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AI
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a729484dde
* battle funcs added to ICallback
|
il y a 17 ans |
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config
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fb5c26437c
* correctly calculated growths (including castles and horde structures)
|
il y a 17 ans |
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hch
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063d2279ee
* nicer movement of creatures on battlefield
|
il y a 17 ans |
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scripts
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556311c9ab
Partially done object scripting and interactions.
|
il y a 18 ans |
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tools
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47cdefb012
* new tool - Obwodziciel
|
il y a 18 ans |
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AI_Base.h
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04985fce2f
* added #45, #44, #43
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il y a 18 ans |
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AdventureMapButton.h
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4ff5788e51
* version changed to 0.58
|
il y a 17 ans |
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CAdvmapInterface.cpp
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36779118b5
Huge commit:
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il y a 17 ans |
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CAdvmapInterface.h
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b3c69fe838
More town hall code, started making building requirements.
|
il y a 17 ans |
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CBattleInterface.cpp
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f9a4c2a5fd
better support for two-hex stacks
|
il y a 17 ans |
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CBattleInterface.h
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f9a4c2a5fd
better support for two-hex stacks
|
il y a 17 ans |
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CCallback.cpp
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4ff5788e51
* version changed to 0.58
|
il y a 17 ans |
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CCallback.h
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54f94cf5ef
a bit of escaping battlefield (to be finished)
|
il y a 17 ans |
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CCastleInterface.cpp
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4ff5788e51
* version changed to 0.58
|
il y a 17 ans |
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CCastleInterface.h
|
06f278717c
Splitting stacks
|
il y a 17 ans |
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CConsoleHandler.cpp
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1e7f8984e2
* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
|
il y a 17 ans |
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CConsoleHandler.h
|
8421c901a4
* a lot of improvements
|
il y a 18 ans |
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CCursorHandler.cpp
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58f1a2169f
faster FoW in minimap, does not work, compiler errors
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il y a 18 ans |
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CCursorHandler.h
|
aef05b45fc
More bugfixes.
|
il y a 18 ans |
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CGameInfo.cpp
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199f16964c
Nagłówek.
|
il y a 18 ans |
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CGameInfo.h
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b0e72f334e
small bugfix, move of one file
|
il y a 18 ans |
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CGameInterface.cpp
|
556311c9ab
Partially done object scripting and interactions.
|
il y a 18 ans |
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CGameInterface.h
|
54f94cf5ef
a bit of escaping battlefield (to be finished)
|
il y a 17 ans |
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CGameState.cpp
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8fca3147b3
small fix
|
il y a 17 ans |
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CGameState.h
|
063d2279ee
* nicer movement of creatures on battlefield
|
il y a 17 ans |
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CHeroWindow.cpp
|
4ff5788e51
* version changed to 0.58
|
il y a 17 ans |
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CHeroWindow.h
|
4ff5788e51
* version changed to 0.58
|
il y a 17 ans |
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CLua.cpp
|
c3249d3fd7
Some code for town hall screen.
|
il y a 17 ans |
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CLua.h
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17d5d298ca
* hints for cregens
|
il y a 17 ans |
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CLuaHandler.cpp
|
556311c9ab
Partially done object scripting and interactions.
|
il y a 18 ans |
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CLuaHandler.h
|
556311c9ab
Partially done object scripting and interactions.
|
il y a 18 ans |
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CMT.cpp
|
4ff5788e51
* version changed to 0.58
|
il y a 17 ans |
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CMessage.cpp
|
ffc93639ab
Recruitment should work (todo - growths, counting remaining creatures)
|
il y a 17 ans |
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CMessage.h
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23a7b708d8
* right click popups in towns
|
il y a 17 ans |
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CPathfinder.cpp
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0c2cf02ca6
* given hero is placed in the town entrance
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il y a 17 ans |
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CPathfinder.h
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2f6ec1f7eb
* better new hero initialization
|
il y a 17 ans |
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CPlayerInterface.cpp
|
d7b5099b6f
Fixed moving creatures in garison in heroWindow
|
il y a 17 ans |
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CPlayerInterface.h
|
06f278717c
Splitting stacks
|
il y a 17 ans |
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CPreGame.cpp
|
ec072972ee
* hopefully last bugfix for Pandora's Box
|
il y a 17 ans |
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CPreGame.h
|
ec072972ee
* hopefully last bugfix for Pandora's Box
|
il y a 17 ans |
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CScreenHandler.cpp
|
58f1a2169f
faster FoW in minimap, does not work, compiler errors
|
il y a 18 ans |
|
CScreenHandler.h
|
6d3a042add
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
|
il y a 18 ans |
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DefSorter.exe
|
21112b0023
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
|
il y a 18 ans |
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Projekt.dia
|
9404d41383
blokowanie bohaterów, projekt w Dia
|
il y a 18 ans |
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SDL_Extensions.cpp
|
36779118b5
Huge commit:
|
il y a 17 ans |
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SDL_Extensions.h
|
36779118b5
Huge commit:
|
il y a 17 ans |
|
SDL_framerate.cpp
|
db65d9ee15
* CLodHandler now stories entries in nodrze (much faster searching)
|
il y a 18 ans |
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SDL_framerate.h
|
21bbfda899
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
|
il y a 18 ans |
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SDL_rotozoom.cpp
|
01e84b9e40
Na początek.
|
il y a 18 ans |
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SDL_rotozoom.h
|
23de127638
egzek do spr + poprawka
|
il y a 18 ans |
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StartInfo.h
|
e34f9a54c9
* it's possible to choose a player
|
il y a 17 ans |
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global.h
|
9819bc86e2
* stuff for battles
|
il y a 17 ans |
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h3m.txt
|
23a7b708d8
* right click popups in towns
|
il y a 17 ans |
|
int3.h
|
2d7dbbefc3
* partially written hero moving
|
il y a 18 ans |
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manisfest VCMI.txt
|
f1d5e686ce
* done #40, #32, #21
|
il y a 18 ans |
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map.cpp
|
33fd0d22a6
* reading disposed/predefined heroes (probably works)
|
il y a 17 ans |
|
map.h
|
33fd0d22a6
* reading disposed/predefined heroes (probably works)
|
il y a 17 ans |
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mapHandler.cpp
|
b95551a0be
* another part of Battle interface
|
il y a 17 ans |
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mapHandler.h
|
9b9a9b455f
* hero is displayed in battle window
|
il y a 17 ans |
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nodrze.h
|
c9cfdacbc5
* leading files from Data/ instead of h3bitmap.lod when possible (as in OH3)
|
il y a 18 ans |
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stdafx.cpp
|
01e84b9e40
Na początek.
|
il y a 18 ans |
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stdafx.h
|
1e7f8984e2
* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
|
il y a 17 ans |
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timeHandler.h
|
118c917a60
drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
|
il y a 18 ans |