英雄无敌3(跨平台含手机)

Michał W. Urbańczyk 4ff5788e51 * version changed to 0.58 il y a 17 ans
AI a729484dde * battle funcs added to ICallback il y a 17 ans
config fb5c26437c * correctly calculated growths (including castles and horde structures) il y a 17 ans
hch 063d2279ee * nicer movement of creatures on battlefield il y a 17 ans
scripts 556311c9ab Partially done object scripting and interactions. il y a 18 ans
tools 47cdefb012 * new tool - Obwodziciel il y a 18 ans
AI_Base.h 04985fce2f * added #45, #44, #43 il y a 18 ans
AdventureMapButton.h 4ff5788e51 * version changed to 0.58 il y a 17 ans
CAdvmapInterface.cpp 36779118b5 Huge commit: il y a 17 ans
CAdvmapInterface.h b3c69fe838 More town hall code, started making building requirements. il y a 17 ans
CBattleInterface.cpp f9a4c2a5fd better support for two-hex stacks il y a 17 ans
CBattleInterface.h f9a4c2a5fd better support for two-hex stacks il y a 17 ans
CCallback.cpp 4ff5788e51 * version changed to 0.58 il y a 17 ans
CCallback.h 54f94cf5ef a bit of escaping battlefield (to be finished) il y a 17 ans
CCastleInterface.cpp 4ff5788e51 * version changed to 0.58 il y a 17 ans
CCastleInterface.h 06f278717c Splitting stacks il y a 17 ans
CConsoleHandler.cpp 1e7f8984e2 * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder. il y a 17 ans
CConsoleHandler.h 8421c901a4 * a lot of improvements il y a 18 ans
CCursorHandler.cpp 58f1a2169f faster FoW in minimap, does not work, compiler errors il y a 18 ans
CCursorHandler.h aef05b45fc More bugfixes. il y a 18 ans
CGameInfo.cpp 199f16964c Nagłówek. il y a 18 ans
CGameInfo.h b0e72f334e small bugfix, move of one file il y a 18 ans
CGameInterface.cpp 556311c9ab Partially done object scripting and interactions. il y a 18 ans
CGameInterface.h 54f94cf5ef a bit of escaping battlefield (to be finished) il y a 17 ans
CGameState.cpp 8fca3147b3 small fix il y a 17 ans
CGameState.h 063d2279ee * nicer movement of creatures on battlefield il y a 17 ans
CHeroWindow.cpp 4ff5788e51 * version changed to 0.58 il y a 17 ans
CHeroWindow.h 4ff5788e51 * version changed to 0.58 il y a 17 ans
CLua.cpp c3249d3fd7 Some code for town hall screen. il y a 17 ans
CLua.h 17d5d298ca * hints for cregens il y a 17 ans
CLuaHandler.cpp 556311c9ab Partially done object scripting and interactions. il y a 18 ans
CLuaHandler.h 556311c9ab Partially done object scripting and interactions. il y a 18 ans
CMT.cpp 4ff5788e51 * version changed to 0.58 il y a 17 ans
CMessage.cpp ffc93639ab Recruitment should work (todo - growths, counting remaining creatures) il y a 17 ans
CMessage.h 23a7b708d8 * right click popups in towns il y a 17 ans
CPathfinder.cpp 0c2cf02ca6 * given hero is placed in the town entrance il y a 17 ans
CPathfinder.h 2f6ec1f7eb * better new hero initialization il y a 17 ans
CPlayerInterface.cpp d7b5099b6f Fixed moving creatures in garison in heroWindow il y a 17 ans
CPlayerInterface.h 06f278717c Splitting stacks il y a 17 ans
CPreGame.cpp ec072972ee * hopefully last bugfix for Pandora's Box il y a 17 ans
CPreGame.h ec072972ee * hopefully last bugfix for Pandora's Box il y a 17 ans
CScreenHandler.cpp 58f1a2169f faster FoW in minimap, does not work, compiler errors il y a 18 ans
CScreenHandler.h 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) il y a 18 ans
DefSorter.exe 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. il y a 18 ans
Projekt.dia 9404d41383 blokowanie bohaterów, projekt w Dia il y a 18 ans
SDL_Extensions.cpp 36779118b5 Huge commit: il y a 17 ans
SDL_Extensions.h 36779118b5 Huge commit: il y a 17 ans
SDL_framerate.cpp db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) il y a 18 ans
SDL_framerate.h 21bbfda899 framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak il y a 18 ans
SDL_rotozoom.cpp 01e84b9e40 Na początek. il y a 18 ans
SDL_rotozoom.h 23de127638 egzek do spr + poprawka il y a 18 ans
StartInfo.h e34f9a54c9 * it's possible to choose a player il y a 17 ans
global.h 9819bc86e2 * stuff for battles il y a 17 ans
h3m.txt 23a7b708d8 * right click popups in towns il y a 17 ans
int3.h 2d7dbbefc3 * partially written hero moving il y a 18 ans
manisfest VCMI.txt f1d5e686ce * done #40, #32, #21 il y a 18 ans
map.cpp 33fd0d22a6 * reading disposed/predefined heroes (probably works) il y a 17 ans
map.h 33fd0d22a6 * reading disposed/predefined heroes (probably works) il y a 17 ans
mapHandler.cpp b95551a0be * another part of Battle interface il y a 17 ans
mapHandler.h 9b9a9b455f * hero is displayed in battle window il y a 17 ans
nodrze.h c9cfdacbc5 * leading files from Data/ instead of h3bitmap.lod when possible (as in OH3) il y a 18 ans
stdafx.cpp 01e84b9e40 Na początek. il y a 18 ans
stdafx.h 1e7f8984e2 * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder. il y a 17 ans
timeHandler.h 118c917a60 drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów il y a 18 ans