
- /// returns true if chosen coordinates exist on map
- virtual bool isInMap(const int3 & coordinates) const = 0;
- // /// returns true if selected tile has animation and should not be cached
- // virtual bool tileAnimated(const int3 & coordinates) const = 0;
- /// returns tile by selected coordinates. Coordinates MUST be valid
- virtual const TerrainTile & getMapTile(const int3 & coordinates) const = 0;
- /// returns all objects visible on specified tile
- virtual const MapObjectsList & getObjects(const int3 & coordinates) const = 0;
- /// returns specific object by ID, or nullptr if not found
- virtual const CGObjectInstance * getObject(ObjectInstanceID objectID) const = 0;
- /// returns path of currently active hero, or nullptr if none
- virtual const CGPath * currentPath() const = 0;
- /// returns true if specified tile is visible in current context
- virtual bool isVisible(const int3 & coordinates) const = 0;
- virtual size_t objectGroupIndex(ObjectInstanceID objectID) const = 0;
- virtual Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const = 0;
- /// returns object animation transparency. IF set to 0, object will not be visible
- virtual double objectTransparency(ObjectInstanceID objectID, const int3 &coordinates) const = 0;
- /// returns animation frame for selected object
- virtual size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const = 0;
- /// returns index of image for overlay on specific tile, or numeric_limits::max if none
- virtual size_t overlayImageIndex(const int3 & coordinates) const = 0;
- /// returns animation frame for terrain
- virtual size_t terrainImageIndex(size_t groupSize) const = 0;
- // /// returns size of ouput tile, in pixels. 32x32 for "standard" map, may be smaller for world view mode
- // virtual Point getTileSize() const = 0;
- /// if true, world view overlay will be shown
- virtual bool showOverlay() const = 0;
- /// if true, map grid should be visible on map
- virtual bool showGrid() const = 0;
- virtual bool showVisitable() const = 0;
- virtual bool showBlockable() const = 0;
- };
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